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Forum Games and Roleplaying / Re: Courtier: A Suggestion Game
« on: March 23, 2013, 08:58:15 am »Aren't citadels usually...inside the city you propose to set on fire?How does burning the town help us survive? It just adds a new foe. Oh, and wastes a firebomb.The enemy is in these narrow winding streets, chasing our troops toward the citadel. The citadel will have a certain killing field in front of it and will not burn like the crowded housing. The enemy cannot get into the citadel without storming it, and if they have an inferno to their rear, they will naturally be panicked at the implications. A fire that starts behind them in the middle of a crowded maze of buildings... they cannot easily escape into the citadel...
Meanwhile, on the rooftops, we see the citadel and go toward it. They let us in. We keep mum about that little fire. It's a foe, but only to those attackers who remain in the city, while we fallback to the citadel like other defenders.
Besides, there's people watching...
Let's hide. Drop our weapons, go in a house, and hide. Screw this Duke. We can't help him. Let's live to fight another day.Something like this. Sneaking into the enemy army is attractive--it might even let us escape our debt, depending on where the enemy is from.

