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Messages - GreatWyrmGold

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32896
Forum Games and Roleplaying / Re: Courtier: A Suggestion Game
« on: March 23, 2013, 08:58:15 am »
How does burning the town help us survive? It just adds a new foe. Oh, and wastes a firebomb.
The enemy is in these narrow winding streets, chasing our troops toward the citadel. The citadel will have a certain killing field in front of it and will not burn like the crowded housing. The enemy cannot get into the citadel without storming it, and if they have an inferno to their rear, they will naturally be panicked at the implications. A fire that starts behind them in the middle of a crowded maze of buildings... they cannot easily escape into the citadel...
Meanwhile, on the rooftops, we see the citadel and go toward it. They let us in. We keep mum about that little fire. It's a foe, but only to those attackers who remain in the city, while we fallback to the citadel like other defenders.
Aren't citadels usually...inside the city you propose to set on fire?
Besides, there's people watching...

Let's hide. Drop our weapons, go in a house, and hide. Screw this Duke. We can't help him. Let's live to fight another day.
Something like this. Sneaking into the enemy army is attractive--it might even let us escape our debt, depending on where the enemy is from.

32897
Check the rectangle labeled 24.

32898
Remember what's in the package and who it's for.

Wonder why the GM doesn't share this kind of info to start with.

32899
What is it with those discriminatory things based on posts per page? If anything, those positions should be reversed because of how poor the 50-posters are in pages.

32900
Plus, if you ignore Un'Girlan for long enough eventually all those cultists will gain enough power to shatter Anghinwar.  Then things will get really interesting.  After all, you can't kill him while he's in that prison.  ;D
Thanks for reminding me. I will get on with that right away.
Don't you dare free the multicidal prisoner again.

Plus, if you ignore Un'Girlan for long enough eventually all those cultists will gain enough power to shatter Anghinwar.  Then things will get really interesting.  After all, you can't kill him while he's in that prison.  ;D
Goddamn it, Ituiem. :P
On the plus side, you guys don't IC know about the cults existing.
Actually I have few cultists in Udilsbor, they will be rooted out. I am a god of that place, I know what happens inside.
You're not omniscient, Udil. Udil's not omniscient, Ardas. Put it how you like.

Next time I'll play an Ascendant who doesn't have to keep bugging the GM so much.  ;P
Such a thing exists?

32901
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: March 23, 2013, 08:33:59 am »
Bear in mind that, while a medieval Tesla would make things wondrous to the medieval world, his starting line is a bit behind the real-world Tesla. Also bear in mind that I was being metaphorical.

32902
Forum Games and Roleplaying / Re: Rapture: A suggestion game.
« on: March 22, 2013, 09:56:10 pm »
Sounds better.

32903
Forum Games and Roleplaying / Re: Rapture: A suggestion game.
« on: March 22, 2013, 09:54:17 pm »
For bonus points, don't even say anything. Just turn around and start walking. If he/she asks where we're going, say "To have a little fun." and just keep walking.
Sound good
Agreed.
Fixed it.
-1, that makes it vague and less impressive. It makes us sound like a demon of slaughter if they get it right and like a slacker if they don't.
True, but 'To prove myself' makes it sound like we owe something to them.
Not to me....but even if it did, owing humanity for not being there to help is a lot better than killing for fun or slacking off.

32904
Forum Games and Roleplaying / Re: Courtier: A Suggestion Game
« on: March 22, 2013, 09:53:26 pm »
Think: what do we gain by not burning the city? Should we be discovered, death.

We should abide by the First Maxim of Looking out for Number One. Survive first, then pillage.
How does burning the town help us survive? It just adds a new foe. Oh, and wastes a firebomb.

32905
Roll To Dodge / Re: ZRTS - TURN 4 - Challenge
« on: March 22, 2013, 09:52:01 pm »
"They're cannibalistic and contagious. Occupy Wall Street protesters aren't either--well, maybe a bit infectious. Regardless, it's almost nightfall, and we don't want to be on the ground floor when it goes dark..."

Get as many people and as much supplies upstairs as possible. Destroy the staircase before the zombies get in.

32906
Forum Games and Roleplaying / Re: Rapture: A suggestion game.
« on: March 22, 2013, 09:46:20 pm »
For bonus points, don't even say anything. Just turn around and start walking. If he/she asks where we're going, say "To have a little fun." and just keep walking.
Sound good
Agreed.
Fixed it.
-1, that makes it vague and less impressive. It makes us sound like a demon of slaughter if they get it right and like a slacker if they don't.

32907
Open locker and look in mirror to see...

A face! With two eyes, a mouth, a nose, etc.

32908
"Why? Just more tree."

32909
Recruit more to the team.
[5] Sure.

Go to afterlife.
Go ahead.

Respawn as near to a Spaceship with frendlies on it as possilbe. As an armoured knight.
I'm going to let this succeed.
You respawn close to one indeed. You then start falling, suffocating, and decompressing. Respawn?

BECOME AXE COP
DO AXE DANCE AGAINST HEAVEN

[5] You are Chief of Police and find [5] an obsidian axe on fire. [5+1] Your dance is so awesome that you end up a limbless guy. Like last time, but now you're on fire.

Kick my creation, muttering in arcane tongues.
This does nothing.

Transplant my toe-fungus to the underground mushroom farm.
Use my internal clock to figure out what the time is.

[6] It overtakes the farm with inedible and probably toxic fungi. [2] It's bedtime.

32910
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: March 22, 2013, 09:34:19 pm »
Which would have been horribly inefficient and probably have negative side effects on the health of everything...

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