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Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: March 16, 2013, 03:18:35 pm »
Inspired by a doodle I made on the edge of my Bio homework yesterday.

...That should work...
...That should work...
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Tell me, what is the point? To discourage getting into fights as opposed to making sure you survive any attacks like the winner of this round did?Letting people keep points after death defeats the purpose. The only point of HAVING points is if there's a tiebreaker. Notorious kills could be viable, but once again, the points don't matter very much at all.Tablet, but it all comes down to the same issues.You don't need to be pathetic to die, just unlucky.FTFY
A person with a shield who lost points for directly killing people won because he was lucky enough to kill the last other player. AND, while a guy who actually tried to kill other players, in a strategic manner (at first focusing on the low-HP ones, then when there weren't those left the ones with ranged weapons) lost completely due to unluckily being shot.
I'm not asking for a complete revamp of the system, just some alterations--ones I would be willing to write up if desired.
Man, were you writing that on a cell phone? There are so many typos!QuoteThat and I completely disagree. TCM already said (s?)he would change some mechanics, but to his/her ideas.I'm just providing my ideas and offering my aid.
PLUS, RTD is a luck-based game most of the time. If you are unlucky, then you'll lose often. Be unlucky enough, and you can lose in some spectacular ways. I've actually hoped to get bad rolls in some situations, just so if I DID die, I'd die in style.
And how would luck be affected by such things as having notorious kills be worth more or letting people keep points after death?
Tablet, but it all comes down to the same issues.You don't need to be pathetic to die, just unlucky.FTFY
A person with a shield who lost points for directly killing people won because he was lucky enough to kill the last other player. AND, while a guy who actually tried to kill other players, in a strategic manner (at first focusing on the low-HP ones, then when there weren't those left the ones with ranged weapons) lost completely due to unluckily being shot.
I'm not asking for a complete revamp of the system, just some alterations--ones I would be willing to write up if desired.
Man, were you writing that on a cell phone? There are so many typos!
That and I completely disagree. TCM already said (s?)he would change some mechanics, but to his/her ideas.I'm just providing my ideas and offering my aid.
PLUS, RTD is a luck-based game most of the time. If you are unlucky, then you'll lose often. Be unlucky enough, and you can lose in some spectacular ways. I've actually hoped to get bad rolls in some situations, just so if I DID die, I'd die in style.
Queen Elizabeth went into battle in full plate armour when she was 8 months pregnant. Women dont suddenly become meek and weak when pregnant.I can't argue with the latter point, but...how would you even get armor to fit a woman eight months pregnant? Was it specially made, and if so WHY?
I'd agree.Waging war in the autumn is a little inconvenient, but so is waging wage during planting in the spring. Even summer needs field maintenance, and some crops actually are planted as late as June. War has no particular ideal season.True, but I would say autumn is the worst season.
You can have a mule farm: it is where you breed horses and donkeys to create mulesBy that logic, no farms can be very popular because you can "always do it yourself," likely with more ease than getting two different species to interbreed.but they are t very popular because you can always do it yourself.
We should definitely be doing something to check on her, as her oldest male relative who has time and isn't disgraced.+1Maybe not move our court permanently, but certainly we can ask permission to summer (winter? don't know what season it is) at the new court of our favorite older sister. Make sure this barbarian king dude is not a jerk to her.