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Messages - GreatWyrmGold

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33271
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: March 16, 2013, 03:18:35 pm »
Inspired by a doodle I made on the edge of my Bio homework yesterday.



...That should work...

33272
Einsteinian Roulette / Re: Einsteinian Roulette:Off Broadway
« on: March 16, 2013, 02:44:24 pm »
Good to learn a bit about the program.

That was fun, although that medigun thingy seemed to cause more problems than it solved...what should I make next?

...What SHOULD I make next?


Exit VR Machine. Locate someone nearby.

"Hi, Mr/Ms! Is there something you want designed on the design thingy?"

Repeat until someone gives me a plausible idea.

33273
More like "the game is already dead so you should sit back and enjoy the reruns".

33274
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: March 16, 2013, 01:50:40 pm »
That's odd.

I never knew that.

33275
Roll To Dodge / Re: Arena Deus! (Game I - Round 14: Coup de Grace)
« on: March 16, 2013, 01:49:46 pm »
You don't need to be pathetic to die, just unlucky.

A person with a shield who  lost points  for directly killing people won because he was lucky enough to kill the last other player. AND, while a guy who actually tried to kill other players, in a strategic manner (at first focusing on the low-HP ones, then when there weren't those left the ones with ranged weapons) lost completely due to unluckily being shot.

I'm not asking for a complete revamp of the system, just some alterations--ones I would be willing to write up if desired.
FTFY
Man, were you writing that on a cell phone? There are so many typos!
Tablet, but it all comes down to the same issues.

Quote
That and I completely disagree. TCM already said (s?)he would change some mechanics, but to his/her ideas.
PLUS, RTD is a luck-based game most of the time. If you are unlucky, then you'll lose often. Be unlucky enough, and you can lose in some spectacular ways. I've actually hoped to get bad rolls in some situations, just so if I DID die, I'd die in style.
I'm just providing my ideas and offering my aid.
And how would luck be affected by such things as having notorious kills be worth more or letting people keep points after death?
Letting people keep points after death defeats the purpose. The only point of HAVING points is if there's a tiebreaker. Notorious kills could be viable, but once again, the points don't matter very much at all.
Tell me, what is the point? To discourage getting into fights as opposed to making sure you survive any attacks like the winner of this round did?

33276
Roll To Dodge / Re: Arena Deus! (Game I - Round 14: Coup de Grace)
« on: March 16, 2013, 01:38:12 pm »
You don't need to be pathetic to die, just unlucky.

A person with a shield who  lost points  for directly killing people won because he was lucky enough to kill the last other player. AND, while a guy who actually tried to kill other players, in a strategic manner (at first focusing on the low-HP ones, then when there weren't those left the ones with ranged weapons) lost completely due to unluckily being shot.

I'm not asking for a complete revamp of the system, just some alterations--ones I would be willing to write up if desired.
FTFY
Man, were you writing that on a cell phone? There are so many typos!
Tablet, but it all comes down to the same issues.

Quote
That and I completely disagree. TCM already said (s?)he would change some mechanics, but to his/her ideas.
PLUS, RTD is a luck-based game most of the time. If you are unlucky, then you'll lose often. Be unlucky enough, and you can lose in some spectacular ways. I've actually hoped to get bad rolls in some situations, just so if I DID die, I'd die in style.
I'm just providing my ideas and offering my aid.
And how would luck be affected by such things as having notorious kills be worth more or letting people keep points after death?

33277
Pwck up. Look for some settlement other than the one which sent me on this wild cat chase in the first place.

33278
Yeah, he said so in another thread.

33279
Forum Games and Roleplaying / Re: Gods of Lar
« on: March 16, 2013, 01:27:31 pm »
Sounds like a plan.

33280
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: March 16, 2013, 01:14:28 pm »
Queen Elizabeth went into battle in full plate armour when she was 8 months pregnant. Women dont suddenly become meek and weak when pregnant.
I can't argue with the latter point, but...how would you even get armor to fit a woman eight months pregnant? Was it specially made, and if so WHY?
Among other issues, of course.

Waging war in the autumn is a little inconvenient, but so is waging wage during planting in the spring. Even summer needs field maintenance, and some crops actually are planted as late as June. War has no particular ideal season.
True, but I would say autumn is the worst season.
I'd agree.
Depending on climate, either summer or winter is probably the best, with summer beating all but the mildest winters.

Let the men sleep and plan with the other knights. We've got under 200, we won't be able to hack at more than twigs and branches without more support, so that should be our first priority.
And yeah, what Gerv said.

33281
Forum Games and Roleplaying / Re: Gods of Lar
« on: March 16, 2013, 12:45:55 pm »
(I actually suggested that a while ago.)

33282
Forum Games and Roleplaying / Re: Fire of Algir Mountain
« on: March 16, 2013, 12:45:24 pm »
As much as a magmachuck would chuck if a magmachuck could chuck magma.

33283
Forum Games and Roleplaying / Re: Gods of Lar
« on: March 16, 2013, 12:41:04 pm »
Well, something occurred to me.

We should see if we can just break the curse before doing something crazy like teleporting the whole village or making a massive flock of milkable giant bats.

33284
You can have a mule farm: it is where you breed horses and donkeys to create mules 8) but they are t very popular because you can always do it yourself.
By that logic, no farms can be very popular because you can "always do it yourself," likely with more ease than getting two different species to interbreed.

The real reason mule farms aren't popular is that there's not a lot of demand for mules, nor much point to specialize.

33285
Forum Games and Roleplaying / Re: Prince: A Royal Suggestion Game
« on: March 16, 2013, 10:28:49 am »
Maybe not move our court permanently, but certainly we can ask permission to summer (winter? don't know what season it is) at the new court of our favorite older sister. Make sure this barbarian king dude is not a jerk to her.
+1
We should definitely be doing something to check on her, as her oldest male relative who has time and isn't disgraced.

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