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Forum Games and Roleplaying / Re: (ISG) The Warrens of Oric the Awesome: THE CROSSOVERENA
« on: March 15, 2013, 08:29:18 pm »
She reminds me of a trope picture from some trope that I can't remember...
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That could work...do I have farms on all my plainses or free popular?Day habit. I mean, dag nabit. My autocorrecting tablet won't let me paste the turns into the interface. I hope I can figure something out soon.Hmm... I could take general instructions, and I'll do the turns for you? Not sure what else can be done.
Spell check is either evil or hilarious.It's sometimes useful, but has also tried to correct funny words I used a wee bit too much for my taste.
If that's in the update, I don't really care how long it takes.
Have a preview. It's gonna be a bit.
Marry zombie dragon instead.[5] You convince the zombie dragon to marry you. Can't imagine how.
Grow larger.[1] You shrink. How adorable!
Fine....[1] Aha! Switching actions has a fee of $7.99! ...You only have $2.75!
Go and fine someone for something.
Punch Shadowdragon in the bureaucracy![3] You punch someone else in the bureaucracy!
Fire on Fireiy with the seed cannon.[1] The seed cannon explodes from its narrower barrel width.
Look to see if I still have that net, then climb onto Vortalos or Xantathon or whatever and sit on what passes for its head, or at least its upper branches.They're a but too small to do that with.
Respawn. Kill Fireiy.[3] He escapes into a tree.
Go onboard vessel. Also ask who is talking.(I finally looked up the TSAB...ah.)
"Seems that everytiem I die I respawn at a random location and a diffirent body. Oh and who is this talking."
((Hint: you have to specifically tell piecewise how you plan on making stuff or he will eat your turn.))Good to know,
I worked out the odds, GWG was the worst enemy for me with his flight and range, if I pull through with a little more health, superblast would of be easy picking. The dices roll against me.That was roughly my logic as well.
Precisely. He took the boring route "nobody" would because "it's not fun to hide," and thus won in the end.Isn't that exactly what Ryan did?It would be, if the answer wasn't obvious: Hide and hope to be the last killed. Let the others kill each other and hope you prevail when it's down to you and one or two others.Another suggestion: Killing half the arena and dying to a lucky shot shouldn't put you out of the running. Maybe have a score penalty for dying. Also give the killing player a portion of the victim's points, say 10-25% of them, on top of a flat number; killing a kogan with several kills should be more momentous than killing a random horse. Perhaps the score penalties for death could also be based on the score of the killer, more if the kill err was dozens of points behind but less if you're just another in a series of murders by an awesome player.I see your point, but I specifically like the way it is. I find there's some sort of twisted, ironic beauty in a character on a kill-streak getting killed randomly. The player has to choose either an offensive or defensive strategy, or something in the middle. In this case, defense worked. Besides strategy, I think the other thing to be factored in this game is the gambling aspect: Is it worth going for something and risking getting hurt, or not getting it and risking falling behind in the end?
That's not fun, if everyone does it, and not doing it puts you at a disadvantage.
-snip-1. You assume too much. To have fun, someone needs to risk being killed early by going on an offensive streak. It's not a lot more fun if you're the attacker, so there's not that much incentive to do so.
But the whole thing with that is, if everyone does it, one person will just pop out and slowly go about killing someone. PLUS, this is all a game of luck. And BECAUSE it's not fun to hide, nobody will do it. The object of this arena game isn't to kill everyone, it's just to have fun and try to survive. If you don't, oh well, there's always next time.
Who thinks we should create a creature which wanders to neighboring lands, and collects water in a giant sac which can be squeezed by the villagers to release harvested water? With biological filters which allow for potability.Well, I'm not sure, but that sounds like something that would be blocked by the antiwater ward. Although if it isn't...what should the base critter be?
A suitable creature yes?
Solves the water problem!