Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 2219 2220 [2221] 2222 2223 ... 3706
33301
She reminds me of a trope picture from some trope that I can't remember...

33302
Day habit. I mean, dag nabit. My autocorrecting tablet won't let me paste the turns into the interface. I hope I can figure something out soon.
Hmm... I could take general instructions, and I'll do the turns for you? Not sure what else can be done.
That could work...do I have farms on all my plainses or free popular?

33303
Actually, I want the human alive.

33304
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: March 15, 2013, 08:26:20 pm »
Spell check is either evil or hilarious.
It's sometimes useful, but has also tried to correct funny words I used a wee bit too much for my taste.

Anyways, yay new update! Will Draco finally run out of worship? Will the dwarves buy into the theory that the Eladrin are elves? Will Mutare somehow cross dimensional barriers and make things even worse?

33305
Forum Games and Roleplaying / Re: Hatquest!
« on: March 15, 2013, 07:38:54 pm »
Request a list of shop inventory.

33306


Have a preview. It's gonna be a bit.
If that's in the update, I don't really care how long it takes.

If it's not, I'll of course be annoyed.

33307
Hey, I understand. I was just getting my actions in while I was thinking about it.

33308
Roll To Dodge / Re: The Art of Minimalism VII: This Is Not So Sad
« on: March 15, 2013, 06:52:18 pm »
Marry zombie dragon instead.
[5] You convince the zombie dragon to marry you. Can't imagine how.

Grow larger.
[1] You shrink. How adorable!

Fine....
Go and fine someone for something.
[1] Aha! Switching actions has a fee of $7.99! ...You only have $2.75!
[2] Someone punches your bureaucracy. [6] You jump into a tree when someone else attacks.

Punch Shadowdragon in the bureaucracy!
[3] You punch someone else in the bureaucracy!

Fire on Fireiy with the seed cannon.
[1] The seed cannon explodes from its narrower barrel width.

Look to see if I still have that net, then climb onto Vortalos or Xantathon or whatever and sit on what passes for its head, or at least its upper branches.
They're a but too small to do that with.

Respawn. Kill Fireiy.
[3] He escapes into a tree.

Go onboard vessel. Also ask who is talking.

"Seems that everytiem I die I respawn at a random location and a diffirent body. Oh and who is this talking."
(I finally looked up the TSAB...ah.)
"I am Private First Class Lanster. Why?"

33309
Einsteinian Roulette / Re: Einsteinian Roulette:Off Broadway
« on: March 15, 2013, 06:02:28 pm »
((Hint: you have to specifically tell piecewise how you plan on making stuff or he will eat your turn.))
Good to know,

33310
Roll To Dodge / Re: Arena Deus! (Game I - Round 14: Coup de Grace)
« on: March 15, 2013, 05:52:14 pm »
I worked out the odds, GWG was the worst enemy for me with his flight and range, if I pull through with a little more health, superblast would of be easy picking. The dices roll against me.
That was roughly my logic as well.

33311
My point about me not saying anything positive because I don't feel the positive things need saying.

33312
Roll To Dodge / Re: Arena Deus! (Game I - Round 14: Coup de Grace)
« on: March 15, 2013, 05:49:09 pm »
Another suggestion: Killing half the arena and dying to a lucky shot shouldn't put you out of the running. Maybe have a score penalty for dying. Also give the killing player a portion of the victim's points, say 10-25% of them, on top of a flat number; killing a kogan with several kills should be more momentous than killing a random horse. Perhaps the score penalties for death could also be based on the score of the killer, more if the kill err was dozens of points behind but less if you're just another in a series of murders by an awesome player.
I see your point, but I specifically like the way it is. I find there's some sort of twisted, ironic beauty in a character on a kill-streak getting killed randomly. The player has to choose either an offensive or defensive strategy, or something in the middle. In this case, defense worked. Besides strategy, I think the other thing to be factored in this game is the gambling aspect: Is it worth going for something and risking getting hurt, or not getting it and risking falling behind in the end?
It would be, if the answer wasn't obvious: Hide and hope to be the last killed. Let the others kill each other and hope you prevail when it's down to you and one or two others.
That's not fun, if everyone does it, and not doing it puts you at a disadvantage.
Isn't that exactly what Ryan did?
Precisely. He took the boring route "nobody" would because "it's not fun to hide," and thus won in the end.

-snip-
But the whole thing with that is, if everyone does it, one person will just pop out and slowly go about killing someone. PLUS, this is all a game of luck. And BECAUSE it's not fun to hide, nobody will do it. The object of this arena game isn't to kill everyone, it's just to have fun and try to survive. If you don't, oh well, there's always next time.
1. You assume too much. To have fun, someone needs to risk being killed early by going on an offensive streak. It's not a lot more fun if you're the attacker, so there's not that much incentive to do so.
2. If the objective isn't to kill everyone, why are points given for killing? For that matter, if when A (who has killed half the competitors) gets killed by B, who hasn't killed anyone, his points are rendered moot; what is the point of points?

My biggest complaint is that the sort of "strategy" implied earlier wasn't actually promoted. There was one "alliance," and the winner took the boring strategy because he was ignorable while the others weren't. Anyways, if the best of the characters get NO recognition after death, I know what my strategy next round will be...

33313
Forum Games and Roleplaying / Re: Gods of Lar
« on: March 15, 2013, 05:39:10 pm »
Who thinks we should create a creature which wanders to neighboring lands, and collects water in a giant sac which can be squeezed by the villagers to release harvested water? With biological filters which allow for potability.
A suitable creature yes?
Solves the water problem!
Well, I'm not sure, but that sounds like something that would be blocked by the antiwater ward. Although if it isn't...what should the base critter be?

33314
Slowly creep forward; try to capture the human in my maw without killing it.

33315
Forum Games and Roleplaying / Re: Gods of Lar
« on: March 15, 2013, 05:35:52 pm »
Not House of the Spirits, then.

Pages: 1 ... 2219 2220 [2221] 2222 2223 ... 3706