Oh, and you know, make the players start in one place. 
((For those not in the know, GWG has ran two previous games that died due to the characters getting shitty rolls [which is made worse by the harsh interpretation of the rolls] for finding the other PCs.))
...What was the other one?
I really wish you'd have kept that ISG going GWG. I loved that game.
The Last Hero?
Maybe I'll do another, similar ISG if I can find a good way to make the...say, I have RPG Maker, I bet I could figure something out with that...once I've completed Thawed, probably.
Also, that link leads to 'Mayinatec' trope page, which doesn't exist? I put it in google, so would I be correct in saying it is similar to Mayan and Aztéc?
And Incan.
Here. I forgot a c.
They used paper for walls and doors, so I'm not surprised. But they weren't alone in that 'inferno destroying town' jig- Chicago and London come to mind.
True, but it wasn't raining. Which is really the part that sells the story. Is it unfair to suggest that Eastern architecture is unusually flammable? I think not.
That said, I'll probably have the stable regions be made of wood, as well as shrines and monasteries.
Indeed. Heck, having true-to-form Asian buildings, flammability and all, might be common in areas without as much gunpowder tech...if only for the hilarity when someone brings a fire-belching monstrosity into town.
I really wish you'd have kept that ISG going GWG. I loved that game.
Which one was that, again? I need to go read that.
The Last Hero's Apprentice or something like that. The Something Hero's Apprentice.