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Messages - GreatWyrmGold

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3346
I JUST WANTED TO SHOOT GWG IN THE FACE
...
Are you insinuating that my statement holds no merit?
No, I'm insinuating that your statement is...well...it makes me wonder what you think of me.

I ALSO GET TO SHOOT GWG IN THE FACE

This is the best game.
Also you.

I'm also looking forward to shooting GWG in the face.
And you.

darnit I can't but I wish I had the chance too
You too.
Seriously, does everyone want to shoot me in the face?

3347
Bluff. Yell "You're already surrounded! Hand over the goods!"
-1, seriously.

Let's go for the sneaking and stealing, then just going directly for suicide.
We should give serious thought to sneaking and stowing away. Just think about all the plunder to be had in whatever town or city the merchant's going to, and how many convenient hiding places there would be. Sure, it's risky, but we can hardly achieve the lofty goals we are worthy of by quietly robbing travelling merchants for pennies and bread.

3348
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: March 22, 2014, 09:58:47 pm »
In short, unless Jim never laughed when he was fully biological (or if he has undergone some major change in his behavior), he will laugh like a normal human.
Wasn't he originally a bio-engineered soldier or something? It's entirely possible that laughter never came naturally to him.

Smurfington is pretty much right.  It's a summon from a game I've been playing.
Is the summon an airplane that turns into a bird, or do you turn an airplane into the bird you're summoning?

3349
Roll To Dodge / Re: Thawed (Wait A Sec, We Already Restarted!)
« on: March 22, 2014, 09:56:32 pm »
Finna glares at Kyle.

3350
Roll To Dodge / Re: Special People: Burn it down
« on: March 22, 2014, 09:52:36 pm »
So, Alan has currently condemned his host into a long time of hardship and possible imprisonment and/or death, impeded the process of his team and thrown at least two attempts I've made to get him involved with the plot of this mission out the window. And his host is moderately injured, the host's beginning to believe he's gone crazy and Alan's very close to being desynchronized.
Typical Alan.

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((Sorry for the low quality turn. Didn't have a lot of time. Just wanted to get a turn out because I don't know when I'll have time to make one again.
Speaking of which, frequency of updates will be low for the next month or so due to university work. I'll try to update whenever I have time but I make no promises.))
I can forgive you if Angel actually gets to act in those turns.
Mind, I wouldn't mind being able to do stuff...

3351
Roll To Dodge / Re: Thawed (Wait A Sec, We Already Restarted!)
« on: March 22, 2014, 09:50:12 pm »
"Justified paranoia would be putting magical people in places where they can't do magic. Silly paranoia is killing them without reasons beyond what could happen."
"Magicians can do magic anywhere. Magic done in the castle in the middle of Arendell's capital affected the entire world. Where would you put someone who can do that, to stop them from causing harm?"
"Besides, the untimely winter's only the latest, most obvious threat. A whole damn lot of our troubles can be traced to mages, and there's probably others we can't trace that were. It's not what could happen, it's what has happened."
"Yes, thank you Finna."

3352
Roll To Dodge / Re: The Swarm : Mini-RTD (4/4) Updated
« on: March 22, 2014, 09:48:02 pm »
((Well, you might want to open the doors, for one.))
The doors to other rooms? Which probably have Swarm?

3353
The Sides are heavily populated because years ago people were forced to move to the colonies by the federation to prevent overpopulation of the earth. The colonies are extremely large and are hollowed out cylinders on which buildings are constructed on the walls, and simulate earth like environments well enough for all the houses to have lawns and everything and are expanded by automated machines called Colony Builders attached to the tips of the O'Neil cylinders though those do need materials brought in from the outside
Want me to point out the problems with that?

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Luna II was already mined out beforehand, they dragged it in to use as a military base
Ah. Why didn't they do that more? Seems silly for none of the other sides to think that was a good idea.

1. The Sides can move.

2. This is a scenario. Its only canon up until this starting point that I chose. Anything can happen.

3. What?
1. I may have misunderstood the Sides. Still, those orbits just ain't stable. Why keep them, instead of smaller, more stable ones?
2. Still.
3. Space doesn't have any food. Or air. Or sizable labor forces.
1. Well evidently they work. It might have to do with the shape of them.
2. Therefore who cares about the original continuity? Who said it has to ape the show? I think you're missing the point.
3. The Sides are really big, dude.
Spoiler: A typical Side (click to show/hide)

Over 9 billion people live in Space Colonies in this timeline.
1. Doesn't really change the base problem.
2. I was referring to naming the conflict before the first shot was fired.
3. There are large problems with that. And that would completely screw up the Lagrange points.

I JUST WANTED TO SHOOT GWG IN THE FACE
...

3354
use our magic goblin blood to possess the merchant
We have no EP, we can't.
Wish we could.
We have three, actually.
We just don't know how to use them. And three probably isn't enough.

3355
That title change.

It must be lying.
Or the GM knows we'll assume that and gave us bad advice.
It's what I call the Simurgh Dilemma.

How about a compromise if no one goes for the "please no" plan?

Next time we hit the storage, place it in there and hit a button. The others should be able to access it if storage is around them. Risky though 'cause storage isn't guaranteed.
Not a bad idea.

If we switch, wait until after the fight, warn the others first, and switch to Proxxy.

3356
Forum Games and Roleplaying / Re: The Land of the Sky OOC discussion
« on: March 22, 2014, 09:12:13 pm »
Oh, and you know, make the players start in one place.  :P

((For those not in the know, GWG has ran two previous games that died due to the characters getting shitty rolls [which is made worse by the harsh interpretation of the rolls] for finding the other PCs.))
...What was the other one?

I really wish you'd have kept that ISG going GWG. I loved that game.
The Last Hero?
Maybe I'll do another, similar ISG if I can find a good way to make the...say, I have RPG Maker, I bet I could figure something out with that...once I've completed Thawed, probably.

Also, that link leads to 'Mayinatec' trope page, which doesn't exist? I put it in google, so would I be correct in saying it is similar to Mayan and Aztéc?
And Incan.
Here. I forgot a c.

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They used paper for walls and doors, so I'm not surprised. But they weren't alone in that 'inferno destroying town' jig- Chicago and London come to mind.
True, but it wasn't raining. Which is really the part that sells the story. Is it unfair to suggest that Eastern architecture is unusually flammable? I think not.

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That said, I'll probably have the stable regions be made of wood, as well as shrines and monasteries.
Indeed. Heck, having true-to-form Asian buildings, flammability and all, might be common in areas without as much gunpowder tech...if only for the hilarity when someone brings a fire-belching monstrosity into town.

I really wish you'd have kept that ISG going GWG. I loved that game.
Which one was that, again? I need to go read that.
The Last Hero's Apprentice or something like that. The Something Hero's Apprentice.

3357
This is the canon setting of the original Gundam show GWG. Luna II is a mining asteroid dragged into orbit btw
Oh. Um.
Still, asteroid or no, if it's orbiting the Lagrange point, nothing else can. They might be able to orbit Luna II, though.
(P.S. Why did they drag only one asteroid? Doesn't seem like there would be all that much...)

1. The Sides can move.

2. This is a scenario. Its only canon up until this starting point that I chose. Anything can happen.

3. What?
1. I may have misunderstood the Sides. Still, those orbits just ain't stable. Why keep them, instead of smaller, more stable ones?
2. Still.
3. Space doesn't have any food. Or air. Or sizable labor forces.

3358
Use stealth
Important, yes, but I presumed that that would be implied by "sneak".

3359
The war in the post-apocalyptic wasteland has reached its peak. In the bid for their supremacy, the warring sides send their forces to the largest remaining cache of technology and weaponry left in the ruins of North America...
San Francisco.
Interesting choice.

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[X1]
  • North - northern wastelands are cold, frozen completely and blizzards are commonplace. Birds make up a bigger portion of this region than other mutants.
  • South - the south is a single giant, hot desert, full of giant worms and occasional sandstorms. Frogs are more common than other sentient mutants here.
...Pretty strong border. Or is this "North/South of the nation in general"?
North

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[X2]
  • A bird skyship - a fully-functional, autonomous flying fortress, capable of staying in the sky for a very long period of time, safe from the dangers of below.
  • A frog mobile fortress - those enormous, tracked metal monstrosities can move through almost any terrain, gunning down everything standing in their path. They're also really slow and so are susceptible to bandit raids and other attacks.
  • A human convoy - a group of various, armed and armored vehicles, convoys can move relatively quickly through the wastelands, and the existance of multiple vehicles allows the convoy members to split up in case of an attack.
Are those three the only species, or are there other muties?
Bird Skyship

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Most importantly though, who are you and what weapons do you have (pick one primary, one melee and one explosive weapon)?
Hm.
Assuming no other races...Byrd, Sniper Rifle, Knife, Anti-Personnel Mine
Should we have a name or something, too? If so, what kinds of names are common among the mutant races?

3360
Forum Games and Roleplaying / Re: The Land of the Sky OOC discussion
« on: March 22, 2014, 07:45:57 pm »
The rules are the really decorative part I was referring to. KISS. If you don't mind having to make a bunch of ad hoc rulings on the fly, you really don't need any. As for character sheets, whatever you want the players to have figured out plus whatever the rules require.

You can even borrow rules from elsewhere. Got a GURPS book handy? Borrow from that. "You have 150 points. Strength costs 10 per point, Dexterity costs 20, Constitution costs 10, skills..." Or however complex you want. Don't have a GURPS book? Borrow some of Einsteinian Roulette's side stuff and run an RtD-ish game--or just run a plain-vanilla RtD! The rules don't matter much, as long as they're non-broken and fairly fair.

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