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Messages - GreatWyrmGold

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3361
Sneak into the merchant's cart while the four and the merchant are distracted with bargaining.

3362
The Lagrange orbits look too large and elliptical to be stable, Luna II is going to screw with the orbit of at least Side 7, and you really shouldn't name a war after something the players have every possibility of changing. What if we win it in a month, or make it drag on for several years through a mixture of stubbornness and offensive incompetence? Not to mention that the Sides lack a wide variety of basically vital planetary resources. Like people.
Eh, probably overthinking it.

Pilot Name: Carl Anderson
Team: Zeon
Probably going to be favoring the Heat Hawk.

3363
Name: Subject-173
Don't blink.
That why the number familiar. I made a character base and went "Subject, ummm, 173." And couldn't think why I chose that number.
It wasn't intentional? Sad.

3364
Forum Games and Roleplaying / Re: The Land of the Sky OOC discussion
« on: March 22, 2014, 07:35:30 pm »
It actually started because someone mentioned that Steampunk was almost always centred in Europe or America, but not some place like Japan or China. To which somebody responded with:

Quote
Asia doesn't necessarily need steampunk to be awesome & amazing...they have gunpowder! Rofl. I'm definitely going to be thinking about asian steampunk for the next few days.

 This left me wondering how that would work... and so I went and strung some things together. Here they are:
Aw, I was hoping the literal world was literally powered by gunpowder. Well, let me take a look at your ideas.

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-Car Engines work by igniting a bit of gasoline to propel a piston, which in turn propels an axle. Replace gasoline with gunpowder. And back away, as fast as you can. This would be difficult IRL, because while gasoline is a liquid, gunpowder is in granular form.
Also, gunpowder is typically intended to be explosive in confined spaces. Those pistons would make excellent gun barrels, if you didn't mind your engine being more useful as a deathtrap than a weapon.

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Clothing

This seemingly 'innocuous' category suddenly becomes important when the world is powered by an explosive!

  I'd consider it a given that people living in such a world would quickly learn to wear armour that would probably be ceramic, and similar to RL bullet proof armour. This would make them more durable, and our traditional calibers would be less effective. This will obviously give rise to clunky, oversized weapons for more !!FUN!!. I have pages of ideas for clothing, so I'll stop here.
Aw.
Which makes me wonder...what culture is this? More Western like most steampunk, more Eastern like implied at the top, or something left-field like Mesoamericanish or African?


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  Wooden buildings would be a major no-no in populated centres, for the simple reason that it burns. Gunpowder+Fire=A slight problem.
 
  The Orient is well known to have had great metalworkers, especially for their swords.
They are also known for their highly flammable houses. I remember reading that tens of thousands of houses in one Japanese town burnt down sometime in the 20th century from someone spilling her wok...on a rainy day.

Still, metal buildings do make sense.

Or a forum game...

On that note I should probably continue refining the rules for that SCP thing I was thinking of doing. Which is gonna be hard as I only got input on how missions should be made.
What else do you need to know? Once you can make a plot and such, the rest is mostly just decoration. If you screw it up badly enough, it's going to suck, but it doesn't need to be too special.

3365
We've recruited a number of new partners to further our space stuff. Kyle "Kickass" Kerman of KW Rocketry has donated some designs for potential parts; Fractal "UK" Kerman, an author trained in astrophysics, has suggested some potential technologies for the far future; and Iannic Ann Od Kerman has given us good radios. With these tools, we should be better-off than ever before!

After dealing with those, and spending an absurd amount of time with something to be discussed later, we launch a communication satellite. Okay, before that, I spend some time in the Research Center clicking on research nodes so I can get the cool stuff from already-researched techs. But once that's done, we have some new engines, fuel tanks for stuff I don't think we have yet, fairings, and assorted miscellany. We don't use them while designing the satellite, which has a problem.


Hm...we need to research *checks wiki* whatever unknown technology unlocks radiators ASAP.

Well, let's see how far the strategy of "cross our fingers and hope nothing explodes (or if it does, it's far away from KSSC when it happens)" goes, and look at the final launcher.


Many parts are from KW Rocketry.

This is intended for final insertion. The next stage is supposed to nudge it from LKO to KSO.


Due to a quirk of something, it has a lower delta-v than the upper stage. Ah well, the top one's just overengineered.

The next stage (a lot of fuel plus four LV-T45 engines) is supposed to finish getting us to orbit. The first jump is to be done...


Hi! Remember us?

...via jet engine.

Anyways, let's get our satellite up into orbit. We're launching at night, which will make things...interesting.
...Why isn't it moving?
Okay, let's add more jets. Minor issue!

The new version has a Thrust:Weight ratio of about 1.11, which is plenty to lift off. Well, it's enough. Once the engines get up and running. Probably.


Is this a problem?

Unless the engines explode before takeoff. Or simply don't generate as much thrust as the mechanical Jeb says they will.
Well, new model.


We added more jet boosters. TWR: 1.15.

Here we go.
And what's this? Not much...


Just missing a perfect chance to screenshot a massive explosion thanks to Lightshot's slow upload speed.

Take two. Because we had to get a picture of the explosion. Only one engine fell off this time. Of course, right after this shot, a better explosion happened...

And now for the--hey, nothing fell off this time! What gives? It's not falling over, it's--CRAP GOTTA FLY THIS CRAZY THING!


Takeoff is painfully slow. Perhaps that second stage was overly large?
...It's really slow.


Almost a minute after we left the ground. If there was any crew onboard, they would be bored out of their skulls.

We're burning about a few kilograms of fuel every second, or about one every RL second. The TWR will get better. A minute sixteen seconds into the launch, we're down to 106 tons! That's good.
Two minutes. 4500 meters. Despite dropping fuel, our TWR ratio has dropped! The efficiency just keeps dropping. If our vertical velocity starts dropping, I'm ditching these things.
Well, we're getting some perspective.


Not so far from base.

Three minutes. 8700 meters. We're moving at a good pace now. TWR: 1.13. Fifteen seconds later, we hit 10,000 meters and need to begin the gravity turn. The turn is slow and clumsy. Moreover, as I turn, I begin to lose vertical speed. I reorient vertically. By the time I manage this, about 60-70% of our speed is horizontal.
Four minutes. 13,300 meters. The engines start making a funny noise within a second of the minute mark. We begin to lose vertical speed, so I ditch the engines. TWR 1.11 right before, 0.97 right after. I decide I can stand to burn vertically for a bit, until the fuel load drops enough to improve that ratio. And it's dropping fast, from 83.5 tons to 83 in under 10 seconds. Around 4:20, the TWR gets above one, so I'm about ready to start the gravity turn. I can only turn it a little, though. This is not an efficient ascent.
Five minutes. 18,400 meters. TWR 1.13. We're getting to first-stage levels of lift. I'm reminded of a note Scott Manley made that many upper stages started out with a TWR ratio just above 1 or something like that, in real-life space programs. I wonder if the TWR's tended to go up or down with stage. I could probably research this during the ascent if I wasn't busy micromanaging a rocket. Fuel's half-gone. I start to wonder if I should have gone at less than 100% throttle to start this stage with, but the air is too rarefied for it to really matter by the time the thought comes up.
5:20. 22,100 meters. TWR 1.24, mass 65,608 kilograms. Maybe 20-25% fuel in this stage. I'm worried about if I have enough delta-v to put this into orbit. MechJeb says I have a bit over 2500 m/s (in vacuum, almost 400 m/s less in atmosphere), but how much do I need to get from my current trajectory to orbit?
At 5:55, I eject my next stage to discover that my penultimate stage has a TWR of 0.34. That is...not good. I'm at a (three-kilogram mass of) hair under 15 tons, a (three-meter long) hair above 26,750 meters, with a total surface speed a bit over 373 m/s and a projected apoapsis under 30 kilometers. I shift from my maybe 15-degree turn to vertical, to preserve vertical velocity as much as possible. I'm not going to space today, but I might as well...oh, who am I kidding.


Or I could turn off the thrust and watch it crash into the ocean...but I'm not in the mood.

So. Unsuccessful. Which means that you don't get to find out what I wasted half my morning trying to add.

3366
Name: Subject-173
Don't blink.

I think I'll stick to the SG half.

3367
Forum Games and Roleplaying / Re: The Land of the Sky OOC discussion
« on: March 22, 2014, 04:39:00 pm »
There was actually a pen and paper game I played once where it was possible to make gunpowder golems.
...mind if I borrow that for a RTD I'm planning? It's centred on a world literally powered by gunpowder, so that is actually friggin perfect.
This world sounds interesting. Please elaborate?

3368
In that case, gravity gets interesting? Or is there none? It's a mystery.
I, too, am interested to know how this goes.
Anyone know the gravity of an infinite plane of finite density?

I'm just going to refer to it as a planet because it would wind up being the first thing that comes to mind.
Even though the creator referred to it as a "plane"? As in, "plane of existence," as well as being an excellent geometric description of it?

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If there are going to be ascendants and younger gods, there has to be.  Younger gods come from civilizations believing in them, and ascendants are mortals with power.
Read his statement. Look at the action he did immediately thereafter. I suspect a connection.

In that case, gravity gets interesting? Or is there none? It's a mystery.
Fuck gravity, they're held up by my DIVINE MIGHT! And everything on them is held down by the same.
Down as in "towards the Firmament" or as in "towards the center of the planet"? People seem to be assuming the latter, but the former is also interesting.

Considering that the plane technically has infinite mass...
Distributed over an infinite volume.
Tell me, if you were inside a giant hollow sphere, which way do you think gravity would pull you?

3369
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: March 22, 2014, 04:31:08 pm »
I thought the same thing when I first saw it.
What is it anyway?
It appears to be an animated .gif file, which involves a bird or an airplane or an ornithopter or something. The lighting isn't very good.

3370
Twiddle thumbs in boarding pod.

3371
Roll To Dodge / Re: Thawed (Wait A Sec, We Already Restarted!)
« on: March 22, 2014, 04:27:38 pm »
Selina tries to see if she can hide anywhere.
In the middle of a barracks, in the middle of a military camp? Not unless she runs first.

3372
Roll To Dodge / Re: Thawed (Wait A Sec, We Already Restarted!)
« on: March 22, 2014, 12:08:23 pm »
"Paranoia?"
"It ain't paranoia when it's right."

3373
Roll To Dodge / Re: Thawed (Wait A Sec, We Already Restarted!)
« on: March 22, 2014, 11:03:29 am »
Wait patiently for the scene change.
...which will happen once I'm confident everyone is ready. Just FYI.

3374
Roll To Dodge / Re: Thawed (Wait A Sec, We Already Restarted!)
« on: March 22, 2014, 10:57:32 am »
"Please l-l-let me go..."

((https://www.youtube.com/channel/UCYUQQgogVeQY8cMQamhHJcg CinemaSins))
((A bit more sense-making...))
"You're a danger if we let you go. You've got two options: You can work with us, or..." she gestures towards her sword.
"A bit blunt, but not untrue."

3375
Roll To Dodge / Re: Thawed (Wait A Sec, We Already Restarted!)
« on: March 22, 2014, 10:49:50 am »
((Prince is a jerk to Selinas :< *ding*))
((I suppose.))

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"Still better than people who've never fought seriously before."
"Indeed."

"...I-i'm not a s-soldier." Selina's symbols start to faintly glow. Shes panicking.

((Cinema Sins reference?))
((?))
"That's why we're here."

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