Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 2267 2268 [2269] 2270 2271 ... 3706
34021
Forum Games and Roleplaying / Re: The Market
« on: March 05, 2013, 07:50:39 pm »
I'd be willing to teach for trinkets or something, but teaching costs 5 time, growing food still costs 7 for me, and I don't have any stockpiled food.

34022
What would it cost to see the pit fights? My Plot Sense is tingling...

34023
Forum Games and Roleplaying / Re: Fiasco
« on: March 05, 2013, 07:41:23 pm »
Most of those are more useful than most the Generator comes up with.

And don't forget a civilian name.

34024
Wait...

So, if each side empowers themselves with an Act or two, both are probably going down? Or am I missing something?

34025
Curses / Re: An ASCII-based "Zombie Survival Squad"
« on: March 05, 2013, 07:30:22 pm »
I've been playing some now. A few things I've noticed:

1. There's a lot of menu options which evidently aren't implemented yet. Similarly, there are some other survivors, but they don't do anything except say random stuff when you bump into them. The first would probably be best removed for now, and the second certainly would.
2. Water is really hard to get. I'm constantly raiding for water jugs and juice boxes when I have enough cans and MREs to last my group for well over a week. It sometimes seems that there are more boxes of MREs than bottles of water!
3. Gear is really really easy to get. My two-man, one-woman group (Short Round, the kid, died early on) is all equipped with a katana, a handgun, military armor from head to toe, and padded clothing, and I have a helmet, a wakizashi, six shotguns, seven combat knives, a spare handgun, nine crowbars, four extra katana, seven spare military body armors, eight kevlar vests, an army helmet, and five extra sets of padded clothes which aren't being used. This is around January 20th. They can take out any zombie in a blow or two and are almost unaffected by zombie attacks. In short, the game is now based on finding water and getting the first strike on zombie beasts and knifehands rather than actually surviving like one would in a zombie apocalypse.
4. Zombies gasp in pain, groan in agony, fall unconscious, glare at people, etc. This could just be a quirk of the type of zombie involved, but it still seems wrong.
5. Zombies can get up after headshots, it seems, and seem to go down too easily from body wounds. Again, could go along with the type of zombie.
6. Zombies never appear in proper hordes or even packs, just a zombie or two, maybe three, stumbling towards the group before getting cut down once they enter range.
7. Overall, the game is too easy once you get through the first few weeks. Even the Spectre of Thirst doesn't help--it just means you need to wander through a lot of complex before finding enough water. The only thing that can even injure you is a lucky strike from a Knifehands or something, which is usually only possible if you wait a moment too long when letting it approach.
8. The handguns look like potions. It irks me.

In short, it's a game in alpha and in need of work. Keep up the good work, though, and it has potential.

34026
Back in time? No sir. Forward in time. Its the way to go.
I'd guessed; it's easier on the GM. My idea is still fun to imagine, though it would probably end in your god's demise.

34027
RIP

Anyways...if a bear was a "large" prey, what would "dangerous" prey be?

Anyways...new character coming soonish.

34028
The God of Time sends the panicked people back in time to a safer time and place. Fate, poking fun at them, sends them to the Ninth Continent shortly after Neyravah transformed it, causing the refugees to encounter a Fangdrake. While they were saved and moved to Eversummer, this lead to injuries for the Fangdrake, which allowed a mere dwarf to slay it. Meanwhile, the refugees themselves spread their memories to those in Eversummer to get people to believe their tales, preparing the land for armed religious combat. Thus, by solving the problems he caused them.

...Unlikely, but man does it sound cool!

34029
Grab the clip and throw it at to Ralu.

Flip a coin. If heads, go left. If tails, go right. If I don't have a coin, go left.

34030
I'm pretty sure the character limit is about 50,000. So I'm not sure how you're managing that.
He pasted the game save into his post instead of his orders. Somehow.
I did?
Yep. Trust me, I know what a game save looks like.
Oops.

34031
Well you all could turn yourselves inot Elder Gods... but what then? 5 elder gods? Ten? only 3 of you are supplied the rest is without any acts and will wither away...
*Cut to Udil killing all the other Elder Gods before turning himself into one*
*Cut to Udil becoming overgod by default and dying suddenly*

34032
Um...it's about 2 years after the Apocalypse. Is the Emperor a Legendary Brainwasher?

34033
RAM's blowgunners idea sounds good, but some form of archers should exist...

34034
Forum Games and Roleplaying / Re: The Market
« on: March 05, 2013, 06:41:55 pm »
Hey, who wants to take an Improved Farming Course? I'm going to give them; make an offer.
I have a spare plot of land I can trade for better farming. You need two fields if you want to harvest more than 1 food a turn on a sustained basis...
I already have a second plot of land.
That's not how it works.

34035
Roll To Dodge / Re: Roll To Redshirt
« on: March 05, 2013, 06:33:43 pm »
let's jump in right now.
Use an explosive katana launcher to devastate the opposition.
Is that an explosive launcher that launches katana or a launcher that launches explosive katana?
I think it's a katana that launches explosives.
No, that would be a katana/explosives launcher.

Pages: 1 ... 2267 2268 [2269] 2270 2271 ... 3706