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Messages - GreatWyrmGold

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34096
Also, charity? She had enough to protect Udil...
But Udil is speecial!

Also, charity? She had enough to protect Udil...
I don't recall. I helped Udil to get to omnomnom on Neyravah and it worked. Sabt Golgo likes him as an agent of change and god-killing otherwise, too - though much less after she realizes he's become a god in his own right.
Remind me, why did you not like Neyravah?
And why have you not removed your spell/curse? Or was it burnt off when he became a god?

34097
Oh, and for the record: I am working on Gretchen. It's just that I'm encountering writer's block. I'll submit at least a rough draft within a couple hours.
I suppose part of the problem is my lack of understanding about what's needed/expected, but I'm working on that by rereading/reading more thoroughly others' backstories and basically writing in anything that fits and makes sense to include.

34098
Definitely remove slipshot; if needed, lower health. Don't drop damage; archers should be feared but frail.

34099
Desecrated a holy artifact and killed it's guardian and taken the guardian's power as well (emerald and Atlas)
Forcibly seized control of a government (emerald home)
Showed aggressively expansionistic tendencies (Aldemas)
Betrayed a trusted ally for reasons of ambition (Az-Sho)
Showed no remorse when his entire species was killed, including his wife and son(s)
These will be added to Neyravah's list of Udil's titles...
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Promptly released said entity on the same turn it was imprisoned
...as will this, once he finds out.

Making Udil: Udil the Ungrateful, the Hateful, the Decietful, the Haughty, the Imperialist, the Traitor, the Ambitious, the Mad, Slayer of Nature, Stabber of Allied Backs, Burner of Forests, Bane of the Kind, Drakeslaughter, Giantkiller, Patricide, Gembreaker, Deicide, Treecutter, Cityburner, Self-Made Bastard, Despoiler of Friendship, Coveter of All, Enslaver of Dwarves, Enemy of Peace, Apathetic Father and Husband, Wrathbeard, Bloodfists, Silverbarb etc etc.

And I, too, am saddened at the lack of battle.

34100
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: March 05, 2013, 11:22:33 am »
Sigh. Pay attention.
I could say the same to you.

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I advocated snatching the man by subterfuge and getting away quickly before guards could react. I still do. I rate the chances of that enterprise as highly now as I did before, not a jot higher or lower now that we have some paper.

You two advocate marching in, new-found confidence merely because you now have paper, and grabbing the man openly, then swaggering toward the Duke's lands.

Hella different. But hey, reading comprehension.
Here's a news flash.
Sneaking into the Count's city without being detected isn't easy, and makes our situation a heck of a lot more difficult to explain WHEN we get caught.

In addition, your main worries seem to be that the Count will send his cavalry after us when we kidnap him. It's similar here, only he'll be more justified in doing so (more allies on his side, fewer on ours) and if we managed to get off mostly successfully, those augmented numbers of cavalry would leave several hours later...but still be fast enough to catch up.

34101
Also, don't forget "Hunter of Crows". Damn moonsieging dwarf...
Sadly, that hasn't happened yet.

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There is no way that this can end well.
That's what I said! But (almost) no one listened, again, until Udil freed Aodun.
I believed you. I just don't exist yet.
Well, if you don't exist you probably don't count.
And I did say "almost"...

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EDIT: Does someone have a running tally of all the shit he's done so far?
Even I lost track. If someone brings up something I forgot, Udil the Ungrateful, the Hateful, the Decietful, the Haughty, the Traitor, the Mad, Slayer of Nature, Burner of Forests, Bane of the Kind, Drakeslaughter, Giantkiller, Patricide, Deicide, Treecutter, Self-Made Bastard, Despoiler of Friendship, Coveter of All, Enslaver of Dwarves, Enemy of Peace, Wrathbeard, Bloodfists, Silverbarb, etc etc, may be getting some new titles.
I see the beginnings of a crowning moment of awesome speech in there somewhere.
I actually just copy-pasted that from an IC post for Nelkathat. Shh, it's a secret!

So he attacks me or not?
Probably.

...is it possible you've actually gotten enuf dakka?
NEVA ENUFF DAKKA!
Enough collateral damage, mayhaps...seriously, melee and Death Star lasers? Bound to end well...

34102
Forum Games and Roleplaying / Re: The Market
« on: March 05, 2013, 11:07:53 am »
Irrigation extracts two food from a field per Grow Food action.
True, but Pariah asked for "tools," not "irrigation." Besides, I can't provide that.

Craft: Primitive Work Tools (cost: 15 time, 1
delite, 1 wampoon) - Allows the creation of
Resource Tools to aid in extracting resources.
Well... thats providing that hoes and shovels count as primitive tools and food is counted as a resource...
What are delite and wampoon?

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Otherwise ill just research irrigation and irrigate my fields then trade you some food for the domestication research
We'll work something out.

It'll be quicker for me to finish the research by myself now, so no thanks.
But we could agree on who research what after that and start racking up the tech.
Alright. What researches are there after that? I've already started Irrigation.

34103
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: March 05, 2013, 11:05:52 am »
Knights aren't soldiers, they're nobles who happen to be useful in war.
Killing a noble is a serious offense.
Feuds happened. Probably why "feudal" and "fief" are cognates of a modern word for petty infighting, actually.
Feud =/= Sending out your soldiers to slaughter the other guy.

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Except...you know...we're more well-known than a random knight, because of our unique history and unique governing strategies and new minerals. And, you know, our friends would make a stink, because they already suspect the Count of plotting to murder us
Our unique commoner history really resonates with established noble families. They love it when upjumped fieldhands access their exclusive world. These people would lay down their lives for us, because they are entranced at the good example that we set for other peasants, namely, that ruling a land is not a blood-right and can be done ably by a baseborn.
I mean, our listed friends consist of two neighbor knights, but just think of all that tacit support that naturally accumulates  around peasants that get uppity.
...I'm not sure what you're trying to say here.

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6. The Count doesn't have anything to gain by killing us so blatantly.
Except keeping his dirt secret. Dirt that can really undo him, no doubt in his mind. That guy probably has more secrets that just ours.
The fact that he's trying so hard to prevent the merchant from being captured speaks volumes.

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Okay, first off, you didn't answer the actual question. I asked how police officers transport criminals, not how they capture them.
In cars. Guess we need to double down on research and tech advancement. The point with my criticizing overland travel is you've got a squirming captive doubling up on someone's horse.
1. There are inventions called "ropes" and "unconsciousness" that I'm not adverse to using if we have to.
2. Boats, anyone?

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And fast cavalry on your heels.
Again, I find this doubtful.

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Second off, the "nice" thing about the middle ages is that random people are much less likely to have lethal weapons.
Plenty. Robin Hood is just the most obvious. No one can pinpoint who he is, because there's such a wealth of outlaws and robbers in medieval English history to potentially be the inspiration. When you travel, especially through the lands of your enemies who are scared, bandits can pop up out of nowhere and leave no trace.
Those aren't "random people," those are outlaws and bandits. Also, while longbows are deadly weapons, a bow that a peasant might be able to afford is farther behind what a knight or whatnot has in killing/nor-being-killed potential than a pistol or other firearm an average American citizen might be able to afford (and probably could, if so desired [and allowed in his/her municipality]) is from what a police officer carries.

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If the count could afford to disappear us and a piece of paper, not to mention the men we're bringing with us to help restrain the prisoner and whatnot, why wouldn't he have disappeared us before?
He did. He failed. We were on our own lands and not his, so surviving was much easier.
Um...kill =/= disappear.
And it's also harder to do so when awake and with wakeful soldiers.

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Perhaps, but the spy talking and revealing everything (including his dealings with the Count) are lower than the chance of the king reacting to the death of a noble.
Wouldn't even notice. You saved his life and it earned you "vaguely remembered" whereas it would earn you "blood brothers" from most other men.
On the other hand...we are a noble, and the king does have good reasons to enforce the law, which you haven't touched that I can see.

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Actually, it just means the merchant broke a law. For all that anyone not fairly familiar with the case knows, it could just be that the merchant forgot to pay taxes.
Taxes... and we're just the person to execute that writ.
What, the Duke is supposed to march to town to bring in every person who hasn't paid their taxes? It might be unusual, but certainly not impossible. Certainly more likely to anyone not in the Count's inner circle than "That merchant is doing some sort of treasonous thingy, and the Count is part of it!"...until, of course, the Count violates various laws by killing the knight who brings in the merchant.

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Not to mention the merchant should only be taxed by his own lord, which is the Count, who gives a percentage to his lord, the duke.
Well, I still doubt anyone but the Count or others in his trust--and possibly not even them--would guess at the truth from us coming in with a warrant.

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And this is a nutshell is what I'm trying to drive home. All laws are a smattering of local customs at this point in time, and the Duke does not have jurisdiction in the Count's land if the count has a quo warranto writ to hold a court. That was changing, but not quickly.
Of course, you have to bear in mind that the Count has goals other than killing us. In fact, killing us is a means rather than an ends--and the ends to which he may kill us is likely hindered by doing so in the open.

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That "weak central authority" has access to a much larger army than the Count...
Does it? Count Theobald of Troyes gave the King of France a good run for his money. Kept his lands after the war, too. Must not have killed any recently-elevated peasant knights in the various battles and sieges, I suppose. That would have gone too far.
I can't imagine that was a typical case.
Anyways, didn't we see the Count's forces a while back, when attacking those rebels? Wouldn't that be a bit puny for an entire royal army?

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The King's forces are a small familia regis and... troops from other noble families. They won't be dragged from their homes to attack a noble who may possibly have killed a commonborn, rather than a band of bandits in the countryside.
But the commonborn is a noble, who is engaged to the duke's daughter. And that duke, at least, will want vengeance, even if he forgets somehow that the Count likely tried to kill us before. And the Duke has plenty of troops, allies, and power due to his high position (barring archdukes, the highest in the land after the King).

And if the Count is stupid and/or powerful enough to attack us...what would we do about it?


What amuse me greatly is that, if you are to be believed, snatching the merchant illegally isn't even remotely dangerous, but doing it with the Duke's official legal back-up is equivalent to a game over.
Bah, consistency. Who needs it?

34104
I find it hilarious that Taricus seems to like this guy so much when he just plain sucks at anything but wanton slaughter.
Seriously, it's like if you gave the god of murder that we had in one of the early Godhood games a button that says murder everything.
Technically, he gave Udil a button that says "Warden," which Udil interpreted to mean "Murder Execute whatever you want."

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There is no way that this can end well.
That's what I said! But (almost) no one listened, again, until Udil freed Aodun.

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EDIT: Does someone have a running tally of all the shit he's done so far?
Even I lost track. If someone brings up something I forgot, Udil the Ungrateful, the Hateful, the Decietful, the Haughty, the Traitor, the Mad, Slayer of Nature, Burner of Forests, Bane of the Kind, Drakeslaughter, Giantkiller, Patricide, Deicide, Treecutter, Self-Made Bastard, Despoiler of Friendship, Coveter of All, Enslaver of Dwarves, Enemy of Peace, Wrathbeard, Bloodfists, Silverbarb, etc etc, may be getting some new titles.

Okay lets see since Azthor has chosen the random method for attacking i will be ordering the current rooster of Gods by Strength and then simply roll:
I'm more powerful than Corvus?

Oh, and:
consider the last post non-canon till i give the green light.
We don't all need to worry about dying before we can act...unless we lose internet for 1.7 days...

34105
Forum Games and Roleplaying / Six-Person Chess
« on: March 05, 2013, 10:47:12 am »
I don't even what is happening with the turns anymore.
You'll have to be more specific.

I don't mind having a go at making a .gif. I'll do it when I get home though.
Thanks. I bet it will be neat.

-----



Doomblade

34106
DF Community Games & Stories / Re: Choose your Own Fortress: Turn 0
« on: March 05, 2013, 09:51:11 am »
Suggestions so far:
Ten logs, no axes.
six miners, food, wood.
I'd go with a couple of miners, woodworker, smith/mechanic, and a couple of (to be) soldiers with Teacher and [weapon]dwarf skills.
Bring picks, an anvil, logs, seeds, copper nuggets and cassiterite (for bronze, the soldiers need weapons and helms), a couple pf cats and dogs, geese, booze, and anything else that needs bringing.
Make sure you bring breeding pairs of critters.
Even the cats.
Only thing I suggest is a pair of Military Dwarfs. (With weapons OC)
Most of these are theoretically not incompatible. Should we try to blend them together into something, or pick and choose?

34107
Forum Games and Roleplaying / Re: The Market
« on: March 05, 2013, 09:34:52 am »
Hey, who wants to take an Improved Farming Course? I'm going to give them; make an offer.
Sounds good to me, I'll trade you a Primitive Trinket.
Deal. Next turn fine?
...although I'd need food as well...anyone else want to sign up and pay for their tuition with food?
Noone has any food... however if you help me get get my hands on some tools i can farm 2 fields per turn in the future and will irrigate your fields for you once i have the research.
What kind of tools and how would that help?

34108
Forum Games and Roleplaying / Re: The Market
« on: March 05, 2013, 09:15:00 am »
Hey, who wants to take an Improved Farming Course? I'm going to give them; make an offer.
Sounds good to me, I'll trade you a Primitive Trinket.
Deal. Next turn fine?
...although I'd need food as well...anyone else want to sign up and pay for their tuition with food?

34109
True. But his avatar can at least give him the two-week ten-turn notice. Or maybe he can undo the effect of that particular thing while "asleep"; wasn't he asleep or approaching it when Udil got the job?

34110
On one hand...yeah, be careful pal. Avoid heavy machinery and whatnot, don't do anything too exertiony, don't rely on stimulants, and QUIT IF YOU FEEL REALLY BAD.

Oh, and take a hiatus from anything you don't want to do while in a poor state of mind. I'm normally pretty polite and intelligent, but both of those tend to erode noticeably by midnight without any previous notable sleep deprivation.

And, above all...don't push your luck or your self.
And good luck.

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