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Messages - GreatWyrmGold

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34336
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: March 02, 2013, 05:42:07 pm »
1. When did the wool merchant try to kill us before?

2. No assassinations. We've got legal methods, use 'em.

34337
Forum Games and Roleplaying / Re: [D&D 3.5] A world asunder.
« on: March 02, 2013, 05:39:52 pm »
I wouldn't be overly opposed to that, no.

34338
General Discussion / A Small Speech
« on: March 02, 2013, 05:38:41 pm »
I recently posted my 405th thread. This may seem an odd number to celebrate, but as it so happens this brings me up to the number of threads posted by PTTG?. Thus, once I post this thread, I will have the second-most threads posted of anyone except Toady Himself.

I'm not sure what to say. I never thought I was anyone special around here, and I only joined a few years ago; yet, here I am. I know that people recognize me by name in several areas of the forum, which is really eye-opening. It's just...I never thought I was actually someone, as it were, until I realized I was so close to the top in this one spot.

It's not just topics. In overall posts, I'm third, behind ToonyMan and Darvi. I've posted almost 2% of the posts in the DF Suggestions subforum, and over 1% of the posts in Forum Games and Roleplaying and Roll to Dodge. I'm not sure where I am in posts per day, but I'm in the Top 30 for sure.
Wow.
I haven't even been around all that long. My first DF games were in 0.31.16, and I didn't really get into it until .18 and .25. At the time of writing, I've been logged in only 85 days, and I only became a member in late October, 2010. That's less than 30 months since I've joined, and yet I've started over 400 topics. What the heck have I been doing with all of them?

I think that the biggest realization of my unrealized importance was when I was gone for 1.7 days. In the Forum Games and Roleplaying subforum, sadly the only one I regularly post in these days, my absence was noted in multiple threads, even ones I wasn't GMing for. On my return to posting, I was greeted with some enthusiasm, which even if exaggerated was still indicative of my leaving, for such a brief time, having an impact on the board. It was surreal.

Now to get to my point.

Thank you, Bay12, for recognizing me, even so unofficially, as Someone Somewhat Important. Thank you for your support these past few years. Thank you for your humor, your intellect, and dare I say it, the insanity I am slowly starting to emulate. Thank you for amusing me and being amused by me. Thanks especially to other people who post a lot in the same places I have, and to those people who are famed around the forum, including but not limited to Xantalos and Jbg97 in the first category, dermonster and Necro in the second, and NW_Kohaku in both. Thanks to the !!scientists!! and scholars, the fools and freaks.
Thank you, Toady, for making this website. Thank you for your games, especially your magnum opus, Dwarf Fortress. Thank you for the infinite stories and games created and the enjoyment which filled the hours I've wasted spent on them. Thanks for everything.
Heck, thank you, Scamps, for whatever you've done to help.

Thanks for everything.


Good Day, Magma!, May your Dwarves be Smart, and Strike The Earth.

34339
Welcome and hello. I've been away from DF for a while and want to get back to playing it. What better way to do so than to have the community make the decisions for me?
This will probably end badly, but who cares?

This will work like such: I play until an important thing happens. I save. I ask you guys what we should do. I wait for some debate to come up with four or five options, or until the debate stops, then make a poll with those options in it. The poll rolls, I do that, and we hit the top again.

-----

The first order of business is the world. What should it be like? For performance (aka worldgen time) reasons, I'm going to limit history to 500 years and world size to Small, but anything else (including smaller or shorter worlds) is game. Let's hear some ideas.

34340
I might try sending an adventurer to this fort.  Any thoughts about that?
Go ahead, I did that once. You may want to mention it...actually, logging attempts sounds Fun.

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Is it possible to kill all the undead in adventure mode by smashing them into small enough pieces, or maybe alternatively putting them all inside of containers (when down)?
Smashing them into small pieces eventually leaves you with reanimated heads and hands. It's a start. I'd also recommend butchering what you can.
Putting corpses into containers means you'll have a zombie bursting out of your backpack sooner or later.

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Does this region have syndrome rain etc. that is likely to kill an adventurer?  Inevitable death to rain would be kind of not fun...
Not that I noticed.

34341
...You know you could just make more dwarves, right?
Then I wouldn't be the dwarven god of crafting. I'd be the things-that-look-dwarven god of crafting. The dwarven crafters called out to me in the void, and I was compelled to answer. Them, not things looking like them.
You could also try calling older dwarven souls. Or only take some dwarves.

34342
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: March 02, 2013, 03:37:33 pm »
Udil was being used as a metaphor. I was deconstructing the metaphor. Moving on...

Yay, books soon! Yay, school shortly after that!

We should see if the Rat can find any dirt linking the merchant and the Count, and ask the prisoner if he knows why he was supposed to scout the land. And, of course, release him once he's finished telling us all he can--he seems harmless enough.

Ninja'd:
Ok, this in unacceptable. This wool merchant has gone too far, so we need to do something about this.
In accordance with the new rule, my suggestions in bold:
1) Give clemency to our new prisoner on the condition that he tells us EVERYTHING that might help us, including anything about the disappearance of his sister.
2)As soon as weather permits, FORTIFY THE BARRACKS AT THE MINES
3) Contact the Rat and see if he can locate the hostage(s) the wool merchant is keeping, and see if we can arrange a rescue.
4)Regardless of if 3 is successful, I think it's time we arranged a quiet assassination of the guy. We won't tolerate this anymore

1-3 sound good, 4 is not. Why are we assassinating this merchant?

34343
Forum Games and Roleplaying / Re: Dungeons and Dragons
« on: March 02, 2013, 03:32:59 pm »
Not really. I ran it once, but I don't think I'd remember anything pertinent without trying.

34344
GWG: Yeah, hopefully next turn if everything works out well enough with my current actions.

Edit: If you get to the spire before me, would you use your first act to ascend and then a smaller act to teleport me to the spire so I can ascend?  That would pretty much make Traurig eternally grateful and we could have each other's backs in case of attack.
Only if you promise to do the same for me.
...Actually, I'll do it anyway, but could you make the promise regardless?

...You know you could just make more dwarves, right?
Or a new race, with chromatophores like cephalopods' and eight arms to complete more projects at once. Or something new.

I will not. For the security of the dwarven race, I can do no other.

I suggest the overgod sleep on any rash acts and be mindful that, while I wish no part of plots against him, any potential acts toward an undergod, expressly born from the suffering of the worshippers whose god you defend, shall paint his reign as just or unjust. Thereby, even the mightiest in the heavens will face judgement, even as you offer to dispense on me.

What is more, those dwarves have glimpsed the history of Udil in the most evocative and memorable artwork that they've seen. Go ahead, ship them back to the butcher in that state of mind.
If you know whats good for you, you will leave my people alone.
You'd probably eventually try to kill him if both of you lived long enough.
But yeah, lots of people are trying to save the dwarves.

New dwarves would have no understanding of the history of their race, rendering his new creations moot.
True. So don't make them?

Nay, their history is but a blank canvas. One which they can create a NEW history.
Very much true. Would an artist paint on another painter's artwork?

34345
So there's this one fortress I've had, which I've thrown reclaim parties and an adventurer at repeatedly to try and make it inhabitable.
The problem? It's in an evil biome.

Yeah.

The site is covered with bodies and hastily-made constructions to try and make a safe place to live before the zombies overwhelmed them. Abandoned wagons and scattered clothes, along with empty, broken barrels form homes for the terrified rats and other vermin trying to avoid notice of the walking corpses. You can't walk ten feet without finding a pit or stepping on a tool of tarnished copper or something. And, of course, the dead lie in wait.
Oh, and clouds of lavender mist known as Abominable Gloom drift by. They are known to cause numbness, which actually mightn't be so bad.

This place is your challenge.

There are three levels to this challenge:
Cheesemaker: Make a functioning fortress with your Starting Seven.
Dwarf: Figure out a way to let migrants and traders into the fortress safely(ish).
Dorf: Drive out the undead and leave the fortress site as safe as it can be; if a dwarf wanders outside when there isn't a siege, they should have a higher chance of dying from invaders than zombies.
If you've completed the challenge, zip up your save, upload it, and you'll get into the Unliveable Fortress Hall of Fame.
Whatever you do, it would be nice if you'd record it. Number of reclaim attempts, notable events, any adventurers used, etc. That kind of stuff is way more interesting than a clean fortress uploaded.

The Save. It should be the only reclaimable fort. Regardless of what should be, it isn't. Look for Umomudar.

34346
If I can't get any dwarves to come along with me due to being teleported here or there, head to the spire alone.

Why is everyone trying to save the dwarves from Udil at once, anyways? Nethalkar would express this IC, but he/it/whatever hasn't been made aware of how many gods are trying to do so.

34347
*Roots for GW....then realizes he's saving ungrateful Dwarves instead of Soultaken/Dragonborn.*
Good point. Editing action.

Aww why couldn't anyone elevate me?  I would be an awesome god.  The god of evolution!  Anyway if there are no complaints I'm going to go to that spire and use it just once to ascend.  No problems with that right?
Nah, I'm planning to do something similar. Maybe we could team up afterwards?
IC the dragon was helping save seaspawn before, so Traurig would likely be willing to form an alliance.  Still for that to happen, our characters would have to actually meet one another or be introduced by someone.
[/quote]
We're both heading to the Spire soon, no?


34348
Those songs actually sound pretty good together.

34349
Roll To Dodge / Re: Warframe Prototype - Welcome to Hell, Beta Tester!
« on: March 02, 2013, 03:06:54 pm »
Still a bit bigger than powered armor like the Mobile Infantry had, though.

34350
Respawn as Pilot from mech base. then go to mech base.
[3] You respawn as the pilot, but nowhere near the base.

Spawn as someone who can enter fiction. Pull out a book.
[6] You have the Encyclopedia Britannica.

Continue flying to ft. bragg.
You make it to where it should be. Hey...wasn't it blown up?

BECOME TREANT. ANIMATE MY FOREST. CRUSH THE DAMN LOGGERS.
[6] You become a tree ant. The ants swarm with you to the loggers! They can't do much crushing.

Beat down a kill bot now! Reprogram it to be a build bot!
[1v5+1] Respawn?

Ugh, this chicken is useless.
Hey, you're the one who wanted to be one.

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Die.
[3] You catch the flu.

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