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Messages - GreatWyrmGold

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346
Forum Games and Roleplaying / Re: Rise of the Magic Girls v3 OOC
« on: June 06, 2014, 10:46:07 pm »
On a different kind of evil...

A winged woman with wings?
First one was supposed to be "tall".

Bristol sounds like a biscuit.
It's a city in England. And a restaurant in Chicago, but I think they mean they're in England.

Bartimaeus sighs and teleports to New York.
How?

347
Forum Games and Roleplaying / Re: Rise of the Magic Girls v3 IC
« on: June 06, 2014, 10:43:57 pm »
Selina texts Angel to see how she is this morning, and to ask if she needed anything.
Angel texts back.
Quote from: Angel->Selina
I'm fine, thanks for asking. How are you? How's Conny?

348
Forum Games and Roleplaying / Re: Random Mech Generator
« on: June 06, 2014, 10:42:06 pm »
It's neat, I guess, but more explanation on some of this stuff would be nice. So would not giving equal chances to everything. Octopedal mechs, "pillar-erect" posture, head mounts, the later types of armor, polearms, and so forth seem like they could stand to come up less often than more conventional/typical/etc possibilities.
It could work, with modification.

349
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: June 06, 2014, 10:33:10 pm »
And also let's be real for a minute. No matter how popular (or over-rated, depending on your opinion) MLP is, it is NOT going to last several thousand years. Nothing does, and that's a good thing.
I dunno, the Torah's had a pretty dedicated fanbase for millennia, despite fanboys being persecuted for a while. Even genocided by people who cared more about people liking the books they liked, a few times. People were really dedicated to the works they liked at that time.

If nothing else, maybe we could genetically engineer a hypnotoad and put it on all the channels with ARM propaganda playing in the background.
Hypnotoad? Don't be silly. Now, [research failed] I don't actually care about this joke anymore.

350
Forum Games and Roleplaying / Re: Rise of the Magic Girls v3 OOC
« on: June 06, 2014, 10:12:17 pm »
It's fine with me, I guess.

Oh, and for the new folks, Murder Night is an African warlord with magical powers and a number of also-magical underlings. She's based a bit off of Moord Nag* from Worm, and is probably the biggest (human) "villain" in the world, having conquered a fair chunk of Africa. She's...not nice. Not as bad as European rule used to be, but Africa is probably a worse place under her rule.
*Which, incidentally (and intentionally), means Murder Night.

351
Forum Games and Roleplaying / Re: Rise of the Magic Girls v3 OOC
« on: June 06, 2014, 10:08:31 pm »
I'm also interested. Here's hoping that my post fits the bill.

You know what? I'm seeing Will being more of a patron than an adventurer, really.

<Uh, hey Ester... Yeah, it's me.>
<Wow. How long has it been? Um... What have you been up to?>
Didn't we retcon bracelets? Shouldn't they be talking normally, over a phone?

Alistair is now in high school. Specifically, year eight.
Wait, eighth grade is high school in Australia?
Angel's grade nine.

352
Forum Games and Roleplaying / Re: Rise of the Magic Girls v3 IC
« on: June 06, 2014, 10:07:23 pm »
(Are we just picking random times? They don't correspond at all.))

Early morning (not wee hours), Northdale, Australia.
A tall, winged woman with wings staggers to a normal-looking house. While the house looks normal, anyone entering the property would know that something is different, even if they can't say what. The "what" is, as it happens, magical defenses set up due to the seeming vulnerability of the most famous of the inhabitants. Within the borders, nearly all magic was disabled. The only exception was a narrow subset of autotransfiguration.
The woman slams the door open. She flops down on the couch, exhausted from a night of partying, before shifting into a ten-year-old girl. Angel Carlson, easily the most famous child in the world due to having saved the world from Layar several years beforehand and helping deal with other threats in the meantime. She was also a child prodigy, being in ninth grade despite her young age. She got off the couch, closed the front door, and quietly crept to her room to prepare for her school day.
Her mother knocks on the door. "Was the night alright?"
"Yes, Mom. Nuriel knows the rules, she hasn't violated them for a while."
"I'm just checking, sweetie. Prepared for the test today?"
"Yes, Mom."
"I'm glad to hear that. Don't forget to take out the trash when you get home."
"Yes, Mom." Angel loved her mother, but as all children do, she resented her a bit. She was starting to grow into her rebellious phase.
And so, Angel headed off for school, checking texts and such on the bus.



Early afternoon, near Brisbane.
William Warren was frustrated. Many people tend to be, but with Will typical frustrations rarely occurred. His power let him glide through typical daily issues like misplacing keys, annoying acquaintances, and computer problems. He could find keys, divert pests, and diagnose problems as easily as anyone else could guess that a ball thrown off a cliff would fall to the bottom. He used his gift for tougher tasks, tasks which challenged him some--for instance, earlier that day, he correctly guessed that Wal-Mart stock would be rapidly dropping in value that afternoon, reaching a trough sometime the next evening (probably around when investors heard the firms he controlled or advised were buying, Will mused) before shooting back up; he ordered a systematic series of sales, distributed enough through the day that no one but the cleverest and most determined--or insane--could hope to guess that they were connected, and through enough intermediaries that even if a connection was discovered, Will would almost certainly not be found as the root. He had been briefly held on charges of insider trading, before precognitives and such became common enough for Supernatural Abuse of the Economy and such became crimes in their own right, and Will had no interest in having further brushes with the law.
Indeed, to all the world, Will looked pretty normal; he held stock in several financial and scientific corporations, but he never sold it and rarely bought new stock. These corporations were, of course, his links to the rest of the world. They, along with the occasional research grant, consulting fee, or the like, provided him with quite sufficient money to live comfortably on, all above-board. Known to none but his closest friends, however, he was among the most powerful people in the world. His influence was subtle, slow, and clumsy, but given time and reason, he could change the fate of the world. A few times, Will guessed that he would be able to devastate major multinational corporations or minor nations if he desired...but he didn't. He desired much greater, more complex things. Things that would leave Will's mark on the world, things which could bring mankind into a new era of prosperity, and--above all--things that challenged Will's ability.
This is what frustrated him. Global economics, socio-political issues, the global ecological crisis, and--Will's favorite--determining the nature of magic and how it could be used. But for today, Will was trying to deal with something much simpler: How to twist the world just right to promote socially responsible microchips over those using metals mined in Murder Night's large empire. Murder Night, being generally xenophobic and violent, was not only a blight on the world but a complication in Will's calculations. Any damage he could do to her was worth it, especially if he could slip in some other benefits. And he usually could.
Will felt something...odd. He glanced at a clock. Stella should be getting home soon, but he was sure that wasn't it. What could it be?
Will skimmed the paragraph he had just read--something comparing Murder Night's policies to the actions of smaller so-called "supervillains". There it was, again. He couldn't place it. It wasn't anything with those, he was sure. Not directly, at least. Will connected his knowledge of such people to other things he knew, trying to figure out what it was.
He saw it, and smiled.
"I think the old days are coming back."

353
Forum Games and Roleplaying / Re: Rise of the Magic Girls v3 OOC
« on: June 06, 2014, 09:34:05 pm »
Spoiler: Will's Stats (click to show/hide)
Spoiler: Will's Abilities (click to show/hide)
Spoiler: Will Summary (click to show/hide)
Spoiler: Will Timeskip (click to show/hide)

Is this the part where the GURPS nerfs system get added?
In theory. In practice...I have no idea what that ability is supposed to be.

354
Forum Games and Roleplaying / Re: Rise of the Magic Girls v3 OOC
« on: June 06, 2014, 08:40:36 pm »
Well, both of my posts have nearly exceeded char limit, and I have at least 6 more chars to put in.

Fuck.
If you don't want to link them like Akroma suggested, you could always use a Google Doc.

No offense to GURPS, but that system heavily confuses me :/
No problem. I understand that most people don't absorb rules as easily as I and/or need to spend more time searching for the basics.

IF Will is happy living in Aus then Stella is going to be teaching in Griffith
Wait, teaching?

Not entirely sure about this since I'm unfamiliar with GURPS and half the stuff that's happened already, but the rifle's tendril that it uses to stab enemies with at long range is really damn small, as in, it has the diameter of a needle. I figured fuck-all damage would be acceptable balancing for something that can pretty much pierce most non-magical objects (including walls and armor), force people to take END vs. MND to avoid mass organ failure and perform a degree of hollywood hacking by shooting at the relevant electronics.
Ah.
Yup.

Will's sheet coming next post! Which will probably not be a double-post because I will need to actually make Will!

355
How, exactly, do modified physics change things up? I mean, FAR and Deadly Reentry shouldn't change things when I'm dropping them from outside the atmosphere, right?

356
Being on a body when another body's SoI suddenly overtakes you causes a form of kraken iirc.
Eve's SOI is over 85000 km. It's atmosphere is out to a fraction of that. It rotates at a different velocity than Kerbin. All these factors plus rounding errors build up and will tear a craft apart if they suddenly appear on or near the surface of one SOI to another SOI, atmosphere or no atmosphere. Just going surface to surface purely on Kerbin will possibly make some number rounding tear you apart. KSP is made to deal with surface to air to space to different SOI to air to surface. If it couldn't do this we wouldn't even have a release. It fiddles with numbers the whole way and things still do occasionally fall apart, ie kraken.
Good thing I was going from the surface, to Kerbin orbit, to Eve orbit, and only then using the Land/Drop function. Except that it didn't work. (Well, it worked once. Still not sure what was going on then or how to replicate it.)

357
Forum Games and Roleplaying / Re: [6/8] The Never-Ending Dungeon
« on: June 06, 2014, 01:00:27 pm »
"Perhaps we should enter the dungeon?"

358
Forum Games and Roleplaying / Re: Rise of the Magic Girls v3 OOC
« on: June 06, 2014, 12:59:32 pm »
Defining an ability would be good.

Alright. Some ideas.

1. No healing. (If you want 682-chan to regenerate, just buy Regeneration.)
2. Adaptation could be Damage Resistance which needs to be limited to (say) Occasional-level or less (e.g, if shot with a laser the DR could be against lasers) in a field that includes the attack's type.
3. Modular Abilities with Only In Emergencies for any other things you'd want.
4. Some kind of attack ability would be good.

359
Forum Games and Roleplaying / Re: Random Mech Generator
« on: June 06, 2014, 12:55:57 pm »
This sounds interesting; for a while I was trying to figure out a system for random robots for an RtD I wanted to try. It didn't work out; I got the general tables figured out, but got bored around the time I was figuring out the weapons and such. Here's hoping I can adapt this mech generator to such a use!

Of course, I'd like to note something. Some amount of balancing is going to be needed, no matter what, so PvP may not be so impossible.
I don't suppose you could put it on DropBox or something? My antivirus doesn't like your link.

360
I propose something that scales with the size category of the act, as that also dictates the TN to be able to do that instantly (so if the TN is not met on the first round, it would mean the body just needs a while to adapt fully), and the mana costs.

so a small adaptation to a gunshot might be a bit of additional damage reduction, but limited to damage only frum bullets, healing at a very low conversion rate etc, basicaly only a minor change.

the bigger the act that the adaptation is, the more PP you gathered could be used at once. That means that obtaining a perk that would be a major adaptation to the threat would not be possible at minor acts, likewise the amount of health regained from a single heal would be a lot higher.

the amount of pp spent depending on the act needs a sensible cap, considering that the perks last for the whole duration of the battle. Mana should be the limiting factor as to how often it can be used, and mag the extend of what it is capable of.
The "adaptation" is a completely separate ability. I'm not entirely certain what rag's doing for that, but I suspect that it involves a generous interpretation of the "any trait" part of the advanced Absorptive Damage Resistance.

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