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Messages - GreatWyrmGold

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34576
Forum Games and Roleplaying / Re: Divine Overseeing
« on: February 26, 2013, 05:04:48 pm »
We should've completely wiped the planet clean and created a better race instead of hoping a motley group of pants on head retarded, xenophobic idiots would unite and do something good.
The problems came when you accepted anyone who would come along and no one else. Almost all of those were people with no reasons to consider staying at home, who didn't think things could get any worse wherever they were being sent. This rules out almost all people with actual skills or anything like that. As noted, most people who went along were criminals fleeing the law, beggars, or similar people. (The racism didn't help either; imagine making an extraplanetary colony of 40% African-Americans and 60% KKK members, or one of Germans, Japanese, Americans, French, and Swiss taken from WWII.)

But hey, it shows you were trying to make things better.

34577
Yeah, before it turns into a thiiiiiiiiiiiiis-fest.
Thiiiiiiiiiiiiis would be a good idea.

Stammer out an apology, and then try to act cute. Because our situation really can't get much worse.
Well, no. This seems like a way to smash our own dignity on purpose. There's enough other people to do that on purpose, and enough accidents for us to self-wound ourself, so no need to do so.

Apologize, and attempt a much less witty, simple joke. Such as the feather is only there so you don't lose your quill.
This works.

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Then leave.  Don't give her a chance to respond, LADIES LOVE THAT SHIT.[/b]
We came to shop, not to play romance with the girl. Ask to see the wares, buy stuff, bid her good day, then leave. Without giving her a chance to respond, if you must.

34578
There's a much lower chance that dwarves will than that humans or elves will.
Much lower? As in the borderline between some and a lot of hate? Sitting atop a fence?
0.001/0 is as undefined as 1,000/0. Same thing. We know that humans and elves very nearly certainly will kill hydras on sight. We know that dwarves dislike hydras, but don't know of any deep-seated reason for nor of any tendencies towards killing hydras on sight.
It's all relative.

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And again, you aren't giving any thought to any other possible situations that could exist that we don't know about yet because we haven't asked nor looked. As I said, they could be "insane, blood-thirsty, sapient-eating, stone-age slave-masters with a grudge against us". So long as they govern themselves with city states, anything's possible.
Well, stone age people tend not to make cities...but yeah.
Still, insane, blood-thirsty, sapient-eating, stone-age slave-masters with a grudge against us are better than dragon-worshipers who see us as an abomination that must be destroyed no matter what.

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Spoiler (click to show/hide)
That quote specifically states that "the dwarves...have a lesser hostility towards hydras [than elves or humans]." It also notes that they are "more likely to take on hydras due to being polytheistic compared to the goblins' worship of ancestors."
Those quotes support my position of dwarves being the best choice to go to out of the known races.

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1. [what specific issues are the problem with animals v densely packed intelligent humanoids? Already hit on smell & tracks]
There's a few things. For starters, you don't know where the animals are coming from; you can't just hide your tracks and dash through a stream to throw them off, because there's always more wolves in the woods. Also, dangerous animals tend to be a bit larger and stronger than dogs, and have much better senses than humans, and are more likely to hunt at night than either. And you can't use tricks used for humans on animals.

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[ask em about this, could be an issue but I doubt it]
Procuring supplies might not be a problem. Carrying supplies for an extended trek through the wilderness, intending to enter unknown lands with presumably different flora and fauna...

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[they live in the swamps & are bronze-age & talk good, they should have a decent grasp on local flora/fauna], [they live there & should be familiar]
But not ones from more distant areas. They already know about the local area.

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[scouts from whom? we don't know. If you think it unlikely to find a village, how unlikely would it be to find another scout? also: master thieves]
Scouts from the various human and elven settlements? Also, note that scouts and other travelers tend to, you know, travel far beyond their hometowns. And master thievery mostly requires stealth whilst escaping and probably approaching a prize, not 24/7.

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[still handled]
Actually, still a problem.

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[raiders'd be more common along roads, but the proximity of the other towns is worrisome- good thing our guys are professional hiders.], [same as scouts- we deal with humanoids all the time in much more trying circumstances]
Again, being the best thief in the world does not necessarily mean one can be stealthy enough to avoid detection from skilled woodsmen (and animals and so forth) from the moment one gets up to the moment one goes to sleep and all through the night. To pick just an obvious and crude example, master thieves can retain the title if they snore loudly.

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[burp]
Those are a pretty common danger.

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[might be an issue, ask about these]
Might?

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I vote worth it.
That's a matter of opinion. Frankly, I don't see the attraction seeing as we haven't even tried the dwarves.

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Might be a long forum game...
Time skips.

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2. Master thief's knowledge, excuse you! Ask them about it; I disagree- lizardbolds aren't the Masons, they have to scratch out their own spots/techniques and adjust as the humanoids counter their thieving.
They make adjustments, which I have been saying all this time, but that's different than making whole new maps of the best and quietest ways to get through the countryside as you go through it. Think of it as the difference between fixing a car and making a new one from ores and such.

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3. Depends on the swamp, depends on the swamp. You can if you're a dwarf. At least...a traditional dwarf. Or an elf for that matter, damn tree-climbers. Pertinent question: do any civs resemble dwarfs, (more info on civs...)?
Well, swamps are noted for being...swampy...which typically implies a certain level of being wet and muddy. That's not good for roads.

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Better than us? Sure. But you know what strikes me as a good plan? Expand our allies and knowledge by contacting the dwarves before risking some of our few lizardies on a scouting trip.
That plan's packing significantly more risk- On the one hand, you have approaching a thoroughly unknown civilization and hoping they not only don't try to skin us for meat, but take us up as allies. On the other hand, we find out what they WOULD do if we did the above plan, while only risking a few expendable, yet highly-skilled minions, and losing a single turn. I posit the latter is more prudent.*** Shoot, how about a compromise- send a single completely unskilled & expendable peon in our place as an ambassador, see how the dwarves react. nvm, that's a bad plan, we'll probably lose that minion (unlike our professionals), and sending a puny lizard instead of ourselves in first might give the wrong impression.
You're also missing the fact that goblins are no more or less unknown than dwarves, while the few facts we know clearly state that dwarves would be more receptive to hydras like us.

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Given the time period emulated, communism is probably more likely than fascism.
Given it's a different world and the civilizations are based on dice rolls & the whims of the GM, I'd say they're about even.
Moderny Communists? Unlikely.
Communists in the sense that everyone works for the good of the community and all that stuff, the general concepts behind communism? Very likely.

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***we don't even need to send scouts for this. Ask the lizards for more info, they're bound to have it. Scouting beyond 3km and getting a few maps should still be a priority; if one of the local civs would be friendly according to our lizards, we could ask them for these things. But only our own lizards can truly be trusted. Lizard compradore race ftw.
Scouting only makes sense if we know we can't use what's nearby or need something that's farther away or something. We don't know because we haven't investigated.

34579
Forum Games and Roleplaying / Re: The Shaping of the Formless Void OOC
« on: February 26, 2013, 04:30:24 pm »
I tried to update it, I really did. It's just beyond my capabilities; the thing has grown so convoluted that I can't figure out what is what in the least.
I have failed you.
Send the instructions to someone like GWG. He is the only one who could understand such twisted rules.
Thank you?

34580
Hmm I guess what I mean is, in a hypothetical situation maybe the word "peanut" casts a spell that creates a peanut with a top hat, a monocle and a cane.  Is it the word peanut that creates all of those attributes together or is it the individual parts of the word?  By that I mean if instead I simply said "pean"  as apposed to "peanut"  would that possibly create a peanut with a top hat and a monocle but no cane or would it create an entirely different spell with completely different effects such as a giant elephant that breathes fire?  Additionally within these words would it be the individual letters making up the effects or would it only be syllables or letter combinations making effects.  Like maybe "p" codes for peanut while "e" codes for monocles or conversely it could be that "pea" codes for peanut and "nut" for monocles while the individual letters "p" "e" "a" "n" "u" "t" don't do anything at all by themselves.  Then I suppose in addition to all that changing the wand settings complicates things even further.
I'm not sure how much of that has been figured out...ah, what the heck.
In that situation, "peanut" would be broken into two syllables, "pea" and "nut." Presumably, "pea" would be the peanut that walks and talks and such while "nut" would give it the accessories. "Pean," being one syllable, would presumably make a walking, talking peanut...shaped like a top hat, maybe? The individual letters would presumably create normal peanuts, canes, or whatever.

What happened to my character, and my action?
Most likely, I missed the action, wherever it is.

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Are you sure your character is still alive? Because I pretty sure I remember Archmage Coolguy being incinerated
Sasha is still alive, I'm now playing as my falcon.
Ah.
No, she isn't.

34581
The fact that the planet is covered in ice and has a surface temperature of 40 below 0 suggests otherwise.
Many planet's with life were covered in ice at one point. Including Earth (ice ages).
[/quote]
The ice ages most people think of didn't really affect most of the planet. Sure, the tropics were drier, but they were still tropical. There were ice ages where the Earth was basically a big ball of ice, but there wasn't extensive flora on Earth like there was on that world.

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Also, 40 below zero is the average surface temperature, not the maximum. Differences happen.
Yes, but that means that about half the planet is below 40 below, and only half is above. Without more information, we can't say with any kind of certainty except uncertainty the amount of the world which is pleasantly warm, but it will be in the minority. And that's ignoring that such "balmy" temperatures as one or two degrees Celsius (33-34 F*) on a notable portion of the world would make it no longer ice-covered, and anyways aren't conductive to large-scale plant growth.

*In the colloquial sense, not in the actual equivalency sense.**
**I thought it would be humorous.

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Oh, and the Goldilock's zone is just the zone in which there's liquid water on the surface. No life required.
True, but all life we know of requires water, and any kind of life would be impeded by 40-below temperatures. Besides, as we don't really know of how any kind of life without water would work, it's just speculation at that point. The new fluid, and there would need to be some kind of intra- and possibly intercellular fluid, would need to be abundant, probably simple, and of course liquid at temperatures around -40. Whatever is making up the ice (so far assumed to be water) is almost certainly the most common fluid on the planet in question, and is certainly one which freezes at the common surface temperature of the world.
Water does have some qualities which make it a great fluid for life. It's made from common elements; many substances dissolve in it; and it expands in volume as it freezes, for instance.

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(Note the difference from liquid water on the surface with liquid surface water. The first can have a surface ice covering (as long as it melts sometimes))
So? I fail to see why this would be germane to our current discussion.

34582
Forum Games and Roleplaying / Re: Stock: A short expiriment.
« on: February 26, 2013, 03:58:17 pm »
What the heck. In.

34583
Land safely.

34584
Roll To Dodge / Re: The Art of Minimalism VII: Never Mind
« on: February 25, 2013, 11:45:42 pm »
Find a build bot and program it to... make a giant mech! Make it use the kill bots and drones and the other build bots as material!
There are, sadly, no such robots available.

"Oh, break time!"
Go bird hunting.
[4] You shoot some pigeons.

FUS ROH DA
BREAK THE GROUND IN HALF

You shout. Not much happens.

smash the door down.
You would, but some idiot in another universe shot you. Respawn?
(You failed so badly you felt it in other universes!)

Attempt to cut off section of crystal. Small.
[4-1-1] You fail.

34585
Roll To Dodge / Re: ROLL TO CREATE A NON-MINIMALIST RTD
« on: February 25, 2013, 11:41:31 pm »
All actions that roll an overshoot must somehow include bacon, cats, wizards, and dwarves.
+1 to my modified version

34586
RESPAWN DARN IT, I WANT TO GET BACK IN THIS!

34587
I did not dwallow them. I breathed fire, and then the combatants decided to crawl down my throat for some reason.
In fact, I repeatedly tried to vomit them up! Not that it ever worked.

34588
Is it words, letters or syllables that are actually used to cast magic?

Edit: Or should I just find out myself when I play? ???
Depends on what you mean.
1. Words are individual spells.
2. Syllables are individual parts of spells.
3. Letters determine what the syllables mean, and therefore what the spell does.

34589
Please tell me the Filler game hasn't stagnated too?
Okay, I'll just let you come to that conclusion on your own.

34590
Forum Games and Roleplaying / Re: Divine Overseeing
« on: February 25, 2013, 11:30:29 pm »
Well, you'd best get this thing fixed.
First, you head to Tra to ask for volunteers.
HEY, WANT TO GO TO LIVE ON ONYDIA FOREVER TO REPOPULATE IT?
"...That big green circle in the sky?"
YES.
"...I'll pass."
You get a few volunteers. There's almost four hundred southern dwarves, a couple hundred manormul, about four or five dozen each of humans and gnomes, about a dozen ordynar, and two northern dwarf lovers. A bit over 700 overall. They are sent to Odyna to form a colony, where they swiftly establish a clearing.
The clearing is swiftly filled with bickering; aside from a few sets of lovers like the northern dwarves, they were pretty much all wanted criminals, beggars, or both. This doesn't make them terribly good at getting along. The ordynar and half of the manormul and humans are murdered within two days, along with a dozen gnomes and two dozen southern dwarves. (It's around this point that you tell your champion to lay low; it would destroy all these nice people if it came rampaging through.) The northern dwarves flee the settlement, if you could call it that. By the end of the first week (which, for matters of convenience, is seven days), half of those survivors have died from starvation or the few large predators to still lurk in the jungle. The final population: About 170 dwarves, 50 manormul, 30 humans, and 11 gnomes. The gnomes flee through the wilderness; while four die to attacks, the survivors find the northern dwarves and start building a cottage near a small lake. In the meantime, they live on plants gathered from the forest and small parrots and planarians caught by the male dwarf and one of the gnomes. Meanwhile, the other 250 or so people organize themselves, electing a human to be the Mayor of Onydia City, as they call their clearing. This leads to a bloody coup, where a dozen humans (supporters of the mayor), seven manormul, and three dwarves are killed. Udil Greenknife, the leader of the coup, takes control and enslaves the surviving humans and manormul. Naturally, a mere sixty slaves can't support over 160 dwarves, so the dwarves also work...but the hard work and food-testing goes to the "lesser" races.
Within a month, these two settlements had become stable. The lakeside cottage had a large garden, a crude dock for "fishing" off of, and a set of simple tools for making various goods. Its nine inhabitants had roofs over their heads, walls around their rooms, and well-defined jobs. There had been two weddings, one between the dwarves and one between two gnomes. The group has also caught and tamed several birds, some serpents, and a large planarian. There was a bit of argument (for instance, two male gnomes are both in love with Dahilu), but these are fairly minor and never end in worse than black eyes. The situation is much different in Onydia City. Starvation, murder, and so forth have reduced the village's population to about 120 dwarves, 36 manormul, and 14 humans. Greenknife is still in power, due to having several tools at his disposal (including Jet Blacknight, a great alchemist who is his second-in command and, due to having worked with Udil before, great loyalty to him; a pair of manormul warriors who are alchemally enslaved to him; and Elva, a little human girl with great magical gift who Udil has raised since her parents were killed within the first week); he has a large house made from a massive hollow log. Meanwhile, the others live in the open, or in trees, or in lean-tos. They get by, barely, but things are finally settling down.
You decide now is the time to try and unite the races of Onydia.
Through means far subtler than any you've used yet, you convince the Onyd to send out a scout. You then direct the scout to Onydia City, where he is mistaken for a mere animal, killed, butchered, and eaten. This...was poorly-thought-out.
As you consider simply tossing your champion on a moon and calling it a day, you feel a presence.
YOU HAVE A LOT OF EXPLAINING TO DO, YOUNG GOD...

Spoiler: Own Status (click to show/hide)
Spoiler: Universal Status (click to show/hide)
Spoiler: Gods (click to show/hide)

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