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Messages - GreatWyrmGold

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34756
Forum Games and Roleplaying / Re: Dungeons and Dragons
« on: February 24, 2013, 11:41:07 am »
Missed the level bit.

We need a mage-type, no? Would a Warlock be acceptable, RPG?

34757
They're going to good at scouting. For a society based on thievery? You don't think perhaps, that those sixty armed personnel might be for scouting out good places to heist? What with thir poor news at martial skill? They're going to be good at scouting.
There's also a difference between casing a joint and trying to find goblin settlements. One involves sneaking around places you're vaguely familiar with, the other is comparable to finding a needle somewhere on the floor in a dark room, with a bunch of books, straw, and stuff scattered across it, and you're a mouse.

34758
Forum Games and Roleplaying / Re: Empires[3/3] [TURN 3]
« on: February 24, 2013, 11:38:56 am »

34759
I wonder if we could dye the cape red...

34760
He probably didn't have one.

34761
Roll To Dodge / Re: Roll to Beta: 5 weeks til release! Test 1 Starting!
« on: February 24, 2013, 10:57:06 am »
Sorry, I've been meaning to get back to this for a while.

-----

The game is restarted. The players take their places.
The test begins.


34762
Forum Games and Roleplaying / Re: Dungeons and Dragons
« on: February 24, 2013, 10:32:11 am »
Are there many constructs?
How about magicians--how common are they?
How is the local nation's government organized, how big is it, does it have any neighbors?
How common are magical creatures?
What level are we starting at?

34764
Forum Games and Roleplaying / Re: Take your pick
« on: February 24, 2013, 10:29:37 am »
Enter the van.
Or, if I'm one of those unconscious inhabitants:

Wake up.

34765
On the other hand...
Alchemy sounds good.
It sounds like one of those versatile arts which gives us a good chance at whatever we want. (For a while, this will be extra-true if we want explosions, and this being Bay12...)

34766
No!
NNNNOOOOOOOOOOOOOOOO
REGROW BEARD IN A MATTER OF SECONDS
KILTURHRYFGTRYURGŠ

If you like your beard so much, why did you shave?
[1] You go bald. Somehow. [3v6-2] Then you lose a leg.

Damnit! Go find where the nanobots are get them to reconstruct the computer.
[4] You find the nanobots. [1] They consume you. Respawn?

Spawn as Civil Protection
[4] You are a...wait, what?

Wait, what? I actually succeeded in making a feathersword? Awesome.
I'm as surprised as you.
Quote
Test the sword by cutting off Xantalos' appendages.
[6-2v3] Despite lacking proper grasping appendages, you slice off Xantalos's [Tails] left leg.

See if the tanks work then explore the rest of the base.
They lack gas. You explore on foot.

Break.
You take one.

Lead my bears on rampage across the land.
[3] You get them to maul a rabbit.

34767
Alchemy sounbds good.

34768
Powerful sun and worldwide ice?

34769
Roll To Dodge / Re: Perplexicon: Magic is Confusing: Null
« on: February 24, 2013, 10:15:50 am »
I was just getting somewhere!
As was I.
As was I, but all three of us are still going to be able to continue whatever it was we were doing after the shift. Or at least that's the idea I'm getting from all this.
'Twas my point.

34770
Roll To Dodge / Re: Perplexicon: Magic is Confusing: Null
« on: February 24, 2013, 10:11:11 am »
As was I.

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