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Messages - GreatWyrmGold

Pages: 1 ... 231 232 [233] 234 235 ... 3706
3481
"Whew. That went rather well. So, all in favor for blasting off to this green dot on the map?"
Angel nods, rubbing her ears.

3482
Roll To Dodge / Re: The Swarm : Mini-RTD (4/4) Game started
« on: March 20, 2014, 08:58:14 am »
"The priority here is to eliminate as many of the Swarm as we can, we can't let even a single spore of their being off this ship alive."
"We also need to make sure to exert caution. Avoid using loud and dangerous weaponry, that would wake those in a sort of sleep state."

3483
Roll To Dodge / Re: Thawed (Probably Restarting)
« on: March 20, 2014, 08:56:13 am »
((I'm pretty sure Selina has now been shipped with half of the PCs.
And are you at least getting overtime pay?))

3484
Roll To Dodge / Re: Special People: Burn it down
« on: March 20, 2014, 08:55:17 am »
<That insult doesn't even make sense you smelly bane of reason!>
((This is somehow a surprise to him?))

For all intensive purposes
((For all intents and purposes.))

Also, I like your reverse evolution. From bird to dinosaur.
((Pterosaurs aren't dinosaurs.))



This isn't as exciting as dying because I'm not dying. In other words, continue to not die.

3485
I have no neighbors to conquer, raze, or raid. I have no fields to harvest. I have nothing I want to dismantle. Guess I should Heresy.
...Why are there no inland Plains?

Channel the 86/100, 113/114, and 113/127 borders.

3486
Prisons.

3487
And the fact that any anti-void shield will negate those powers. They managed to stun her long enough to put her in said anti-void shields.
I'm running on really bad memories here, but doesn't something void something mean that her powers are unbound by any limitations or something, including anti void limitations?
...No.

On the other hand nothing can stop Kyle's powers.
Sadly, not even common sense.

3489
"Our words are backed by NUCLEAR WEAPONS." --Gandhi (attributed)
That sounds unlikely.
That depends on if you realize it's a Civilization joke.

3490
I have a few ideas, actually. Pick one that sounds coolest.
Spoiler: Resanaince (click to show/hide)
Spoiler: Athemana (click to show/hide)
Spoiler: Rex (click to show/hide)

3491
Roll To Dodge / Re: BrikwaRtD: Illustrated with Lego Digital Designer!
« on: March 20, 2014, 07:51:43 am »
The first link's suggestion of hitting people with hammers and other physical abuse for minor offenses bugged me, as did the almost zealous anarchy. Overall, it did its joking in far too serious of a tone more often than not.

I haven't read all the pages of all the things, but I have read enough of each to get the gist (and will continue reading the rest).
I'm interested to see how this will work...especially since the core gameplay mechanic is "building stuff".

3492
More filler. Because my charging cord still isn't in.

A brand-new rocket (my brother either had not noticed or is ignoring the save option). It contains a command pod, a parachute, a T800, and an LV-909 in the first stage. The second stage is three radial T400's with larger rockets, then three decoupling solid boosters. At the last second, he remembers to add a command pod decoupler and some reaction wheels. No nose cones for once, I convinced him they do nothing.
The launch isn't too bad, although my brother notes that the rocket looks better with nose cones. The solid boosters run out at 4000 meters on the dot. He switches to look at debris, which causes him to jettison the mostly-full boosters at 6000 meters and eject the pod shortly thereafter. I note that the flight had been going well, prompting him to retry that design.
The second time, the rocket starts to tilt because my brother didn't turn on SAS until it had a bit of tilt. Um, gravity turn. Right. The solid boosters go out a hundred meters early, but the liquid boosters carry the rocket past the previous ~7,000 meter cap. The stage runs out around 17,000 meters; it turns out to be unstable and promptly points downwards.

At my suggestion, my brother adds three winglets to the bottom of the final stage. At the bidding of the mad scientist inside his skull, he adds two more solid boosters to the sides of the solid boosters. Yo dawg...
The engines start bouncing as physics kick in. My brother: "I think you're gonna die, Dunfrey...maybe you'll get lucky." He releases the first boosters a bit early, at perhaps 3500 meters, due to me discussing what he shouldn't do if he wants to have his rocket not explode. Remarkably, the rocket doesn't explode--the boosters strike each other far enough above the rocket. The boosters take him to 11,000 meters, and I try to tutor him in the fine art of gravity turns. Turns out that putting reaction wheels on top of all your bits isn't always enough to make it controllable. His liquid boosters give out at 34 kilometers; he ejects the engineless fuel tank at 40. I note that he probably lost the engine on the launchpad. This made him laugh.

After lamenting that you cannot connect things using only struts, my brother adds struts between some of the solid rocket boosters.
The first launch lacks SAS. It continues spinning out of control and stages are ejected. The parachute is deployed, but apparently it hit something and exploded. Dunfrey Kerman died in an explosion of rocket bits. "I gave him a parachute! I gave him hope! ...Are you putting in there that I said that?"

I teach my brother how to adjust staging; he uses this to fix a minor staging issue and to make all nine boosters fire at once.
The boosters give a large amount og lift, but little stability; hence, my brother swiftly ejects the nine uncontrolled explosive boosters. He briefly fires the liquid boosters before turning them off, ejecting them, and turning on the small engine at the bottom at a kilometer. Then he ends it to add more struts.

Possibly too many, but probably not. Attaching pretty much every booster and fuel tank to pretty much every other one is pretty close to too much, though. (He asks about "uppy-downy" struts--what did he mean?)
The second launch is pretty good; in my brother's words, "Oh my god, it's holding together!" The boosters run out at about 7,000 meters. After confusing "apoapsis" with "gravity turn," he attempts the latter around 11-12 kilometers. He changes the direction a bit before 20 kilometers, when he sees the Mun in the sky. The liquid boosters run out around 30,000 meters; they make an explosion as they leave, but nothing seems to be damaged. The command capsule was accidentally ejected at 48 kilometers. Said capsule does make it to space, and to almost 110 kilometers. He also lands gently due to having a parachute. Good job, Jedrey, you're the first kerbonaut to survive a flight to space under my brother's command!

He adds several winglets to the boosters and then we have to leave the game. I come back, post this, and prepare for bed.

3493
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: March 19, 2014, 06:47:02 pm »
What a ray of sunshine.

Anyone want to give a suggestion that lets Grate contribute? I'd really like to contribute.

3494
We have...two ascendants (note to self: Suggest no one makes elves or humans but don't enforce this), a god of some kind, two elder gods, a younger god, an Ancient, and one guy who made a sheet for everything and wants to be an Ancient.

I guess I'll be a Younger God...wait, we need an Overgod! Perhaps...
Spoiler: Tantiy (click to show/hide)
...Eh, been done.

I'll get back to you.


EDIT: My bad, didn't read OP thoroughly enough quickly enough. Younger God it is, we'll probably need several.

3495
Roll To Dodge / Re: Roll to Go Mad: Turn 42 - What is Life?
« on: March 19, 2014, 06:38:33 pm »
...That would be hilarious. Incredibly unlikely, but hilarious.

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