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Messages - GreatWyrmGold

Pages: 1 ... 2323 2324 [2325] 2326 2327 ... 3706
34861
I've claimed the buckler and given the axe to Nerjin's character.

34862
Glare at Wyrm for taking an actual weapon but begrudgingly ask for his staff as I do need SOMETHING with which to do damage other than shield bashes.
Hand him the axe and take the buckler.

34863
Roll To Dodge / Re: Shadow Iron RTD [Turn 3: Barrel Roll]
« on: February 23, 2013, 12:48:44 pm »
Remember I'm in this game.

Behead some goblins.

34864
Roll To Dodge / Re: Dungeon Quest: Roll For Fate - A Video RTD
« on: February 23, 2013, 12:42:52 pm »
Spoiler: Ylycusis the Blue (click to show/hide)
STR:hitting harder and wearing heavier things
DEX:hitting more often and moving further in a turn in combat
INT:MAGIC
WIL:how much magic and how much damage you can take
it all in the Introduction and Tutorial Video in the OP
I just got to that point in the video. Stats up.

...I've been busy today, and not just on the forums.

34865
Not the lasers themselves, no.

I'm not intending to pick new gear until I know a little more about the mission.

34866
Roll To Dodge / Re: Dungeon Quest: Roll For Fate - A Video RTD
« on: February 23, 2013, 11:43:02 am »
Huh, I would have expected the hair to come from her mother.

34867
Y'know what? I'd like to nominate my own RTD
You can do that?!?

34868
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: February 23, 2013, 11:40:10 am »
I quite clearly remember that the Conquistadores had steel armor and swords, and that was the 16th century. I'm pretty sure medieval people had steel, too.

34869
Forum Games and Roleplaying / Re: Empires[3/4](Pre-Game) Accepting
« on: February 23, 2013, 11:38:11 am »
I see nothing horribly wrong with the system. Any problems will be revealed only by testing the system.

34870
Forum Games and Roleplaying / Re: You are an evil entity (suggestion game)
« on: February 23, 2013, 11:37:28 am »
Illusion, but something that might actually either happen or be hallucinated by a bunch of drunkards.

Oh, and a tavern with a dozen dark corners?

Code: [Select]
#0###########
#*...|*....*#
#---........#0#
#*...........*#
#.............#
#*............#
####..........#
   #..........#
   #*........*#
   ####.#######
     #*...*#
     #.....#
     #*...*#
     ###0###

Key:
#--Wall
- or |--Bar
.--Floor
*--Corner
0--Door
An even dozen corners. Throw in crappy lighting and you have a dozen dark corners!

34871
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: February 23, 2013, 11:27:44 am »
I like taking Marna on a river cruise.
The blast furnace sounds neat, if we can and may build it.
Speeches sound like a good idea.
We haven't been neglecting our mediatory duties, have we?

Finally, incognito is one word.

34872
Forum Games and Roleplaying / Re: The Market
« on: February 23, 2013, 11:24:19 am »
Spoiler: Character Sheet (click to show/hide)

Holdings: 2 plots Empty Land, 1 Food (forgotten until now!)

Research: Improved Farming Techniques 7/7.5

Actions: Create Primitive Trinket

34873
2. "better" is a relative word, and without more knowledge the 'better' margin could be very thin indeed. thus more knowledge.
Let me add the word "much" before "better," as there's a pretty high chance that the elves or humans would try to kill us and next to no chance of stumbling on some goblins.

Quote
-what would the dwarves think of fratricide?
Probably not much if not justified.

Quote
-hmm, went through and tried to find mention, only saw they were more likely to take on hydras. (not trying to argue here)
That means they do.
That means it's possible for us to get worshiped by dwarves. Or at the very least, respected.

Quote
3.They're bronze-age, based on the sneaking arts, and their priests seem well-spoken. I figure they'd be able to handle it and it would be very valuable to have more info, maybe even a map? (hinthintnudgenudge)
The worries are that they would get found by passing elves/humans/dwarves/whatever and killed, or at best come back and report that they did not stumble into any goblins.

Quote
4. That's my best guess involving why your answer,
Spoiler (click to show/hide)
would be contiguous to my argument
Spoiler (click to show/hide)
[spoiler]In my argument I had a few points:
1. This thread's universe could be DF's universe
2. There are things in DF's universe that would pose a major threat to us
3. We lose nothing by anticipating these potential dangers.
Well...
1. Except the GM said it's not.
2. True, but that's so in any universe.
3. Cage traps are something you simply can't prepare for. Any random spot in the wilderness could have a dwarven fortress, any spot in the dwarven fortress could have a cage trap. All we could do is send a bunch of cultists ahead of us to trigger the traps.

Quote
So what I think your argument was is "we don't need to worry about those contingencies because the universe they're based in is lousy." But all you actually said was 'that universe is lousy'.
What I said was, it would be "lousy" GMing to give us a Game Over[supTM[/sup for exploring a dwarven settlement for some BS reason like "Invisible, Unavoidable Cage Trap with Indestructible Quantum Space Cages."

Quote
By itself that seemed a non-sequitur/opinion, thus my consternation. My reply was why the contingency should still be worried about. In further response: much fun can be had through these unlogical mechanics, and such mechanics don't make the GM evil nor cruel, (see elves of amanareli). At least not in/of themselves.
Well, if you'll notice...
1. That game was rather comedic.
2. The caging did not happen to the PC.

Quote
Hmm, tails/legs would be better. (mass-creation exploit ftw)
How would this set us above an ally, or perhaps a beloved pet?...which they perpetually eat... (if we even get that far..)
There's something called "humor" I use sometimes...

Quote
-edit
ps, did you get my edit about dealing with greek city-states?
pps, I edit constantly to conserve space and try to refine my message..
No.

Remind me, where's the Greek city-states?

34874
Forum Games and Roleplaying / Re: Build A Village: Lordsmiths and wordplay
« on: February 23, 2013, 11:13:07 am »
There is plenty of room for an economy here, and we have no control over the Yollar, which could be devalued at any moment. We should have plenty of stone shards, and we could use the ore we found if need be. At the moment there is a limited facility to produce these so it should be easy enough to prevent counterfeiting until we have more sophisticated production methods. Initially we distribute the currency evenly, then we establish a communal treasury, which would demand a percentage of all citizens holdings at the leader's discretion for communal needs, such as funding the goblin shaman to acquire filth if we require a larger population, and funding new citizens with an initial allowance. The treasury could also offer a service to convert Yollars into Yeerples so that merchants and citizens can trade directly without relying upon the voices in the leader's head...
We don't need any of that right now, and the very commonness of stone shards leads to easy counterfeiting and probable inflation.

How about this
We don't worry about currency until it becomes a problem.
Agreed. Yollars are all we need right now.

Trying to push our own currency on traders (whom we haven't even met) is just going to alienate them. They can't spend it anywhere else, why would they take it over an accepted and established currency?

Supervise construction of the smelter.
Form a latrine ditch which leads into the spawning pit. Sanitation is important.
Shit is getting a bit disorganized. Form a stockpile/storage area (just an area where we clear the grass and lay everything out for safe keeping) in the open area to the right of the spawning pit
Cut trees. Make canoes.
Send the hammergoblin to scout up the mountain.
Make a mental note to capture more hats for the populace. And tame the one we have.

34875
How much do we have and how much is it per person?

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