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Forum Games and Roleplaying / Re: The Necromancer's tomb: OOC thread (and applications)
« on: February 23, 2013, 12:53:12 pm »
I've claimed the buckler and given the axe to Nerjin's character.
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Glare at Wyrm for taking an actual weapon but begrudgingly ask for his staff as I do need SOMETHING with which to do damage other than shield bashes.Hand him the axe and take the buckler.
I just got to that point in the video. Stats up.STR:hitting harder and wearing heavier thingsSpoiler: Ylycusis the Blue (click to show/hide)
DEX:hitting more often and moving further in a turn in combat
INT:MAGIC
WIL:how much magic and how much damage you can take
it all in the Introduction and Tutorial Video in the OP
Huh, I would have expected the hair to come from her mother.Spoiler: and because I can, the parents (click to show/hide)
Y'know what? I'd like to nominate my own RTDYou can do that?!?
#0###########
#*...|*....*#
#---........#0#
#*...........*#
#.............#
#*............#
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#..........#
#*........*#
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#*...*#
#.....#
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Key:
#--Wall
- or |--Bar
.--Floor
*--Corner
0--Door
An even dozen corners. Throw in crappy lighting and you have a dozen dark corners!
2. "better" is a relative word, and without more knowledge the 'better' margin could be very thin indeed. thus more knowledge.Let me add the word "much" before "better," as there's a pretty high chance that the elves or humans would try to kill us and next to no chance of stumbling on some goblins.
-what would the dwarves think of fratricide?Probably not much if not justified.
-hmm, went through and tried to find mention, only saw they were more likely to take on hydras. (not trying to argue here)That means they do.
3.They're bronze-age, based on the sneaking arts, and their priests seem well-spoken. I figure they'd be able to handle it and it would be very valuable to have more info, maybe even a map? (hinthintnudgenudge)The worries are that they would get found by passing elves/humans/dwarves/whatever and killed, or at best come back and report that they did not stumble into any goblins.
4. That's my best guess involving why your answer,Well...would be contiguous to my argumentSpoiler (click to show/hide)[spoiler]In my argument I had a few points:Spoiler (click to show/hide)
1. This thread's universe could be DF's universe
2. There are things in DF's universe that would pose a major threat to us
3. We lose nothing by anticipating these potential dangers.
So what I think your argument was is "we don't need to worry about those contingencies because the universe they're based in is lousy." But all you actually said was 'that universe is lousy'.What I said was, it would be "lousy" GMing to give us a Game Over[supTM[/sup for exploring a dwarven settlement for some BS reason like "Invisible, Unavoidable Cage Trap with Indestructible Quantum Space Cages."
By itself that seemed a non-sequitur/opinion, thus my consternation. My reply was why the contingency should still be worried about. In further response: much fun can be had through these unlogical mechanics, and such mechanics don't make the GM evil nor cruel, (see elves of amanareli). At least not in/of themselves.Well, if you'll notice...
Hmm, tails/legs would be better. (mass-creation exploit ftw)There's something called "humor" I use sometimes...
How would this set us above an ally, or perhaps a beloved pet?...which they perpetually eat... (if we even get that far..)
-editNo.
ps, did you get my edit about dealing with greek city-states?
pps, I edit constantly to conserve space and try to refine my message..
There is plenty of room for an economy here, and we have no control over the Yollar, which could be devalued at any moment. We should have plenty of stone shards, and we could use the ore we found if need be. At the moment there is a limited facility to produce these so it should be easy enough to prevent counterfeiting until we have more sophisticated production methods. Initially we distribute the currency evenly, then we establish a communal treasury, which would demand a percentage of all citizens holdings at the leader's discretion for communal needs, such as funding the goblin shaman to acquire filth if we require a larger population, and funding new citizens with an initial allowance. The treasury could also offer a service to convert Yollars into Yeerples so that merchants and citizens can trade directly without relying upon the voices in the leader's head...We don't need any of that right now, and the very commonness of stone shards leads to easy counterfeiting and probable inflation.
How about thisAgreed. Yollars are all we need right now.
We don't worry about currency until it becomes a problem.
Trying to push our own currency on traders (whom we haven't even met) is just going to alienate them. They can't spend it anywhere else, why would they take it over an accepted and established currency?
Supervise construction of the smelter.
Form a latrine ditch which leads into the spawning pit. Sanitation is important.
Shit is getting a bit disorganized. Form a stockpile/storage area (just an area where we clear the grass and lay everything out for safe keeping) in the open area to the right of the spawning pit
Cut trees. Make canoes.Send the hammergoblin to scout up the mountain.
Make a mental note to capture more hats for the populace. And tame the one we have.