34891
Roll To Dodge / Re: Over The Top
« on: February 23, 2013, 12:05:49 am »
Slurp Super Soldier Serum.
May 9, 2024: The May '24 Report is up.
News: April 23, 2024: Dwarf Fortress 50.13 has been released.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
But we start our currency early so that it will be well established once time comes that we can make good use of it.Even assuming you're right, we don't have manpower to do so right now. Or any kind of exonomy which could use money.
All that says is that it would be stupid to make silicon life.Does not help whatsoever.To everyone voting for Non-carbon based life: Silicate lifeforms on this planet would either be glacially slow to do everything, not making a very good game and also not evolving fast enough to escape before the sun goes supernova, or would die from the relatively absolutely freezing tempratures of the planet.
You guys made a earth-like planet. Just warning you because it would seem cruel to have your life die on the first post in the Evolution scale.
You just turned our god into Destoroyah. I like it.What?
Spawn from our God's "flesh" an organism, a champion who will be our avatar in this mortal world. This champion's duty is to unite all the races, by whatever means.Which world? There's two.
And so, bay12 found another discussion worthy of the king of the 'how many arms should this thing have?' and even the kingdom of 'needs more brains!'We really do need more brains; then we wouldn't be so stupid!
Open relations menu.
Juuuust maybe.Somehow I think Ciro obtaining unlimited power on a regular basis might draw some attention.i'm going to singlehandedly make sure it doesn't happen, watch meSpoiler (click to show/hide)
I god to swear, if she has powered up since since falling in the acid...
if it is so are we going to make al throw her into acid again and make a searchbot kill al so we can revive him in full soulmode and then turn her back in order to achieve MAXIMUM GRINDING
1. You pointed out that it wouldn't deter it, not that it wouldn't mitigate it. My point was that it would, "at the very least we won't be taken by surprise".Wouldn't it be nicer not to be attacked at all?
2. How's that?We don't have enough background info to guess, but I'm going to haphazardly say that showing up and protecting rather than eating them is a good first step.
3/4. You just stated yourself, they could be 4 klicks away. That sounds like walking distance. We, (or one of the living heads), could try to find out more about this.Well, if the lizards knew about any goblins, they'd have mentioned it, which means we'd need to go elsewhere for info. The elves and humans would kill us on sight, and that leaves dwarves.
5. Not everything is DF, but until we know what isn't DF we should be wary of things which would be incredibly dangerous to us if it is, in fact, DF. Things like invincible 1-size-fits-all invisible cage traps which are so copious that mentioning that a dwarven fortress has them is practically redundant.If the GM would force us into an inexplicable abstraction present in DF and not even allow us obvious ways out (e.g, break the cage), I don't know if I'd want to play this anyways.
What would we gain by ignoring this? I'm thinking about when we first show up, not if they have a change of heart after we've established ourselves. We haven't ordered any scouts yet, and we wouldn't want to show up only to be caged before we speak to them.
I'm pretty sure Jbg only thought it was going too far because the squiddles and seaspawn are his "sort of children." You think it's going too far because of your morals. Either way I'm flexible with my plans, so I can be a little more lenient towards the squiddles even though they did treat me like dirt.Something other than gendercide, perhaps?