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Messages - GreatWyrmGold

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34996
By the the way GWG, I did post a character sheet to join a while back...  Not sure if you noticed it.
I didn't, sadly. Where was it?

34997
Al: Attempt to dual-wield IWoM and his little knife. Probably fail, dropping the IWoM on the killer robot. Attack killer robot.

Ciro: Don't summon blood thingies. Throw Fountain Pence at the killer robot. (Coins are surprisingly deadly--throw them hard enough, they're basically bullets.)

34998
I thought units provided other units with cover.

34999
Forum Games and Roleplaying / Six-Person Chess: Red Needed
« on: February 21, 2013, 05:39:30 pm »
I sign up a stand in, if that' useful for you GWG.
It sure would be.
...I think. Are you offering to be Red?

No, en passant allows you to capture a pawn/scout 'in passing' by moving two spaces, I think.
Are you kidding me? It's bad enough that you managed to mess up a basic rule of chess the first time, so don't flaunt your ignorance when people point out that it doesn't work like that. :-/
As it so happens, he could capture en passant.

-----

Board 1:

Board 2:

Board 3:


javierpwn, followed by whoever Red is...

35000
Forum Games and Roleplaying / Re: Zombie Survival!
« on: February 21, 2013, 05:36:02 pm »
Soldier (because who better to take the obvious leader position than someone with a level head like your truly?)

Gordon W. MacLean

Backstory coming later.

35001
Forum Games and Roleplaying / Re: The Necromancer's tomb: It begins.
« on: February 21, 2013, 05:27:03 pm »
I call the oak staff.

Step forward, lowering the hood of my cloak dramatically. Shake the kobold awake, with both of my faces in view but not blocking that of my friends. Grin twice at once. See how he reacts.

35002
Forum Games and Roleplaying / Re: SYSTEM
« on: February 21, 2013, 05:19:53 pm »
Ho hum. Continental drift works in this world, right?

Create some plants like silicon-based algae*, and some sponges*, and some silicon-based bacteria* living in various places, and some silicon-based fungi*, and silicon-based diatons*, and silicon-based protists* of various sorts, and a single species of carbon-based bacteria which lives by the hydrothermal vents.

Long-term goal:
Create some mats of sargasso-like plants, but silicon-based, so big and thick they can function as small islands when creatures come along. Give them floating, juicy fruits. Also create some sort of animal to eat these fruits and spread the seeds within.

35003
Wouldn't en passant remove the scout at F6?
No. As I understand it, en passant basically lets you capture a pawn that moved two spaces as if it had moved one. And...ah. Yup, gimme a sec.

...Insert swear here.
My browser of choice, Chrome, has been acting up this evening. Like, it's not opening despite rebooting twice and trying to re-install Chrome. Hence, I have been using Firefox, which is barely working better. It's late, Firefox doesn't seem to like Google Drive,and I don't feel like screwing with it this late.n I'll fix it in the morning.

35004
Forum Games and Roleplaying / Re: Zombie Survival Interest Check
« on: February 20, 2013, 11:45:09 pm »
Okay think through the car thing. It's an AWFUL idea. Roads will be blocked to hell, it'll simply attract more zombies with noise, where will we find gas? Where will we find replacement parts? Do any of our people have the knowledge to perform on the road repairs? Cars are a death trap. Keep that in mind if this shit ever does really go down by the way.
For long-term use? Hells yes.
Once in a while, if the opportunity strikes? It's better than becoming, in the words of Colombus, a human Happy Meal.

Quote
Speaking of traps, what trap do  you propose we do? How many zombies can it catch? Taking on a fast zombie is a harder proposition to the point of impossible. Say we have 75 people [as is max] against 2,000 zombies [as is minimum I believe.] I don't like our odds.
Oh, sure, if the odds are like that bike away like demons. But if it's us in a prepared area, against a handful of zombies (remember, the hordes will disperse when we enter the wilderness, because there's just so much of it), we'll be able  to set up all sorts of traps, from snares and falling logs to pits and broken bridges. Really, though, exact plans depend too much on zed psychology for me to guess at them right now.

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I'd say friendly fire from JUST PANIC takes out at least 10 people [optomistic by the way], while cowardince claims another 5 [REALLY optomistic]. 60/2,000.

Stopping there we can assume that each person needs to kill 33 zombies. Not bad, but it does get worse.

So let's just say that of our 60 people 1/2 are armed with guns and 1/2 with melee.

Assuming also that bites have 100% transference rate.
Which is true no matter what kind of zombie we face.

Quote
Now, before I continue I need to point out that running away won't work due to people getting trampled and the zombies being able to keep up with us a bit. We'll tire before we outrun them in any case so that'd lead to a route for the zombies favor.
Don't tell me you're trying to go for an easy mode...

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Now guns aren't hard to come across in America
Depends on where, and most importantly if we're actually in America.

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but that leads to even MORE friendly fire with a group of 60 [We'll say 1/3 for brevity] so we're down to 40. Not good... Now as the 2,000 zombies converge on our location [attracted by gun-fire and other such noises] we make our stand. We'll say we do REALLY good and knock out 1,000 zombies. 40/1000 is actually better than where we were. Sure friends are lost and some lose it over that [0 for this projection though. We're tough minded] So now we need each person to kill 25 each. NOT BAD AT ALL!!!

Here's where it goes downhill. Those who engage in melee combat take out 5 each [REALLY OPTOMISTIC HERE] before they die. We'll say we lose 20 people. So the stats are now 20/900 [45 each].

Still too large of a group to run. We need MORE fighting. The remaining 20 hold of valiantly taking out 10 with guns and then resorting to melee until only 5 remain [small enough to run without getting trampled AND for us to realize we're fucked.] That means we lost 15 people who took out 15 kills [not their required number.] and now for even more bad news....

Those who got bit come back pretty quickly. SO of the 35 people who died 35 come back. The total now is 5/710 [142 each]... NOT good when we consider we have the entire town [smallest population] on our tails due to noise. Now we run until we tire and they catch up [they don't tire]
Still true with all kinds of zombies.

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So I'm just saying we can likely survive slow zombies.
I'm not convinced the situation would be that much different in anything but how fast we die if we did the same things with a horde of 2,000 slow zombies.

Quote
Though I welcome alternate projections.
Here's something: We use the one organ that puts us above zombies and don't fight a horde of 2,000 zombies, regardless of type.

35005
Roll To Dodge / Re: Over The Top
« on: February 20, 2013, 11:29:38 pm »
Weren't Kamikazes Japanese?

Drink real Super Serum and look for a time-traveling Captain America.

35006
Roll To Dodge / Re: Roll to Beta: 5 weeks til release! Test 1 Starting!
« on: February 20, 2013, 11:04:35 pm »
Larrsen says "Sure, I'd be interested in continuing play. Finding more bugs is best after all. And I'll be sure not to mention this in my review if you do what I say.."
"...What is it you want?"

35007
Roll To Dodge / Re: YOU AT SEQUEL'S FINAL BOSS: Dammit De--Chrome.
« on: February 20, 2013, 11:02:36 pm »
I MUST update tonight! MUST! NOT! RUIN! PERFECT! RECORD!
Even if it ruins my REM sleep!
This is actually on time!
Well, dang it.
My record is finally gone.
But I will rebuild it!
Damn it, Chrome, why did you crash, taking 2/3 of the turn with it and making me redo the turn on Firefox?

Ask the amalgamation to eject me, and then just pick off a couple magical girls to feed to the amalgamation.
This failed. You got a 2 or something.

Revive Samuel L Jackson in badass form, who has a large bonus. Team up with him against Ffhtyhryveyfhyugiwwwjriim.
You made Jackson a weird globby zombie.

try for a larger negative bonus
You succeeded.

Earn power by reconstructing myself to my previous, whole, form while maintaining my bonus.
You remade you too well, into one of those flesh blob thingies SCP-somethingorother makes when it heals you for too long.

Kill self. See what happens.
You rolled a 3. You only hacked off an arm.

Convert ash into lye.
[5] You turn into lye.

Become second in command.
[4] Sure.

Kill Self.
Respawn outside of the boss as head of new 'Hats' faction.
Summon Hatlings.

Try again!
[2] You are alive. [2+2] You summon a Giant Hatling to be Furtakarcichlordandrandomprisonertoo's hat.

superBlast the normal and is the "have no idea what is going on" guy, has some random voice in my head break the 4th wall and explain what the is going  on so I can be lazy and not read the past 39 pages.
[1] "You are an awesome action hero. You can totally take that guy with the giant hat. Do so and you get a sweet reward!"

BOSS TURN:
Furtakarcichlordandrandomprisonertoo looks at Furtaka, its rebellious minion, and [1+100v1] ingests him.
The Mythbusters begin gathering explosives. [5] They gather an infinite amount of explosives twice and send one back in time.
Some Martians snag a Mars Rover. [4] They make a Hadron Rock Grinder but need to make it larger.
Steve looks around for someone to wrestle. [6] He wrestles the Death of Being Wrestled to Death by Steve to death. Again.
Various Foundation personnel try to contain Doomblade. [3+2+2v4+6] This just fails.
President Bush, the Second, [1] loses his re-election somehow. President Kerry starts changing the past.
Atlas decides to arm-wrestle Cthulhu, because why not? [2+2+1v2+3] They tie due to Atlas's strength.
Superman and Captain America arrive as well and get into an argument.

Spoiler: Rules Discovered (click to show/hide)
Spoiler: Arena (click to show/hide)

Spoiler: BOSS (click to show/hide)
Spoiler: Deaths (click to show/hide)
Spoiler: Everyone Else (click to show/hide)
Spoiler: NSCP's (click to show/hide)

Should I have all NPCs act?
[/quote]

35008
Insert fists into machine
Run it
Continue with punching

You stick your hands into ShadowDragon and mash him with your head. Sadly, it operates with a turned key.

MORE GNAWING.
[3] More soil gnawed.

Put someone into shadowdragon. Set to fine.
You grab Fireiy [5v2] and shove him in. You then turn the now-bloody turnkey and keep turning...it's broken, pal.

Output SCP-914 repair guide.
You need an input.

Kill self in explosion of glory
[3] You blow yourself up. Well, your cheeks.

Collect all the corpses scattered around the landscape and pile them up somewhere
[3] You make a pile of several corpses.

-----

3,600 views!

35010
Forum Games and Roleplaying / Re: Zombie Survival Interest Check
« on: February 20, 2013, 10:01:02 pm »
Fast zombies should be escapeable. Certainly they are, if you apply the biggest advantage a human has over a zombie: Intelligence.

Zombies can't drive cars or ride bikes. Zombies can be outwitted by exploiting their lack of dexterity (remember, fast =/= agile and it certainly =/= dextrous) or their simple inability to understand some things we do, or by catching them in a trap. Doing something like that seems more dramatic and proper than escaping a threat with a brisk walk.

And yes, dealing with other people and the needs of the human body should be a major issue. But that's true regardless of zombie type.

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