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Messages - GreatWyrmGold

Pages: 1 ... 2359 2360 [2361] 2362 2363 ... 3706
35401
Just sayin:
Quote
"How can you claim to be good, any of you? Where have you poured your very essence into making things better for a people which you know despises you? What is the creation you have created to do anything but benefit yourself or one who has already pledged their support? Who has sacrificed without promise or hope of a compensating reward? Why, then, do you hoist yourselves onto high dragons?
Mutare made stuff for all the races, and they didn't even know he existed. Mutare created a universe without wanting a reward, he just wanted to watch something grow. And you all stood by as that loving, caring, grandfather of the universe was slaughtered by a being from beyond the universe because he wished the child of that being to be free of its father's suffocating grasp. Just know, that the horrible chaotic daemon sultan was the only good guy here, and he was killed with a hammer. Such is the will of the universe I guess, and that will shall be extended to everything.
Mutare also threatened pretty much everyone, and also threatened to sink the Ninth Continent into the sea for basically no reason. Also, he likely had pretty selfish reasons for creating the universe as well.
Most importantly, he's too dead to be at the meeting.

"If you think you can remain neutral in all conflicts, you are a fool. Simply put, even if you avoid all those championing ignorance in this world, it is impossible to remain aloof forever. What will you do when war comes a-knocking at your door, say 'Go away, I'm neutral'?

STOP TALKING ABOUT SWITZERLAND LIKE THAT! Switzerland has feelings too y'know! >:(
The Swiss are ready for war. Corvus is not.
Corvus is relying on neutrality to replace strength. Switzerland is using strength to guarantee neutrality.
Opposites with the same end, I suppose.


And, why hasn't Udil responded to Neyravah's speech? Many of his remarks were OOC designed to provoke a response from him.

35402
Forum Games and Roleplaying / Re: Hatquest!
« on: February 14, 2013, 11:57:15 pm »
Derail adventure! Destroy stick!

35403
Neyravah turned back to Corvus.

"We understand and admire your stance. We're glad you know how it won't work in the end...be prepared for that day when the new Mutare forces you to join or die."[/color]

They turned to Az-Sho.

"And what, exactly, do you mean by that?"

35404
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: February 14, 2013, 11:54:01 pm »
Even though the Monday,Wednesday Friday schedule is set, don't rush him!

Else it would be a chore instead of a game...
+1

Quote
I have the sudden urge to create an essence destroying hammer....
Careful...

And yeah, the pussy locks sound kinda dumb.

Spoiler: The Synod (click to show/hide)

35405
:o Whoa!

Check bandana's menu!

Greet new potential party member!

35406
I thought they were trying to imply that a hydra kills it's prey by suffocating it, rather than the somewhat more likely way of ripping them into multiple bite size pieces to be consumed simultaneously.
No, I was pointing out that hugging a little guy with one's neck could be interpreted...badly.

I wonder if I should have Stemfor's cultists try to assist him in removing Walton's head.  Could be a good way to shorten the waitlist...hmm...
We already have our own cultists? Sweet. I can imagine the holy wars that happen when Walton and I argue...

35407
Favored Souls aren't too bad, and IIRC (and by extrapolation) they're Tier II.

35408
Forum Games and Roleplaying / Re: Build A Village: Lordsmiths and wordplay
« on: February 14, 2013, 11:47:24 pm »
Let Gargle have the guts.

Have a Woodcutter make a fire.

35409
Forum Games and Roleplaying / Re: You are the head of a hydra.
« on: February 14, 2013, 11:44:50 pm »
"While I'm all for using force when needed, why are you biting Walton now?

"And yes, we will certainly let you live and such, Mr...What's your name?"

35410
Forum Games and Roleplaying / Re: Dark Magi: TTC, Chapter 1, Update 17.
« on: February 14, 2013, 11:41:47 pm »
Dude. Not cool.

I had just gotten to the point where I could be helpful. And was trying to be helpful. And trying to make up for my previous misdeeds.
And you killed me.

...Do ghosts exist in this world?

35411
Roll To Dodge / Re: Finimicon: A Magical Arena. Turn 5 (Oh Crap)
« on: February 14, 2013, 11:32:45 pm »
You're on the waitlist. How quick and efficient of me to add people to waitlists.

Pariah, TopHat, Scapheap, Javier, Emral, Kilakan...yup, we still need someone. Antur, specifically.

35412
Roll To Dodge / Re: Over The Top
« on: February 14, 2013, 11:29:52 pm »
Cool, Aberle was accepted!

Find cover. Continue shooting people near that guy. From cover.

35413
Roll To Dodge / Re: Prophets of RNG
« on: February 14, 2013, 11:26:00 pm »
Name: (Varies; Randomly generated each time he meets someone new.)
Color: Roll a d10:
1-White
2-Red
3-Orange
4-Gray
5-Yellow
6-Green
7-Blue
8-Violet
9-Black
10-Roll twice

35414
Roll To Dodge / Re: Roll to D-Day: Turn 0.
« on: February 14, 2013, 11:23:50 pm »
I'm probably going to dream about everyone else being killed.

35415
Roll To Dodge / Re: Roll to Beta: 5 weeks til release!
« on: February 14, 2013, 11:21:16 pm »
Due in part to cross-checking numbers with...nothing in particular...and some real-life stuff, I have finally finished the equipment stuff. Bugs will be added shortly.

-----

You arrive at the office for the first major beta test of Cooperative Stronghold III. Previous ones have basically been a single player or two mucking about in the engine, but now...now you are finally playing the game.
It's not a terribly complete game yet. Pretty much only the default weapons for each class have been added, and only one mode is ready. Speaking of classes, only four are present so far--the Fleshwelder, the Gardener, the Knight, and the Super Soldier. There is only one game mode, Defense, where the Red Team tries to take some points within the Green Team's base.

Now then. There are eight playtesters--Archangel, "73 Plus," Marcus, Ned, James, John, Devon, and Joseph. That means four to a team.
Choose a TEAM and a CLASS. More than one member of a team can be a given class, but ideally all classes should be chosen by someone at some point in the round.
Also suggest a time limit for each turn--say, a turn is 10 seconds, 5 seconds, 15 seconds, whatever. This will be important, as many weapons have effects that do stuff by the second.

And a map? Um...lemme get back to you on that.

-----

Turn 0
Turn 1
Turn 2, Crash

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