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Messages - GreatWyrmGold

Pages: 1 ... 2364 2365 [2366] 2367 2368 ... 3706
35476
My buffs:
Bless
Divine Favor

...Yeah, I'm more of a healer.

35477
Searching the chest nets you 50,000g worth of precious gems! There are a mix of diamonds, rubies, and an aespecially large emerald worth 10,000g alone. Also, searching the boxes nets you an additional 3234g world of platinum, another 6759g worth of gold, 1200g worth of silver, and 500g worth of copper. You also find a +1 short sword, and a +1 chain shirt!
So...
If we don't count the gear, that's 70,693 gp if I added right.
17,670 each. Oh wait, what's whats-his-name's cut?

35478
Spoiler: Orders (click to show/hide)

35479
"It would probably be unsporting to make a resurrecting Flitdrake and call it a day, huh? Ah well, I'll think of...aha. Plants!"

35481
it just gives me more power, considering the Phoenixes only answer to me, I'm basically taking people's Acts and saving them for later. Besides, I've seen sillier things.
Now why would you control pheonices?

And I'd like to note that a nice organization prevents another Mutare or (us forbid) a Celestia....

35482
Roll To Dodge / Re: Roll to D-Day: Pre Game.
« on: February 13, 2013, 08:43:15 pm »
I'll drop back into RTD's.



Name:Tim White
Age: 28
Division: US Rangers
Gear: M1A1 Flamethrower 2 tanks, M1 Mortar, 5 Shells(1 WP, 1 FS, 3 Light Explosives, Look at the weapon page, ammo section for what they do.) Colt Model 1903 Hammerless, 5 clips. Ka-Bar. I suggest a Movement penalty of -2 for all the equipment, plus the fact that I'm carrying BOMBS on my back to make that more balanced. I noticed we dont have enough heavy firepowah, so here I am.
Short Bio: A hulking, 6 foot monster of a man from the big city. He doesn't talk much, and everyone likes it that way. But he stays calm under fire but cant communicate well when he as too.

Really interested in this, hope I can get in :)
A flamethrower alone weighed like 120 pounds.
Most soldiers today carry 200+ pounds of equipment.
Do the fuel tanks, fuel, mortar, shells, and rifle weigh 80 pounds or less?

35483
Roll To Dodge / Re: The Art of Minimalism VII: Almonds have cyanide.
« on: February 13, 2013, 08:40:03 pm »
Open the door.
[3] You pull the door open a crack. [4] Something from within slams it back shut. [1-1] You succumb to cyanide.

Hunt for more food
[2] None found. [6-1] You find some tasty almonds, though.

MOVE YOU STUPID BODY! MOVE!
[3-2] You are even less mobile...

Continue digging for steel, plutonium, and uranium.
[1] You break your arms. [2-1] And then die of cyanide.

once again use shadow dragon as a battering ram.
[3v4] He won't let you. [5-1] You're fine, but your "battering ram" isn't.

Go find a city or something.
You don't get it, do you?
Fine. You ride out. [3-1] And die of cyanide.

Do the Science with Ally
Who? [3-1] Oh well, you're dead.

SPREAD MY SPAWN ACROSS THE LAND. ALL SHALL BE ALMOND TREES.
[6] Almonds infest everyone! Including you. Cyanide is lethal to everything, apparently.

35484
Creative Projects / Re: Doomed Bay12 City-builder game.
« on: February 13, 2013, 07:56:24 pm »
Deinvented.
Re-un-vent the whool!

Quote
Either way, what do you guys think about randomly generated worlds to play in? Because randomly generated is always a plus.
Works.

Don't make a contemporary city-builder; modern cities are boring grids with little overarching connectivity.
Rather, consider a science-fiction space colony. Firstly, it is isolated; they must make everything they use themselves (thus, more interesting production chains). Second, a colonial governor may be unquestioned master of his domain. You want to spend six years worth of taxes on a monorail connecting two houses to a windmill? You got it Boss. Third, if needed, a small science fib can cover a large gameplay annoyance (The same mines can make copper, iron, uranium, or tin, because nanites).
Then there's subtle things like the concept of growth being more fitting to a science-fiction setting than the modern-day western world.
And, of course, it's always more fun to play with science fiction tech than modern tech.
+1

I'd be happy to say goodbye to premade art and let all buildings be defined by a procedural combination of cubes and slopes. How hard could it be to define all of human architecture in a crude scripting language? Not very, I say.
Um...I doubt it, especially now that you've said that.

ideas about building generation
http://www.youtube.com/watch?v=-d2-PtK4F6Y
Looking at it as soon as it loads.

35485
Forum Games and Roleplaying / Re: Random Adventures
« on: February 13, 2013, 07:13:02 pm »
We needed...

*reads OP again*

*pseudoswears*

35486
"Wait, why would you give them wings if you didn't want them to fly?"[/shadpw]

35487
Roll To Dodge / Re: Perplexicon: Magic is Confusing: Null
« on: February 13, 2013, 06:56:54 pm »
((Hey, invite me to the hermitage!))

35488
Forum Games and Roleplaying / Re: Galactic Conquest. (Applications Closed)
« on: February 13, 2013, 06:55:16 pm »
Continue exploring space.

Colonize the new worlds with new colonies.

Upgrade the Outer Colonies to Inner Colonies.

...Remind self to describe systems slightly more.

35489
Roll To Dodge / Re: ROLL TO DODGE THE LAW V: The Dalek Menace
« on: February 13, 2013, 06:51:37 pm »
Generate Time Lord Stench.

...

Accelerate transition to RTDTLVI.

35490
Keep burning the burning stuff.

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