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Messages - GreatWyrmGold

Pages: 1 ... 2365 2366 [2367] 2368 2369 ... 3706
35491
Roll To Dodge / Re: Roll to D-Day: Pre Game.
« on: February 13, 2013, 06:47:16 pm »
Might I suggest arranging the characters by division?

35492
Roll To Dodge / Re: Roll to Beta: 5 weeks til release!
« on: February 13, 2013, 06:44:50 pm »
I'd kinda like more than three players...

Anyways. The current stuff is placed in the appropriate posts.

35493
"I have no objections."

35494
"Ah suppose so."

35495
I will fly over to the last two crystals and use my lightning breath weapon on them.

31 damage

35496
Roll To Dodge / Re: Roll to D-Day: Pre Game.
« on: February 13, 2013, 05:35:15 pm »
Spoiler: Capt. Carl Cooper (click to show/hide)

35497
Forum Games and Roleplaying / Re: You are the head of a hydra.
« on: February 13, 2013, 05:24:40 pm »
"Greetings, my good...um...
"How does one greet one's cultists?"

35498
did I actually change the setting on my wand earlier? I thought I had, but now I'm not so sure. Anyway, change the setting on my original wand and say that same word again.
Change it to what?

Jane's wand is on Θ, Meus's is on α

35499
Roll To Dodge / Re: Mayfly Acquisitions: Turn 8
« on: February 13, 2013, 05:17:23 pm »
I think it would probably be in management. Ask for a promotion.
Maybe it's the janitor. Would make sense with the work ethic around the office.
Clearly it is the manager of maintenance.

35500
Why, thank you.

35501
This does sound interesting...

35502
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: February 13, 2013, 05:11:18 pm »
Sewers in a 104-or-so village with a river next to it isn't really something necessary. Same thing for water storage. Why should we do one? We have a river! That's the first reason on settling next to a river: water available 24/7 all the year. (second is fish, third is trade.)
I would have said Water, Trade, then Fishing, but whatever.

35503
"Let's wait until they've finished."

35504
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: February 13, 2013, 05:03:38 pm »
We'd want to put at least the living quarters underground, so we would survive the radiation.

35505
Forum Games and Roleplaying / Re: Dark Magi: TTC, Chapter 1, Update 16.
« on: February 13, 2013, 05:02:55 pm »
Do you -really- think, IC you'd take the chance and put those books down again, in a room that isnt the library? And theres no OOC reason for it, since its not going to help the Library.
IC and OOC, it gives others access to the books if they want them and helps make them hate me less.

Quote
Do -try- not to self limit based on your perception of the society, or established backstory. You will cause yourself to run out of ideas swiftly. As evidenced, you have very little to do. Possibly due to the shallowness of your character's backstory. Theres no reason why you cant hunt, or fight or craft, or act as liason between the town and tower. Or the tower and other forces. Or do something.
Except of course, for an adherence to your backstory that is crippling your part in this game.
There's no reason I'd be able to do those things, either. Hence why I'm going to be fooling around in the catacombs, as that best fits "not out-of-character" and "not likely to get me murdered."
I don't see a backstory as a way to justify things, I see it as a way to give me a place in the world and perhaps interesting challenges. I didn't try to make a character that could do anything, and I'm not playing her like I did.

Quote
And I cant really do much in the way of storms constantly surrounding you. You're pretty far inland currently, based on my map. They'll come when I roll for it.
Next time, please give that explanation a bit earlier.

Quote
Actually there are tons of ways you can realistically apply void magic. Cant hunt? You can kill with magic. Cant fight? You can kill with magic.
For more...peaceful applications, you might note that there are locked doors down in the catacombs. 4/8 (5/9 now) of the current players have no way around a locked door. You, could unmake it.  Theres a portcullis style of gate blocking further egress into a ruin near here. Well you could unmake that too. Yes, you can kill things with it. But don't feel limited by just thinking its only for that.
And yeah, I might add in a little versatility to Void later. Depending on some things. But right now, its as useful as you see it is.
...Those wouldn't cause major collateral damage?

Between attempts to practice his new combat technique, Sholan had remember the palisade that was being constructed and sought out Maxine. Construction was going slowly having undead dig the trenches and holes, they could use a hand - especially if things might get rough in the future.

"Maxine, you're good at making crap disappear - Think you can assist in the Palisade? We need more holes dug for the logs to be socketed into"

If she agrees, head out to the palisade
"Very funny, Sholan."

New Action:

Store the books somewhere. Help with digging holes.

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