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Messages - GreatWyrmGold

Pages: 1 ... 2366 2367 [2368] 2369 2370 ... 3706
35506
Check the outside temperature.

35507
First, save the picture!

35508
Forum Games and Roleplaying / Re: You are an evil entity (suggestion game)
« on: February 13, 2013, 04:47:42 pm »
Also ask if she'd be fine masquerading as a "good goblin."

35509
I suggest we aid him with walking, Try to stick to the shadows.

leaving him behind is an option I guess, but if we do that we should just kill him on the spot. canīt have him being interrogated and all .
My preference goes towards a sense of comradery though. We donīt leave gears behind if we can help it.
+1
Nor do we leave gear behind. :P
+1

35510
Forum Games and Roleplaying / Re: I am an Evil Genie!
« on: February 13, 2013, 04:44:42 pm »
I wish for some delicious pumpkin pie, with Churros on the side...
It'll probably end up in your lungs. Or be poisoned. Or the churros will be stale.

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I wish for a benevolent, omnipotent genie to give me three wishes as s/he would give them and not as, say, you would.

35511
Forum Games and Roleplaying / Re: Build A Village: Lordsmiths and wordplay
« on: February 13, 2013, 04:20:39 pm »
Human to the west. Take the spear and run. Try to stab at one of the small things, while you are at it. If you can kill it, you can feed the big guy.
+1

Goblin with deerple: Bring the corpse back to camp and butcher it.

One Idler: Drag some stones against the wall to form an enclosure big enough to hold the fluffy thing.

Other Idler: Help butcher the deerple.

35512
Forum Games and Roleplaying / Re: Six-Person Chess, Anyone?
« on: February 13, 2013, 04:17:06 pm »
Can't you just share the Drive doc and let us observe the game without you having to manually screenshot every board every turn?
Probably. I'm just not sure how; I've never tried. Besides, this seemed more convenient for you guys.

Quote
Also, I still don't like my color, and now I additionally don't like the green one. Maybe you should do a bogstandard white-versus-black-on-brown-field, since only two colours may ever be present on the same board?
That seems a bit dull...but I will if I must. Although I just got an idea...

Quote
And answer my ten questions already, FFS. I mean please.
I missed those somehow. So that's what you've been talking about...

And while I'm here,
1. Can Dragon jump over multiple pieces at once?
2. Does Fool's ability have any effect on anybody except pawns and scouts?
3. Can Sorcerer capture the piece if it moved the full three spaces? (I'll term this capture-after-movement special-capture for brevity)
4. Can Sorcerer special-capture pieces in all eight directions?
5. Does Sorcerer move to the captured piece's tile after special-capturing?
6. Can Summoner summon pawns in all eight directions?
7. Same question regarding the Wizard's action: can he affect any space that's reachable by three or less king-moves, any space reachable by a single Wizard's move, any space reachable by a single Queen's move, any space that's reachable by exactly three king-moves, any space exactly three spaces distant diagonally or any space exactly three spaces distant in one of the eight directions?
8. Is there any limit on the transforming into pawns (time limit, numbers limit or something else)?
9. Do the summoned pawns last forever (until capturing, that is)?
10. Is there any limit on the number of summoned pawns simultaneously in play?
1. Yes.
2. Huh? It doesn't let pawns/scouts move in retrograde advances, it causes the pieces it captures to move to the ally other than the normal one.
3. Yes. The Sorcerer's capturing ability is part of the normal capture, not a special ability replacing movement like the other spellcasters' abilities are.
4. Yes.
5. Yes. It's just normal capturing.
6. Yes.
7. Three or less king-moves. A seven-by-seven square, I suppose.
8. No.
9. Unless promoted, yes. And after that they're just not pawns.
10. Yes. There can't be more than 100 per board...actually, 90, because the last row would get promoted. No, wait, it wouldn't, there's something to fix next version. 99 pawns per board, the Summoner needs a square. But no practical limit, no.

35513
The previous one was a social experiment, not a game, you know?
It was also a failure. We couldn't even get everyone to play the second turn...

35514
GWG: 'Domestication' basically means 'training for task A'. They're like dwarves, but dragony and really dumb. No offense.
They aren't supposed to be dumb...

35515
Roll To Dodge / Re: Roll To Wasteland (No Waitlists)
« on: February 13, 2013, 03:59:13 pm »
"Your ankh is now tracking the Neoman down just like you were tracked once before."
Oh great.
Agreed.

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Try to figure out where the ankh is telling me to go...

35516
Roll To Dodge / Re: Mayfly Acquisitions: Turn 8
« on: February 13, 2013, 03:57:59 pm »
Demons(?), employee fights, floor sharks, locked fire doors...Good Lord, OSHA would be spinning in its grave if it saw this. I say "in its grave" because there's no other way Mayfly could still be running otherwise.

35517
Roll To Dodge / Re: Perplexicon: Magic is Confusing: Null
« on: February 13, 2013, 08:13:21 am »
I'm back! Yes!

"Wheare am Ah? 'Tis alwus a muddle..."

Say words.

35518
Not only did I save you from that old man, I "upgraded" your guardian angel!

...Did I just way that?

Anyways.

Leave the tower and locate some cover. Create a portal under (whoever Mr. Fancy Pants is playing) and one as high up as possible.

35519
Roll To Dodge / Re: Roll to Beta: 5 weeks til release!
« on: February 13, 2013, 08:04:25 am »
CSIII Status:

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Bugs

Known Bugs: All continuous-damage effects cause setting-on-fire instead of the intended effect.
The Super Soldier's Green skin does not work--it defaults to the Red skin instead.
The Weed Killer's ammunition is not depleted by extended shots--after 3 seconds, it costs no more ammo.
Walls do not work.

Random Bugs: Occur in 20% of turns, plus on rolls of 6 or 1.

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Classes


Spoiler: Implemented Classes: (click to show/hide)

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Items

Spoiler: Primary Weapons (click to show/hide)
Spoiler: Sidearms (click to show/hide)
Spoiler: Gear (click to show/hide)
Spoiler: Melee Weapons (click to show/hide)

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Mechanics

Note: This is a mixture of our-game and their-game mechanics--often, how the latter include the former.

Spoiler: Unimplemented (click to show/hide)

Spoiler: Implemented (click to show/hide)

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Modes



Spoiler: Implemented Modes (click to show/hide)

35520
Roll To Dodge / Roll to Beta: 5 weeks til release! Test 1 Starting!
« on: February 13, 2013, 08:04:01 am »
A nice little idea I had at 11:00 one night. (The title is also in beta.)

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You are a beta tester assigned to this new FPS your company, Spigot Entertainment, Widgets, And Games Enterprises, has been making. The game, called Cooperative Strongholds III, involves pitting teams of players against each other.


Here's where you come in.

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Spoiler: Character Application: (click to show/hide)
Spoiler: Class Submission: (click to show/hide)

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How this works:
At various points (including after CSIII is released!), the Beta Testers will play the game as it is. They will be assigned teams, choose classes, be assigned a leader, and try to get the victory conditions. After one team wins, the week's work is over and everyone gets paid. (Getting paid has no effect on things within the game and hence is abstracted away.)
After the first batch, the Beta Testers will have their say on which classes will be implemented next. Once there's a clear winner, the classes will be statted and the next week will begin.

Waitlisters will be included in the next week's testing. Or in the next test, whenever it is.

Oh, and please note: This will not be over once CSIII is released. There's always a new update.

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Player List:
Spoiler: Archangel (Scapheap) (click to show/hide)
Spoiler: Marcus Svensen (Errol) (click to show/hide)
Spoiler: Ned Kingsly (Wwolin) (click to show/hide)
Spoiler: John Murica (Stefmor) (click to show/hide)
Spoiler: Devon Dixon (Zomara) (click to show/hide)
Spoiler: Joseph Doods (Borno) (click to show/hide)

Wait List:

Test List:
Test I

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If you have any questions, feel free to ask.

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