35686
DF Suggestions / Re: Make burrow allerts higher priority than running from enemies...
« on: February 10, 2013, 09:07:05 pm »You'd be surprised. Even if Toady doesn't add any kind of learning algorithms into DF, there are some characteristics which designate tiles as safe most of the time. For instance, constructed floors typically mean "safe," as do meeting areas, most buildings, and being underground where there isn't any flora growing. None of those are perfect, but they're all pretty good.The problem should be hacked at from the roots, not a single branch.Making the dwarfs intelligent enough to know what is safe alone is probably imposible.
Dwarves need to be able to think, "I should run to safety. The fortress is safe. Therefore, I shall run to the fortress."
Right now, they think, "There is a goblin in that direction. I will run in the opposite direction."
Quote
The Op suggestion is very, very good.Not so much...it only helps if you happen to have an active burrow which the dwarves can and should run to, making it only useful in a fraction of circumstances.
