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Messages - GreatWyrmGold

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35956
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: February 06, 2013, 11:07:49 pm »
This thread has long since deviated from space.

35957
The five races are:

Elves. They have four eyes. They produce great rangers. They are famous for their seminaries. They are exceptionally good at transmutation. A great doom awaits them, and they are all too aware of it.
Chimera-people. They reproduce slowly. They are very cunning. In their culture, every person is expected to be good at metalsmithing. They are integrated into kobold culture, but have no land of their own. They are a magical mutation of kobolds.
Zebramen. They can astrally project their minds. They are famous for their drug dens. The only kind of magic they can do is alchemy. They exist as servants to the elves.
Kobolds. They are furred and have silver eyes. They are famous for their banks. Their government is a theocracy. They control a rich state that is the site of many ancient tombs.
Dwarves. They have orange eyes. Their presence can induce terror in others. Their magical practices focus exclusively on death magic. They worship a matriarchial pantheon of gods and goddesses. They believe the powers that be are generally distant and uninvolved in their lives. Their government is a dictatorship that is efficient. They exist as nomads. They are a magical mutation of kobolds.

35958
Forum Games and Roleplaying / Growth: A Social Experiment: 1st Iteration
« on: February 06, 2013, 11:02:13 pm »
How this works is simple.

A bunch of people sign up. I'd like a number equally divisible by a bunch of numbers, like 6 or 12. We have that and have started, so likely no one new will be admitted.

Everyone gets 100 points.
Each turn, everyone can put any or all of their points into a communal pool. This pool is then doubled and divided evenly among everyone, regardless of how much they contributed.

The goal is to get as many points as possible.

-----

Player List:
Criptfiend (144 points)
Iamanelfcollaborator (44 points)
Jbg97 (143 points)
killerhellhound (94 points)
miauw62 (44 points)
Nerjin (44 points)
rancor (134 points)
Remuthra (129 points)
Rolepgeek (44 points)
scapheap (94 points)
shadeknight123 (144 points)
Scelly9 (144 points)

35959
Roll To Dodge / Re: The Art of Minimalism VII: Running Mob
« on: February 06, 2013, 11:00:14 pm »
Sell crops to market.
Continue growing crops.

This is nice. Not fighting anything...it's peaceful.
Indeed.
[1] Your crop dies.

Build an almondmobile out of my almonds, ride it towards the city.
[4] ...How did this happen? Two turns away.

Respawn as bandit
Sure, why not?

Keep traveling towards the something.
Four turns left...three?
((It's three.))
Keep traveling towards the something.
Two left.

Continue towards settlement
Three left.

Hey wait, I already went in the direction fo the city. GWG, what game y'all playing?
March towards city.
A game where my memory is less eidetic that I'd like.

35960
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: February 06, 2013, 10:52:04 pm »
So, it seems as if two plans developed... one is to oversee crops, work on the woodmill, visit your redheaded ladyfriend... the other seems to be similar, except you go look for a shipwright instead of visiting Lady Marna? Or did I miss that you would visit Marna while looking for the shipwright? Please clarify for me.
I vote to look for the shipwright for now.

35961
Forum Games and Roleplaying / Re: Operation Archangel RPG
« on: February 06, 2013, 10:51:24 pm »
This seems like a neat idea. I almost decided not to play, until I glanced a window over...

Name: Agent S████
Age: ██
Equipment: Varies by mission
HP: Uncertain
Stats:
Int 13
Str 7
Agi 12
Skills: To Be Decided
Advantages: Jaded (used to strange happenings), Trained (in various special operations techniques and such, especially for dealing with anomalies)
Disadvantages: Detached (doesn't deal well with people), Mild Insanity (manifests in OCD and a couple other mild, passing psychoses that come and go), Injured Leg (from attempting to capture an anomaly)
Perks: Security Clearance, Subtle
Quirks: Dislikes Killing
Bio: Agent S████ is an employee of the ███ Foundation, and a former agent of the ███* before he "retired." S████ works in Initial Anomaly Recovery, which basically involves going to a place where anomalous events have occurred, documenting them, trying to instate initial containment, if possible transporting the anomaly's source to an appropriate warehouse, and hopefully not dying. He's had a lot of work recently--more anomalies have been reported and leaked over the past year than the previous ██ S████ has been working at the Foundation combined. S████, the most senior living operative in the IAR department, has been selected to investigate why these anomalies have been occurring at such an unusually high rate recently.

*Just keeping it undefined if he's a former secret agent from the CIA, FBI, OSS, PBS, or whatever.


Wait, this is a suggestion game and I'm too late?
 :'(

35962
Crap! Premature posting!

I MUST update tonight! MUST! NOT! RUIN! PERFECT! RECORD!
Even if it ruins my REM sleep!

Publish my analysis of how the physical manifestation of a series of events can possess organs.
Published.

Attatch myself to NSCP-016's armthing
Subtly begin taking over brain

Step 1: Breach containment. [3-2] You fail.

INFILTRATE SCP FACILITY

STAND IN FRONT OF CLONING MIRROR

Step 1: Break into a sentient tower patrolled by Able and 007. [5-2v5+2] This doesn't go well...

Team up with rival in serious bonding moment and re-enter the arena.
[2] They laugh at you. Jerks.

Reveal that us magic girls are the elite fou...I mean ten.
[4] *counts* Yup.

Escape containment. Send Hatlings to attack SCP foundation. Then Summon HatArmy.
[2-2] Failure.

Lead heroes into battle against the minions of the Dark Lords.
[4+3+1v2+2+4] The overwhelming numbers of enemies wouldn't have been enough to resist your might...if it wasn't for those inhuman things in their army.

Hand Sauron NSCP-012.
Step 1: Break into the tower. [2-2v2+2] Agent [REDACTED] captures and contains you.

Quote
Start mythological people faction. Summon greek heroes.
Have i become like Doomblade of Art of Minimalism III?
Giving yourself a -2 penalty didn't help you any, you know.

BOSS TURN:
Liches and Fark Lords fight. [2+5v6+5+2] The Dark Lords destroy the Corais, slay the Embidoment of Magic, and get the TowerLich to secede.
The Drunken Fools attack the silver golem. [5+3v5+3] Not much happens.

Spoiler: Rules Discovered (click to show/hide)
Spoiler: Arena (click to show/hide)
Spoiler: NSCP's (click to show/hide)
Spoiler: Heroes (click to show/hide)
Spoiler: Magical Girls (click to show/hide)
Spoiler: Universal Sentinels (click to show/hide)
Spoiler: Liches (click to show/hide)
Spoiler: Dark Lords (click to show/hide)
Spoiler: SCP Foundation (click to show/hide)
Spoiler: Hats (click to show/hide)
Spoiler: Drunken Fools (click to show/hide)
Spoiler: Random (click to show/hide)
Spoiler: Who Died (click to show/hide)

35963
Well, it seems your fire breath, while damaging, just doesn't last long enough to melt them, even after repeated rapid use. All you really accomplish is shifting them around a little, and blackening them a lot.. However, you did manage to blast enough of them aside to create a small space for a couple people to stand in the room at least.
...
I wasn't actually serious.

Quote
Also, I meant to say that you can't take 10 or 20 on search checks, though other skills will have to be done on a case-by-case basis until you clear them out.
Ah.

35964
Roll To Dodge / Re: Cops and Robbers: Turn 13
« on: February 06, 2013, 10:10:09 pm »
(and I’ll add the $100)
Any reason you haven't?

Head back to base, I guess. Job done? I think?
haven't what?
Well done.

35965
GreatWyrmGold, you can't build improvements on a tile unless it's adjacent to a city of any size or within 2 tiles of a size 4+ city.
This was mentioned earlier wasn't it?

35966
Why do caltrops make taking 10 or 20 impossible for everything?

Welp. We know what to do.
Everyone has a broom, right?
I have firebreath. (8d6/2)-10=avg. 4 damage to each caltrop, after object stuff, for a Hardness 10 metal. Does that help?

35967
For me, at least, what I make my army out of will depend in part on if I'm a Centrian defender or a Northrian invader.
You get the same courtesy as everyone else. You don't know your team nor your team-mates [to help prevent min-maxing right now.] Just post both armies if you want.
The theory being that everyone would get the courtesy, but it's not worth arguing at this point.

35968
Forum Games and Roleplaying / Re: Dark Magi: TTC, Chapter 1, Update 13.
« on: February 06, 2013, 10:05:47 pm »
I feel I must point this out, to clarify.

Studying an element, will not give you advancements in magical rank. It only gives you access to that element, in a trained sense so you no longer suffer a malus trying to cast those spells.
Generalized study -will- give you progress towards higher magical ranks.But will not give you a new element, just the space for them.
So if you keep books back to study just the Earth Element, your action is sort of wasted. Since you cant learn it as you have no remaining element slots, since you're still an Apprentice. Also you dont -need- to have books. Since a fellow player can spend action(s) to teach you the element. Without using the Library.
Glad I finally got that figured out.

Quote
Also I highly doubt the other players are going to put up with you keeping any books. Removing any books from the library is going to limit the powers of the Library. And in the event of catastrophic rolls, books are going to go missing.
Now admittedly right this second you're not going to be causing any serious harm since you'll just be hurting people who try to study the Earth element, but that is still likely to annoy players.
I'm replacing most of the books, shouldn't that remove most/half of the penalty?

Quote
The Library is not the be all end all of the tower.
There are other things to do.
Do any of them let me increase my level of skill with the only weapon I'm skilled at?

35969
Look for hostiles. If present, set up main weapon and shoot. If not present, enter camp.

35970
Roll To Dodge / Re: Cops and Robbers: Turn 13
« on: February 06, 2013, 09:20:57 pm »
(and I’ll add the $100)
Any reason you haven't?

Head back to base, I guess. Job done? I think?

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