Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 23 24 [25] 26 27 ... 3706
361
I'm guessing it's going worse, although whether this is from the terrible rolls and poorly-chosen actions or because piecewise stopped trying to predict this kind of stuff is up in the air.

How much do you plan/predict missions in advance?

362
Forum Games and Roleplaying / Re: Rise of the Magic Girls v3 OOC
« on: June 06, 2014, 10:27:26 am »
I've provided a set of rules for absorptive Damage Resistance. Please let me know what you think.

363

364
Forum Games and Roleplaying / Re: Rise of the Magic Girls v3 OOC
« on: June 06, 2014, 10:11:33 am »
so rather than the damage to adaption conversion being capped by "once she took x damage",...
Actually, the way it is now, every 10 points of damage her DR stops actually, damage that penetrates DR also counts, the DR drops by one point. rag's interpretation isn't how the rules actually work.
So, when I said that a bunch of bullets would take her down? I wasn't lying.

Treat it like armor.
Armor boosts Defense.

Quote
Unkillable 3 is a thing.
... which honestly I could take instead if people were that upset.
No damage reduction, I just return to base and grow a new body if I die.
Or Unkillable 2, which means that you keep the same body and can be kept dead if you drop the body in acid or fire or something.

Additionally, no it's not. The advantages in this system are based on GURPS. It's in the OP. Monopoly has no such rule. GURPS advantages do.
Actually, active advantages are converted to use the magic system here whenever possible. Simple damage-reduction isn't; absorptive armor hasn't been covered, but the active half would probably need to be converted.

I'll see if I can't figure something more...sane out.

365
Watching Kirrim On Duty a millionth time made me ask myself, what would happen if Gilly actually hit Kerbin?
Well, I'm not sure, but given Gilly's density and size, if it hit Earth on land it would leave a crater 225 miles across and over a mile deep, which means that it would stretch across a few degrees of latitude even if it hit at the equator. And that's assuming minimal speed; if it's hitting the Earth as fast as anything orbiting the Sun can, it punches straight through the Earth's crust; the crater ends up 573 miles across and 1.43 miles deep. Rock melts; about half the melt remains in the mile-deep crater, forming a layer about nine miles deep. Supposedly.
(Source)

Oh, and now Land/Drop is always making everything explode again.

In all this time you could have read the entire thread at the ksp forum. Mods do not have the greatest faq's, if at all, but there's always the official forums.
...
So, you're saying that you expected me to get "read the forum thread" from your statements, which never mentioned said thread in any way.
Thanks for being so clear!

Oh, and the forum thread is defunct. So you're even less helpful than I initially thought!

Quote
I'm fairly sure it has to do with the differing gravitational forces in each SOI. Changing SOI's instantly is a big deal. A lot happens.
I'm fairly certain Eve's SoI extends more than 200 kilometer from its surface.

366
It doesn't say anything except what the button does. And...huh. Somehow, putting in 200,000 as altitude finally made it not explode! It might take a while to get down, though. Any idea why that worked even though lower pan-atmospheric ones didn't?

367
Forum Games and Roleplaying / Re: Rise of the Magic Girls v3 OOC
« on: June 06, 2014, 08:06:14 am »
for magic, she still has 19 resistance, highest resistance stat anyone has so far. As for ignoring her, even if she does not get powered up, she is still powerful enough with her attacks.
What attacks? The unarmed ones with her...huh, she actually does have decent Strength.
Still. That's not exactly much compared to what most people do.

368
Forum Games and Roleplaying / Re: Rise of the Magic Girls v3 OOC
« on: June 06, 2014, 07:54:24 am »
Yeah, I heard the GM.
So, she gets stronger and stronger as long as people keep shooting her. What happens when people stop shooting her, and instead start using magic on her? Or, heaven forbid, ignoring her?

369
Forum Games and Roleplaying / Re: Rise of the Magic Girls v3 OOC
« on: June 06, 2014, 07:49:22 am »
Hm. Well, let's check that. In GURPS, a hit point is two points, but here, it's 1/3 of a Health point, or ~5 points. So any given shot should only be able to heal up to two points of damage, since each point of damage turns into 1 "PP" to spend on things. Also, if she doesn't spend them immediately, they fade. Also, the DR degrades over time.
...Okay, yeah, I suppose it could be unbalanced, but I'm not convinced that making a character who only dies when people attack her a lot and can still be killed/incapacitated by magic is OP when you consider that she really can't do anything except not die.

Nuriel's ability is basically an attack. Do you want me to list a bunch of different damage values for attacks? Sure, it has some utility potential (lighting fires and such), but that stuff could all fit under Negligible.

370
Roll To Dodge / Re: Roll To Medium: Breaking Reality [Chapter Three]
« on: June 06, 2014, 07:38:24 am »
"Great. I'm a lizard, alone on a strange island, which is cold, and I'm a lizard, which doesn't like cold. What's next? A--I probably shouldn't say that."

Head for the beach for now.

371
Forum Games and Roleplaying / Re: Rise of the Magic Girls v3 OOC
« on: June 06, 2014, 07:36:19 am »
The characters look properly-GURPSed, though I'd argue that including an explanation of what everything is is more important than the raw GURPSey stuff.

When we make the trope page, lets not clog it with the old stuff.
We already have a trope page.

Current one is really clogged up in my opinion. We could just add on to it, I guess. Keep the old one and use a new one maybe.
Why do we need a new one? Does the trope page for Star Wars ignore the prequels and the Expanded Universe? Does the trope page for D&D cover only AD&D? Does the trope page for TWoOtA stop and link to a new one once things took a turn for the serious?

...GWG still has Hell, I have the insane clusterfuck that is the Celestial Bureaucracy...
1. The Celestial Bureaucracy was part of my Hell-lore before you got it. Just sayin'...
2. My Hell-lore has been ground into dust by anyone who thought they had a better idea of what demons or the Afterlife should be.
3. Despite designing demons, I've never claimed that I should control them.

But yeah seriously relevant flaws and 150 in variable power pool Y/N?
That would give her 15 points to play with at any time. Balanced as a PC, but pathetic for the creator of the universe.

Soooo I'm making 682-chan.
Their advantages would be something like this:
Bloodlust -10
Enemies (IRIS or Midorikawa Group, @ Gm's Discretion) (Large Group, Hunter) -40
DR (Absorbtion, Semi-Ablative, No Armor) - 21 levels, 147 points
Sanitized Metabolism - 1 pt
Penetrating Voice - 1 pt
No Hangover - 1 pt
aight? :P
Hey, someone who wants to make their own character! Just keep in mind that this isn't actually GURPS.
DR is a bit...wonky. If you want to have it reduce damage, you halve the DR (ie, DR 21 would take 10 damage off of each attack). The reasoning for that can be found in my GURPSifying post about HP, FP, &c, but the short version is that attacks in RMG-3 tend to do a lot less damage than ones in GURPS. You might want to reduce it to 20 and save some points. Seven points...you can surely do something with that. Maybe tale Talons and have a natural Good weapon.
Or drop even more DR and add some Regeneration.

Ok, To be completely honest, No matter how 682 is made, statted, or otherwise written, it's just going to end up being another immortal being that no one can deal with IC or OOC. Rebooting the game was meant to get away from that. No offense, but please do not make such an OP character. And yes, Talia is OP. No matter how you fight her, all she does is get stronger. There is no winning against her.
Looking at her stats, she isn't that OP. Sure, she's tough, but she's not that tough. Enough bullets will wear down her armor, and big enough bullets will punch right through it. Plus, she doesn't have much else, and the Midiyorkas (I know I spelled that wrong) should show up in at least a third of her adventures to capture or kill her.

Spoiler (click to show/hide)
How would the trouble-makers find out?

The carapace armour is mainly physical in nature. Certain spells will crack her open like wet cement...
Certain spells? I'd say just about any spells would ignore her armor. And don't get me started on save-or-die. She's like...um...*factchecks Pokemon wiki* Dammit, Ferrothorn has excellent Special Defense. Um...pretend it doesn't, and she's like Ferrothorn. Sure, she's tough, but Special Attacks get past her defenses, and Fire(ing AP rounds) is super effective!

@KJ and @Ragnarok probably should post all relevant data on how their respective conspiracies acquired their funds, power, resources, etc. for all to audit. As I recall, PCs having access to the might of enormous conspiracies was an issue.

Aside from that, my involvement basically ends here. Good luck with the reset.
Indeed.
Thank you.

Anyway, one final note: if Will is still going to be used, then his rifle may actually end up with a negative bonus due to its nature.
Huh?

372
Continue following and overhealing darkpaladin.

373
I'll be busy for a while. I just got renewed vigor on learning how to code. Heh, Who wants an multiplayer RotMG game?
You mean, aside from this one?
It sounds interesting. How would it work?

V3 thread is up. Feel free to swot me if I dun goofed somewhere.
Well, you made it at a time I was asleep.

374
Uh... So how do ya make a character for this fricken thing?
Statting out the character needs to wait, but I've always felt that the numbers were the least important part. Make a good character, and the numbers should flow from that--and a character whose numbers are based on the character is better than a character based on the numbers.
So. What did you have in mind for your character?

Thanks to GWG for linking a whole bunch to the front.
Glad I could help!

375
Forum Games and Roleplaying / Re: [8/8] The Never-Ending Dungeon
« on: June 05, 2014, 11:02:03 pm »
((Well, yes.))

Pages: 1 ... 23 24 [25] 26 27 ... 3706