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Messages - GreatWyrmGold

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36031
Forum Games and Roleplaying / Re: You are a new God
« on: February 05, 2013, 10:44:42 pm »
I suggest we create the Warp Bulls, at first appearing only a little larger than normal boars, but with the ability to utilize chaotic energies to change their trajectories, so their charges cannot be side-stepped. They also have thicker hides than normal animals. In battle, we can glaze them in fire-nectar to make them nearly indestructible infantry crushers.
Warp bulls or warp boars?

36032
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: February 05, 2013, 10:43:45 pm »
Lumber, all the way. We can build windmills when we want to grind grain. The watermill is going to be all lumber.
+1

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... Alright guys... two things. We are going to need to get those grapes figured out before this upcoming winter but that's half a year away. We can probably manage to set up a wino with a few casks before then.
Why not start while the air is still warm and the sun still bright?

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The second thing, I am going to suggest it again, only because I am super excited about it and I don't see us working on the mine anytime soon and mill production should be steady and easily pumped out in a couple of months with the mechanics and wood's supervision. Let's try and find that shipwright. We are copiable in most skills, at least to get by, and our land is growing fiercely. I am confident that building ships will be our next stepping stone.
Sounds like a plan.

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The only other alternative, in my mind, would be training our troops into badass gods of men, more.
...Not a bad idea, but not practical or needed at the moment.

36033
Forum Games and Roleplaying / Re: Dark Magi: TTC, Chapter 1, Update 12.
« on: February 05, 2013, 10:40:49 pm »
Goddammit who do you think you are? As long as the damn books you lost aren't back you shouldn't even consider coming in here, leg it! And find the darn books!
((I'm planning to increase my skill in magic, then use my increased magic to find the books. Easy as cake.))

36034
Forum Games and Roleplaying / Re: You are (not) an adventurer!
« on: February 05, 2013, 10:22:32 pm »
Wait, he ripped out his own skull to beat the troll to death with?
No, he ripped out the troll's skull, ripped out his own skull, then smashed the troll's skull with his skull, then put his skull back inside himself and put the mashed troll skull back into the troll's body.
It would be kinda funny if he confused the skulls.
There would be no noticeable difference.
Aren't troll skulls bigger than human skulls?

36035
Forum Games and Roleplaying / Re: The Darkness Below
« on: February 05, 2013, 10:19:38 pm »
Enter the side door.

36036
Small unit, Large unit, and Gargantuan Unit are no longer abilities.
...
Units now cost a certain amount of points. Each game mode has been changed to reflect this change.
I remember suggesting this a while ago.
I'm glad that Nerjin has adopted one of my ideas.

36037
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: February 05, 2013, 10:15:44 pm »
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I wasn't sure what we had agreed on, and why are the others superfluous?
Why make firejackets rest in positions harder to defend instead of in the main citadel?
Why not have some hives full of creatures which produce healing salve/explosive/food/etc and can also be sent out to burn our enemies?
It's more a question of where to put them. I'm saying we put said hives inside the main area instead of on weapons platforms.
The hives wouldn't be a main weapon; we'd just make it easy to toss a hive or several down if we had to. Because, let's face it, it'll be useful to do so eventually, if only to spread firejackets.
The problem with that is we would be tossing overboard valuable hives of firenectar. What is the advantage over just sending firejackets?
Again, it's not a common tactic, more of an emergency thing. It sounds like the kind of thing that could come in handy and we'd regret not adding a simple thing like that some time later.
Oh, and to answer your question: Ever kicked a yellowjacket nest?
I know it would be a good emergency tactic with normal bees, but we can reproduce the effect by telling our firejackets to go hug the targets. More accurate and no turret slots required.
The hives are filled with what I presume is a highly flammable substance; telling the firejackets to go "hug" enemies isn't quite the same as having them angered; we can't always be relying on our own personal command for last-ditch defense stuff; and who said it would take a turret slot? It would just be something with however we set up the hives that makes it easier to detach and drop them.
My main objection with this is the fact that it would be a set of hives in place of a perimeter turret.
Why would it need to be put in place of a turret?
Yur original suggestion was as a turret slot
Not intentionally.

Chaos Lacrima, eh?

Let's have four ourselves - Two each of Fire and Life. I think that would be wonderfully useful. Blast the Cold things with the Fire cannon to overwhelm them, and the undead with wtf-ever because fire and life are two major weaknesses of the undead.
Sounds like a good idea.

Let's see if we can find some water deity. Ideally "of Chaos."

36038
No, I didn't.

Teleport to the nearest person in front of me.

36039
Forum Games and Roleplaying / Re: The Spawn [Turn 3:The Bright Outside]
« on: February 05, 2013, 10:12:27 pm »
I would also like to suggest that the "No leaving" thing be removed. While the thing is small we hsould have no real need to have a specialized "Fooding the queen" class.
Sensible.

36040
Forum Games and Roleplaying / Re: You are a new God
« on: February 05, 2013, 10:11:43 pm »
The problem with using fire everything, even against aircraft(they go by fast enough I doubt it would have enough time to work effectively, though it might), is if someone makes heat-resistant troops. Our enemies will adapt to us as much as we to them(alright, not as much, considering life and chaos, but you get the point). That's the point of diversity.
Not to mention that bit about how they might not be affected.
Thankfully, this medieval setting seems to lack advanced fighter jets, but we really should have versatility.

36041
As it so happens, it also lacks any traits which make it a gastropod, including a digestive tract, a mantle (aka "That thing which secretes a shall"), or so much as an organ. It's most similar to cnidarians, although obviously without nematocysts.
I always thought of it as like a sponge, but where it was somehow both more dense and also floated in the air.  Their lack of any sort of intelligible organs or biological process being because they are basically just a clump of largely-independent cells with no central organization.
Of course, that may just be because they have a game role similar to that of a giant sponge...
You could also kinda-sorta think of them as slimes from typical fantasy (ignoring that Floating Guts are the direct reference to those creatures) since they are basically just a blob of organic substance that sits there absorbing damage without really doing anything in return.
Flesh balls are capable of movement, and are in fact made out of muscle. Muscles and movement (implying at least a distributed nervous net) implies at least a cnidarian's tissue-level complexity.

36042
DF Suggestions / Re: Radioactive dust and cancer\
« on: February 05, 2013, 10:05:43 pm »
Uranium ores and the like tend to contain only trace ammounts of radioactive material, it's why refining it is such a pain. Because of that you could safely breathe in pitchblende without really worrying.
Also, the radiation from uranium is greatly exaggerated.
In general, coal is more dangerous.
But you never see a movie where a terrible coal plant accident causes a horrible devastation, do you? Nope, everyone seems to think that nuclear plants get their energy by smacking live atomic warheads all day or something.
But I digress.
But how many excessively cute and unrealistic woodland creatures have choked on coal plant smoke ?
More than have died from nuclear plant incidents.
In fact, wildlife is flourishing around Chernobyl. Either there's no threat to wildlife there, or the occasional presence of humans is even more debilitating than whatever's there.
Plus the organisms that have adapted to the radiation.
Maybe a bit, but Chernobyl only went boom in what, 1987? That's about 25 years ago. A few generations isn't enough for deer or whatever do develop any notable amount of radiation resistance.
Besides, that would fall under "the occasional presence of humans is even more debilitating than whatever's there."

36043
DF Suggestions / Re: Working through Medieval stasis
« on: February 05, 2013, 10:03:33 pm »
Possibly, but the fact that you can stop world gen at year one, start your own fort, and know from the start how to smelt copper, iron, and steel when it took thousands of years of innovation to start with is rather grating.
I hate this fallacy. The world did not necessarily start in Year 1 of Worldgen, and even if it did the inhabitants certainly did not start with nothing.

America won the space race because the winner wasn't the first person to reach anything... it was the first person to be able to proclaim unquestioned supperiority over the other.
I'd say it's more that the US "won" because they were the last to quit. Out of two notable players.
The collapse of the USSR helped, too.

Lies My Teacher Told Me is about the dangers of "heroification" and the Great Man Theory, (which Guns, Germs and Steel also shoots down, but less directly,) where the narrative of history is told as though a few "Great Men" shepherded and shaped their cultures into what they are, rather than their cultures creating them.
Debt: The First 5,000 Years is a book about economic anthropology, and how the concept of money and trade, especially as a social relation, evolved through society, and how many of our concepts of money (as an independent object of worth) are wrong.
If your skull isn't bleeding after reading all that, then there's plenty more on the topic to choose from...
I now have two new books to add to my reading list, after I finish The World Until Yesterday and rereading the Inheritance Cycle. Assuming I can find them at the library, of course.

36044
DF Suggestions / Re: Fortress mode Slavery
« on: February 05, 2013, 09:44:07 pm »
Why do people ask for slavery ? It will be implemented when goblin (dark) fortress mode will be officially implemented, as was extensively repeated by NW_Kohaku;
And me. In fact, I'm not sure if Kohaku mentioned it.

When it comes to ethics the idea of all dwarves having the same set of ethics is weird. In rl life most humans see cannibalism as horrid. But theres still a minority who practice it.
Fun fact: Most human cultures were fine with cannibalism under certain circumstances, if they didn't outright practice ritual cannibalism. It's just that those cultures which did abhor it happened to be the now-dominant Eurasian cultures.
While cultures will and should diverge, until dwarves OK with slavery happen you shouldn't use that as an excuse to include slavery just yet. Playable goblins may happen first.

I really don't like the ethical argument.  Not just because it regards a setting which is easily changed,
Halt.
Toady chose those ethics for his dwarves. They're his dwarves, hence DF dwarves hate slavery.
Moving along now.

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but because it really shows a shortage of sound ethical reasoning.  Slavery is bad when the alternative to slavery is freedom.  That is not the alternative for captured goblins.
In the current situation, here's what usually happens to captured goblins:  we strip them naked, and kill them.  This is a pretty uniform practice.  Sometimes they're tossed down pits so deep that they explode when they hit the bottom.  Sometimes they're thrown into an arena and forced to fight dangerous beats unarmed and unarmored.  Sometimes they're tossed into spike chambers and repeatedly stabbed.  Some people skip the bit where you strip them, and just toss them straight into lava to melt all the sub-steel crap they wear along with their bodies.  Some people use them as living training dummies for their military.  Some people crush them under bridges.
Is any of that actually less horrible than forced labor?
No, but it's all done by players. I'd bet in-game dwarves would just execute them or stick them in cages for a while like I do.
Don't use players' actions to suggest dwarven tendencies. Any society which did to its citizens what many DF players do would last...maybe half a generation?

36045
DF Suggestions / Re: Enemy Morale
« on: February 05, 2013, 09:35:05 pm »
There's even a crude version now. When enough goblins, or their leaders, are killed, the goblins will turn around and exit the region posthaste in a retrograde advance. Which is to say, they run like elves.

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