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Messages - GreatWyrmGold

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36076
Forum Games and Roleplaying / Re: The Spawn [Turn 3:The Bright Outside]
« on: February 05, 2013, 06:05:56 pm »
I'd like to note that I voted before I understood the issue, and would like to change my vote from a Nay to an Aye.

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We still need a drone, correct? If so, use the following character sheet:
Name: Grew'Ergol
Class: Drone
Appearance: Orangish-Yellow Lobster Thing with Long, Thin Claws for Crafting
Description: Creative and intelligent, but a bit foolish
Age: 0

If not, I'll post a character when a new Spawn is needed.

36077
Let's go west!
You enter a room about the same size as the last, with an archway on the north wall right next to the one on the east where you entered. In the southwest corner is a strange coil, which uncoils itself. It turns out to be a centipede about fourteen, maybe fifteen feet long. It looks hungry...

Clair look at the bear thing "I going this way, way, way far away from that."
Go south, cast PM spell once out of hearing.
Deciding to not go through the entrance the bear did, you head into the other south passageway. It turns left within ten feet, and fifteen feet after that there's a passage left, shortly followed by an arch into a much larger-looking room. You go [Heads] down the left passageway, walk 30 feet, and enter a room 15 feet wide by seventy or eighty feet long, with an archway to the west about a third of the way down, two further arches about as far on the east side, and an archway heading east at the far end of the room. A spider about the size of a wolf lays in the middle of the room, just beyond the arches, and rises. You can see some kind of armor under the spider. Nervous, you shout a spell. [10+3,4-2] You summon a chunk of pale metal, glowing with a weird dark bluish glow. The metal drips with a strange blue goop. The metal strikes the ground; both the goop and the glow seem to be damaging the floor, the goop more noticeably and noisily.

Record all words said so far
Follow my bear
Say
WordsOfPower"
You pause to write a spell in his journal, alongside some other scrawlings. Following your bear, you enter a new room. It is fifteen feet from north wall to south, and over 50 feet from east to west; you're about halfway across. There are arches in the southeast and southwest corners, heading south and west, as well as another one near the far end of the north wall.
After this, you mutter [Heads] Shu'mow. (Note to self: Get new virtual coin.) [16+1+2,1!-2+2] (Oh dear...) A strange creature is summoned. It looks something like an eagle, but with a salamanderlike tail and similar slimy skin, covered with little delicate feathery projections. The creature also sports an extra pair of limbs, tipped with salamanderlike feet rather than the talons found on the hind legs, and a pair of spiderlike legs sprouting out of its beaked face like grotesque antennae. Each of its features is exquisitely formed, despite the horror of the whole. The beast shuffles its four feet and glares at Javier. It gargles out a screech, sounding mostly avian but with some amphibian as well.

Right, go inspect breastplates.
One is, as noted, made of flesh and connected to your consciousness. It turns when you approach--awkwardly; it has only a few more points of articulation than a normal breastplate. It brushes your mind. Please, don't leave me here. I can only see through you, I can only act through you. Again, you note that it seems a lot like you. The other--the silvery one--has returned to floating. The centipede corpse underneath it shows almost no trauma whatsoever. You accidentally brush against it, flinching. Evidently, whatever slew the centipede does nothing to you.

"Phew, that was intense. Guys? Where are you all going?". Meus decided that it was best to stick togheter, and as the only person remaining in the room was a woman, he greeted her. "Hello. I'm Meus and I suggest that we work togheter to advoid being horribly murdered."
Inspect journal.
[16-2+2] You overcome your anger. As you chat with Jane, you idly retrieve the Elder's book. It does not include much of note.

-----

The group spreads out, encountering new beasts awakening and making ones where they weren't before.
The massive arthropods seem to be awakening from something, and the new, unnamed beast seems to be shaking something off...on the bright side, none of them does anything.
The bear, on the other hand, walks on west, trying to decide what archway to squish its bulk through next.


-----

First order of business: That eagle/salamander/whatever thing? It's intelligent, and doesn't like Javier C. Wwolin? You're up.
Second order of business: I find it amusing that some of you are examining the journals. There is something to be gained by studying your starting gear, but not the journals.
Finally: There is a reason Javier is creating these monstrosities.

36078
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: February 05, 2013, 05:02:59 pm »
Chaos air, and something then.
Snakes.

Quote
And I think the weapons GWG suggested are somewhat superfluous in the case of the snakes, firejackets, and flamespewers (if we have elder fireball guns we don't need napalm sprayers)
I wasn't sure what we had agreed on, and why are the others superfluous?

Quote
And the Chaos Cannon is a special superweapon, and isn't really a concern for the turrets, having it's own dedicated mount.
Okay, I'm pretty sure we're thinking at different points.

36079
Forum Games and Roleplaying / Re: You are a new God
« on: February 05, 2013, 05:01:30 pm »
Quote
And the Death Star fell because it couldn't defend against a single fighter flying up to it and dropping a bomb down a hole. (Not covering the hole didn't help, either...)
Point is, we can afford to stick some defensive weapons on there. I imagine this as being our battlestar, holding "stables" for dragons and housing for other areal troops but also plenty of heavy weaponry that makes it capable of turning the tide in battle. It should probably be mostly used for defensive combat, but there's no denying that a well-armed flying castle could easily turn the tide of a war. Ever read the Dragonlance Legends trilogy? Imagine Kitiara's battle plan, but stick some giant flamethrowers and such on the citadel.
Actually, the Death Star was covered with turrets, and even with its glowing weakspot, which it had for some engineering reason, the only reason it was destroyed was because Jedi cheat.
And it was not a single fighter that destroyed it. That was just the one that took the shot, with plenty of support.

Point is, your Death Star point is wrong, but as for the rest, +1.
I'll admit to not having seen Star Wars in a while.

36080
Hm, with the wieght thing maybe I could combine the Large Unit, Small unit, etc. stats AND deal with pushing.

Small units weigh .5, Regular units weigh 1, large units weigh 2, giant units weigh 4. Your team has a weight limit instead of a unit limit.

With regards to pushing a unit who wants to push a unit rolls a D6. If: [[D6 + W - E >/=  3 - 5 - 7]] Then they are pushed back 1 [3-4] 2 [5-6] or 3 [7+]. W = Weight of pushing unit while E = Weight of Enemy unit.

So Warrior rolls 3 on a push against a Troll. [[3]+ 1 - 2 = 2: Failed] so the warrior doesn't push the troll at all and loses the roll. But if they had made the roll on another warrior [[3]+ 1 - 1 = 3] so he can push the enemy warrior 1 space.

I dunno it's a rudementery idea so I'm willing to hear all of your ideas on this.
Knights and other strong, heavily-armored units should get a bonus to Weight for the purposes of knockback.

36081
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: February 05, 2013, 04:56:26 pm »
We should get Krait to make some towers of his own, besides Chaos Lacroses, he has Water as a sphere.
(most weapons would be on the defense platforms)
Air, not water.

lol trogs are dead.

also WOW Leto is an effective killer jesus christ.
They weren't killed, just captured.
In -2 minutes.

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Ideas for weapons:
Needs a name: A large weapon, firing explosives similar to the current firenector bombs, but a couple feet across.
Rock Launcher: We'd need to pay Uristiel extra, most likely, but a weapon firing chunks of rock sounds too cool to not consider, at least. Especially if we can make it explode. (Okay, the pun was a motivation as well.)
Flamespewer: A magical device, powered by manarack, which flings flames in a 30-40 degree arc for a couple hundred feet. An excellent antipersonnel weapon.
Thorngun: A vine with iron-hard thorns at least a foot or two long, which can fire them at a high rate of speed. They work something like Laskus's, including the regeneration and explosion. Designed for use against hardened targets, but has potential for normal battles as well.
Chaos Cannon: Another magical device, which can release wide bursts of chaotic energy. Hopefully with desireable results...
Fungun: Fires pods full of Spawn Fungus, which burst (perhaps with some help from little explosive devices?), spreading spores over enemy armies...
Snake Something: Presumably created by Krait, this would create live snakes of various sorts to fly at the enemies. Imagine live vipers and pythons falling out of the sky at you...terrifying.
Firejacket Nests: Some sort of device to release the nests of Firejackets we'll doubtlessly want to put on this thing, mostly as a last-ditch kind of measure.

36082
Forum Games and Roleplaying / Re: You are a new God
« on: February 05, 2013, 04:36:54 pm »
We gave Leto two minutes to catch the trogs.
He had four minutes left when he was done.
How can we use our time traveler to our best advantage?

Don't forget to congratulate Laskus on his victory.

I say we put our equivalent of naval guns on this, frightfully powerful and very long range.  Not to mention the drop pods and fireball throwers and Kraits idea and rapid flechette cannons (with the flechettes delivering the spores or germinating a seed if they miss) and bomb racks for all sorts of things and a couple small anti-boarder flamers and of course, our monstrous manarack powered fire beam.  Of death.  We want this thing to be suitably over powered, since we want it to be serving as our battleship.  OF DOOM.
If this is even remotely efficient, it will be devastating to our enemies. Let's do it, and make it efficient.
The goal of these should be varied; maybe 20-25% for dealing with singular, powerful enemies, 70-75% wide area-of-effect weapons for dealing with enemy armies, and a couple of weapons for destroying structures. Note that these weapons would be useful for other purposes--the bunker-busters would probably be useful on giant golems, for instance, and the antimaterial guns would probably be useable on common infantry.

stuff
+1
+1

and maybe we should think about expanding and diversifying our economy a little on the side after this, maybe some of that strong spider silk cloth/armor as a luxary item while most kept for us?
Didn't we already outfit our soldiers in silk armor?
We should make sure the Stems have silk armor, too. Hey, could we use thick silk cloth as armor for our fortress?

These suggestions are all over place here is the priority on how we should do it.

1. Castle weaponized
2. Get it flying if the weaponizing is complete
3. Build guardians for our afterlife
4. Defenses for our village.
5. Modify Existing creatures example stems.
6. Economy.
I'd put the economy much higher, and the guardians for the afterlife lower.

Quote
Ideas: Defense

Replicate our chaos rose wall and put it on the perimeter of the corrupted forest.
-chaos rose wall will be a lot thicker and taller then the one surrounding the village.
-be able to attack other opponents that are attacking it.
-be able to learn from its mistakes and doesn't keep reusing same strategy if proven ineffective.
-be able to modify itself for example a enemy is attacking with siege weapons but it out reach of the rose wall. It can modify itself so it can produce long range weaponry to attack the opponent.
Sounds expensive, but potentially very effective.

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Corrupt another mile of forest except the trees that distinguishable from other unmodified trees
-trees won't have any distinguish markings on it
-will have microscopic fungus spores that will stick to enemies skin or go into the person's body through nose, mouth, ears. and eyes.
-will not activate until the person is deemed an enemy to us.
The point to this is basically lull enemies in false sense of security by the time they reach the "real" corrupted forest. We can turn their rear flank into fungus spawn while we can trap them into a pincer maneuver with stems.
Oh my.

Quote
A "trojan horse" flowers
-These flowers will double as internal defense but at the same time look pretty.
-They can shoot variety of different things from paralyzing spines to sleeping gas.
-The point of these flowers to be non-lethal. To quell any riots or act as suppressors for any rebellions just in case enemies start to non-conventional acts of war.
I'm not sure why I like these so much. Maybe it's the image of SWAT teams using flowers against rioters.

Quote
Modify existing units

Stems
-strong regeneration if the stem gets damage when in contact of earth or sun.
-Any chopped of tissue with sufficient biomass will regenerate into individual stem.
-Hive mind used for coordination and communication between stems.
Sounds acceptable. Given the rate at which Stems reproduce, sooner is probably better than later...

Do you plan to drop bombs from the fortress? What for?  It should be far far from any combat in safety. Long range shelling strike squadrons and paratroopers is it's role

Put that bombs in claws of whatever flying creatures we have and mimic what modern Navy does. Yes, we may and should have some munitions in storage, but not bombs meant to be thrown from the fortress itself

As for AA gun (And back up engine)  for the fortress,  I repeat my proposal :

Quote
Tortoises  with a size of a cat. Reproduce by eggs. Eat flammable materials  have no internal organs as they  powered by magic of fire... Store  fire in their shells, can open holes in the shell and shoot rays of fire, warm air, smoke or ash
Have sticky retractable legs, can attach themselves to almost any surface, have  a hard shell that have great insulating properties. Feel sources of heat, so can aim at enemies even with head hidden. Doesn't fully die unless fire inside the shell is extinguished, If head\legs are injuried\lost\dead they will regrow, come to life if there are enough energy inside ( so even if it's deathfielded it's not exactly died)


Civilian roles:
1) Provide fertilizer (ash,)
2) Heaters (produce warm air).
3) Waste bin

Military roles:
Can be used as
1) Small turrets with a serious punch for it's size that can be attached to anything, can be carried to any battle and positioned in key places with little preparation
2) Jet engines (they shoot warm air)
3) Smoke generators
4) Alive mines ( being small they can hide and attack when needed)

In short: very universal creature to have.
May make large tortoises too, but small size provide many benefits, from faster reproduction to stealth to  to utility so should start with those

Plus mechanical rapid fire crossbows\ballistas

Plus, important: We need many  windmills on the fortress, they will help us to store mechanical energy for all those mechanisms we'll have That's not modern tech. That's dwarf tech.
Build few towers, only for some uberguns, other buildings should be nests\baracks\housings
Thing is, we don't have cruise missiles, so a battleship is still a valid option by your reasoning, although as I understand it we want something more like a battlestar than a battleship.

As for a battleship being a useless design philosophy, I would like to point out that there is not a whole lot that is more effective in combat than a salvo from a battleships main guns, sure, they generally have ~1/3 the range of an anti ship missile, but they're cheaper and easier to maintain.  Secondly, a battleship is a lot more difficult to sink than an aircraft carrier due to much heavier armour.  Thirdly, a battleship can also mount cruise missiles.  Fourthly, we have no other navy to protect it with, really.  Once our two dragons are down and kraits dudes are dead it would become defenseless in a slugging match, since it would have less armour and a much lighter armament, if we gave it heavier guns then it would be capable of combating such threats more effectively, not to mention being able to attack other targets as well, and draw fire away from our forces.
As far as I see it, the fortress is essentially our Death Star, it's a city designed to serve as a mobile weapons platform and staging area for our troops.
Essentially our mobile, heavily defended, Chaos shooting heart.
And the Death Star fell because it couldn't defend against a single fighter flying up to it and dropping a bomb down a hole. (Not covering the hole didn't help, either...)
Point is, we can afford to stick some defensive weapons on there. I imagine this as being our battlestar, holding "stables" for dragons and housing for other areal troops but also plenty of heavy weaponry that makes it capable of turning the tide in battle. It should probably be mostly used for defensive combat, but there's no denying that a well-armed flying castle could easily turn the tide of a war. Ever read the Dragonlance Legends trilogy? Imagine Kitiara's battle plan, but stick some giant flamethrowers and such on the citadel.

36083
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: February 05, 2013, 04:10:34 pm »
I agree with finishing the palissade, make the new recruits either spearmen or macemen, train our defensive skill, check newcomers for skills.
Macemen.
Why? Aren't maces best at piercing armor?
Spears give reach. Axes give great big cuts. Swords give dexterity. Maces and other blunt weapons don't seem like they'd be a lot of use until we get into combat with well-armed people.

Oldest male son? There are female sons? Or male daughters?
Sorry, I have a cold, and it was late. Basically, I meant that male children of title holder are first in line, then female children, followed by brothers and then sisters of title holder.
I know, I was just teasing. Don't take it personally.

36084
Also I'm thinking of having "Pit" spaces kill you if you are pushed on them. Every unit would then gain a "Push" skill which forcibly moves back an enemy. Then, of course, each unit would gain a "Resistance" skill. Not sure how that would work out but it would likely make it easier or harder to push someone depending on if your resist is higher than theirs. Likewise it would give resists to certain abiliities. It's not gonna be in this game [if any] but I just figured I'd ask y'all since I feel pits could be used to an interesting degree in later games.
I'd call that Resistance stat "Weight" or "Stability" or something, but sounds cool.

36085
Forum Games and Roleplaying / Re: Dark Magi: TTC, Chapter 1, Update 10.
« on: February 05, 2013, 04:02:43 pm »
Geez. I roll badly once, now I'll never hear the end of it...

36086
Forum Games and Roleplaying / Re: The Darkness Below
« on: February 05, 2013, 04:00:40 pm »
Head left.

36087
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: February 05, 2013, 03:59:46 pm »
More reasons why I say nay: If I cannot deal with my own subjects, and must instead rely on outside forces, what does that say about my power to the rest of my followers?
Who says that you have to rely on it? Or acknowledge its existence?
It would just be a God of Laws, helping dole out justice and such when needed.

And has everyone who wants to voted? The issue is still on the table.

Spoiler: The Synod (click to show/hide)

36088
Hunt for the lure, then yeah, go talk to the shopkeepers. Avoid the bar but if we see the bartender, apologize.

36089
I'd be interested in what you have set aside.

36090
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: February 04, 2013, 11:52:46 pm »
Oldest male son? There are female sons? Or male daughters?

Keep up work on the palisade, locate a mechanic who could make a mill?

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