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Messages - GreatWyrmGold

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3631
I am using lore here from my own setting that I run, where stuff like the starwall is *only* described in flavour texts...
And you added it to this setting without changing a thing?

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and since you are the only one who actually got confused and subsequently angry about it being named that way, I'll gladly continue to call it wall of stars, because damnit, it's my favourite name.
And I'm also the only one to give it such in-depth analysis.
And you are perfectly free to call it what you want. I'm perfectly free to call that a silly name.

Connu would know about Kyle being in a fight right now and the fact he wants to start fairy honey wrestling league thing.
A fairy WHAT?!?
Oh, and who's Kyle fighting?


By the way, I should be getting my charging cord on Monday. So, I'd appreciate someone summarizing what's happened sometime on Sunday or so.
Actually, summarizing important stuff would be nice now, too.

3632
((Missed that.))

"We should probably check that out."

Check out fight.

3633
Why only this cycle?
-snip-
Oric sure wanted us to be that.

Why only this cycle?


It's part of the plan...
This cycle in particular has something going on. Seems the angels were hoping that Ciro would be placed into an LSS.
Sounds to me like this isn't the first time they tried something like that.

Otherwise, Level 1 is Limbo, which we might better know as the Underside.
...Level 1 wasn't the Underside. The Underside wasn't even a level. DL 1 was pre-Underside.

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DL2 would be Lust...
The explanation is stretching things a bit thin. "Things changed, which some people have said/implied happens everywhere, and Proxxy is a bit of a ditz."

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DL3 would be Gluttony. Haha, oh, hi there Cain, didn't recognize you when you weren't butchering your Siblings to feast on their delicious soul-force. It's also reputed to be full of foul, icy rain, which might explain why it's full of null-water or whatever that stuff is. (As an aside, did we ever figure that out?) Even the level itself could be regarded as greedy, if we take its antimagic properties to be nomming instead of suppression.
You could argue this.

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Unfortunately that's all we know about for the moment, so it's hard to take the comparison further. The Fourth Circle should be Greed, Fifth Wrath, Sixth Heresy, Seventh Violence, Eighth Fraud, and Ninth Treachery. Oric being the lord of DL8: Fraud would be an interesting facet.
Eh. You're not making a very good argument here.

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So... that's interesting. Matches some stuff, seems odd elsewhere.
About what you'd expect for a completely random guess which is incorrect.

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Sounds bizarre to have Wrath in charge of communications...
Riltia being in charge of Violence is particularly interesting, because she certainly doesn't seem violent.
Very convincing.

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Also, there could be subtleties we're not getting here, like how Cain's not fat and Proxxy's not a succubus.
Or how you started out on a wrong path and never looked around until it was too late.

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I now kind of want to draw Proxxy as a succubus.
Then draw it.

Clearly we need to combine items to get the ultimate shovel/sword combo, and carve up the piece of land a shop keeper is standing on, and then carry it around like a palanquin/shield combo.
I'm betting that the shopkeeper will freak the fuck out if you try to use the swuvel around him. I mean, Spelunky and Nethack kind of taught me that shopkeepers do not like diggers.
What if you stole the whole shop?

3634
Not my fault, I still don't have a charging cord.

Survey: +1 Wealth
Colonization: Skilled Colonist
Build: Farm (Staff with Skilled)
Production: Farm (+1 Food)

Just wait...things will pick up.
I take it you are also activating your Colony Center for +1W?
Don't I only have one colonist?

GWG, you now have two farms, you could have activated both of them.
...Do farms not need people running them?

3635
Expand 103
Grow 103
Channel 34 southeast to 49.

3636
It might work better if community suggestions were in a seperate thread, but I don't know.
I agree. Just a question as a newbie to the forums, can you ban certain people from a thread? If you can then the Players shouldn't be allowed on the community thread cause spoilers.
Depends on if the people agree to be banned.

Status of the game: I have the mechanics mostly worked out, with nothing gamebreakingly wrong as far as I can tell,
Five bucks says we find something to exploit.

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Obvious ripoff of TWoOtA and 8-Bit Theater.
I'm joking, I'm joking. The art is fine.

Everything I came up with was all like, "you fell through the ceiling, died, and were reincarnated as a dragonslaying swallow"
A dragon-crawl based around making your way to vital parts and disabling it from the inside?
That sounds like an amazing roguelike.
I disagree for obvious reasons.

3637
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: March 14, 2014, 09:36:32 pm »
...Actually, Wikipedia says Ornithopters are more efficient than helicopters.  It's saying the same about fixed-wing, but it's not really giving reasons why.
Well, it sounds obvious, but helicopters are really fuel-inefficient. Useful bit of trivia I read.

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...ARM should really develop a man-portable heat seeking weapon, considering how much the UWM's aerial units rely on rockets.  I'll add it to my tinker projects list, I guess...
+1

Or you can pay me. I'll grow you guys parrots for a token each or something.
Nothing to say here that hasn't been said, but...

Spoiler: ooc for gwg (click to show/hide)
Verily. Not to mention that other peoples' enjoyment of the game doesn't factor into his theory.
Nor does how the fourth affects the first two.

Can we all stop bitching at U_P, so he can stop trying to justify his actions when none of us are buying his reasons? Really guys, we're just going to keep going in circles on this and it's annoying to those of us who hate endless arguments that accomplish nothing. If he wants to attempt to collect loot and get horribly permakilled because he's not murdering the enemy forces that's his own damn fault. And if he gets someone else killed because of his tendencies, then we'll deal with him when it happens.
It's one thing when he's getting himself in danger, it's another when he complains enough that looting policies are changed in his favor, and it's a third still when he tries to get other people to take risks so he can be a magpie.

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Don't try to understand the minds of us munchkins, dude. Doesn't end well.
You know what would be cool? Munchkin, the card game, as a forum game. One could send secret pm's to other player to forge alliances, lie about having certain cards, backstab at every turn... Knowing the Bay 12 community (especially the Mafia players among you) it'd be glorious.
The GM needing to keep track of hands and stuff would be a pain.

3638
Roll To Dodge / Re: Thawed (Probably Restarting)
« on: March 14, 2014, 09:29:11 pm »
Good news, I'll have my charging cord on Monday. Probably. Then I'll restart this!

3639
Roll To Dodge / Re: Special People: Burn it down
« on: March 14, 2014, 09:27:48 pm »
((Thanks for the lenient view. And the linked picture is awesome, did you draw it?))

((Occurs to me I didn't say anything, when that would be sensible.))

<<My gun's about ready, and I'm aiming for the head.  He's coming for me though, so if anyone can distract it, do it!>>
<I think I got its attention...>
<That was loud! And you almost killed me!>

Throw more big heavy stuff at the BETA's joints and head. Teleport away in case of friendly fire or enemy attack. Or environmental hazard. Or rift in the space-time continuum. Or evil clone. Or--well, any kind of danger one can teleport from really.

3640
Roll To Dodge / Re: Tribulations in Magic: Opposing forces
« on: March 14, 2014, 09:22:58 pm »
I dunno, you could probably hurt your neck or jaw if you did that...

3641
Time to shoot for a mountain, I guess.


The landing lab, which is most certainly not near any kind of explosion that people are running away from.

The rocket is given eight good-sized fuel tanks and six high-thrust engines. Bob is ready to fly out for science! We start the flight, try to figure out which way to turn to reach the mountains, and begin wishing we had added some reaction wheels as it promptly begins handling like a drunken kerbonaut. It turns slowly and stops turning slower. Then we run out of fuel.


It's not mountains 12 kilometers away, and it's probably not mountains here either.

We maneuver the more stable lab section into a vertical alignment, release the parachutes at 4,000 meters, deploy the landing gear, and...land.
We missed the mountains, but we are evidently in the tundra region.


...Whatever you say, things that give us science.

Bob celebrated the only way he knew how: Scientific papers and a new flag!


Science rules! Safety us something like twenty-second to the throne.


Well then. We're almost halfway to Aerodynamics, which should make sciencing Kerbin much easier! We're so excited, we decide to do something...orbiting science.

The Max-Sci-Mum Mark One is pretty good, all things considered.


Another rocket. Small, but with the eight solid boosters added after this photo was taken, it has nearly 5,000 m/s of delta-velocity, so we should be able to get into orbit.
Which is to say, we'll almost certainly crash. That's why we're sending a new guy up.


Enden volunteers for this important mission.
We reach 9,300 meters when the solid boosters give out and are released. They seem to stick and the engines don't work...wait, I didn't put the decouplers and rockets in the same stage. I turn on the liquid rockets and dammit the solids are still on. There are some disturbing sounds and flashes of light (explosions?) as we gravity-turn. Well, not frikkin' much I can do right now (although I'm double-checking those decouplers for the next version).
Our orbital velocity goes pasta kilometer per second. We're above 30 km. This stage is almost dry. Apoapsis a bit past 50 km. Let's see how this goes.
The apoapsis reaches 76 kilometers. There's a bit of fuel left in the second stage...might as well keep it. Almost two minutes to apoapsis.
The launch has been going for three minutes. We're almost to space, and 45 seconds from apoapsis. We start burning, emptying that stage, then we eject--successfully!--and continue burning prograde, horizontally.


This launch has been exceeding the expectations of our most cynical (and hence experienced) engineers!

Four minutes in. We've finally started falling. Periapsis has risen about a hundred meters, but it's still hundreds below Kerbin's rocky surface. And while the burn is increasing our periapsis, it is (very, very slowly) lowering our apoapsis...shifting more prograde than horizontal. That helps, even though the prograde marker is below the horizon.
Four-forty, periapsis -200 kilometers, apoapsis almost 80 kilometers, altitude less than 74. Rise, you damn periapsis!
Five minutes. Periapsis exits the surface right before; craft enters the atmosphere right after. Burn continues, slightly more upwards. Fuel...maybe a half, maybe a third...call it 40%. Also, the screen turns funny.


Why, interface, why?!?

Periapsis quickly nears my current altitude. I kill the thrust, since my apoapsis is 400,000 meters--more than enough to guarantee I'll make it back out of atmosphere.
Periapsis is passed.
Eight-twenty. We re-enter space. A maneuver node is made to circularize the orbit.


Node way!

It requires just under 200 m/s of delta-v, and we have over 600 according to MechJeb. Nothing left to do but wait for apoapsis and circularize in a roughly-400-kilometer orbit. The highest any kerbal has ever been, I believe.
I turn on the Smart Automatic Stabilization System included in the MechJeb system, which will point us at the node. Useful doohicky, but hardly a replacement for that famed kerbonaut.

Nothing left to do now but time-accelerate and wait.


Yes, the image is sloppy. Shut up, I was trying to capture and save it before I overshot the node.

The lovely thing about MechJeb is that it keeps you pointed the right way even as you move and turn and stuff.
Twenty-eight minutes. The deed is done. The orbit is circularized. Time for science. Which I failed to set an action group for. Ah well.


SPAAACE!

The science is done within a half an hour. Now we need to make a decision: Do we want to orbit a while longer, or head straight for KSC to get our science?
...Not really a question. Especially since Enden reports biological needs, and we failed to include appropriate facilities.
We have a nice victory lap around the planet, then once we're at apoapsis we burn retrograde, bringing the periapsis to about 20 kilometers. The maneuver is well within our capabilities.

But first, a picture, taken right before the deorbit burn.


You ca almost see the spacecraft there, a little down and right of the center. It's downright...um...something.

I'd send in an IVA pic as well, since those are always scenic and whatnot for others, but mine are always...well...


That doesn't look like space...

I overshoot the burn a little, causing the ship to flip, but eh. Periapsis is a bit under 17 km instead of a bit over 20 km, but what's 3.6 kilometers between friends? And with the aerobraking taking us down to nil long before then, it really is meaningless.


Hiya, Kerbin! We're coming home!

The rocket is ejected shortly after we enter the atmosphere; it rockets off behind us and is left behind before we can even blink. We bob every which way until the Smart A.S.S. (get it?) is set to Radial Out (also known as "up," I think). It puts us at an odd angle, making me rethink that.
After an hour and forty-five minutes on the dot, we land far from home and collect science.


The landing. Note that we're about a third of a world from KSC. And well past the Sandy Flag Crash.

We are so friggin' close to aerodynamics!


Enden scurries off to the bathroom, and is promptly told to get back into a rocket. He didn't really want to, but we threatened to fire him if he didn't. We checked the decoupler issues, probably fixed them, and sent the kerbonaut to the poles. Okay, just the north one.
After a fried snafu where we started going south, we get to a good start. Then the solid boosters still don't come off (I've had it up to here with radial decoupler malfunctions), and some disturbing explosions still happen. Once we're on the third stage (puny, high-ISP) rocket, we have trouble keeping our vertical and horizontal velocities from dropping. We dip to a bit over 2,400 meters above ground level (3,000 above sea level) when Jeb's flying finally brings us back into a climb.

Wait, Jeb?


"Yes, Jeb. Sorry about that other guy. He really wanted to go to space today."

Four and a half minutes in, we're completely out of fuel and eject the last rocket. We've traveled a mean "speed" of about one degree of latitude per minute. It's dark, but with Jeb (and the MechJeb--mostly the latter, actually) we deploy the parachutes exactly a kilometer above the ground. Five minutes in, it's nearly unfurled and we hear something smashing into the ground, probably one of the rockets.
We got farther than most rockets.


Pictured: Farther

Despite his best attempts, Jeb cannot ascend back to the lander after taking a surface sample. Meh.


YAY!

We grab aerodynamics. This unlocks several new parts and Supersonic Flight.


A better name than "Advanced Flight," even if you can already achieve supersonic flight with a rocket engine and paid-up life insurance.

So. What should we do with our new jets and wings? Science plane? Space jet? Something else?
After nowish, I can't use my stopgap charging method, so next time I update I'll have my new charging cord. Conversely, until I get a new charging cord, I won't be updating. Or posting much. Or watching Hugo's video. Adios!

3642
What good would intakes be if we don't have jets?

Update shortly. (Probably.)

3643
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: March 14, 2014, 09:42:53 am »
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i have repeatedly informed you guys that killing the enemy destroys over 90% of the loot and asked that you refrain from killing those i have incapacitated, requests that have been almost unilaterally ignored. If im the only one putting any effort into keeping loot active then i feel no obligation to share with those who are mindlessly destroying it.
*smacks UP repeatedly*
Well excuse us for wanting to kill the bastards instead of being killed!
Commander Bradford says it well.
If you wanna kill them, kill them. Just dont come crying to me when you dont get any loot fund bonuses.
Because people who risk the mission objectives for material gain definitely deserve to be rewarded.

And your requests aren't lining up with your (claimed) principles, as Pyro pointed out.

This would make sense if we were playing world of warcraft, but alas there are no bosses here and no epic loot at the end of this raid.
Because the minor details of the analogy are MUCH more important than the point he's making.
And yes, there is "epic loot". It's called a while friggin' planet!

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Besides, if you know your clanmate is only coming along for the loot then you cant really complain when they focus on increasing the overall loot haul at the expense of completion speed.
1. If you're here only for loot, that's a problem.
2. We're not just expending "completion speed"--you're risking the lives of your comrades by asking us not to kill these guys. Not-dead enemies are good at killing us.

C. Pulling my blows does not only increase potential loot, it also preserves "ammunition" so i can fight longer.
...at the expense of doing less damage.

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E. Tokens trump points, especially where battlesuits are concerned.
Points as in brownie points, not stat points. (He's saying that putting personal financial gain above the success and well-being of the group is not a way to make friends. And it's a good way to lose friends, alienate people, and get a bad review from Steve at the end of the mission.)

-snip-
Rules are rules. And hey, RC admitted that rule was bad! But if we're going to ignore the rules whenever it suits us, we just about might as well have an ad hoc loot distribution system.

Youre the one who brought miyamoto into this by saying hed likely get involved sooner or later and may be forced to put Auron on a tight leash.
And you're the one who's telling us that Auron is going to have discipline issues in the future that will require COs to put him on a tight leash.

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The only authority you have over Auron is the authority i give you
I can't wait until you try this in the field. Oh, and if you try this too much...well, imagine what would happen in a typical military. Best-case-scenario, KP duty, cleaning the latrines, and missing all the fun missions.

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As for pulling punches to gain loot, it may be risky for Auron to do it but you have what three +1 bonuses and a decompensator? You could be instantly incapacitating the uwm forces at no risk to anyone.
I find this unlikely. More specifically, I find it highly unlikely that this will be the safest, most efficient use of Miyamoto.

3644
Roll To Dodge / Re: Special People: Burn it down
« on: March 14, 2014, 09:29:29 am »
Excuse me for reading "GM only" spoiler, but...rephrase your action. After all, my character is edible...

"...I think it's angry."

Throw rhino away from me if it tries to eat me.
Also, run from the BETA while throwing stuff at its head and leg-joints, hopefully disabling or crippling it. Again, teleport away to safety if it attacks.

3645
Roll To Dodge / Re: Tribulations in Magic: Opposing forces
« on: March 14, 2014, 09:17:45 am »
"Who dares challenge the Dragon Knight?"

Combat stuff.

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