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Messages - GreatWyrmGold

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36301
Forum Games and Roleplaying / Re: Golem Smith
« on: February 02, 2013, 05:18:54 pm »
Making a golem bigger than a planet is going to be nigh impossible. Making a golem out of the solar system would be roughly comparable to making a golem out of a few air molecules.

36302
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(...that prestige class that lets you give appropriate scales to the chameleon...)
Which one?
That expensive one here; twas linked among those on the fifth post.
Ah. (I didn't read all the PrC's yet.)

Two creatures of a certain CR are an ECL of two higher than their CR. Double it again and it raises two more. Add another 50% and it becomes one higher. Thus, CR 13.
I'm not disputing that, I'm disputing the relevance our EL has to what monsters we can defeat.
We have 50% more people than average. Therefore, we could take on a pair of CR 6 monsters, +50%, or 3, for an EL 9 encounter. That would be a better estimate of our capabilities.

...No. We'd be able to beat it, it's just that we'd have a rough go of it. An NPC party of 6 level 8 characters is still a level 13 encounter; in the sense that four level 13 adventurers should need to use about a fifth of their resources to beat them; aka, a pretty easy fight.
I don't believe this.
Even accepting that the numbers say what you say they do (and they don't), there's more to it than that. 2^10 orcs aren't a major threat to a tenth-level party, and no number of 1st-level characters can take down a great wyrm gold dragon.

Oh, and Alecks isn't going to help against an inevitable. He's not suicidal.

36303
Forum Games and Roleplaying / Re: 50 tile dash
« on: February 02, 2013, 05:04:40 pm »
4

36304
Another idea I've seen used: Have waitlisters control various "N"PCs, like notable enemies or important teachers or something.

36305
Too bad blood is rich in iron........
Um, technically true, but it's more like some rust dust mixed in with salt and other compounds in water. I don't think the Stonedrakes could even taste it.

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But I do agree GWG has faulty logic sometimes......
Neyravah do. I am fully aware of how these things could go wrong.

36306
Forum Games and Roleplaying / Re: The Darkness Below
« on: February 02, 2013, 04:59:27 pm »
Kill the creature. With the pick.

36307
Roll To Dodge / Re: You are Badass Donuts
« on: February 02, 2013, 04:57:16 pm »
Derm GWG before he derms me.
Derm Persus before he derms me.

36308
Roll To Dodge / Re: Perplexicon: Magic is Confusing: Null
« on: February 02, 2013, 04:56:48 pm »
Oh man, I haven't even done anything to you.

Come on, I just got here.
It's your reputation.

Oh, and I'm finishing my game Inspired by Perplexicon.

36309
Roll To Dodge / Re: ROLL TO DODGE THE LAW III: Out of Thyme
« on: February 02, 2013, 04:53:31 pm »
Wonder what authority javier tried to slap me to spite. Also wonder who WGW is.

Launch space program!

36310
Roll To Dodge / Re: Roll to Colonize [Turn 12 - No Wheels]
« on: February 02, 2013, 04:50:24 pm »
Hooray! Ask the Mana Lords to guide me to my catfish archnemesis so that I can sacrifice it to them.
[6] (Insert something about being eaten by the catfish, losing a third hand)

36311
Roll To Dodge / Re: Roll to Raptor: Turn 31 - Where the Buffalo Roam
« on: February 02, 2013, 04:49:05 pm »
"We could strike them whilst sleeping. It would, of course, be much easier to sneak up on the one we wish to kill, and the herd would be drowsy. The downside is that they would be rather packed, but that is unavoidable at this time."

36312
Roll To Dodge / Re: The Art of Minimalism VII: Kaboom. Dammit.
« on: February 02, 2013, 04:41:07 pm »
Get +1 pickaxe fight skill and attack ShadowBomination.
[3] You sharpen your pickaxe. [4v3+1] You cut off a hand!

"hey superblast, lets team to reprogram the AI" Defend him while he does that
You try to defend him from a nuclear blast, but fail.

Respawn, fuse the nyanfort with the computer. To make nyanfortputer.
You tug on the monitor, but can't find any edge to grip.

Respawn. Type in 'remotely detonated nuclear device' and step out of the way of the tube when it arrives.
[6] You don't step out of the way of the nuclear blast fast enough.
...DAMMIT! At least the place is still salvageable.

((I was trying to see the afterlife.))
Respawn. Type in "vial of SCP-008", then drink it.
Sadly, the computer and everything near it has been destroyed.

That was depressing.

36313
Logical and realistic basis in FANTASY world simulator with dragons and magic. Ok. As you wish.
Oh, I'm sorry. I forgot, the slightest element of something which doesn't exist IRL means we can throw random bovine excrement into the game wily-nilly. Never mind that Toady has shown a dedication to realism, with his geology and temperature and injury mechanics and such.
It's not perfect, but it's alpha. Okay? So don't go around, suggesting that we make the game virtually unplayable with a mechanic that has no basis in either real life or in fantasy literature.

36314
I, too, am impressed. Sadly, I can't think of anything to add.

36315
DF Suggestions / Re: Reattaching limbs
« on: February 02, 2013, 04:19:54 pm »
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A defining aspect of DF has always been how unforgiving it is. Flooded your dining hall? You probably lost a lot of good dwarves, and there's likely not an easy fix. Your favorite dwarves are dead? No bringing them back. Your adventurer took on a titan before he had a helm? No respawning, sorry, but you could pick up his corpse with your next guy. If you could mitigate such a major injury without notable cost, it would harm the "feel" of DF.
Flood gates exist.
You can't install them in the middle of a flooded area, and you then need to drain the dining hall.

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It wouldn't harm the 'feel' at all. No more then having a shield block an sword ruins the "feel".
Shields help prevent injuries. This would allow you to take the single worst kind of injury, short of death, and reverse it. This should cost much more than a little time and some thread.

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2. It's impossible.
This isn't exactly simple in the 21st century. How would 15th-century, tops, medical tech do this?
I am trying to find when reattachment became possible, however everything I am finding suggests that it is outright impossible to do through surgery.
[/quote]
All the more reason against this.

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Regenerating creatures could, of course, but regeneration in the sense we think of it doesn't exist in DF at this time
True but as said there is nothing wrong with suggesting something before it happens.
Well, yeah. My point is, we don't really know what creatures will even have regeneration. Hydras, probably; others, we don't know.

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Heck I could imagine the Bronze Collosus just pressing his broken arm to the joint and it fixing itself.
That makes one of us.

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