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DF Suggestions / Re: Working through Medieval stasis
« on: February 02, 2013, 04:17:05 pm »I would expect immortal races to be pretty useless for innovation, but culturally inclined to megaprojects and the skills commonly employed in megaconstructions. Immortal races don't live under the constant threat of impending doom. They lack that essential impetus to find ways to do things better and faster, and have more to lose from taking reckless risks trying to find a better way. On the other hand, they're likely to still be around to appreciate and reap the benefits of an undertaking that requires decades or centuries to complete. They're also probably more likely to do things by tradition, the way they've always been done, because they have the memories, not just vague stories distorted by multiple generations of retelling.If they can. Shorter lives means less time to do the innovations in. A race with maturity at age 6 and death by age 40 would have about 34 years, max, to innovate in; one with maturity at 30 and death by 200 would have 170. Those are 170 years of the best minds working, with five times the chance of any given pair of great minds living at the same time.
People who know they're dead in 40 years no matter how safe they play it, and have only the faintest idea of how things were even 200 years ago, are the ones more likely to be trying new methods and finding new solutions.