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Messages - GreatWyrmGold

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36601
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: January 28, 2013, 11:26:30 pm »
Considering death magi isn't just killing living things, I'm pretty sure they could kill it.
When did they kill nonliving things?

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Regardless, even if they couldn't, it would die once it tried to awaken if inside their bodies.
The idea isn't to infect them, it's to prevent easy sterilization. If they want to make sure their grain is good, they'll pretty much have to burn in.

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I just don't think creating a gravemind, or making spies of this sort, fits in with our 'character' as established so far.
Why not? You've been saying this without explaining it.

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As well, I'm pretty sure we wouldn't be able to make it perfectly; something like that will cause a lot of symptoms, if only because a fungus has to have a 'host' to feed off of, and can't do everything animal cells can do.
1. We have creatures that feed off of heat already. This isn't even flying around.
2. There probably would be symptoms past the "somewhat chilly and hungrier," but it should be possible to make the syndromes (like those) be well within normal variations until it's too late.
3. Magic. Our entire creaturebase is built on magic.

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As well, I don't think one side of someone's liver will respond well to the other half effectively being eaten and turned into fungi-liver. Plus, in only two weeks? That's bloody fast for something like that.
Again, I'm not sure if this would work IRL, but neither would shambling corpses infected with fungi or the Gold Dragons or Firejackets.

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Finally, in that dormant state, it is able to respond to stimuli, because otherwise how would it awaken? And if it doesn't maintain homeostasis, it's going to have a rough time not 'dying'.
Okay, that's one stimulus. And lots of critters can go into dormant states and be pretty much immune to  everything, expecially the single-celled ones. And those also apply to, say, a computer or a climate-controlled building. Neither of those is likely to be affected by death magic.

now that I think, I realize I meant more the nation itself, and realized that is not as good as I realized now X3
Well...why would random refugees know anything about the nation's plans, either?

I'm also pretty sure a God would be able to tell his follower has a growing fungus parasite in him. Particularly any god of death or order; having a thing like that grow in you is certainly not part of the order they will have made, and death probably lets them see life auras or something. I would think.
That would require them to actually pay attention. Sure, if we infected the High Priest or a Justicar, but Justicars' death auras would probably finish off the fungi once it awoke (or keep it dormant, perhaps), and once we get the fungus to the priests it's too late. The Empire's gods don't seem like the kid to perform routine physicals even if they only had a few hundred subjects. They have millions. It should be entirely simple for a subtle little disease with minimal symptoms to slip under the radar and get established.

I am I the only one who thinks that...
a) creating a decease that will kill anyone, including innocent civilians isn't benevolent at all, moving us in a bad guys part of the spectre
b) such an action will lead to severe political disadvantages ( instead the benevolent god who fights a tyranny we become a massmurderer that order rightfully want to destroy)
c) enemy gods aren't idiots. Neither they are weaklings. They'll find a cure. Just in case if you forgot: they have orders of magnitude more mana
d) few citizens of the empire will consider to switch to the god, that killed their relatives with a plague and will fight against Donut till the end
e) consequences of bad rolls when making that  will be severe
f) protecting existing worshipers and getting new ones should have priority over making WMDs
g) we should lay low and not provoke the empire to divert more forces on us
?
a. Why do you think I agreed to and expanded on the idea of controls?
b,c,d. How would it be traceable to us? Also, the Empire already hates our guts...and let's face it, their gods are complete monsters. We'd still be better for the people.
e. Probably, but we're a god of fire. I noted that the dormant spores could withstand extreme temperatures, but I'd imagine that the active fungus is a bit less resistant, and even if not Divine Fire should be able to heat up enough to burn it (assuming normal fire doesn't); if not, we really suck. Also, this would give us an opportunity to act as a hero.
f. Where are the two goals counteracting each other? After all, delaying an attack force by having several of them turn out to be Fungus Sleepers could save dozens if not hundreds of lives. (Probably dozens, if the attack force is headed to us; we don't have hundreds yet.)
g. That's why this is subtle. By the time we want to attack, we're able to attack with such devastating forces that the Empire of Tranquility would be massively weakened, if not outright cowed. Probably not cowed, but definitely weakened if we did it right.
h. Care to offer suggestions on how to improve it?

Why don't we just give a symbiotic relation here if the person minds have certain barriers such as critical thinking and creative thinking. The virus will then remove these barrier allowing the user to see the world in a different lens.
Not sure if you've noticed, but that's not much like what I suggested.

36602
Why don't you have some dwarves start figuring out how to harvest Flamoak bark?

36603
Forum Games and Roleplaying / Re: ◄•The Never Ending Dungeon•►
« on: January 28, 2013, 11:10:44 pm »
"Why doesn't he feel my authority yet?"

Again, Kick of Authority on Occult.

36604
Forum Games and Roleplaying / Re: [D&D 3.5] A world asunder.
« on: January 28, 2013, 11:09:53 pm »
Okay, this is a little ridiculous to imagine. Even converting all I have into platinum, my character owns over 11 pounds in coinage. Is there a safe back at the keep I'm storing this absurd amount of money in, and if not does anyone know of a more compact coinage?
You're part silver dragon or something right? Let's just say his bed is made entirely of platinum.
But how do I stop people from stealing my bed?

36605
Am I allowed to play? There doesn't seem to be a player limit.))
Player limit?
Ahahaha.

Come on in, the water's opening portals to everything.

36606
DF Suggestions / Re: Armor and combat skill suggestions
« on: January 28, 2013, 11:08:01 pm »
These ideas do sound pretty good.

36607
DF Suggestions / Re: Sh*t
« on: January 28, 2013, 11:04:06 pm »
Agreed.

While sewers don't sound so bad, they'd probably be a pain. Choices: Dig a new cistern every so often (you'll run out of room eventually), dig a pit or several into the caverns for toilets, or come up with a crazy solution. Oh, and this would consume lots of precious space, and be hard to expand without digging out a fair part of a whole new fortress when you outgrow your current sewers...not worth it IMHO.

36608
DF Suggestions / Re: Fix disabled dwarves
« on: January 28, 2013, 11:00:26 pm »
First off, thanks for helping dig up those old threads, NW. My search-FU is terrible, I've never really been able to do that part of Footkerchief's burden well.

Second off...well, to start, iron men and bronze colossi wouldn't be good choices for limbs. Iron men are hollow, BCs are colossal, and neither shows any signs of animation after being "killed."

Third off, while magical prosthetics are possible (a certain minion in the Harry Potter series comes to mind as an example), I wouldn't bet on much more than pegs and hooks for most dwarves.

36609
First off, could you try using a bit more formatting?

Second off, I recall reading on the forums about detailed tests done which showed that bronze was a bit better than iron. Beware the wiki!

Third off, throwing weapons are planned.

Fourth off...um. Okay then. Yeah, technological development of some sort is planned, but I pray that it will not force people who don't want to spend a lot of time in worldgen to be stuck in the Stone or Bronze age.

36610
DF Suggestions / Re: Progressive/Adaptive AI?
« on: January 28, 2013, 10:52:52 pm »
Oy. That sounds...painful. It's a good idea in theory, but just storing those little details seems like it would be a pain, let alone determining them and figuring out how to apply it...especially if there's ways to make sure only goblins or whatever who should know, do. It sounds like one of those ideas to put in the "Once computers can run DF better" pile.

36611
DF Suggestions / Re: Fortress mode Slavery
« on: January 28, 2013, 10:49:10 pm »
Here's a list of things that would need to be in DF before it makes sense to add slaves:

1. A distinction between slaves and non-slaves.
1a. Class distinctions.
1aa. Probably a basic economy
1b. A concept of "menial" work
2. Situations where one would encounter slaves
2a. Since dwarves have outlawed slavery, these would need to be in goblin or human settlements.
2aa. Playable goblins/humans, or being able to watch humans/goblins at work in professions where slaves would be used.
2ab. Alternatively, the possibility of dwarves being fine with slavery.

Before that, there's neither reason to implement slaves nor a way to do so.

36612
DF Suggestions / Re: Dwarven Medicine
« on: January 28, 2013, 10:40:17 pm »
I'd like to question why a plant would be unable to be farmed.
I have no idea.
Dorf potatoes can't be farmed. Don't know what these are but they can't be farmed. Nor this and its shrouded history. But those reasons exist.
IRL, please. There's plenty of plants that aren't farmed, but they're ones which aren't economical to farm.

I'd like to point out that overproduction is not intended to be, and is not always, the default state of things.

36613
DF Suggestions / Re: Magic/Enchanted Wood
« on: January 28, 2013, 10:37:11 pm »
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The closest thing is Ironwood
In dungeons and dragons Ironwood is metal attuned to nature. It actually isn't wood.
I have a 3.5 PHB and DMG that says otherwise.

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are there rules anywhere on the differences between iron and steel weapons?
Yes, but that is in the DMG and hard to find. It even has rules on bones, rock, and bronze being used for weapons.
Page 144, gives rules for bone, stone and bronze weapons. No evidence of iron/steel.

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Part of why I suggested wood be magical...
Naw, if it is magical it should be enchanted, not extracted.
The title. Look up. "Enchanted."
Besides, the two aren't mutually exclusive.

36614
(Would this be Asimov's foundation?)
Oops, no. The SCP Foundation. My bad. Will be noted if the portal still exists next turn.

36615
Forum Games and Roleplaying / Re: DAISY
« on: January 28, 2013, 10:30:36 pm »
Hold the paper close enough to the match to read it, but not close enough to set it on fire.

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