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Messages - GreatWyrmGold

Pages: 1 ... 2441 2442 [2443] 2444 2445 ... 3706
36631
Forum Games and Roleplaying / Re: DAISY
« on: January 28, 2013, 09:20:08 pm »
Light a match. Don't eat the lit match.

36632
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: January 28, 2013, 09:19:10 pm »
DAMMIT! I accidentally closed my reply just after finishing it...

^I personally think this should be our last option, if we are going to attack a city.
I'd think it would be more effective the sooner implemented. Start it "now", we can have an exponentially larger force than if we started it right before the attack.

Coughing or not coughing depends on if we want it to be more stealthy or not. I highly doubt our enemies are not smart enough to realize that something is amiss when vast amounts of the populace are coughing. Personally, I think we should only make it make them cough during the last stages of the infection, when they are preparing to explode and etcetera.
They don't ever explode automatically, they just gain the ability to.

I think that biological weapon of that scale is way, way to cruel
How come?

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don't use WMD, or else you'll get a guaranteed answer in form of another WMD
The Empire of Tranquility already wants to destroy us.
This has the potential to be the weapon that terrifies the Empire into submission. Entire fiefs converted, food tainted with spores, no mortal can be trusted, et cetera.

Death can kill it.
Is this referring to the dormant period? Sadly, I can't prove what death magic would to to its equivalents IRL, but I'm sure there's ways to protect a spore from death magic.

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Get rid of the ability to insert itself. Get rid of the ability to come active from dormancy, for the sleepers.
Mind explaining what you mean by these?

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I don't the like the Sleepers for flavor reasons. I'd rather us not be the illuminati;
Well, the way I see it, this is our spin on that elder chaos god's "Substitute people with things under your control" idea. I see Donut as taking successful ideas and making them better, or at least making them work for him.

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fungus spores that have an incubation period on the other hand, can spread pretty quickly, and instantly destroy a lot of armies.
How is this different from what the Fungus Sleepers are, aside from subtlety and the ability to control the victims granted by the Sleepers?

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Besides, I doubt they'd have so few side effects while a fungus is attacking their organs and replacing them with itself. Their bodies going to be fighting, REALLY hard, which is what causes symptoms.
The "itself" is replacing the organs and replicating their functions as part of the replacement.
The immune system bit might be a problem...but there's always ways around that, from duplicating the host's biochemistry to hindering the immune system.

36633
See what happens if we try exchanging (a single) coin for coins!

36634
I'd like to repeat a point made in a parenthetical that I made in the IC thread:

The Flamoaks are very useful to the Children of Az-Sho, if they just use them right. Same with the forest beasts, but especially the Flamoaks.

36635
I'd like to note that the "Soultaken" are more like draconic dwarves. Still dwarf-shaped, just bigger, winged, etc.

(Also, the Whipdrakes are like sauropods, and the Fangdrakes are [as noted in the OOC thread] similar to T. rex. Just for a frame of reference.)

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Somehow, Neyravah suspected that the dwarves did not appreciate the gifts they gave them. (Oh, and since Neyravah is Neyra and Ravah, they're now being referred to in the plural. Unless I forget again.) Neyravah never understood these little creatures...why did they not adore the mighty beasts made as They did? They understood killing some of them--it's the way Nature is and Life is, after all--but not how they hated Them for the creation of the jungle and the drakes and other beasts within.

Neyravah first helped guide the...gifted dwarves into a group, and encouraged them to get along with one another in a society. And also to come up with a new name for themselves--Soultaken is rather insulting as well as inaccurate.

Next, those Children of Az-Sho must be punished for daring to destroy the wilderness. Neyravah creates a species of tree, a bit smaller than most in the jungle but highly resistant to even the greatest extremes of heat and with a bark tough as bronze, and calls it the Flamoak. Flamoaks are created all over the cut-down areas of the former jungle as well as an equivalent region of the Children of Az-Sho's previous lands. This new Flamoak Forest will also include many Clawdrakes and other creatures of the surrounding jungles, albeit a bit smaller than those in the surrounding jungles due to the more compact nature of the Flamoak Forest.
(This isn't all bad. The Flamoaks are pretty useful. The bark would probably make pretty good, cheap, and light armor for the Children of Az-Sho...and possibly even lava boats.)

Finally, Neyravah searches the whole world, searching for the most barren lands They could find, where They might be appreciated. They think They see a strange man playing board games, but brushe it off. What consequence could he be? ("Barren land" here means "Area without lots of big animals and plants," and could apply as easily to a lifeless eddy in the ocean as a desert or the tundra.)

EDIT: Okay, that should be everything.

36636
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: January 28, 2013, 08:39:45 pm »
It just doesn't seem like something our god would do. We sound like the Umbrella Corporation.
It's not that much different than the Fungus Spawn fungi, really. Just...subtler. And Chaos doesn't mean we shun subtlety.

The coughing isn't for subtlety. It's for exhuding chaos. I want a cough in there, maybe a week after initial infection, where breathing really does infect.
The coughing ruins the subtlety, which is really the biggest thing about the Fungus Sleepers.

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The whole point is that if you cough, you're as good as dead after the paranoia sets in. I can't think of something less chaotic than killing a man because he coughed.
How about...anyone could be a Fungus Sleeper?

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And the kill switch is easy - we have them target soldiers of Order.
...Could work. Problem being that most we would be "killing" would be ones resisting our control...

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And on the point of a virus, it's alive, but it's also not. so Death can't kill it because it's little more than self-inserting RNA. If I remember my biology, it takes over the cell's production centers and starts mass producing itself.
Indeed.

If you want a coughing Fungus Sleeper, the Fungus Sleeper can probably do something like that if needed. Hm, that might be a good idea, actually...we send in an infection in the rural areas near the capital city, have them taint the food going in, infect people in the city. Once some people in the city are fully infected, have those people start coughing; after a few days or weeks, they go berserk and start killing soldiers with their explosives and such. Occasionally have a random Sleeper do the same after that. But, many Sleepers need to not be coughing for that to work.

36637
Forum Games and Roleplaying / Re: The Starborn [Xenofiction?]
« on: January 28, 2013, 08:34:39 pm »
No.

36638
Forum Games and Roleplaying / Re: You Wake up on a Beach
« on: January 28, 2013, 08:32:54 pm »
I'd suggest finding the cave first, so we don't have to carry the sticks as far. Chances are, sticks and leaves are going to be pretty close to anywhere on the island. Plus, if when we get attacked on the way to the cave, we don't have a bunch of leaves and such to carry around.

36639
Roll To Dodge / Re: Roll To Dodge (Now with Mountains)
« on: January 28, 2013, 08:27:32 pm »
Notice the meteor.

Locate some sort of cover to protect from the rocky part of the blast. The flamey part should be OK.

36640
Roll To Dodge / Re: ROLL to DUEL: PlutoniumApe vs. Robocorn
« on: January 28, 2013, 08:23:05 pm »
Erm... Destruction of public property and being a public menace!
It's not public property, I refuted the first one already, and I think that the public invading my orifices is more than enough punishment for the latter.

36641
Roll To Dodge / Re: Perplexicon: Magic is Confusing: Null
« on: January 28, 2013, 08:22:02 pm »
No one tell him. No one tell him.

This next turn will be too funny.
What did you expect to happen?

36642
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: January 28, 2013, 08:11:14 pm »
Where is the coughing? Less assimilation, more coughing.
It's a bit subtler. Any exhalation spreads spores.

I doubt being 'not technically alive' will actually stop death magic. It's like saying an unfertilized egg is immune to it.
Worth a shot. Besides, without being alive, how can it be killed?

The new fungus may not synergize well with our troops, as it's really just a normal fungus spawn with a different biological makeup. It all seems rather redundant.
You don't get it. It's not a soldier, it's a spy. We can send Fungus Sleepers spores into enemy airspace, infect the populace, get control over large numbers of people before they suspect anything if we do it right. Everything is basically based on spreading the infection, and hence the control. The weapons? All can transfer spores. The subtlety? More time to transfer spores. Spores in the breath and all bodily fluids? You know that transmits spores.

It will be good to cause general chaos before a siege that way we won't have to worry about full force of the enemies military.
We have our new friends the tallmen, Laksus, and the normal fungus spawn plague to do that for us.
We could, but the Fungus Sleeper is more...subtle. It can fester in a population for months or years. It worked for the elder chaos god, we can make it work for us.

And I happen to agree about some kind of control. I suppose that that's probably a danger. I propose a twofold system:
1. Reign in free will. Presumably, there would be two "modes": "Act normal," which minimizes differences between the Sleeper and the original host, and "Obey Commands," which causes it to obey our own orders.
2. Personal control over all explosive pods. By the time a Fungus Sleeper gets sufficient ganglia to be uppity or sufficient control over its host to be a problem, enough pods should have grown to really ruin the day of the fungus. Hopefully, we won't need this to be more than a threat...
Maybe something else would be nice, too, but I like the elegance of using the pre-existing explosive pods as control.

36643
Okay, heading to the IRC.

36644
Forum Games and Roleplaying / Re: You Wake up on a Beach
« on: January 28, 2013, 07:38:16 pm »
Search for caves or other shelter.

36645
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: January 28, 2013, 07:34:53 pm »
I should also note that our spheres (and the Empire of Tranquility's, too) synergize perfectly. Life is constantly changing and evolving, that's basically the entire foundation of evolution and natural selection, Fire is incredibly mercurial and can easily grow into a raging fire, or simply peter out into mere embers. And Chaos, well Chaos is pretty much pure, undiluted change.
This is also true with The Empire's Death, Ice, and Order. All represent the opposite of change - stillness, a constant unchanging state.
All this synergizing stuff isn't super important for the actual game/our decisions, but it is quite cool thematically.
While I agree with the bit about our synergy, AFAWK only the one god is associated with cold and death.

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Spoiler: Fungus Sleepers (click to show/hide)
Spoilered for length.
Thoughts?

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