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Messages - GreatWyrmGold

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3676
Forum Games and Roleplaying / Re: For the Motherland! (Run by Sheb)
« on: March 11, 2014, 01:44:39 pm »
Advance!

3677
Conquer 112.
That's cute, but it's summer. Conquering is in the second half of the year. What would you really like to do?
My bad. Got it mixed up.

Expand 102.

3678
Forum Games and Roleplaying / Re: Delinquent Players Help
« on: March 11, 2014, 01:39:39 pm »
Throw three bombs, one to intercept the incoming fire, one to blow up the opposing plane, and the third to propel the others to the necessary velocities...
This would involve so many rolls. So many bad, bad rolls.
Bad as in "a pain for the GM," bad as in "penalties," or bad as in "secretly awesome"?

3680
...Don't those need wheels?

3681
I don't seem to recall saying that MechJeb was broken.
And you recommended this version, if I recall...

3683
I assume you bought it through steam. steam>steamapps>common.  Something like that. I'm not sitting at my computer now.
Alright, that helps. Also helpful: Checking the C drive instead of just all the little miscellaneous folders.

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Don't use mechjeb in career. Just see how it flies your most stable craft in sandbox. Your ksp save folder has craft files in the sph and vab folders if you want to copy between career and sandbox. Any parts on a craft in sandbox that are not unlocked in career will make the craft file show up when opening them in vab but they will be unusable until you unlock all the parts.

Proof that while kerbals have a sense of right and wrong, they lack a sense of sane and crazy.

Projected Δv looks good!

I like how MechJeb sometimes measures speed and such in nanometers per second when you're not moving much. Millimeters per second is slightly less amusing, but much more common.
Jet engine ascent is slower than I'm used to. A minute and five seconds just to reach 5,000 meters...although the next kilometer takes about ten seconds, so it seems to be speeding up.
Playing around and looking at MechJeb stuff helps pass the time. I wonder what the Translatron's "Panic!!!" button does...
Nine thousand meters and I've barely spent any fuel. I might as well see what kind of horizontal velocity I can build up with these jets before the air gets too thin.
My vertical velocity begins to drop too much, so I straighten up.
I start to lose control. Suspecting engine flameouts (I'm above 18 kilometers), I eject the nearly-full jet boosters and activate the mainsail. Much more powerful, that is. Hell of a fuel hog, though. Not too much later, I'm at 28 kilometers, have an apoapsis past 75, and one-third of the Mainsail's fuel is gone.
Of course, the apoapsis drops five kilometers before we get there.
8*G acceleration several seconds before apoapsis, not quite out of the atmosphere even. The estimated burn time was high, it seems. Then the Mainsail runs out of fuel and it's up to that final launcher stage to do stuff. The ant-class engines are small and efficient, but fairly weak; I had hoped I wouldn't have to use them until I was well in orbit.
The orbit is getting annoyingly elliptical, apoapsis (at this point) 711.5 kilometers, periapsis not even 56 kilometers. Remind me to fix that stuff next time I play KSP.

If you have the shortcut, it doesn't matter - right click on it, then attributes. In that, there's something like "File this shortcut is linking to". That's the path you're looking for. I cannot tell you the exact names since I am not on a windows computer currently, but that should work.
I tried that early on.

Not helpful.

3684
Roll To Dodge / Re: Roll to Go Mad: Turn 42 - What is Life?
« on: March 11, 2014, 07:21:28 am »
((Why is Water magic still 0?))

"Alright. Is there anything else we feel we must do before we leave town?"

3685
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: March 11, 2014, 07:16:38 am »
Its a 1 in 18 chance of affecting everyone yes, but other severity rolls may still hit bunkers or single out individual teammates.
1. It has NEVER affected EVERYONE.
2. That goes directly against what piecewise said. He said it took a 1 followed by a 1 or a 2 to get any friendly fire. Don't just make stuff up because it suits your point.
I hate when people do that.
1. Fine let me rephrase that, everyone in the target area/affected bunker. Quit being a pedantic twat.
2. Ill admit that i may have been wrong on the singling out teammates part, but rolling a 1-3 would probably still hit the bunker with a glancing blow.
1. Alright, now I can complain about your tautology.
2. ...Even though piecewise said friendly fire only happened on 1-1 and 1-2?

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And for the record no im not making shit up, if anything im merely misinterpreting posts i cannot find or remember the exact wording of. Something i might add that you do with my posts constantly despite the fact that you are always directly quoting them, which is fucking annoying.
Well, I'm sorry that you have a bad memory and that I don't have telepathy.

i was so close to being able to attempt to disable the lifelocks on the melee battlesuit but irony unfortunately forgot to re-include the "if Auron succeeds" failsafe clause and vaporised the pilot before i had a chance to try.
Such is life.
Look on the bright side: If you had succeeded, the battlesuit probably wouldn't have fit and would have definitely smelled of sod sweat.

3686
Roll To Dodge / Re: Special People: Burn it down
« on: March 11, 2014, 07:13:12 am »
You close your eyes and concentrate at the sound of electrical motors and metal grinding against metal, raise your crossbow and fire, giving every ounce of your power you can manage at the arrow. There's the screeching of metal, flashes of light and then nothing but silence and darkness.

You let your breath out. Still alive.
This was a triumph.

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You teleport to the spaceport. Because, clearly, being near the point where a giant robot will land is a great idea.
How else am I going to hurt it?

...

That fireball looks dangerous. Teleport me, the cute little baby rhino, and some chunks of useful stuff to a spot within sight of the spaceport.

3687
Also, congratulations on nearly hitting colliding with landing at near the mountains.
FTFY.

Like in real life, SRBs give you thrust to lift off, get to about 100-200m/s, then the liquid fuel engines take over with a TWR of slightly above one and get you up up and away.
The space shuttle's SRB's provide enough force to get the shuttle to 46 kilometers before seperating, I find that in KSP my solid boosters only manage about a kilometer before seperation and crash landing back into the VAB.
Maybe you need to use bigger boosters. I've been using the big Rockomax ones.

Where would the gamedata folder be? No matter where I look, I can't find anything relating to KSP! Even searching my computer for it only finds the shortcut.

3688
Firstly: I downloaded MechJeb 168, as advised earlier. How do I use it? Where do I put it? There's no readme or anything! Why isn't there a readme?


Seriously, what self-respecting programmer doesn't think an explanation of-- Ahem. Thanks to the advice of Councilor Pi, we have created a nice little rocket intended to reach other biomes.


He changed his mind during testing. (Note: This "crash" was 100% intentional!)

Another test.

Landing failure. Well, no one got hurt.

Let's play "Find the Staging Error"!

Our attempts to make it not take off in a straight line were...rocky.

Sticky fuel boosters. Note to self: Double-check them decouplers.

This is nice.

We briefly had a speed a few dozen centimeters-per-second over 1500 m/s.

Shoulda brought a steak. Or some eggs.

The mountains. We might hit--I mean, land in the mountains!

Did we make it?

Close, but no cigar. (Plenty of kaggis, though.)

Nice sunset, though.

Hm. The winglets' removal didn't make it easier to control.

Highlighted image elements were not predicted by briefing crew.

Oh, that's more like it.

Let's aim for the isles.

Hm. Maybe we should eject.

Final design.[/i]

For some reason, the testing made Bill less than eager to re-enter the Bolden, so we launch Bob instead.

We fly up to around 15 kilometers before "ejecting" the solid fuel boosters. We really need to get better radial decouplers...We fly higher and southlier, reaching a respectable altitude of 30,537 meters right as the second stage left. Landing was...um...


Wait--

--what?!?


I suspect that deploying the parachute caused large forces to be exerted across the stage. Despite being at a fair altitude when the parachute shouldn't have been fully deployed just yet.
Well, I didn't get any science from that one just yet anyways...


Most of GWG's rockets had them, so I thought you had to in general. He seemed to have no trouble crashing with them, so I thought there was some sort of trick.
I'm a bit insulted...
But yeah, my parachutes are there for the express purpose of not crashing. At least, not in a deadly way.

And now my battery is dead (KSP eats charge up), so I must bid adieu. Oh, wait, we have 46 Science. So, should we research Flight Control or something for tomorrow?

3689
-snip-
That was...detailed.

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I believe you try reaching orbit with SRBs only.
I've been trying to get to orbit with one stage of solid boosters followed by a stage of liquid fuel.

I kept manually switching the stage grouping because they kept trying to change back to the right way.

In other news, I have developed a large variety of ways to successfully launch Kerbals into inanimate objects at extreme velocities. The devices used also successfully augment combustability dramatically.
I don't feel as bad now. Thanks!

I'll update shortly.

3690
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: March 10, 2014, 07:47:44 pm »
Let's argue about more relevant things instead, like the merits of various Battlesuits!
Okay.
The one that isn't broken is better.

What about that Howitzer? It's known that battlesuits and avatars, while resistant to lasers and heat, are not so resistant to kinetic damage, so you'd be a lot more dangerous. Plus, you'd be able to to load all kinds of special shells like grav-shells or redshot or riot control or what have you.
The only downside being of course the limited ammo and the inability to use it for utilities, like melting stuff.
That seems like a more specialized variant. Less useful in general, arguably better against tough targets, can more easily be specialized.

(Aw, I was kind of hoping it would have actually worked.)

"Hey, guys back at the ship?  My lower body's kind of been destroyed, any chance I can place an order for a custom prosthesis while we're still down here?"
>No more giant penises. We had a sort of Arms Race once when one guy ordered himself a 14inch synth-flesh abomination and the guy after him had to order one that was 15 inches. It kept escalating till someone got their entire lower body replaced with a slithering, naga tail package that they actually got around on.

I had to vent the entire living quarters.

...
Ew.

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