Actually, we just killed seven of them, we should have some of their armour lying around. Get some of the more combat hardened mages to dress up as them and go kill some orcs. Or we can just create something with innate magical powers that look like Justicar boons.
At some point, it's probably not worth it.
Dratf 3:
Critiqeus 3:
1) Grant Eldrick a minor chaos boon, plant mutation one, added to his plant creation
2) Grant him all mage kids as apprentices\assistants and give them minor plant boons to speed up the education and boost their natural power. Also, by using their own power, they can do more things with that minor boon than any other worshiper. And those kids can provide quite an assistance for farmers later (kids are useless otherwise) Also give every farmer a minor boon ( up to ten farmers) We shall consider taking those away after we'll do the landscape improvement
3) Grant Azula chaos shield boon (shield that turns hostile elements into unharmful ones)
4) Grant her 4 volunters, preferably females as apprentices and grant them minor fire boons.
5) Start digging Tunnel to the dwarves, Ask for Uristiel participation to make this a joint project.... It should begin after our lines of defense
6) Eldrick, Plant magekids and farmers do a massive landscape designing : Assist in the tunnel construction, expand the rosebush (or raise several new in new places, especially along the roads), grow wood for the construction (or palisade directly), make our village prettier. Make new plots for new crops\just plant more of existing
And start a grassy road to the Ceres
Surely, kids should be watched by adults and don't work on potentialty dangerous things like rosebushs... But kids are creative and may do something interesting. and they have raw power to do simple things using more power than boon grants
Still no complaints.
7) Eldrick, alchemist and a bit of Donut's help are trying to do new trops
a) One that can be processed into a very flammable oil,
b) One that have poisoned darts\arrows\javelins\spears as fruits
c) One that can be procesed to natural glue
d) One that will have wheellike fruits from light, woodlike material, that can be either turned into shield or into wheel with minor effort from capenter ( we need shields for our stems)
e) One that can be processed into luxury food\spices for trade
f) One that extract the tiniest pieces of metals from soil (including manarack) and concentrate them in their roots\fruits
g) luminescent fungi
May combine some of them into one plant
Or whatever else ideas they come to
A seems almost redundant; G should wait for collaboration with Serena.
Fire mages should train and improve numbers of our fire jackets in process ( Basically they should use firejackets for target practice). Or help in civilian jobs, when fire is needed
9) Other villagers should start building a palisade, permanent market, setup the landmines and do other stuff
10) Save at least 300 mana always
No opposition here.
11) Do a major troop raising
a) Create some angels for the afterlife
b) Find and convert some kid moles to kid firemoles, that should be cheaper then doing new adult moles
c) Gather together that moles, firedrakes younglings and whatever cattle our village has ( may even buy some young animals in Ceres) And feel the area with Life magic area. Idea is to make them adult instantly
d) Creat giant grasshoppers to act like our cavalry units (and fast transport)
e) Create immobile iron beings of fire, powered by fire magic and ,maybe a bit of manarack. Our damned turret: Small iron box with fire inside, can shoot rays of fire through any of the holes it have. ( one top and 4 on the sides). May also shoot clouds of ash. ( The box itself isn't hot if it doesn't want to. Light enough to be put on the backs of the firedrakes ( see what I want to do?)
If granted a levitation can use rays of fire as jet propulsion
Needs fuel to act and function , but doesn't die without it, only hibernate.. (Fuel is burned instantly when put inside, and just add to the heat reservoir that can be realized any time firecube desires)
I propose to add a bit of manarack, to make that turrets better
Also, note that those will be a nice turrets for the turrets
Also, it's a nice source of fire, way to store fuel and a wastebin for civilian purposes
Also it's ash is meant to be a good fertlizier
f) Talk to werewolfs and try to make them our worshiper, if they are too stupid for this - raise their intelligence. Also add them resistance to poisons, infra vision (ability to see heat) and ability to reproduce naturally ( It sucks to reproduce only by bite, no own chldren)
I hope D works, would suggest something less exactly-turrety (to fit with Life better) for E, and suspect that the werewolves are already pretty smart.
While I like turtles, before making our heavy tanks, let's concentrate on medium tanks (firedrakes)
They're more like warships, actually. We don't have a navy yet, let alone a navy which self-replicates and can mimic small islands when grown enough...
BTW, yes, check all that equipment left from Juticars, some may be quite interesting
At least for saps
Agreed.
Spec op unit
Slenderman plus bug/plant hybrid
Attributes
-Hive mind intelligence(radio) but capable with individual intelligence
-capable of teleporting plus ability to camouflage.
-limited regeneration with some carapace as defense.
-have long range weapon that has a range of 1-2km but also has the ability to turn to a close range high rate of fire, smg.
-grow ammo and explosives(in pods at the side of their legs) that have yield to destroy most defensive or offensive structures.
-a lower pair of arms to handle this ammo and explosives
-maybe be able to see in different wavelengths?
Maybe more like the thin men from X-com? Relatively fragile compared to our frontline troops, but stealthy and capable of spitting spores/ release a cloud of them upon death. They should definitely have slenderman-faces though; way creepier. Maybe they get by through super highpitched echolocation?
Instead of skin stretched across what appears to be a face and a suit, he's covered in chitin, black everywhere except the face which looks bleached. And two wire-thin black antennae.
Grasshopper-like ears on the legs.
Black tentacles of Chaos. And silent steps. and flying. Because beetle-like. Also bipedal because 8 feet tall.
And somehow cloaking. Camoflauge when it can. Because, well, insects have some of the best camoflagues in the world. And camoflague is what life does best.
Sounds neat. Although I'd suggest that "what life does best" is more like Reproduction or Adaptation than
camouflage. Life does camo well, but it does other stuff better.
Out of curiosity, did Slenderman have hand grenades or sniper rifles?
However, like UkRa, I suspect that such a being would sound much cooler than it is and/or be horribly inefficient, especially since we already have SpecOps folks.