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Messages - GreatWyrmGold

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36931
Goddamn your character is op... i mean four +1 bonuses? You cant not kill someone
:D
I wasn't even trying!

36932
Alright. I'll try this.

Spoiler: Orders (click to show/hide)

36933
Forum Games and Roleplaying / Re: You are a new God
« on: January 25, 2013, 07:45:53 pm »
I think we should take this in the OOC since there is no way we can do this in 30mins.
Fair point.

36934
(Ceberus Syndrome is specifically towards dramatic. Reverse Ceberus Syndrome is towards the comedic.)

"Hi, um...need help with that patient? Also, I was told that there's an Ethan in need of medical attention?"

36935
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: January 25, 2013, 07:39:33 pm »
Chaos turtles sound cool.
Glad to hear it.

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They should be able to breath out giant blasts of chaos energy so they can destroy ships and land targets without having to be close.
Sounds good.

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Also about the spore jackets, I don't particularly like that idea because they seem less useful than normal firejackets
I'm still a bit fuzzy on what they are.

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but maybe we can combine that idea with another one?  How about we build those flying troop transports which also serve as civilian transports in peace and have them be able to pour down spores on enemies below.  I think our castle is getting close to completion anyway so this would be a good thing to try and fit in.
Sounds good.

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Edit: chaos turtles - leviathan?
More like "Turtle+Genus Loci=Awesome"
But yeah, leviathans would be cool too.

Hell no to attacking Maher's capital... that's madness. You guys forget that our strength is limited....
+1

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As for improving our troops after the basebuilding.

1) Upgrade that damned werewolves, try to give them  intelligence and other fun upgrades
Have we ever figured out their mental attributes?

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2) Make our light cavalry
3) Create not alive being, powered by fire and\or manarack.. Those will attack heavydeathfielded enemies ( If you ask me, I'd also look for  willing souls in afterlife and made some plain old fire elementals of them... )
Sounds good. (I like fire elementals. Maybe we could kill two birds with one stone and make the fire elementals fast enough to be "cavalry"? Sparksprinters? Oh, and we should create a variant of Stems to be on fire and fling fire like Azula at some point, and call them Sparks.)

a) +1 to turtles of torture.
Neat.

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b) Fine, but we ought to scout out Maherport to see what it's a port for.
No objections...except ask Krait about Maherport first. He and Maher have a good relationship, after all.

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c) A dirtworm doesn't sound as scary
Meh. I never thought sandworm sounded scary either.

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d) Yeah, it's in one of the earlier updates, I think it was after we got Tiberius but before we got attacked by Maher.
Oh.

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EDIT: e) You forgot shoots.  And spiracles.
Ooh!

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Meanwhile we may do all that sweet troopraising efforts many people want (still better do troops with dual role)
Like, say, using them peacefully as envoys of our will?
That could work, if the troops aren't too scary.

EDIT:
The idea behind my plan was to make them think they'd been attacked by Grumugga, not us. Really, we could just trick them into a succession of orc forces. Maybe we could have Laksus insult some chieftains on behalf of the enemy force.
Or we see if we can borrow a platoon of Justicars from Agganemon
Sounds like it couldn't.
Why not?  All we really need is to borrow the design of some of those wachamacallsits from him, and them we don't even need to kill them, just have them pretend to be Justicars, and attack Grumaga.  Boom, instant screening war.
Oh, not actual Justicars.
...Good luck in getting him to give them up.

I am in favor of grumugga-poking to take care of our Maher problem. And also working out a NAP with Maher. Either or.
I vote NAP.

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Also more werewolves. I want orcwolves.
Sure, once we have a handle on our current stock.

I think we should take this in the OOC since there is no way we can do this in 30mins.
Fair point.

36936
Forum Games and Roleplaying / Re: You are a new God
« on: January 25, 2013, 07:26:13 pm »
The idea behind my plan was to make them think they'd been attacked by Grumugga, not us. Really, we could just trick them into a succession of orc forces. Maybe we could have Laksus insult some chieftains on behalf of the enemy force.
Sounds like it could work.

The idea behind my plan was to make them think they'd been attacked by Grumugga, not us. Really, we could just trick them into a succession of orc forces. Maybe we could have Laksus insult some chieftains on behalf of the enemy force.
Or we see if we can borrow a platoon of Justicars from Agganemon
Sounds like it couldn't.

36938
You have no free population, you'll get one at the end of this turn though. You do however, have some labor to use.
Where will the population go and what does labor have to do with it?

I'd recommend GWG that you improve a tile or 2 to get more food
Food helps?

Go to your original square, click one of those white textboxes, something will appear, pop:something will appear, click plus. You lack peeps.
Doesn't work.

In conclusion...is there somewhere that explains how all this works?

36939
Well, yeah.

Make a mental note to submit that for "Kill of the Mission" afterwards. Snipe the something. Maybe something by the railyard?

Any better ideas, guys?

36940
Roll To Dodge / Re: Perplexicon: Magic is Confusing: Null
« on: January 25, 2013, 07:13:02 pm »
((Had another idea I thought I'd share. There was a word that made other people shimmer, so I'm guessing this is a targeting word. Now if you combined this word with the words for control staff you would get the equivalent of a remote control, perfect for controlling constructs of multiple elements. And if you target someone with less willpower you can kill them in a "stop hitting yourself" way. And if you can control Null, you'll have the best bodyguard ever. Anyway, just a thought.))
...Cool.

Are you sure that wasn't the word for body?
((Wouldn't that make the caster's body shimmer or tingle or something? Anyway, even if it is the word for body since you can target other people with it, you can always be some kind of weird puppeteer.))
Hm. We could make people we deem "criminal" make such a remote control for themselves!

Why not a living cat tuxedo
That's just silly.

36941
Roll To Dodge / Re: Roll To Redshirt
« on: January 25, 2013, 07:10:47 pm »
I top the suicide and Friendly Fire counts!
Oh, wait...
*shoots Doomblade*
NOW I do!

-----

Have you considered adding an "Assists" or something for poor healers like yours truly and other support people?

36942
Roll To Dodge / Re: The Art of Minimalism VII: Oh, Right, Fire
« on: January 25, 2013, 07:05:21 pm »
Fine ask for the hazmat suit
[5] HERE YA GO. NO IDEA WHY YOU'D NEED IT.

Dig to the first from the second.Add some more rooms while I'm digging.
Type in quick-drying liquid plastic shooter. For coating walls in plastic.
[6-1] You dig through solid stone to the old facility, [6] not noticing any problems with your hands. You get washed back by a bunch of juice.

Respawn as a cybernetically-enhanced rutabaga. Type 'vegetable army' into the keyboard, and press enter.
You respawn as a human human. You get a rutabaga.

Reinforce bunker.
[4] Check.

Put on the gasmask then type in Neurotoxin
[5] Some neurotoxin floats out.

Continue stabbing.
[1] Next victim: Yourself! Respawn?

"I'm gonna get my revenge...." *Yawns* Fall asleep in the hole I fell in for a little while.
[5] You have a nice, restful nap. Congrats on wasting a 5. You dream of juice.

"Well the fairy is like a few minutes old"

Read to the fairy.

[5] She likes the book. "Thankioo."

Attack other me with my new hand.
[6] Your new hand sorta merges with part of the other's chest. [2-1] You lose control of yourself. Respawn?

Type in 'pickaxe' then assist Doomblade with bunker.
[1] HERE YA GO. The pickaxe comes out spinning, strikes you, and [5] lops off your legs before landing [2] fairly far away.

GM TURN:
The ShadowDragons [2] stay awkwardly connected.
Nyanfort naps.

36943
Why can't I expand further? Why can't I upgrade my villages?

36944
Forum Games and Roleplaying / Re: You are a new God
« on: January 25, 2013, 06:48:25 pm »
I'd prefer to wait until we actually had a weapon that would defeat the Empire. It doesn't have to kill/convert everyone, it just has to convince them that this new god and his allies can deal FAR more damage than it's worth killing them for. Which probably means we need to convince them that we could destroy their entire empire before they could kill us.
It's a delicate, dangerous game to play--if we're not quite strong enough with the initial offensive, they decide to wipe us out NOW because they don't see us as strong enough to surrender to but do see us as enough of a threat to defeat ASAP; if we spend too much power on it, we may be attacked while weakened.
They are preparing an attack. We know it, even if we don't take in account the last update and metagaming. What was suggested is a preventive strike on the incoming force. Like, we look out for the bunch of guys coming for our head, and when they least expect it, we drop on their heads and slaughter them. We take the initiative. we ambush them. I was not proposing a suicide dive on one of their cities, for void's sake...
It could be like, we hide the castle in a storm cloud (thanks Krait for that), we got above the force and then Chaos ensue.
I would like to point out that they don't seem to be minding us too much. If we made ourselves a big threat, we'd be a big target. We need to be either a big enough threat to scare them, or a small enough threat to not be worth spending much effort on.

36945
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: January 25, 2013, 06:44:37 pm »
Updated offer for the after the tournament\before raising the fortress
Updated critiques.

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1) Grant Eldrick a minor chaos boon, plant mutation one, added to his plant creation
2) Grant him all mage kids as apprentices\assistants and give them minor plant boons to speed up the education and boost their natural power.  Also, by using their own power, they can do more things with that minor boon than any other worshiper. And those kids can provide quite an assistance for farmers later (kids are useless otherwise)
3) Grant  Azula chaos shield boon (shield that turns hostile elements into unharmful ones)
4) Grant her 4 volunters, preferably  females  as apprentices and grant them minor fire boons.
5) Make three female moles, slightly smaller than our male ( I hope it's male. anyway we should have male + 3 females)
Agreed.

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6) Start digging (in order of importance)
a) Moat. It should be quite deep and covered by the rosebush, safe to walk for friends ( flat terrain, no bridges needed) but the floor will attack any enemy who walks on them ( or spread and let them fall to the spiders, or other neat traps inside.
b) Tunnel to the dwarves,  Ask for Uristiel participation to make this a joint project.... It should begin after our lines of defense
c) farms should wait until we can get luminescent fungus with the help of Serena ( As a payment for our deal) 
Again, I'd put the tunnel to the dwarves first (assuming Uristiel's game with that). I'm unconvinced that a moat would help much.

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7) Donut, Eldrick, Plant magekids  and farmers do a massive landscape designing : Assist construction of the chambers\moat\tunnel (mostly spread the fungus, reinforce tunnels), expand the rosebush (or raise several new in new places, especially along the roads), grow wood for the construction (or palisade directly), make our village prettier. Make new plots for new crops
And start a grassy road to the Ceres
Surely, kids should be watched by adults and don't work on dangerous things like rosebushs... But kids are creative and may do something interesting. and they have raw power to do simple things using more power than boon grants
Should be fine.

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8) We and Eldrick should make some new crops (alchemist can help, too)
a) One that can be processed  into a very flammable oil,
b) One that have poisoned darts\arrows\javelins\spears as fruits
c) One that can be procesed to natural glue
d) One that will have wheellike fruits from light, woodlike material, that can be either turned into shield or into wheel with minor effort from capenter ( we need shields for our stems)
e) One that can be processed  into luxury food\spices for trade
f) One that extract the tiniest pieces of metals from soil (including manarack) and concentrate them in their roots\fruits
May combine some of them into one plant
I agree that this sounds good.

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9) Sometime between Donut should visit the afterlife and just make angels, simple humanoids like one he saw, with Fire\Chaos\Life as our sources of the power
10 ) Fire mages should train and improve numbers of our fire jackets in process ( Basically they should use firejackets for  target practice). Or help in civilian jobs, when fire is needed
11) Other villagers should start building a palisade, permanent market, setup the landmines and do other stuff
12) Save at least 300 mana always
13) New troop raising should wait until we start making a garrison for the fortress together with Krait
Sounds good.

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Core idea of giving boons for the landscaping is - Donut doing major things, and booned to a polishings, while he doesn't spend his time and go to the next major thing... To avoid killing a fly with a nuke scenarion
Sure.

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  and why waste mana on giving boons to people who can already use magic and, once trained, will probably be much more powerful on their own without our help?
Wow! Another piece of brilliant logic :  Mage without a boon is stronger than a mage with a boon. Brilliant.
DId i say that? no. i asked why use mana giving boons to people who can already learn magic? To me is a waste of Mana.
Boons can do what no spell can do, whether due to limitations of mortal magic or simply ignorance. Take that boon we gave Krait's high priest.

I said no to expanding the afterlife? You are making things from the air. I supported expansion of the afterlife, I just said that it wouldn't be that easy to bring it to *3 standard and that it's unwise to unload too much (all like you proposed) mana in the afterlfe. But I always wanted to expand it to *2 standard
Maybe he's confusing me with you? I was, after all, the guy who kept saying, "It's stupid to assume that making the Afterlife 100x as big won't cost much compared to the cost of making it."

OK, that's enough...  You make things from the air, you propose no fun ideas (Generic - make angels\expand afterlife and launch a diary producton are unfun)  on your own. And your posts only contain attacks on me and my ideas
I know that I always wanted to expand the afterlife together with granting boons, many boons. That was my first though when we got that souls
Full ignore from now, pointless discussions. I have better uses for my time
Generic ideas are generic because they are popular. you know why they are popular? because they are, usually, effective.
Of course, specific is generally better, more interesting, and often more popular than general.

It's fun to argue with, for example, rolepgeek, while I dislike his - "make as many new types of creatures as possible"  Or with GWG  (we are arguing with him in many-many suggestion games, surprisingly in this one we started to agree... That's amusing)   Another to multiply flood
I am honored by being fun to argue with and also amused that we're agreeing so much here. Mind if I sig (the relevant part of) this?

So I'm going to bring up the "bud thing" again...
While I like the idea of making a race, I'd rather not try until we know how races tick and what we would need. Otherwise, about the best we could expect to get would be corpses or malformed, soulless, mindless beasts.

What I don't get is why stems have to be military?  It's inefficient to have two different species for this.  And if we want the buds to survive, we are gonna need to send a military force with them to protect them from attack, which will require the stems, thus nullifying the point of not using stems.
If we make the Buds inoffensive, they can live in various places and give us worship.
The Stems are expendable and fast-growing, not to mention innately skilled in combat. They're great soldiers.

...
EDIT: As for the buds, if they can heal wounds, hoe long do you think it'll be before someone decides to enslave them for the harvesting of their flowers?
while distasteful it would be totally fine if they choose to cultivate our creations (enslave/cultivate on strict farms aren't really that different when we're talking about plants) they're tools, not followers/souls. (though if we go that route we might want to make something seperate, that I dont think making a new plant race with souls is a good idea its besides the point)
Isn't the point of Buds that they have souls and therefore can provide worship?

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we can still militarise them if we need to (unless they somehow temper with our creations I guess). My point is we shouldnt pay much attention to the buds. just let them do their thing. and only militarise them if we have to.
I'd prefer to use Stems for warfare. And I suggest that any soulless, humanoid plant creature we make have a name starting in "S," for added alliterative appeal. Sagittates, Scorpoids, Seeds, Sepals, Sheaths, Sinuates, Sprouts, Spurs, Stamens, Stolons, Stoma, Succulents, and in dire circumstances we could name them after types of plants or adjectives.

I don't completely understand why a lot of you guys want to focus on the military or the economy instead of working with both.
In my humble opinion, improving the economy has more benefits during times of war than improving the military does in times of peace. Also, we're at (practical) peace more than we're at (actual) war. I agree, we do need a military, but not at the expense of the economy.

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We've got our castle under construction and we've got enough types of creatures already made for our army (although a flying transport and a creature that can act like a catapult would be nice).  Now let's just use a mix of life magic and life boons to increase all our creature's reproduction (even if only temporary through boons), thus increasing our troop numbers
Not to mention increase the number of the various economy-related creatures...We also ought to work on improving the supply of food, if we do that. Or, if nothing else, give someone a Life boon to re/fertilize the ground. I have little doubt (and less proof) that more people have died from exhausting the nutrients in the soil than in any war.

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and let's increase trade between current friendly gods and possibly try to trade with maher as well.  Use the money we gain to buy some seeds for normal crops so our citizens have something to occupy their time.
I like this idea.

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Maybe also open up a lumber industry and start having humans work in the mines instead of stems.
If we have unskilled humans? Sure. Otherwise, Stems are ideal for gruntwork.

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I'd also reccomend we ask the dwarf god to have some dwarves train some of our men in construction. Maybe we could open up a market to draw in more traders with a large inn/hotel nearby.  See about working with dwarf god to make a factory design too, mixing his earth and our fire domains for it.
Sounds good. Maybe even realistic.

I just got an idea which made me wonder what would happen to an elephant when imbued with chaos and fire energy.

That would be nice.....
Ever heard of Boatmurdered?

Hey Corruptor, Maherport is a port city, right?
It is Maher-port, so it's a port for something...*evil grin*
My... how helpful.  I suggest we look at the map again.
There's a map?

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Until then, I propose that we make sand worms(but able to function just as well outside of a desert), so we can use life to consume the death.
Dirtworms?

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Or just raze the fucker.  That would also work, a large scale attack by animate fire.
NO.

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EDIT: And it's not even on the fucking map.  Dammit.  I vote that we put in place plans for the razing of Maherport.
NO.

No, you know on what we can do ask Serena for military history more specifically tatics of EoT and Maher if we can find out how they armies work we won't have to worry about making blind counters.
SURE. Ahem.

You know what I just thought of? Chaos Turtles. Big sea turtles, with draconic features to fit with our other reptiles. They're at least 20 feet across when mature and they never stop growing. They feed off of heat like firejackets, but as larger creatures their metabolisms are more efficient, meaning that they can bask in the sun for all the energy they need. Their big schtick is that they can warp their carapaces, to be wooden, leathery, stony, or whatever in texture as well as changing shape. They can even mimic small islands. Oh, and they reproduce asexually like firejackets as well; reproduction requires basking for a long while or a massive heat source, either way causing juviniles to form out of the shell. We send a couple out to warmer oceans or near volcanic vents, and we'll get a nice little navy...a bit silly? Perhaps. Useful? Oh Self I hope so.

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