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Messages - GreatWyrmGold

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36961
Forum Games and Roleplaying / Re: You are a new God
« on: January 24, 2013, 11:01:26 pm »
Well, have him make a few more. Say, a baker's dozen total. That's good until we figure out what to do with it.

Also, I'd like to note that those Order Gods sounds terrifying. What are they even using the tax money for?

36962
Um, you don't seem to like anything I do.
I take a nap for a few millennia and you turn my continent into a beacon of life, change my dwarves, and haven't even said hi to my avatar wandering the globe fucking with people.
When did you get an avatar?

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((Also bear in mind that my guy doesn't much care about what the Overgod thinks.))
Harumph!
My guy isn't even aware that the Overgod is around. How would he know?
A: When ever I'm asleep I'm in my avatar mode.
B: How does the Elder God not know who created the universe, and who has been walking around the entire planet talking to people!?
A. Saywha?
B. Just because someone created the universe doesn't mean he's still there...and, again, saywha?
A: I sleep a turn for every Mighty Act I use, when I sleep I use an avatar.
B: In my avatar, I've gone across the whole planet playing board games with people. Where have you been man? I'm asleep and I interact with the mortals than you do. Say hi to them, bring them a cake or something.
I missed the "avatar" part. (I knew the Sleep part, you've been doing that since I entered. You're getting pretty good at playing sleeping Dark Gods, by the way.)

36963
...Where would the hostiles come from, that they don't have a ship?
Explain how a militia would protect us from a spaceship attack. Even if they want to raid, and not destroy, it would make sense that they would stay out of personal-weapon-range and threaten to bomb our settlement if we didn't hand over X. Assuming that a couple hundred people on an isolated desert world has anything worth raiding.
Keeping a working military around will serve us well in the future, even if at the moment it seems useless.  Any effective military has a functional command structure, discipline, and good training.  If the military is disbanded the command structure disappears and will be difficult to re-create when it is again needed.  The same goes for discipline and good training.  The military needs to be kept around otherwise the discipline will be eroded and skills will be rusty when it comes time to reactivate.  The military runs drills in times of peace.  They practice.  They train and hone their skills.  Who's to say that using our troops as an engineering corps won't help keep our troops' skills sharp, their discipline strong, and their command structure ready?  Even if they enemy they fight is the environment, they are still learning to fight the enemy.  Divvying up the work to squads in order to build roads can be compared to divvying up the objectives on the battlefield.  So long as they also get more conventional military drills in, the military ought to be ready for when it is time to expand into the space of our local system.
Then retain the command structure but don't waste resources on anything new until there is a chance it might be helpful.

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As for defending from space based threats, appropriately sized coilgun or railgun emplacements on the surface ought to provide adequate anti-starship capability until we get our own battle cruisers and things.
Again, why does this require a militia?

Dude, if you had objections to having a militia when we first started, why didn't you speak up when I created my character? I've gone through the trouble of creating a militia, getting barracks for it, and training. I'm not just gonna sit back and have you guys disband it as "not needed".
I missed that...I'm not perfect, and for me this isn't a high-priority game, so I miss things. (Besides, I thought it was more of a long-term thing, not something to start the moment we reached the planet.)

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As well, who the heck said we were surrendering in the first place?
Why would the Raiders be landing to collect loot if we didn't surrender?

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And as xtank pointed out, you also seem to be assuming we can just reactivate as needed when it just doesn't work that way, since we need command structures and whatnot. If you really want, I can have the militia be like the National Guard: civilian reserves that spend every so often doing military drills when not doing their jobs.
Then why give them barracks?

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Desides, I'm going to pose this question: say we do disband the military. What is it you want to do with the extra 70 or so personnel(since that seems to be your goal in getting more people doing other things)
I dunno, maybe have them build stuff like you're suggesting they would, only a third to half a working day more each day?

Oh, and you still haven't explained how the militia would EVER be useful. Darn good arguments for railguns, though.

36964
Um, you don't seem to like anything I do.
I take a nap for a few millennia and you turn my continent into a beacon of life, change my dwarves, and haven't even said hi to my avatar wandering the globe fucking with people.
When did you get an avatar?

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((Also bear in mind that my guy doesn't much care about what the Overgod thinks.))
Harumph!
My guy isn't even aware that the Overgod is around. How would he know?
A: When ever I'm asleep I'm in my avatar mode.
B: How does the Elder God not know who created the universe, and who has been walking around the entire planet talking to people!?
A. Saywha?
B. Just because someone created the universe doesn't mean he's still there...and, again, saywha?

36965
Anyone interested in an alliance, I have a revolver after all...
Want to join ours?
Sure, that'd be great.
Entry requirements: Remind me of who is and isn't in the Alliance already.

36966
Roll To Dodge / Re: YOU AT SEQUEL'S FINAL BOSS: Back to the Future...Past
« on: January 24, 2013, 10:45:42 pm »
I MUST update tonight! MUST! NOT! RUIN! PERFECT! RECORD!

Become The Killer Rabbit of Caerbannog
[5] You do! +1 bonus on all killing-related rolls!

Fail to get a -2 modifier.
Done. [3-1] Sadly, you get eviscerated by a goblin.

Assist Tim in purging the factionalism. Become his loveable yet dim sidekick in the process.
Sure.

Create a Team of Evil Counterparts to the Magical Girls Faction
[3] You summon Airman Sun (an evil guy with magic), a nice wolf, and a gangster with a shaved head. They are...THE MUNDANE GUYS!

RESPAWN AS KEYSTONE QUARTERMASTER

SUMMON MORE FACTION SOLDIERS

[2] No such luck.

Respawn as popcorn. Turn everything into popcorn.
[3] You are mundane, inanimate popcorn. Tasty!

Artillery magic strike on the shoes factions.
[4] Hurrah! The Shoehorn Palace has been leveled! [1+5-1] The Emperor himself is unharmed!

Proceed to repair the mecha by making it an efficient killing machine.
[4] It works! Still clunky.

Respawn as old self.
Persuade HatLeader to be my leitenant.
Persuad DestructoHats to destroy the Kops' weapons.
Summon Hatlings

[5] You again lead the Hatlings! [4] You summon DestructoHats, who wreak havoc in the Keystone Kops!

Try to convince the Brotherhood of Steel to join our faction. Gain bonus if applicable.
[5] The Brotherhood joins the faction you're in, (checks) the Sane People!

Sacrifice them to the dark gods of country.
Which them?

BOSS TURN:
The Keystone Kops, less than a third of their original strength, face the Forces of Sanity, 2,303 strong. [5v1+2] The Kops lose many, but make many more casualties!
The Shoehorn Golem strikes at the magical girls! Sadly, he has no reach weapons and the Magical Girls are flying!
The Good Dragons fly over to the Magical Girls' side, and [6+3v3+5] melt one of the Shoehorn Golem's arms! The Shoehorn Golem is weakened!
Tim [1] misses the Shoehorn Golem and hits his underling, Vorthon! Vorthon dies!
The presence of Tim, so wrong in time and space, causes a sort of crumpling in Spacetime! [4] It manifests in a fairly benign way, specifically a portal to Aperture Science. You hear a wedding.

Spoiler: Rules Discovered (click to show/hide)
Spoiler: Arena (click to show/hide)
Spoiler: Shoehorn Overlords (click to show/hide)
Spoiler: Heroes (click to show/hide)
Spoiler: Lawful Good Dragons (click to show/hide)
Spoiler: Magical Girls (click to show/hide)
Spoiler: Keystone Kops (click to show/hide)
Spoiler: Hatlings (click to show/hide)
Spoiler: Universal Sentinels (click to show/hide)
[spoiler=Mundane Guys]
Airman Sun
Gangster
Wolfie
[/spooiler]

36967
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: January 24, 2013, 10:16:56 pm »
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Yeah, pretty much any both of our enemies could annihilate us if they used all/most of their power to do so...but they can't.
I don't think they need to.  The thing that very nearly wiped us out in the beginning(and probably would've if it wasn't for Grumapapgapagpag) was the result of one village, without anything particularly exotic supporting it.  If he really put some serious effort into things, with our current military standing, we could very well crumple like a house of cards.  This is why we need one hell of a good set of fortifications, fast, along with the best possible army.  We've already got the air covered with the firejackets and the dragons, so all we really need is to further increase our ground forces.  Which we can do with ease thanks to the rapidity of our stems/saps breeding.
So let the stems breed, and maybe throw in some fortifications on ground-level. Make sure they're things like the Rose Wall or corrupted trees that would help, though.

36968
Um, you don't seem to like anything I do.
I take a nap for a few millennia and you turn my continent into a beacon of life, change my dwarves, and haven't even said hi to my avatar wandering the globe fucking with people.
When did you get an avatar?

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((Also bear in mind that my guy doesn't much care about what the Overgod thinks.))
Harumph!
My guy isn't even aware that the Overgod is around. How would he know?

36969
GWG, if they want to rob us and not simply blow us up, they'd need to send troops/raiders to the surface to loot everything.
Yes, because reneging on the surrender agreement and killing the people they send to pick up the loot isn't a great way to get bombed. What makes you think that everyone needs to be sent to grab it?

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Now, I can see that you're saying if raiders come with a ship we're fucked since we can combat ground troops but not orbital ships, which is where the artillery emplacements come in. I'm hoping to eventually upgrade them to full railguns capable of at least limited orbital interception, and maybe even a few surface-to-orbit missile emplacements if we get advanced enough.
Fine, fine, but why do we need a militia?

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Keep in mind that this is a frontier colony, and help from the central government might be days or even weeks away-if they come at all and don't just write us off(that doesn't even get into how we contact them!). I'd rather not disband the militia on the premise that if raiders come we be fucked anyways, I'd rather go down in a blaze of glory  :-\
I'd rather live. And, we're just a frontier colony; why would raiders go to the frontier just to raid whatever crap we have? We don't have much of value; there's more-settled systems where pirates and such can raid, as seen in Salvation. Why would they bother? We don't even have anything worth the jump here.

36970
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: January 24, 2013, 10:01:43 pm »
Regarding sacrifices...

Surely we shouldn't accept anything alive as a sacrifice, that's murder and don't suit us

But burning expensive inanimate things may be an interesting form of sacrafice to try. Especially if that is some form of expensive art or otherwise valuable item
Remind me why we need sacrifices?

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Lumiscient fungy... It may be useful to make trade tunnel to the dwarves I think we should make to become trading megapower. I'd even support making several moles for the project
I think that's a bit overkill, and I was in support of the original mole!

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Really, having roads to different settlements, setuping a market, inviting traders to trade, take a modest tax, is a sure way to become an economical superpower. Also, people tend to travel by roads, being a junction will lead travelers to us, some may decide to worship us... Even if they don't, they will spread the word about us
Indeed. Especially if we're one of the few places with roads to dwarven settlements...

New offer for the "after the tournament"
Critiques.

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1) Grant Eldrick a minor chaos boon, plant mutation one, added to his plant creation
2) grant him 4 mages as apprentices\assistants and give them minor plant boons to speed up the education and boost their natural power. Surely if they agree ( I think they'll agree if bring the point that we are going against
3) Grant  Azula chaos shield boon (shield that turns hostile elements into unharmful ones)
4) Grant her 4 mages as apprentices and grant them minor fire boons. Same as Eldrick
Agreed.

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5) Make several more moles
We only need two or three more, most likely.

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6) Start digging (in order of importance)
a) A moat
b) Some underground farm plots
c) Tunnel to the dwarves,  Ask for Uristiel participation to make this a joint project...
I'd probably reverse the priority, actually. Trade's pretty important, and moats don't help too much without something in them.

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8) Donut, Eldrick, Plant mages and magicless farmers do a massive landscape designing : Assist construction of the chambers\moat\tunnel (mostly spread the fungus, reinforce tunnels), expand the rosebush (or raise several new in new places, especially along the roads), grow wood for the construction (or palisade directly), make our village prettier. Create luminescent fungi. Make new plots and create new crops for them ( I suggest ones that can be processed  into a very flammable oil, one that raises darts\arrows\javelins,  one that produces rubber, one that produce natural glue and some spice(s) for trade... May combine all that in one or two plants). Almost forgot plant bridges for the moat. And start a grassy road to the Ceres
This works.

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9) Sometime between Donut should visit the afterlife and just make angels, simple humanoids like one he saw, with Fire\Chaos\Life as sources of the power)
9 ) Fire mages should train and improve numbers of our fire jackets in procces ( Basically they should use firejackets for  target practice). Or help in civilian jobs, when fire is needed
11) Other villagers should start building a palisade and permanent market. . Maybe add a moat (moles can spend some time on that, that shoudn't delay the tunnel for long) 
12) Save at least 300 mana always
Sounds acceptable.

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The goal is to upgrade our trade and fortifications, and forget about troop raising for some time
We should be a well defended trade superpower, army will come later. And our current forces are more than adequate to meet any immediate threat ( Maher's attack ten times stronger than the original one, thousands of orcs, 100 justicars, aren't problem for our current army+allies even in open field, and we will not fight in the open field)
Sounds good. Let's hope you're right...

Maher will not launch all his forces, because he has other wars going
Quoted for truth.
Yeah, pretty much any both of our enemies could annihilate us if they used all/most of their power to do so...but they can't.

36971
So, er, it appears he says the roads blocked and we have to take a detour downwards?

If so let's head downwards
Unless we run into magma. Then hurry up.

36972
Why are people so focused on Udil?
Because he's awesome. He's a dwarf. He slew a T. rex by a different name with his bare hands. And he's challenged a god for revenge!
He's going to kill you. And I support him because you never accepted my avatar's invitation to tea!
Wait, wha?

-----

I imagine Neyravah as someone who really does want to help the dwarves, but doesn't comprehend mortals at all. He expected the dwarves to be glad that their dull barren rock was expanded, covered with jungle, and filled with mighty and marvelous beasts, forgetting that the mortal dwarves would probably die when they saw such beasts. I can't wait to see how the dwarves react to the "blessing" Neyravah gives to them--another example of a blessing which the dwarves likely won't appreciate.
Of course they wont appreciate it. You're turning them into scaled freaks of nature that make the Overgod cry in his sleep just thinking about them!
Um, you don't seem to like anything I do. And their skin is scale-like, not actual scales.

Since no one's claimed it yet, I'll be a takin' that Emberguard off ye' hands Ghaz.
That said, what does our Overgod think about my fire dwarves if you are repulsed my the lizard dwarves?
The only difference between emberguard and regular dwarves is the fact the emberguard are on fire. And really, regular dwarves are on fire a lot of the time anyway so the Emberguard get a pass.
Emberguard dwarves are not affected by fire.

((Also bear in mind that my guy doesn't much care about what the Overgod thinks, and is unaware that the dwarves will be repulsed by their blessing.))

36973
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: January 24, 2013, 09:52:03 pm »
I just drew it out. Will scan and upload at some point. Have had a lot of homework recently, sorry.
Cool, and don't apologize.

36974
I actually think I was first.

Incidentally...how do I send orders in?


Oh, and I'm GreatWyrmGold, not GreatWrymGold.

36975
IIRC the Army Corps of Engineers IS still an army unit(hence it is still military), so call us an engineer unit or a militia, but why are you guys so dead set against having a military?

Ok let me ask you this: how is a militia NOT necessary? Just because this is a primarily desert moon doesn't mean we are safe from hostiles
...Where would the hostiles come from, that they don't have a ship?
Explain how a militia would protect us from a spaceship attack. Even if they want to raid, and not destroy, it would make sense that they wuld stay out of personal-weapon-range and threaten to bomb our settlement if we didn't hand over X. Assuming that a couple hundred people on an isolated desert world has anything worth raiding.
(And if they're engineers, why are you calling them a militia?)


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