Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 2470 2471 [2472] 2473 2474 ... 3706
37066
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: January 23, 2013, 05:11:29 pm »
I'm thinking your new domain might be Peace, actually.
That was unexpected. But it should be helpful.

You know...Draco is the only God here. The guy who actually needs followers, rather than feeding off of Pride and Anger or Death, or Greed and Weath. Not that it's not a nice boon for us Devils...
Inithis was a god last I checked, IIRC.

Can we condemn Javier? For crimes committed before the Synod was formed?
Write up a resolution and see how the votes fall. I think Javier deserves a chance to make his case first. Heck, maybe we should add trials to the Condemnation process...

Spoiler: The Synod (click to show/hide)
[/quote]

37067
Manifest as something scary and tell him we're a demon and that if he sells his soul to us we'll make him very powerful.

If he declines possess him.
And if he accepts?

-----

Also, is there nothing that just affects cloth or leather? Even metal armor typically has leather straps or something, and always some sort of softer backing which the user would want to take the armor off if it was lost...

37068
Forum Games and Roleplaying / Re: Golem Smith
« on: January 23, 2013, 05:04:23 pm »
Just imagine when we can make Colossal+ golems...hundred-foot behemoths and walking castles... :D

37069
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: January 23, 2013, 05:03:03 pm »
Snipping:

A) oh, silly me, i thought that was what MILITARY COMMANDERS were for.
They may be the nominal leaders and the planners, but the stems may listen better to Plant Booners, if they understand most mortals' voices at all.

Quote
B) The plants we already have grow in a day already, any more plants we make (probably variations of the melons) will also grow in a day. they also expand and spread very rapidly too. point is null and void.
Any evidence? It seems to me that the first crop grew "within a day" because it was being majicked into existence and that further generations of our plants have grown at a more or less normal rate. Besides, even if that's true, being able to raise 5 crops in a day is 400% better than raising one crop in a day.

Quote
C)What infrastructure would that be? Roads? already have enough of them. Shroom buildings? noone less than potent booner can do that effectively. I also think that to create a road of reasonable quality would need at least potent boon and a lot of skill too.
Oh, I dunno...walls made of bush?
And you don't need to be able to make something to fix or improve it.

Quote
D) Fair point, although i'm not sure what more they could learn about plants. they arent exactly complex organisms tat have their own habits.....
Ha.
Ah ha ha.
You don't know much about plants, do you?

Quote
E) Our people ARE important. Everything we are doing is to protect them or make their life better.
Which doesn't change the fact that they're probably feeling increasingly useless.

Quote
F) I Sorta think thats the job of the priesthood (which i assume currently consists of Azula and Eldrich) not farmers.
So? Showing outsiders that even peasants get magical powers would show how kind, loving, and powerful we are.

Quote
H) Oh, silly me, i though that was the reason we were building an ARMY. Dragons, Chaos Golems, Firedrakes, Giant Spiders, Saps/Stems etc etc etc. In Short, we would be relying on them, not booned people.
I) See H.
Armies can'r protect against every threat...especially when your "army" is mostly a bunch of strong creatures.

Quote
-snip about animal industry
Once we get the critters for that sort of stuff, we can give Life Boons relating to zoological matters rather than botanical ones. I thought that was obvious.

Quote
You know what your problem kahn1234?. You are making vague assumptions and then act like they are 100% proven fact.  Like the one that  plant booners can only do very minor things (while Eldrick made bushes from nothing, mid combat, in seconds) or that it's cheap to increase the afterlife.
Eldrich made small bushes tat tripped his enemies. He only made three and nearly ended up getting gutted multiple times. and anyway, what was the point of creating an army if we decide to just use booned humans?
1. Those trips? Helped prevent him from actually getting gutted.
2. The booned humans won't make up our entire military, don't exaggerate.

Quote
I assume its cheap to increase the size of the afterlife because once the base of something is made (whether in real life or fantasy) it is much easier to build FROM it and expand it, as all the hard work (or at least most of the hard work) is done in the initial creation.
"Hm. We already built a house here, and it only cost a few thousand dollars. Let's build a metropolis--the hardest part's done! It'll probably only cost a couple thousand more!"
If we were doubling the size of the afterlife, this would be a reasonable assumption. As it is? It isn't.

Quote
And is extremely hypocritical of you to berate me for assumptions when you are ASSUMING that it will be costly to expand the afterlife and you are ASSUMING that boons will hold any significant sway over the battlefield. Look at Mahers major boon equipped priests? they got slaughtered when they came up against real resistance. The same would happen to us as we know fuck all about the armies of our enemies.
1. A bit hypocritical.
2. The entire army was created by those booned priests, so...
3. A major part of the resistance? Our own two booned people. And Tiberius, but Azula and Eldrick also played vital roles.

Quote
EDIT: And before you even mention the Justicars, they were no doubt elite soldiers in the first place, with batle experience from the EoT's wars against our Chaotic Predecessors. They still got hammered by Laskus and Tiberius. Whereas our two major/potent booned 'priests'? nearly sliced and diced multiple times.
Bear in mind that Tiberius and Laskus are a bit more than a guy with a boon...

after giving it thought I guess this is also why I am opposed to trying to making the stems into a full fledged race.
with stems becoming followers... that 'protection urge' would also move onto them. and we would have to make a new army. (or bite the bullet and accept that we'll have followers and souls in the fire zone)
Which is why I, at least, suggest making a new race rather than making Stems into one (among other reasons).

Quote
About livestock, I don't feel the need to go into that. We more or less have a plant/insect/(lizard)/(and mole thing...) thing going on. and I would simply love to keep things focussed around that. we can fill traditional farming aspects with a plant/chaos alternative (like we did with the blood melons)


I really don't care about what is more powerfull or not. I just care about what makes sense.

edit: and yes, I do realise that what makes sense is highly subjective ;)
I'm just trying to outline my thoughts.
You know what makes sense to me? A diverse economy. Sure, not until we have more than a few dozen followers, but eventually...

How about if we were to try to expand the afterlife, but have hard limits on it? Something like only spending 50 mana or 8 hours, whichever comes first. Then, if it isn't big enough, we'll at least have a better idea of how hard it is.

If we're worried about losing track of time, just tell someone to contact the afterlife with the Tree of Fire once the 8 hours are up.
While there's no way we'll agree on the specifics, I agree that this is a great idea.

Quote
but they won't get as much xp from it because it's shared between them.
Lol, what a brilliant example of PC game logic
Making a shroom = get X XP... If 5 people raise a shroom they get X\5 XP
I am loling hard.
The truth is that experience is based on intelligence\talent,  hours of practice, education and relative difficulty of solved problems
But Mr. Ranger, this IS a game! And all games have to have stupidly simple mechanics for XP!

Quote
Quote
Laksus was not a booned servant, he was one of Maher's lieutenants, just like Tiberius. 
We may ask Laksus, but as I see he was just a powergungry vampire who decided to worship Laksus for power and got boons. Most likely, he is not Maher's creation
More relevantly: Laskus's awesome was in part due to the boon Maher gave him.

Quote
Quote
As far as the melons and shrooms go, we have plenty of housing and food, so we don't need to speedgrow them.
Even if that's true ( Our food demand is raising due to spiders\firedrakes\dragons and food is a pretty nice trade good. And more shrooms may be raised for some luxorious, economical or industrial purposes) we can always  send some booned as missionaries in Cares ( sure, homeless would be grateful for a shroom, even if minor booned will need a week to raise it)  or help allies. But as I said there are many jobs that can't be done fully (improving the rose bush, beautification, making roads better, teaching kids, upgrading stems to saps and beyond)
Or evangelization.

Quote
Lol, what a brilliant example of PC game logic
Making a shroom = get X XP... If 5 people raise a shroom they get X\5 XP
I am loling hard.
Considering this is a game, and is in fact even being done on a PC, it's a good assumption to make.
See above sarcasm. Not all games are alike. Heck, this one might not even have individualized XP as a concept!

Quote
Quote
I trust our booners to have their own brains on finding what to do
And that's a difference between us, you see our worshipers as a managenerators and direct subjects. I see them as our friends, they provide us with mana, we gratefully repay them for it
I see it as a mutualistic relationship. Our people have a duty to provide us with mana and a workforce. We have a duty to protect our worshippers and that means doing what will help everyone most.
And helping agriculture isn't helpful...?

Quote
Quote
Even if that's true ( Our food demand is raising due to spiders\firedrakes\dragons and food is a pretty nice trade good. And more shrooms may be raised for some luxorious, economical or industrial purposes) we can always  send some booned as missionaries in Cares ( sure, homeless would be grateful for a shroom, even if minor booned will need a week to raise it)  or help allies. But as I said there are many jobs that can't be done fully (improving the rose bush, beautification, making roads better, teaching kids, upgrading stems to saps and beyond)
Booned will always  have a job, even without our orders
1. We have enough food now, and our bloodmelons will continue to spread, likely growing with our animal population. If not, we can deal with it when we actually know we have a problem. 2. Homeless? What homeless? We have housing to spare. 3.We should wait until we know how effective our missionary was before sending out more. 4. Our current booner isn't fully occupied. 5. Life booned will have more impact when we have something valuable to grow; food isn't that valuable. 6. How can unskilled booners teach kids?
1. Assumptions. Besides, at some point we're going to be expanding faster than our bloodmelons can grow...
2. The people that will hopefully be flocking to us, or who we build homes for to evangelize?
3. Opinion. Either way doesn't change the general facts.
4. Fair point.
5. Heh heh. Here I thought it was required for life...
6. ...By getting boons and the skills they learn by using them, which can't be learned any other way?

Quote
Quote
Damn, I said that it's sarcasm...
That may be, but it was misplaced sarcasm. I never suggested stripping anyone of their boons, I support adding a few new booners. And I think you may be confusing me with kahn.
He said he was aiming it at kahn, who (seemingly) believes that boons are useless so we shouldn't give more to conserve mana. UkRa was providing a way to be even more economical with our mana.

37070
Forum Games and Roleplaying / Re: Game Hunter
« on: January 23, 2013, 04:36:48 pm »
Tickle it, unless it's a sleeping dragon. If it's a sleeping dragon, tickle it with a spear.

37071
Forum Games and Roleplaying / Re: The Last Night Troll
« on: January 23, 2013, 04:33:55 pm »
Perhaps we don't want to make yet another enemy just yet. Fling their weapons into the future if possible, but either way explain that we don't want to earn the ire of their people, and that their people don't want to earn our ire either.
Oh, right, we haven't run into the human nations yet. +1

37072
Forum Games and Roleplaying / Re: You are a new God
« on: January 23, 2013, 04:33:36 pm »
Quote
Elva? That's asking for issues. Do we really want a shield from misfortune? (Or a boy named Elva?)
Just an example. Our godly prescense could create some sort of hero child. And we don't yet know if it is a boy or a girl.
1. Then why was it suggested we name the child after Elva?
2. The uncertainty of gender was my point...

37073
Creative Projects / Re: I will be a better artist. In the end.
« on: January 22, 2013, 11:29:32 pm »
The feet look a little big, but that might just be the subject matter.

37074
HQ resources cheaper than MQ? I think it's a typo

Shopping  list: ( or rather learn prices list)

1) I think we should try to look for 4th turret, preferably a fully automated one, so we could unload the whole AI in it later, replacing it's software ( bonus if we buy it without software, cheaper)
Hmm...not until we know we can trust the AI.

Quote
3) Look for new reactor(s) or way to repair existing reactors
4) Try to find a price for our dissembled military grade reactor... maybe it's not worthless here
Agreed.

Quote
5) I'd consider selling poltergeist missiles, they can cost quite a lot here. 2 Zephyrus Orbit to air missiles are good candidates for sale, too. We aren't planning to bomb someone
6) Also, ask for the price of missile launchers.  We don't  need 4 of them and cruiser sized missile launcher should be quite rare on the market
7) Look for a badass weapon that can replace a missile launcher
8) Buy personal scale assault rifles
No major arguments here.

Also get a computer system to put the AI on, or components to make one.

Quote
After purchases we should go hunt pirates
Agreed.

37075
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: January 22, 2013, 11:24:29 pm »
What is the point of such a prison?! No one is worth the massive amount of effort you're putting into making this prison to hold them!
No one, perhaps, but when we imprison many...the value of merely fearing being sent there will be worth it. No one will commit an act of evil against the world or the heavens without a second thought.

And Carolus is for one
You think such a petty prison can hold Charlie the Great?!
Petty? Have you paid attention to the plans?
It will be either flying over remote and deep oceans, buried beneath hostile tundra, or sealed in another dimension. It will be surrounded by everything from stone walls to death barriers to magma moats, and guarded with a race everyone pours their effort into. It will not be a prison for your minor crooks; it will be a prison that the biologically improbable child of Dr. Doom and the Joker could not escape.

Can I just kill this man already?
I don't like his attitude towards us.....
Who, Jebyg of Carolus?
Jebyg? Go ahead. Might want to start a resolution first, but I doubt any of us would prosecute you.
Carolus? We have a resolution about him. We're letting him drain Jebyg's power.

To be honest, this has turned into something of a social experiment, to me. It's interesting to see that when people have power, even if they are competing, they'll team up to 'defeat' those with less power that don't give them anything, and see them as unworthy to exist as they are, more or less.
Heh, glad this could be interesting. (I was mostly trying to achieve Order and Justice and stuff, but whatever.)
By the way, have you decided on my new domain?

Spoiler: The Synod (click to show/hide)

37076
Forum Games and Roleplaying / Re: (Un)Holy Powers
« on: January 22, 2013, 11:18:41 pm »
"Frankly, I'm mostly trying to stop these guys from murdering you. More power would be nice, I'll admit, but let's talk about you--specifically, what you could gain from worship. Have you read the Book of Truths? Or, for that matter, heard of the miracles done by the gods?"

37077
Roll To Dodge / Re: ROLL TO DODGE THE LAW II: Rebellion
« on: January 22, 2013, 11:16:24 pm »
Start a movement similar to the Black Panthers, but with Jews instead of African-Americans and high-tech weapons borrowed from the Debater's Guild in place of rifles.

37078
"Way to move up on my hit-list."

Shoot the guard that shot me.

37079
Roll To Dodge / Re: YOU AT SEQUEL'S FINAL BOSS: Back to the Future...Past
« on: January 22, 2013, 11:10:41 pm »
I MUST update tonight! MUST! NOT! RUIN! PERFECT! RECORD!

Stomp even more everyones
[3] You step on Ririka Moriya.

Give myself a -2 modifier
[2] Dang.

Respawn, stop the magic girls faction in its tracks.
Attack the magic girls with a gatling laser! Destroy the little prostitutes!
"I sensing a lot of hate here."

The magic girls put up a barrier.
After scapheap Sailor Moon says something obvious, [3] the Magical Girls set up a little barrier; [2-1] Corai shoots at the barrier. His lasers rebound! [3] He manages to bail, although his artillery is destroyed. Doomblade rushes over to the horde, [2-1] discovers that the dice love the magical girls, and promptly [3] gets blown off his feet by the barrier.

Implore the greatest cthulhu to give you another try at "cthulhu play"
[2] They say no.

goddamnit
CONSTRUCT A WIDE-ANGLE DISINTEGRATION BEAM CANNON.
SIC THE KEYSTONE KOPS ON TOPHAT.

[6] Disintegration beam cannon activated! Oh crap! [1] The shop is destroyed! [6] Everyone survives! [6] An army of Kops are summoned! They start beating up anyone who has broken a law! See the Boss Turn for details.

Respawn as Corrupted GraveHaunter in the Villains Faction!
Send generic villain of the week after the Magical Girls Faction, and order him to capture Pistachio!

[3] You summon a fearful waizard/alchemist who has been blackmailing magic-users to achieve his goals, driven by fear of the ghost which haunts him. (Oh, Seventh Sanctum, how well this fits...good job.) He promptly has the ghost replaced by you and the blackmailed magicians by the Magical Girls. [6] Blackmail achieved...in full view of the Kops.

Telepathically control one or several of the magical girls NAND make them kill each other in the most horrifying ways possible.
Reason that it would be reasonable for me to listen to the rule saying that I can't move, so I can move.

[5] You do not do either of those...I don't know how this stuff works, do I?

Summon WorkerHats!
Have them build me a fortress/evil villain lair thing!
Send Elite Hatlings to kill Keystone Kops and steal their cream pies!

[1] DestructoHats summoned. They start Destructoing. [1,4] The Elite Hatlings do fine, but you are kasploded. The Elite Hatlings [3v3+4] get killed by Kops.

>Regrow head
>Attack Knight Tiger for violating reality conservation policies

[6v1+1] Knight Tiger is shattered.

Unravel the fabric of reality.
[N/A] No. Try harder to set things up first.

Reattempt entrance exams for the Sane People Polytechnic Institute for Accelerated Learning. Again.
[1] They kick you out.

Make villager faction into cyborg warrior video game monster faction. Obtain shoehorns.
[5] Ka-check.

BOSS TURN:
The Keystone Kops locate the following criminals:
Squidward: [5+4v5+3] The Keystone Kops battle the Mecha-Lich. While both do epically and many Kops fall, in the end Squidward falls.
Corai: [2+4v1] Corai rises, and stares sadly at the wreckage of his beloved artillery. Then some Kop hits him in the head with a rubber hose and he dies.
Alexes: [2+4v4+1] The armies clash, but the Alexes are overrun.
Black Mage: Black Mage decides to go quietly and rest some more (3/8)
Vampire: [1+4v5] Many Kops die, but the vampire is not slain.
Furtaka: [6+4v4] The Kops manage to take down the massive zombie.
Meanwhile, the Good Dragons return, with [5] a multitude of new dragons!

The slain remains of the two bosses attempt to shift to their next forms, but meet oddly, uncertain of what to do. They then skip ahead some, merge, and become the Embodiment of Technology, who, for irony, is moderately skilled at magic.

Spoiler: Rules Discovered (click to show/hide)
Spoiler: Arena (click to show/hide)
Spoiler: Heroes (click to show/hide)
Spoiler: Lawful Good Dragons (click to show/hide)
Spoiler: Magical Girls (click to show/hide)
Spoiler: Keystone Kops (click to show/hide)

37080
Roll To Dodge / Re: Pandorium: An RTD Adventure - Turn 1
« on: January 22, 2013, 10:37:45 pm »
Waitlist please, if possible:

Name: Igor "Trustworthy" Luzhin
Age: 37
Gender: Male

Pages: 1 ... 2470 2471 [2472] 2473 2474 ... 3706