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Messages - GreatWyrmGold

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3721
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: March 09, 2014, 04:21:37 pm »
Don't forget his metal beartrap head, Chompers.
That never happened! Retcon away!
But seriously, I never once chomped a thing, and once I get rid of it it'll have served no purpose. And it didn't even happen on a mission (goddamn cartwheels).
Wha?

3722
Roll To Dodge / Re: Interdimensional Insanity [Turn 11: Hark! A plot!]
« on: March 09, 2014, 04:20:38 pm »
((And the thread in my sig.))

3723
You dont really need powerful engines for minimus...
I do, however, need powerful engines to get into Kerbal orbit with a large payload. Or extra fuel.

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Just.... I dunno. Scott Manly has things that may help?
If he has stuff I haven't watched, I haven't seen it.

3724
Alright. Let’s start off here.


A new day, a new Minmushot.


”Okay. Just gotta wait until it crashes, right?”

(P.S. More struts were added before we hit space.)
The strutted version launches nice and straight, and fast. Nine solid fuel boosters mean we’re hitting the hundred-meter-per-second mark less than ten seconds in. By the second kilometer, not quite twenty seconds in, we’re moving over 150 m/s. We hit 200 m/s, Scott’s “You’re flying too fast for efficient low-atmo flight, slow down!” mark, at 3600 meters and 27 seconds, with perhaps a third of the solid fuel left. We hit the nine-klick mark right before jettisoning the empty solid fuel boosters, moving nearly 400 m/s, letting momentum carry us up until we’re out of the lower atmosphere and firing up the liquid engine. A gravity turn is attempted, but our lower stages are too heavy it seems. We get a steady speed of a bit over 173 m/s at a hair over two-thirds throttle, then head to max as we break fourteen kilometers. With more thrust, thrust vectoring is more effective and we turn easily.
We burn through the second stage’s fuel, leaving us with a stage that needs to take us to Minmus. I burn a bit at a time, keeping the apoapsis 40-50 seconds away. Eventually, I find that two ticks’ thrust keeps it at 46 seconds away. The fuel slowly goes down, the apoapsis slowly goes up. The latter starts going up faster and getting farther away, so I level out the craft so it’s facing horizontally. Fiddling with thrust and such eventually keeps it 48 seconds away. I spend the last of my non-lander fuel getting an elliptical orbit, apoapsis 81 klicks…periapsis 38. Yeah, this launch may be aborted.

So…yeah. Fail. Let’s try orbiting this the way I used to: Burn at max, 45-degree gravity turn at 10 kilometers, burn until apoapsis is 70-80 kilometers, burn prograde at apoapsis. Except that I won’t be firing my liquid engines whilst in the lower atmosphere above 200 m/s—that seems like pretty undeniable advice.
The gravity turn is a bit tardy and clumsy, but eh. The rocket takes a bit of coaxing to stay turned, but nothing new. Fuel of the second stage half gone, apoapsis 24 klicks. Second stage dry, apoapsis 37 klicks. Third stage fuel is about two-thirds when we hit an apoapsis of 71 klicks. I set up a maneuver node to bring me into a nice, roughly circular orbit, periapsis a bit over 70 kilometers, apoapsis about 74k. I fiddle with thrust, starting a bit early and burning slower to account for it. It’s too slow, we re-enter the atmosphere half-done with maybe 10-15% fuel. Bill is glad to be heading home. I snag some research data from the upper atmosphere. I want to practice landing a bit, so I—


Um. Not quite my intention…

Ah well. Live and screw up. As thinks Bill, who can’t get back into his pod after the wet EVA. And we lost all the science.

I intend to modify the Minmushot IIX slightly, adding a couple fuel tanks. Sadly, the darn thing won’t let me. Whenever I try to pop off the solid fuel boosters, they don’t go back on the same. So, I make a new Minmushot…with a lot more fuel.


The upcoming budget update may mess up my space program some…

The solid boosters can’t lift the rocket off the ground. Solution: Fix staging so more than a quarter fire at once. That gives us a solid launch that swiftly starts leaning west. “45 degrees at 3000 meters” fast. When they run out, I’m a bit over 6200 meters, a bit under 300 m/s, rising in altitude but falling in velocity, and incidentally almost horizontally west. The immediate problem has a simple solution:


Solved! Well, except for the crowd about to get hit will rockets full of mildly explosive fuel.

So. That was…interesting.

I add (sigh) empty command pods to the Ms8. Three of them. So inelegant, but hopefully effective. This prevents the tipping from being a serious issue. Mind, we still tip a lot, but only to that top circle at 4200 meters. It also turns 45 or 90 degrees in the horizontal plane. Once we drop the boosters, it’s easy enough to correct, although we start losing tons of velocity. Too much fuel, perhaps? At about 50% of the tank, still going up 90-100 m/s, our luck reverses, weaker gravity and lower fuel level (mostly the latter, likely) conspiring to give us more thrust than weight. We drop the second stage around 17800 meters and continue to climb. The burn stops at 72 kilometers apoapsis and about one-quarter fuel left. Maneuver node set up for a slightly elliptical orbit; the burn begins but we run out of fuel before we can get more than halfway through, and the lander’s meager supplies won’t cut it, so…we never reach space.

Damn. We may need more powerful engines or something before we get to Minmus.


A screenshot of the research tab would also work.

I'll see about sending in the actual save in a bit.

3725
No. How do you upload stuff?

3726
One without a Best Buy next door to the dorms and I'm pretty sure my laptop is still under warranty.

3727
((Before you patronize me, I was talking about in-game. I know how pressure works in the real world, but I was referring to the fact that we've not had such issues in-game.
((Yeah..I have a bit of trouble not using real-world logic in games ignoring such logic. For bonus points, use real-world logic to discuss how the logic-ignoring stuff should work!))

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What are you advocating to do, anyway, kill two characters off this early in?

Besides, if I'm not mistaken you have spacesuits. Things designed to keep the negative effects of pressure from slaying you, yes?))
((If we had space suits, we wouldn't be having this discussion. The GM specified we only had masks.))

3728
Forum Games and Roleplaying / Re: zombies fun
« on: March 09, 2014, 01:58:54 pm »
the car responds, "i am kit. hello. what do you need? would you like me to turn on heat or AC? or would you like me to turn on the radio? would you like me to contact someone or give you directions?" the person says, "why did you activate that?"
...

3729
I've heard that one Gigantor solar panel per ion engine is plenty sufficient, if you're not too far from the Sun.

3730
Sure.

3731
you are aware that you don't need to order a cable online (which would only take 3-4 days) but can also just take your laptop and go to the next best electronics store (preferably big joints) and just buy one, which takes less than 2 hours at maximum?

why would getting a cable take a week?
I've spent the last three days trying to get to the nearest electronics store, which is just under an hour or two* away. The bus system is confusing, with buses not showing up when they should, and I can't find the roads needed to get there.
Next week is spring break, so I may just be able to use the (evidently easier-to-find) store in my hometown.

*Depending on how you're getting there.

3732
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: March 09, 2014, 01:37:16 pm »
Grate, more or less.

3733
((The pressure does not appear to be ripping us apart now- the main other danger seems to be the explosive decompression honestly.))
((You don't know much about vacuum, do you?
No, explosive decompression isn't an issue...but non-explosive decompression is. Rapid changes in ambient pressure are bad for people and other organisms. To start, water will boil with no air pressure, and that's bad for the mucous membranes. There's...also other bad stuff that I'm cursing myself for not remembering, but going rapidly from normal air pressure into vacuum can't be any better than "rapidly" going from deep underwater to normal air pressure--and that can kill people easily.))

3734
not all that much. people are discussing wether or not we should help Annabelle in overthrowing the government in her world. apart from that, people are getting ready for dragon hunting
Yeah, uh...that's definitely not happening until I get a charging cord for my laptop. Which might not be happening for a week or so.

3735
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: March 09, 2014, 01:12:51 pm »
You don't get it. Your kludgebot required one bad roll to kill people--and given that both critfails and overshots are bad, anyone who needed it (ie anyone who wasn't senior enough to have a decomp) would have about a one-in-three chance of causing a catastrophe.

The artillery malfunctioning? That was a one-in-eighteen chance.
That's more than three-quarters of an order of magnitude of difference. You can't claim that they're functionally identical in risk.
On paper your statement makes sense.  In practice, well at least three bunkers got hit, and the Thundertron overloaded its weapon into the enemy.  So at the moment it would seem that the artillery is more dangerous than the Thundertron despite what probability says.
Which is irrelevant to the point I'm making--that the artillery should not be expected to be more dangerous than the kludgebot.

Okay youve completely missed my point, again, but yeah lets just argue this point.

My thundertron cannot critfail because i specifically gave it to an aux user with a +1 bonus, overshots deal damage at their target with harmful side effects so it wont hurt any teammates unless they are standing either in front of the gun or next to the target. That makes the thundertron safer than the artillery in all regards unless a character like, lets say miyamoto or renen, decides to run into melee and becomes at risk.
You're so confident that overshots can't hurt teammates, it's hilarious. I'm sure Jim would be glad to talk with you about that.
Or Feyri. Or--actually, any of the veterans.

(Jim and Miya should get a buddy cop movie or something)
Hm...Miya's the by-the-book cop, Jim's the good-hearted one?

Even if lynching is out of the question, I'm sure Steve would agree to some light-hearted pranks.  ;D
Define "light-hearted pranks".

Realise my weapon is utterly ineffective, sit somewhere that isn't accessible from the air and twiddle with my kinetic amp.[pre[/pre]
You have a 1/3 bonus to Con and a Gauss rifle. There's not enough manpower for people to sit back and watch because they don't have an applicable full bonus. Please come help the team.
So much. I mean, Grate doesn't even have a bonus to Conventional and he's shooting!

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