Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 2482 2483 [2484] 2485 2486 ... 3706
37246
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: January 21, 2013, 12:16:53 am »
You sure? If so, I'm sure we could make some soulful Stems...

37247
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: January 20, 2013, 11:50:47 pm »
That's an excellent question. What makes a race able to worship?

37248
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: January 20, 2013, 11:42:19 pm »
It's not listed in the turn?

Spoiler: The Synod (click to show/hide)

37249
Forum Games and Roleplaying / Re: You are a new God
« on: January 20, 2013, 11:41:26 pm »
No, we know her. We just met her, didn't we? We don't want to seem disinterested. Be a little over-friendly, let her know that we -are- interested. Flirting doesn't always mean dropping lines. It can also be complimenting her and her good work, and letting her know we'd like to chat again if possible.
Whatever, just don't start hitting on her or anything...I don't feel like arguing anymore.

I'm fairly sure they can do so already?
After all, it's only seeds, and seeds will grow when planted. Most of the time.
...That's actually a good question to ask Corruptor.

Hey, can Saps and Stems grow in the wild or do they need to be tended by farmers?
As it stands, they need to be tended and have a gestation period of 3-4 days
Thanks for clearing that up GM
EDIT: Jesus, 3-4 days?  That is multiplying that puts rabbits to shame.
How many can one stem seed at a time, and how long after maturation will it take them to start producing seeds?
75, I think, and I'm pretty sure that they come out of the ground with the seeds. That's what I remember, at least.

37250
Roll To Dodge / Re: Perplexicon: Magic is Confusing: Null
« on: January 20, 2013, 11:39:06 pm »
well fuck it appears i accidentally turned my character into Steve Irwin wearing a pirate suit
...That so deserves to be sigged.

37251
Roll To Dodge / Re: YOU AT SEQUEL'S FINAL BOSS: Back to the Future...Past
« on: January 20, 2013, 11:37:55 pm »
I MUST update tonight! MUST! NOT! RUIN! PERFECT! RECORD!

Respawn. Posess a new body out of all the corpses
[5] You create a Colossal Zombie for you to inhabit.

Bring in colonists from the home town, planning to build a small village under the vaguely defined honor field.
[4] The colonists cometh! [2] They can't all fit in your shop.

Change faction name to 'Those dudes who totally don't kill anybody ever'
Do the unreasonable.

[2] It would be reasonable for you to try and logick your way out of everything, so you don't.

Respawn as Embodiment of Logic Gates. Whenever anyone say AND or OR, or an IF/THEN statement in their moves, reverse the final effect.
[5] ...Starting one turn after you explain to me how that works.

Stop being in ther hero section. That was obviously the accident in question.
You move to the Villagers faction.

Wake up as Cthulhu from this horrible horrible dream.
[1] Cthulhu sleeps, and dreams he was here. Your action intersects with his, causing your mind to be ripped to shreds against the force of Dreamthulhu.

Respawn as sailor moon, try the magic girls faction again.
[5] To TV Tropes!
You summon: Sailors Mars, Mercury, and Jupiter, Lyrical Nanoha, Akira, Ririka Moriya, Pam Akumachi, Cardcaptor Torika, The Powerpuff Girls, and the Enchantress, all of whom will be treated as functionally identical if I didn't happen to know more about them before looking them up or what I remember from skimming the TV Tropes pages because there's no way I'm fully reading half a dozen TV Tropes pages just to learn the subtle distinctions between them.

attack the black mage.
Protect black mage by destroying his attackers!
[5v5] Persus and Doomblade clash in an epic struggle while Black Mage wishes he had multiple 9th level spells per day!

>RESPAWN AS REALITY-DESTROYING DRAGON FROM SPACE
[1] You respawn as reality-supporting dragon from Earth.

Rejoin the Knight Tiger, attend the Sane People Polytechnic Institute for Accelerated Learning.
[2] You fail the application test.

Respawn as old self.
Send Elite Hatlings to kill the black mage and loot his stuff.
Persuade hostile beanies to join me.

[2] Not only do you not respawn, the hostile beanies are long dead.

Infect more Pokemon!  Create ZOMBIE GHOST POKEMON FACTION with un-orphaned Froslass
The only Pokemon around, dead or alive, are you and Pistachio. [3] So you summon a Majikarp. [4] And zombify it.

BOSS TURN:
Squidward decides to educate everyone. [4+3] Using some mighty magi-speakers, he educates everyone some in the Ways of Sanity.
Knight Tiger decides to help Black Mage out, [6+1] killing Persus and Doomblade.
tomio [2] trips over his own feet.
Black Mage rests. (1/8)
The vampire keeps an eye on Black Mage.
The Alexes decide to join the Sane People.
The villagers build a village.

Spoiler: Rules Discovered (click to show/hide)
Spoiler: Arena (click to show/hide)
Spoiler: Heroes (click to show/hide)
Spoiler: Omnicidalists? (click to show/hide)
Spoiler: Hats (click to show/hide)
Spoiler: Villagers (click to show/hide)
Spoiler: Magical Girls (click to show/hide)

37252
Forum Games and Roleplaying / Re: You are a new God
« on: January 20, 2013, 11:05:20 pm »
I'm fairly sure they can do so already?
After all, it's only seeds, and seeds will grow when planted. Most of the time.
...That's actually a good question to ask Corruptor.

Hey, can Saps and Stems grow in the wild or do they need to be tended by farmers?

Something I believe was overlooked, Make the trees not hostile to dwarves. We don't want the trade caravan fungused.
+1
+2. also, FTFY
+3

Hey, we can totally flirt with a goddess. We're talking a multiple divinity realm here. The simple fact that we have genders is more than enough to allow us to flirt.

I'm all for the flirting of Donut with Selena.
NOT WHEN WE DON'T KNOW HER.

37253
Forum Games and Roleplaying / Re: Golem Smith
« on: January 20, 2013, 11:02:49 pm »
Alright. Let's try a small sleek clay golem, with four arms (two with grasping hands and two with spines), a spire head, and a wooden sigil. That's:

(2+1+0.5+0.5)*0.5=2 days for the body
1 day for the sigil
Total: 3 days

Cool, and we can start over if we screw up!

37254
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: January 20, 2013, 10:59:18 pm »
IF YOU TOUCH CHARLIE I WILL MURDER EVERY GODDAMN THING ON THE PLANET.
Good luck and thanks in advance for helping get that last guy into the Synod.

Spoiler: The Synod (click to show/hide)

37255
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: January 20, 2013, 10:58:17 pm »
Well apparently our first batch of 75 grew in one week or less.  So pretty damn effective, especially in a siege or if we lose a battle and then leave a bunch of our soldiers behind to harass them so we can better regroup.  It would be like delayed fuse bombs they use to hit airstrips with.
I'm actually thinking of WH40k's orks...you know, you can never get rid of them once they land on a planet.

One crop of Stems and Saps grows, combs the seeds out of themselves, scatter the seeds, and prepares an attack. One week later, a new and probably larger crop does the same. While we're still sending other forces...
I was also thinking of the same thing... just a little more controllable.  The last thing we need is a bands of saps and stems going on Wrrraaaaggghhs.
Obviously they'd be more controllable. I fail to see why this strategy would lead to less loyal Stems and Saps than normal growth.
Mutation, perhaps?  The fact that we're chaos incarnate?
Both of which apply to normal growing of Stems and Saps.

37256
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: January 20, 2013, 10:39:19 pm »
Well apparently our first batch of 75 grew in one week or less.  So pretty damn effective, especially in a siege or if we lose a battle and then leave a bunch of our soldiers behind to harass them so we can better regroup.  It would be like delayed fuse bombs they use to hit airstrips with.
I'm actually thinking of WH40k's orks...you know, you can never get rid of them once they land on a planet.

One crop of Stems and Saps grows, combs the seeds out of themselves, scatter the seeds, and prepares an attack. One week later, a new and probably larger crop does the same. While we're still sending other forces...
I was also thinking of the same thing... just a little more controllable.  The last thing we need is a bands of saps and stems going on Wrrraaaaggghhs.
Obviously they'd be more controllable. I fail to see why this strategy would lead to less loyal Stems and Saps than normal growth.

37257
Forum Games and Roleplaying / Re: Golem Smith
« on: January 20, 2013, 10:38:07 pm »
Do the size categories work like D&D? E.G, Medium is about human-sized and each size category is twice the size of the last and half that of the next?

37258
Forum Games and Roleplaying / Re: You are a new God
« on: January 20, 2013, 10:36:08 pm »
New idea brought up in the OOC thread:

We should make it so that our Stems and Saps can plant their seeds anywhere, not just in farm plots. Ideally also have the current crop taught basic farming. That way, we can have an army sow their own seeds, then attack; the next generation sprouts, sows, and strikes; the next sprouts, sows, and strikes; sprout, sow, strike; sprout, sow, strike; week after week, month after month, backed up by other forces, until the entire area is torched or ours.

Sound like a good idea?

37259
Forum Games and Roleplaying / Re: You are a new God OOC thread.
« on: January 20, 2013, 10:33:13 pm »
Well apparently our first batch of 75 grew in one week or less.  So pretty damn effective, especially in a siege or if we lose a battle and then leave a bunch of our soldiers behind to harass them so we can better regroup.  It would be like delayed fuse bombs they use to hit airstrips with.
I'm actually thinking of WH40k's orks...you know, you can never get rid of them once they land on a planet.

One crop of Stems and Saps grows, combs the seeds out of themselves, scatter the seeds, and prepares an attack. One week later, a new and probably larger crop does the same. While we're still sending other forces...

37260
Roll To Dodge / Re: Perplexicon: Magic is Confusing: Null
« on: January 20, 2013, 10:30:24 pm »
((Yay my turn, I will avenge you GWG))
Thanks!

Anyways, I'd like to alter Stephen some.

Stephen "Strange" Blackpool

"Now, wher'm I? 'Tis alwus a muddle..."

Strength 0
Endurance 1
Dexterity 3
Potency 3
Will 0
Channeling 1

Pages: 1 ... 2482 2483 [2484] 2485 2486 ... 3706