Purring maggots are insects which you can milk, and chitin is generally better than leather.
Purring maggots aren't beetles and chitin is unuseable in DF as it is IRL.
I just don't believe that is possible, because when it comes down to it the saps are plants, while the fungus spawn are animals.
The fungus spawn are fungi...still closer to animals than plants.
The purpose of fusing fungus spawn and plant soldiers into one species is that it would make one far more effective species that can survive without hosts but also grow much quicker with them. Imagine if all the fungus spawn that we currently own could also produce seeds and be grown like our saps. How much more effective would our saps be if they could turn all the enemies they kill into more saps?
I can't say as I support this idea...... (it seems to me that) The fungus spawn are meant to be extremely fast growing, shambling horror kind of units, whereas the saps are more along the lines of disciplined soldiers. Both are suited to different situations, and to fuse them would be to lose one form of attack in favor of another. We're chaos, and hence I think variety should be important even beyond the strategic implications.
Agreed.
So while we're creating creatures to do their jobs and every bit of labor in the village, what will our people do? Our people need something, they can't sit around twiddling their thumbs and praying to us for an hour and a half each day.
Agreed.
I am against any more creatures, ever. We use humans from now on. Human innovation, human labor, and human blood. We don't want our people to live in poverty. That means jobs, for which they can get paid. Unless you want to just hand out a portion of our silver to all our followers each day.
Too many divine workers will lead to a revolution by our own people. Clam the fuck down with the creation. Notice how every other god uses at least a small regiment of human soldiers. I get you don't want them to be in danger but, like children, they won't be all right if you block every threat to their existance. And it's not like them dying means a total loss of mana anyway, just means we should move elsewhere and start over.
Agreed with most of this, but I hate the ultimatum. We will probably make new critters later, but only to solve specific problems, or
perhaps some heavy infantry. The biggest problem with never making another creature is the lack of flexibility.
The villagers should tend the fields and such. Have some people refine firenector. Have the grenades made and improved.