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Messages - GreatWyrmGold

Pages: 1 ... 2493 2494 [2495] 2496 2497 ... 3706
37411
DF Suggestions / Re: Even bigger worlds?
« on: January 20, 2013, 01:14:26 pm »
This was probably done before but...

Assume for sake of argument that tiles are 10 feet wide.
Fair assumption.

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There are 48 tiles to the square in a local map, which is 16 squares wide.
A world map is up to 257 local maps wide.
257x16x48x10=1973760 feet, ÷5280 = 373.818 miles wide.
In a game I'm coding myself, I plan on going much larger than that, but it comes at the expense of either a) doing away with most terrain information and data, or b) having to store many gigabytes of data on the HD, plus take forever to gen the world.
I imagine Toady has the same predicament.
Indeed. While I'm sure Toady would like to make worlds bigger than Maine, but it's not practical at the moment.

It shouldn't really take much development to allow larger worlds. This might even be possible with a simple binary patch.
Probably...but the largest worlds as-is already take up a ton of time to generate. Imagine a world 1,025 world tiles to a side...*shudder*

37412
DF Suggestions / Re: would love to see an android port
« on: January 20, 2013, 01:12:52 pm »
DF uses ncurses and sdl for is 3 existing ports (macosX, windows, linux), so an android port looks like it would be possible with some tweaking. As far as I know, android has a minimalist linux (with ncurses) underneath its dalvik virtual machine, and there are sdl lib ports for android already.

Using the depreciated (but still active) mouse support to control the interface via the touchscreen would get around the lack of the keyboard.

While I don't know what the fps would be like, given the often wimpy cpus inside phones and tablets, I would still like to see it offered.
Ok so this could happen. But you will have to wait for DF to be finished. By then phones will hopefully be stronger and strong enough to handle it. Or not knowing that df will get more power hungry as time goes on. Then add all the time it would take to port it. Also who knows what phones will look like when df is finished. So get ready to wait a while.
Oh, and another bonus to waiting: Toady won't have to recode things for the Android port.

...Although...could one program a Windows emulator for Android and run DF on the emulator?

37413
Forum Games and Roleplaying / Re: The Bay 12 Worldbuilding Game
« on: January 20, 2013, 12:40:01 pm »
Because...

The Cloud Creatures* include many species, including one only 10-12 mm tall, with four legs and two arms. It is intelligent, and they are boring cities into the clouds to protect themselves from the Leviathans. They are the Cloudfolk, and have domesticated a couple species of fly and one beetle.

*I imagine the largest of them are maybe 10-15 cm. (4-6 inches for those in the States who aren't trying to switch to metric.) Those are the crazy-big, though, like elephants or dinosaurs. (I imagine one is a lizard.)

37414
Forum Games and Roleplaying / Re: You are a new God
« on: January 20, 2013, 12:36:17 pm »
This empire is quite far away, and while it's a huge threat, they aren't going to send huge armies, soon. Orcs and Maher will be our main enemies for a quite some time
Empire may send something like 100 justicars, and that will be a problem... but nothing we can't defeat
In theory. Assuming they don't decide to send all the forces left over from defeating the other Chaos Gods to mop us up.

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And no recon units, just ask Krait. Stop wasting mana on new creations. We have so many other uses for it...
And remember about all that souls in the afterlife. Surely there are some useful ones that we can use in many, many creative ways
+1

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When I think about what could be done instead of that mole... it hurts
Well, barring time-reversal powers, we're stuck with it, so we might as well use it.

Oh, and here's my suggestions for mana use for now:
1. Castle
2. Afterlife
3. Save, if there's any left over

37415
GWG, why not put the jungle on a continent that isn't a rocky hellish wasteland of death and lava?
Because the hellish wasteland is almost devoid of life. I must make sure there is Life everywhere!

I think he decided to help poor dwarves :)
...Okay, maybe a little of that, too. I may be a god, but I'm not evil.

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And I think that The Creator is mad that someone messed with his plans :)
Heh.

37416
Roll To Dodge / Re: Roll to Pierce the Heavens!
« on: January 20, 2013, 12:30:27 pm »
"Someone man the gun!"

Drive closer. And faster. If any are somehow in punching range, punch them.

((My character seems to be the coolest one that's not causing insane levels of destruction.))
((Those of us that have caused insane amounts of destruction scoff at such a sentiment))
((Those of you who have caused insane amounts of destruction are not people who have not caused insane amounts of destruction.))

37417
Respawn. Type Magic Labtop into the keyboard
REQUEST INADMISSIBLE. REASONS: DANGER, MAGIC

Type 'Blacklight tube'
REQUEST ADMISSIBLE. GENERATING.
A little tube glowing with a weird light comes out.

Spawn as mauve shirt
Explore surroundings

They are grassy.

Type "computer".
REQUEST ADMISSIBLE. GENERATING.
[5] You get a small supercomputer.

Type in 'Bus'
Then bus these fools to school
REQUEST INADMISSIBLE. REASON: SIZE

type in kitchen knife. Eat swordfish fillet
REQUEST ADMISSIBLE. GENERATING.
The fillet is tasty, although you would need a fork to eat it neatly.

Type in "Well this isn't very fun anymore" in. In Comic Sans.
You can't change font, but...
REQUEST UNCERTAIN. PLEASE TRY AGAIN.

Flip kick everyone out mah way and type in, "Concentrated Kung Fu Power."
You kick some people. REQUEST UNCERTAIN. PLEASE TRY AGAIN.

Build nice house out of Alex Mercer.
[1v2] He doesn't notice as you charge headfirst at a wall.

Type in "Spacrship" in computer. Then try to override the DANGER  and SIZE things.
REQUEST UNCERTAIN. PLEASE TRY AGAIN.

37418
Creative Projects / Re: 3D DnD Map Visualizer
« on: January 20, 2013, 12:22:39 pm »
Those swords.

Can you say, Einhander Zweihander? Not as crazy as some, but still...I don't think those are einhanders.

37419
Creative Projects / Re: A Creative Programming Project: Merchants Quest
« on: January 20, 2013, 12:14:57 pm »
Map looks awesome.

37420
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: January 20, 2013, 12:09:23 pm »
Whoops. D passed.

Spoiler: The Synod (click to show/hide)

37421
This is hardly the craziest thing we've done. Besides, if we sold it, it would be a blooming investment!

37422
Forum Games and Roleplaying / Re: You are a new God
« on: January 20, 2013, 12:06:56 pm »
As for the chaos buildup, we are a god of chaos, and can therefor control it. When it builds up, why not channel the excess Chaos energies?
The problem isn't the chaos energies--it's the changes Chaos brings. That would be a pain to fix. (Although on the bright side, people might stop suggesting new monsters to create...)

Couldn't they block just about any attack by us in that manner though?  Would it even matter if we shot chaos energy, fireballs or whatever else considering the amount of power they have?  I know the plan's not fool proof but it does give us another weapon in our arsenal, one that we don't have to use all the time but that could be very effective in choice circumstances.  Also keep in mind if we don't use it until a large battle, they won't expect it and probably won't be able to defend their soldiers in time (we would sort of have the element of surprise).
Fundamental difference: Every one of the Nine is a god of order, AKA "I'm specially suited for defeating Chaos attacks."
Oh, and their army is in the millions. The total worshipers are probably an order of magnitude or two higher...

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Catapults are good but I prefer canons which I think is something he should be able to make and they aren't really that impractical.
If we can? Great. If not...

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Lastly, does anyone think it might be interesting to try and sneak into the enemy gods' afterlife(s) and open up a tear to the void?
If by "interesting" you mean "likely to get us killed by said god if they ever find out," yes.

Mechanical weapons first, Uristel is the one making the fortress, we will only lift in into the air together with Krait, remember? We may and will add something later, but now it should be armed with what Uristel can create, catapults and so on. And that's universal weapons, hard to get block by any magic, and extremely long range due to our height advantage
Agreed.

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You guys are prone to the awesome but unpractical trope. Simple solutions do work
Indeed, although most of the awesome solutions would work. Efficient? Nope. Overkill? Quite probably. Functional? Yes. The only exception is that thrice-damned Chaos Cannon...

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And Corruptor is gonna hate us reading all that spam
He hasn't complained yet. Personally, I'd prefer reading through a few pages of discussion over a game where people just post actions and barely anything gets done.

Do we even know these Gods of Order even like each other, some of them maybe forced into this alliance due to the threat of annihilation due to other more powerful Gods of Order.
We can't assume this. Order likes organizations.

We don't, and likely wont, at least not for a long time to come.

Oh, and math: My guess was...off. Hopefully the Pantheon Formula is more like (g/2g-1) per worshiper per god, which WOULD be better than normal. (Assuming equal worshippers per god, one alone would obviously get one mana per mana [although that's a weakness of the formula], two would get 4/3 the mana, three would get 9/5, four 16/7, five 25/9, etc...)
Most importantly is if a pantheon works.

37423
Forum Games and Roleplaying / Re: [D&D 3.5] A world asunder.
« on: January 20, 2013, 11:54:12 am »
Congratulations.

I got into a fight with a dwarf because he called me a rat and didn't seem interested in letting me kill some demons to prove myself. Raiss made some sort of deal with the dwarf, and caught up as Martin, Asrean, Lenna, and I went into the tunnels to find some of said demons. We then charmed some blue-dragon-blooded creatures into not attacking us, went down a ladder, and encountered a lodestone marauder.

By the way, Wrex, how much XP did we get and did any treasure come with it?

37424
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: January 20, 2013, 11:52:16 am »
I don't think befriending bandits is in our best interests. Other than that I am cool with everything else.
It's better to have some new skilled "soldiers" then to lose some militiamen. Not likely, but it'd be nice.

37425
Roll To Dodge / Re: Roll To Wasteland (No Waitlists)
« on: January 20, 2013, 11:51:13 am »
...Fail to remember what I am and what's happening.
Attempt to activate portal.

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