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Messages - GreatWyrmGold

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37456
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: January 20, 2013, 01:32:26 am »
Uuuuh.......I'll join the Congress thing,synod doesn't sounds like a good name
I would prefer being called The Conclave
Conclave sounds all sinister...if you want it, propose a measure.

Quote
I propose he shouldn't be the god of healing....
Why not? Most of my miracles have been healing miracles.

I vote on aye for slating the infidels ;)
New proposed measure?

"Jbygist season!"
"Azemist Season!"
"Jbygist Season!"
"Azemist Season!"
"Azemist Season"
"Jbygist Season! Fire!" *Bang*
I shouldn't, but...I approve.

...With all seriousness, don't go trying to kill them.
Yeah. They're the mightiest mortals in the world and killing one is kinda a big deal. As in, I would probably get the Synod against you if you did so.

Spoiler: The Synod (click to show/hide)
[/quote]

37457
Forum Games and Roleplaying / Re: You are a new God
« on: January 20, 2013, 01:27:23 am »
The only thing I would ever wish to have in terms of new creatures would be ants.
Moles that dig tunnels and collect ore is nice, but ants can dig entire cities!

They also come prefabricated with warriors, and workers, with a built in poison
Said poison could be modified into flamethrower, as they spray the acid

They also gather and stockpile food

Sounds good to me!
I disagree. Ants would be rather redundant, as we already have something to burrow with, and earth isn't really our domain anyways. They also sound a lot like firetrackers. Also I personally feel the moles themselves were unneeded and annoying, but there's personal preference for you.
The mole has already paid for itself twice over; you're overreacting.

Anyways...I like the Laputa idea. Also chat with Krait about the possibility of making floating plants.

37458
Forum Games and Roleplaying / Re: You Are A Super
« on: January 19, 2013, 10:44:02 pm »
Not that I don't believe you, but it's been two weeks...

37459
Roll To Dodge / Re: YOU AT SEQUEL'S FINAL BOSS: Back to the Future...Past
« on: January 19, 2013, 10:40:42 pm »
I MUST update tonight! MUST! NOT! RUIN! PERFECT! RECORD!

Reincarnate as the Embodiment of Logical Fallacies.
Somehow reason that since I'm alive, everyone else is dead.

[6] You cannot do anything logical. Being an omnicidalist, you can't try to kill anyone because that would make sense for you to do.

Blah. Not worth it.
Join Sane People. Try to send Lich into vampire form again.

[3] You summon a vampire, who joins your side.

You skipped me
Pretty sure you died. That's the usual reason for being skipped. Heck, I'll call that a rule. Rule #1.

Respawn, join Sane People, do battle with the lich's enemies.
Hm. Who would be an enemy of the lich? [2] No one seems to be opposing the lich.

Get the women in jail.
Impregnate said women.

[6] You get every female tossed in jail and try to impregnate one. Let's just say that one Dragon Slave later, there was no jail. [1,6,3,5] scapheap and Alexandra also die.

>RESPAWN AS A MAD LIZARD SCIENTIST WITH REALITY BOMB BLUEPRINTS
[3] You are a crazy lizard sitting on a sheet of paper.

Become head of 'Hats' faction again.
Summon Elite Hatlings

[4] You summon 13 Elite Hatlings.

Remind ZoomZoll I'm underage, Use the watery card to heal myself.
TheZoomZoll is dead. [3] Thanks to Watery intervention, you're only mostly dead, so Lina has more options than checking your pockets for loose change (or would if she hadn't used her action).

Make Xantalos live.
[4] You avoid killing him.

Take over Squidward.
[1v3+3] Squidward takes over you! Must be Soviet Russia.

Pray very hard so I become very smart. :V
[1] You become very faithful and, of course, dumb.

Rise from the grave a third time as Zombie Ghost GraveHaunter.  Create Army of Undead Pokemon!
[4] You do so. Um...let's go with a zombie each of Charizard, Venasaur, Blastoise, and Raichu.

BOSS TURN:
The Alexes contemplate motivation, and as they do so [5] summon 90 more.
Black Mage [6] Hadoukens everything. [5,6,6,4,5,1,4,1,6+3,4+1,2,4,62,3,5,4,2,5,2,5,5,4,1] Casualties: Lina, the Necromons, Corai, Kermit, Redcloak, da_nang, TopHat, and TheZoomZoll's children, and Squidward's last shards of weakness...
Um...yeah, good enough. UPDATING!

Spoiler: Rules Discovered (click to show/hide)
Spoiler: Arena (click to show/hide)
Spoiler: Heroes (click to show/hide)
Spoiler: Alex (click to show/hide)
Spoiler: Omnicidalists? (click to show/hide)
Spoiler: Hats (click to show/hide)
Spoiler: Unfoed (click to show/hide)

37460
If the guards are in sidearm range, roast them.

If not, locate some sort of feature to rest the sniper rifle on (less accurate when help outside of TF2, etc) and snipe the guards who are shooting at me.

37461
Roll To Dodge / Re: Roll to Pierce the Heavens!
« on: January 19, 2013, 09:43:17 pm »
"Car sounds neat if we can find one."

Try to find a car.

37462
Roll To Dodge / Re: Roll to Random
« on: January 19, 2013, 09:40:43 pm »
((Eldritch Glaive is actually a glaive made of magic. Touch attacks FTW.))

Use vampiric powers to turn to mist or whatever, then glide through the hole in the wall.

37463
I have a HULK!
I have an army.

...Backwards, but it still works, right?

37464
Disarm Sir Whatshisname. Leave him to slumber for now.
Wrap panties around hand and experimentally wave it around, not towards Archuk, to see if that works. If it fails, try to find somewhere to change...

37465
Roll To Dodge / Re: Perplexicon: Magic is Confusing: Null
« on: January 19, 2013, 09:35:03 pm »
Didnt someonly already make one and it destroyed their hand when they tried grabbing it?
I'm not sure if that was "pure arcane energy," but it would have likely worked better if I had made the staff out of something less...hostile.

That's why you turn your hand into pure arcane energy first.
Hm...I'm pretty sure I did that with my whole left arm...IDEA TIME.

37466
Roll To Dodge / Re: Cops and Robbers: Turn 7
« on: January 19, 2013, 09:31:48 pm »
Head to the Palace. You know, the place I'm supposed to rob.

37467
Roll To Dodge / Re: Roll to Raptor: Turn 29 - Retrograde Advance
« on: January 19, 2013, 09:30:57 pm »
"Shall we follow the herd in hopes of making a kill, gather more hunters to hunt, or continue on in hopes of finding a safer nesting site, away from the Great Ones?"

37468
Point to holes in foot that the noble got from kicking my spines.

37469
Roll To Dodge / Re: ROLL TO DODGE THE LAW II: Rebellion
« on: January 19, 2013, 09:28:51 pm »
Hm.

Locate a technological device which allows transportation between universes, a la The Cat who Walked through Walls. If that's not possible, locate plans for making one and make it. If that's not possible, cry.

37470
Forum Games and Roleplaying / Re: You are a new God
« on: January 18, 2013, 11:08:29 pm »
I doubt that Uristiel can do and arm that fortress that fast even if we convince him. Most likely he will spend huge amounts of mana on the combat, and rituals take time (and crafting takes even more time) . While dwarf god will make the fortress, we will gather build the tree, gather Mana and then, together with Krait lift the fortress into the air using newly received mana
I'm not sure; talk with Uristiel before guessing what his capabilities are. He's had months with little to do, probably letting mana stockpile for when it could help...

Quote
Oh, and villagers inside the fortress = destroyed village, destroyed economy.
It worked for the real world. And no; the most important things are the people, and who says we can't move parts of the economy (whatever you mean by that) onto the castle with the peasants?


Anyways...yeah, add touches to the Castle. But we should have the Castle, for when we get attacked. With some good design and Bread Lichen, we can stay there a looong time, until the Justicars grow wings.

My Plan
1) Fly to Urist together with 2 dragons and 200 firejackets, provide fire support, spend at most 47 mana on the battle
2) try to convert as many surviving orcs and goblins as we can ( Fortress will need garrison after all)
3) Ask god of dwarves to build the fortress
4) Return home and spend 250 mana (+mana we got from new worshipers, if any)  to raise the tree
5) Next day, with fresh income go and raise the fortress into the air (we'll have exactly 300 mana)
This plan sounds OK...if the math works like you said it will. Be a bit more conservative with the numbers* and sure.
*Say, only 200 mana on the tree.

Quote
Oh, and our ally have perfect scouts, why bother to make our own?
Because we're idiots.

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