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Messages - GreatWyrmGold

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37502
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: January 18, 2013, 08:27:05 am »
I'd prefer just sticking to the voting system.

Spoiler: The Synod (click to show/hide)

37503
Forum Games and Roleplaying / Re: The Warrens of Oric the Awesome
« on: January 18, 2013, 08:25:04 am »
Open menu of the Fountain Pence.

37504
DF Suggestions / Re: Random power source
« on: January 18, 2013, 08:24:05 am »
Some of these sounds pretty neat, and more kinds of magic is always good. Expecially when it lets people mimic liches and such.

37505
DF Suggestions / Re: Coincidence Significance Arch / Naming Math
« on: January 18, 2013, 08:22:27 am »
I'm sorry, but the names are the dorfiest parts of DF. Take away that, and what do you have? An elf.
Well, and the sandbox nature, sieges, megaprojects, infinite play until death, magma, madness, sieges, *spoilers*, feats of badassery, !!science!!, challenges...

37506
DF Suggestions / Re: Natural Disasters
« on: January 18, 2013, 08:21:03 am »
Maybe a nearby volcano erupts, causing it to rain magma. Every "raindrop" will turn into 1/7 magma upon touching the ground.
That's...that's not how eruptions work. AT ALL.

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There should be some sort of warning as to these disasters though. Perhaps a boxed warning that the sky looks ominous along with a game pause, and then a short time later the effect takes place. Long enough for the player to do something, but too short of a time for a full evacuation to complete.
Considering that even today we don't get a lot of warning for many types of disasters...I dunno. Some kinds, yes a warning would make sense.

Digging down seems to be a universal option for dwarves. Even in the case of surface flooding, drawbridges, doors, hatches, and floodgates are pretty watertight. There's the possibility of cave-ins, but a rewrite of that is planned sometime in the future.
If you have flooding from rain though, you could have it seep through dirt and stone so instead of it coming from the bottom up it could start from above and build up from the inside.
Porosity of soils and stones in general is something I'm excited for, in part because it means proper aquifers.

I think this needs to be a little more dwarfy. Like, simulated weather patterns across the planet. :P
General climatic patterns and major disasters? Sure.

37507
DF Suggestions / Re: Hot springs
« on: January 18, 2013, 08:17:58 am »
I was always under the impression that the gods created everything exactly how it was at year 0. Year 0 is the beginning of the universe, and somehow creatures start as they are and rocks exist and such.
And "long dead gods' death sites" can be found that were ancient even while the world is 'new'?

Some smartalec Young Dwarfworld Creationist will probably claim from inconstancies in the distribution of pitchblende deposits[1] that history is not as long as some of the Deep Time believers think it is, of course...



[1] For my current Adventurer, one of the places he's visited is an entire abandoned castle made of the stuff.  I don't know if that's why it's abandoned except for some kangaroos.  Mind you, as the some of the kangaroos were to be found at the top of one of its towers... well... that poses an interesting solution to the question "Where have all the original occupants gone, and why are there now loads and loads of kangaroos in their place?". ;)
The radon mutated them into kangaroos because that's how radiation works
Actually, the inhabitants probably died a grisly death from starvation or a civilization which can't take fortresses conquering them, so the game spawned some wild animals in the fortress. Which happened to be kangaroos.

37508
DF Suggestions / Re: Magic/Enchanted Wood
« on: January 18, 2013, 08:16:37 am »
Oh come on. Where else could this conversation go but to discuss elven magic? Otherwise it boils down to +1'ing your post, or (if you considered it ontopic enough) arguing about how they do it and how long. Bloody hell.
Because we have chosen to isolate it to just wood.
Oh? as it happens, I never brought metal or stone into this.

I skipped the argument. Can we all agree that elves telling a tree to be shaped like a chair, and hiring elvis to grow a tree into a barrel is a good idea?
I personally like my spelling error better.
I don't know, a certain aspect of that is rather silly to me. Shaping a whole tree into a barrel then killing the treee?
Agreeing with Neonivek here, especially the "killing the tree" bit. Maybe there's some advanced magic that lets them grow some objects from trees, but "complex" or large objects and cheap production would both require extracting wood magically and then shaping it mundanely.

37509
DF Suggestions / Re: Visiting Patients
« on: January 18, 2013, 08:14:51 am »
That last already kinda happens--dwarves who don't care anymore don't get hit with unhappy thoughts.

37510
Neonivek, it seems likely they'll be developed in the future, along with everyone else with the personality rewrite at the least. Neonivek, why is it better for them to be solitary, easily mobbed creatures with no culture opf their own beyond mating?
My statement is certainly not of current status of the game. It is of the creatures in question who in mythology were often alone.
Why is it better for an easily mobbed creature to be solitary? because they are solitary.
Not all were...but let's also bear in mind that many of the mythological creatures in question were also unique, and therefore didn't have much choice in their solitude.

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And what makes you think that giants, dragons, et cetera don't have those "ways" as well?
Because the game has yet to add Airkrill and it doesn't handle territory and there is nothing about territory (for creatures) in the Devs.
1. Oh ha ha. Guess what? There's a lot to eat that isn't krill.
2. Hardly relevant. We're not talking about 0.34.11 here.
3. There's a lot being added that isn't explicitly in the devlogs, and I'd imagine territory for animals would go into general improvements of animal behavior.

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seriously, you haven't addressed "Tribute" yet.
Because Semimegabeasts even working together are not a fathomable force to even threaten anything other then a small village that is isolated by its uncaring populous. Tribute would be something they could only enforce on communities that could not support multiple semimegabeasts.
Hm. Interesting theory...but wrong. How could a few thousand townspeople defeat three or four giants, without at a minimum massive damage to their town? Can minotaurs' size and the weapons they are supposed to have not let them strike with the force of a small army when in groups? Is there anythign stopping them from bullying lesser races to form their own (small, possibly mere crossbow fodder) armies?

37511
"...Um, haha no. No way I'm putting these on."

37512
Forum Games and Roleplaying / Re: The Warrens of Oric the Awesome
« on: January 18, 2013, 08:06:43 am »
Take item, or display inventories if not possible.

37513
Forum Games and Roleplaying / Re: You are a new God
« on: January 18, 2013, 08:05:43 am »
We have an advantage in allying Maher: Krait, who has said he'd stand with us in case of a Tranquility attack (which doubtless sounds odd out of context).

Anyways, I support chatting with Uristiel before doing anything except maybe explaining the infighting.
I suggest (or support or whatever) that we integrate the Ravenholt survivors into our village after telling them that the disaster was an unforseen consequence of an action in our younger, more foolish days, which we now greatly regret. Also see what we can do about giving Laskus control or at least influence over the weres (if this fails, he can always use the "I am your father, your creator!" card, and if that fails there's always the "I could probably kick any three of your tails at once with one hand tied behind my back" thing.), and turning of his infectiousness. Should the werecontrol work, with Uristiel's permission turn a few goblins.
I am also against any permanent solutions to Uristiel's food problem, and for creating an everburning flame tree of some sort to connect to the Afterlife as well as provide a constant source of heat and light. And attract visitors.

37514
Forum Games and Roleplaying / Re: The Warrens of Oric the Awesome
« on: January 18, 2013, 07:52:37 am »
This makes me very happy.

Confuse/initiate existential crisis on Betweenford with his illusion.
And when that fails

Dodge his next attack and WHACK him when there is no more illusions.

37515
Forum Games and Roleplaying / Re: You Lead the Zombie Horde
« on: January 18, 2013, 07:50:57 am »
Which is my point. They have one, assuming he's infected, and he looks damned infected. It won't take long vbefore they realize what's going on. They might restrain him before he bites someone, they might quarentine people he bites as a precaution, they might begin to realize... Rememer, no stereotypes.The might possibly manage to restrain or quarentine him, in which case they have a perfectly fine specimen...
They haven't yet, and still have no idea that we're one. Which makes this an awesome opportunity to learn what the zombies we make can do.

Locate an abandon house, little girl on the street in the middle of the night will be odd so best find a place now.
I'd point out that a little girl in an abandoned house is equally odd as it suggests the same thing, but it's A. less visible and B. better protected. +1

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