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Messages - GreatWyrmGold

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37591
Forum Games and Roleplaying / Re: Goblin
« on: January 17, 2013, 04:29:57 pm »
When in the new year did he mean, I wonder.
I would make a joke pointing out a lack of clarity about which new year it would be, but there seems to be an actual response from the GM, so that would just be mean to say.

37592
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: January 17, 2013, 04:27:50 pm »
Damn dwarves, dare to anger a god? Luckily for them, I'm a god of Morality, so they'll only be punished if they don't give my Orb back.

Anyways. scapheap, anything I could do to help you? I'd like your help increasing the Eladrins' fertility, because there's only six of them.

37593
Forum Games and Roleplaying / Re: (Un)Holy Powers
« on: January 17, 2013, 04:26:33 pm »
Draco

Reclaim the Orb of Dwarven Faith, rename it the Orb of Faith, and bring it to the city with the first temple in it. IF the dwarves don't let me take it back, let them feel my wrath in the form of causing their beards to glow brightly enough to blind them until they return the orb they don't want...but if they didn't want the Orb, they should be fine with me taking it back. Right?
Bring laws to Celestia's city. Have the Eladrin enforce them for now, and also have each Eladrin select a worthy mortal and train him or her.
Support the atheists' "tiny closed off rebellion" mentioned in Xandiel's turn.
Keep on converting people by offering them miracles.
If the dwarves let me take the Orb, find a dwarf who is struck with disaster. Help him/her, and give him/her the option to serve me by performing miracles to offset the Curse of Jebyg and spreading my word. Focus on the "morality" sphere, and the miracles.
Grant the ability to summon a shield made of light to the sorcerer Evious the Unknowable.

37594
DF Suggestions / Re: Avoid things you are afraid of (vermin, god fear)
« on: January 17, 2013, 04:13:03 pm »
Clunky title in hope that it more easily comes up in searches.
Here's hoping people actually search before posting similar topics.


The idea of fleeing from holy symbols is pretty much good as-is, but assuming that "absolutely detests spiders == arachnaphobia" needs work, especially since it means people could be afraid of mussels but not bears. Being afraid of certain animals sounds good, although it could be annoying if your weaver was afraid of spiders and kept running around the caverns whenever one showed up.

37595
DF Suggestions / Re: Magic/Enchanted Wood
« on: January 17, 2013, 04:09:45 pm »
Spoiler (click to show/hide)
My only mistake was using technology as an analogy, which you then blew out of proportion by claiming that I was saying that elven magic was technology, which it isn't.

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This is the wrong thread for technology and magic. This is the thread for the Elven Stamp of Approval. Stop bringing up your own aweshum ideal magic system. Stop.
[size=23]Well excuse me for discussing ways wood could be enchanted in a thread about enchanted wood.[/size]

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An analogy for what?? "This has the stamp of approval on it. It would not be possible without advanced CNC devices which machine the stamps we use on it. Technology is related! Help I can't feel my arm again"
THAT IS NOTHING LIKE WHAT I SAID.
Neonivek was explaining why it wouldn't be magic, I was providing the example of technology to back that up, it got worse from there.
Would it kill you to read what I actually said?

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I'm sorry, silly me thinking that a thread entitled "Magic/Enchanted Wood" might cover wood that was enchanted to be better as a weapon or something.
That is pretty damn silly. Silly me, reading the title and completely ignoring the content of the first post to further my bizarre, twisted views of what magic should be in the wrong thread once again. Hey, look, this other thread is called 'Vector based font'! That means font will have magnitude and direction? Font shouldn't be able to rotate! Why read the first post to find out what the suggester meant when the meaning is perfectly clear from the three-word title alone? It can be whatever I want it to be!
I did read the first post.
...I think this can be solved simply by introducing magic, enchanted, or whatever-fancy-whatchamacallit-worked wood...
Indicates that the wood would be enchanted. I merely thought that elves would enchant it to be different, instead of enchanting it for S&G.

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The magic discussion stemmed from someone posting a webcomic link.
Yup, the word "magic" was not at all mentioned in the title and seven times in the OP, plus in my post (#2) and the two after it, leaving one post which didn't mention magic before the webcomic link...

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Then one mysterious person said "Some of the Threetoe's stories mentioned that elves armed themselves with weapons made of "hardened" wood. I believe it's the same as "enchantment" discussed here, except elves don't think it to be magical. Well, they most likely don't think their tree-shaping to be magic either.". Then you quoted a law (oh boy, laws!) and that started this trainwreck. Trainwreck as in "derail". Stop.
Well sorry. I'd like to note that even this reasoning doesn't claim that "magic wood could be better than nonenchanted wood for various purposes" is a derail.

Oh come on. Where else could this conversation go but to discuss elven magic? Otherwise it boils down to +1'ing your post, or (if you considered it ontopic enough) arguing about how they do it and how long. Bloody hell.
Agreed. Seriously, who makes a topic about elven-enchanted wood and doesn't expect people to talk about the properties of elven-enchanted wood?

37596
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Prove it. You can't.
If I cannot prove it, then you cannot prove the contrary either.
Then don't use it as an argument if it can't be proved either way.

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Oh? Big omnivores can't get along with each other? Funny thing, that's malarkey. Bigger animals with more limited diets work together IRL (Extreme example: Blue whales), and they aren't smart enough to practice the food production that allows humans' levels of population density. And blue whales lack the kinds of motivations for defense against adventurers that semi/megabeasts do. And that's not getting into tribute..
Ahh yes I've been waiting for you to mention that. You see both Elephants and Whales have ways of conserving energy with slow lumbering movements and eat things that, generally speaking, do not need to be chased down.
And what makes you think that giants, dragons, et cetera don't have those "ways" as well?

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Both of these are NOT within the perview of any of the Semimegabeasts available. In fact many of them have exclusive meat based diets.
No, they don't. Every semimegabeast is probably an omnivore. MEGAbeasts, you might have a point with...but A. many of them can "slumber" in myths (notably dragons), B. tribute, and C. megabeasts usually aren't sufficiently sentient to form groups, like the semimegs are.

And, seriously, you haven't addressed "Tribute" yet.

37597
Dwarf Fortress has a lot you can talk about. Its commitment to realism despite the genre, Toady's priority of Features>Minor bugs, the lack of a win condition, the utter sandboxiness...

37598
General Discussion / Re: Nitpicks that Ruined Movies
« on: January 16, 2013, 11:37:02 pm »
On the subject of zombie movies, RE5 had a big one. Wasn't the Red Queen A. destroyed in RE1 and B. trying to protect human life by stopping the zombies from escaping into the general populace back then too? Then why was she trying to kill everyone?
She was programmed to stop the spread of leaked biohazard (AKA Umbrella's intellectual property) using any means necessary; not to protect human lives.
Two things. One, the Red Queen's twin in RE3 attributed the same motive as I to the Red Queen. Two, Alice had been purged of the virus by that point. Surely, letting hundreds or thousands of zombies loose in the compound had a higher risk of spreading the infection than letting a single person who the virus had been eliminated from in the previous movie leave?

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One of the many things that bugs me about the Matrix trilogy is why the machines choose humans as their energy source. Surely other animals or even plants (although I doubt plants could survive in the wasteland) would be more efficient for energy farming and much easier to control than humans.
They are not an energy source, they are just recovering what energy they can. It was only a rebel theory/propaganda that they were 'Coppertops'. The machines are still bound by the classic 'First Law', which is why they tried to give humans a virtual paradise. Remember, it was the humans who destroyed the environment. The Agents can kill humans because of the implied 'Zeroth Law', they are fighting the rebel terrorists to protect the majority of humanity.
First off, wasn't my quote; that was a quote by someone else. It's completely stupid to assume that ANY organism could violate thermodynamics in such a way that farming for energy makes sense.
Second off, I still like the wetware theory better. The robots never seemed like they were Three Laws compliant to me--why not just screw with the connections the rebels had to the Matrix?

...How did the rebels even have access to the Matrix?? Is it that hard to turn off the Wi-fi on your world simulator?

37599
General Discussion / Re: Humans, and eventually a colony on Mars.
« on: January 16, 2013, 11:32:35 pm »
Hint: A Lunar base could be built for a "mere" $35 billion; I calculated that, under ideal circumstances and assuming solar panels of merely 15% efficiency, and putting a $50-60 billion price tag on the whole thing, exporting solar power to Earth at well below market price repays that in weeks. Solar power alone.
a lunar colony large enough for 2000 people and with enough solar panels to repay itself in a week and costs merely 35 billion?
that is an hard claim to believe. could you post some more information about how you calculated those numbers?
It wasn't for 2,000 people; it was more of a "minimal" space base. But, if a $60-70 billion space station can pay for itself within weeks or months, it can pay for $250 billion in extensions for a bunch more people in months or a year, and probably get up to the 2-3,000 people mark within a decade or two. Plus the time to get the basic colony up.


And, PanH, there's a big difference between a bomb and a reactor. If you can't tell which a design is going to be, it's wrong no matter what the intention is.

37600
Roll To Dodge / Re: You are a Gladiator, Turn Five: The GM can't count
« on: January 16, 2013, 11:29:01 pm »
I would be very impressed if anyone killed someone else with training weapons...

I was informed that training weapons are twice as heavy as normal weapons to build strength. So. In reality, Velligus would be dead, brains everywhere. Basically anyone that got hit in the head in this would be dead. Or very worse for wear. Rule of Cool, people. Rule of Cool.
Here I thought training weapons were just wood. Evidently they're lead.

37601
Roll To Dodge / Re: Cops and Robbers: Turn 6
« on: January 16, 2013, 11:28:05 pm »
Say the same thing, in the same accent, louder.

37602
Roll To Dodge / Re: Perplexicon: Magic is Confusing: Null
« on: January 16, 2013, 11:26:01 pm »
I CAN'T BELIEVE THAT WORKED!

Add two points to channeling, a point to endurance, and a point to potency.

Stuff

37603
Roll To Dodge / The Art of Minimalism VII: Jurassic PCs
« on: January 16, 2013, 11:19:59 pm »
Spoiler: Note (click to show/hide)

-----

Welcome to the seventh Art of Minimalism. The previous six have ended from everything from being turned into fives, a critical shattering of spacetime, and a mundane cavein. Hopefully we can avoid such fates this time, or delay them.

To join, post what you do as you exit the pod.

NO MAGIC. To limit the extent to which you can derm/Furtaka this game, stick to what is humanly possible. This rule has been shattered to the Nine Hells and back, I'm not going to bother anymore.

-----

Starting conditions:
There is a green field of massive proportions, large enough to stretch past the horizon. In it is a single massive brick structure, a round building shaped roughly like a cylinder 15 feet wide and 50 feet tall. At the top is a strange, fleshy pod with seven fleshy appendages. At the ends of these appendages are orifices, from which you emerge. Beneath each is a small door with a keyboard over it.

-----

Current Conditions:
The field has two irradiated craters in it. There is a hole is farther away which drops 60 feet, into the bedrock. Everywhere except the hole and larger crater is covered in trees. One crater has a tunnel leading out of it.
The strange structure and the pod atop it are destroyed.
There is the aforementioned pit dug to the bedrock, with two feet of juice in it.
There is a metal shack.
There is a pile of corpses somewhere a bit over to one side.
Past the tunnel is an area of glowing metal. A side passage leads to an underground fungus forest. Another holds a cavey room with a table, a chair, and a a pile of gravel. Deeper still is a tunnel leading to the caverns...

Ft. Brag has been found, abandoned.

There is a broken-down TSAB ship somewhere, full of corpses and Vothalos plushies.

A desert exists, too.

Everyone's in the multiverse though, so who cares?


Now everyone has been ejected from the universe. In this area, a cloud of barren rocks with a single, stationary point of light (ex-Furtaka) in its sky.

-----

We're in the Jurassic Park universe. (Not the movie, the movie was terrible.)
Spoiler: PCs: (click to show/hide)

37604
Roll To Dodge / Re: You are a Gladiator, Turn Five: The GM can't count
« on: January 16, 2013, 10:46:51 pm »
I would be very impressed if anyone killed someone else with training weapons...

37605
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: January 16, 2013, 10:45:31 pm »
Yeah, but they ain't throwin' parties when I'm reenacting the goddamn 10 plagues of egypt on their asses.
These are Dwarves we're talking about.
I turned their booze to water, made their machines explode at random, made their picks useless so they can't work, made their metal brittle to the point of being unusable that they cannot make any income, and i made their weapons shatter upon use. They ain't gonna party for shit.
That leaves nothing to do but party. Which, for dwarves, involves standing around the well or dining room and talking.

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