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Messages - GreatWyrmGold

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37756
General Discussion / Re: What is the organ of love?
« on: January 14, 2013, 08:49:06 pm »
Does this mean I'm only capable of half the love of a normal person?
Why, what happened to your atria?
...Or were you talking about the eye guy?

Eyes. Humans are vision-based animals, so it'd stand to reason that their sense of perception- including of, say, love- would be vision-focused.
By that reasoning it would be more reasonable to say nose because of pheromones etc,.
No, because human scent sucks.

I say the brain. It's where all emotions come from, and all decisions. Or maybe one of the glands. Have the hormones causing infatuation ever been studied?

37757
Forum Games and Roleplaying / Re: You are a new God
« on: January 14, 2013, 08:45:31 pm »
manarack gives mana(worship). Also, we still don't have the plant soldiers' ability to morph their arms into any weapon or shield. Maybe we focus on autonomy on the creatures we created like someone mention earlier the firejacket queen.
First, we need the army to be organized though. We can't just have everything bum rush our enemy. We have foot soldiers, but for all the shit we created we have no heavy artillery and only meager air support (which also happens to be our main supply of income. NOT A GOOD THING).
We also have the giant silk spiders that produce silk stronger then armor.
Which we should be using.

Fuck it. Lets create a set of gourd-like trees. They will launch their seeds, which not only explode on contact with the ground but also sends out spores, these spores can grow new gourd trees or they can act as a nerve gas.
While the trees are immobile they
A: Launch exploding seeds, flinging shrapnel and nerve gas reproductive spores
B: Can be controlled by Eldrick or someone else with a Life boon or
C: Also be made autonomous so that when a life boon imbued person is unavailable the trees can somewhat help defend, albiet much more inaccurately.
Really, their is no point right now we should focus on defense.
...those ARE for defense...ever play a Tower Defense game?

Oh, and I support the "improve the plant soldiers" idea. And the "make the trees work for our defense better" one(s).

37758
Forum Games and Roleplaying / Re: Feudalism Rethought Redux: Step 2
« on: January 14, 2013, 08:42:50 pm »
Starting location EG 1. ( Town and 3 villages that I begin with, next to the iron deposit. )
Iron level tech .4.
Inhuman. 5-3. ( Humans with dark blue skin and animalistic features due to being tained by demons blood by their god. )
Superior combat skills.
Berserkers.
Increased population.
Heavily reduced diplomatic ability.
Reduced research ability on non combat related things. )
2 Extra villages.
I'll start at CD 13
With a fortress,
village (2)
Iron Age tech (4)
Earth magic(metals) (?)
Culture military defined (valor) (?)

 Would like input on ?'s
DF 17
Spoiler: Cities (click to show/hide)
Spoiler: Society (click to show/hide)
Spoiler (click to show/hide)
What does 'extra hex' trait give, exactly? Will we be completely unable to expand beyond one hex for the entire game without it?

Hex: CD-12;
Settlements: 3 villages and a town;
Traits:
Developed healing magic in 2-4% of the population
Culture:
Emphasis on expansion (both peaceful and conquest)
Innovative (2 points)
Whatever is left over goes into starting technology (around 2 points, by my calculations), in case I'm again the last one to respond to your approval post.
Start on BC 8
Cities: town and 3 villages.
Society:
-The people are great huntsmen and archers,
they can easily run undiscovered through the woods and ambush enemies. (Villages, colonies and towns consume 1 less food, and the people are superior archers and ambushers. - 4 points) (Tell me if this is ok.)
-Iron age tech -4 points
-Seasailing experience ( Villages, towns and colonies who are located next to water, produce 1 more food, and war- and transport ships are faster. - 2 points. ) (Again, tell me if this is ok.
Um...oh, me.

...I'll make the additions to the map. In the meantime, I request flavor!

37759
Roll To Dodge / Re: YOU AT SPINNING BOSS: NOW WITH [REDACTED] LESS TOWERS
« on: January 14, 2013, 08:36:12 pm »
((At least half a dozen. Possibly 0.9*10^4 or more.)

37760
Roll To Dodge / Re: Golden Dragon RTD [recruiting]
« on: January 14, 2013, 08:35:01 pm »
*reads title*

So in.

*reads thread*

Name: Gangrenious Warren, the Gold
Physical: Thin yet stands straight. Looks proud. Yellowish eyes, brown hair.
Mental: No, he's quite sane. His mother had him tested. Oh, and he's a wizard.
Bio: Meh, Derm didn't. I'll probably work something out later.

37761
Roll To Dodge / Re: Perplexicon: Magic is Confusing: Null
« on: January 14, 2013, 08:29:21 pm »
I had a what?

Try to activate mark thingy?

37762
Roll To Dodge / Re: You are a Gladiator, Turn One: New Beginnings
« on: January 14, 2013, 08:02:02 pm »
"[Have a good sparring match.]"

Smash Steveus severely.

37763
Forum Games and Roleplaying / Re: Feudalism Rethought Redux: Step 2
« on: January 14, 2013, 08:00:28 pm »
Wait, who brings children to a battle? ...Other than dwarves.

37764
Forum Games and Roleplaying / Re: You are a new God
« on: January 14, 2013, 07:59:02 pm »
Laskus. Is. Awesome. I'm not sure if he or Tiberius is awesomer, but Laskus does it with panache.

Perhaps it might be best if we sent Laksus after the surveryor and arrange a accident for him? I have no doubt he'll keep his word as long the image of that violence remains in his mind. But after a few days he might start to get forget.
I doubt it. Seeing fungus spawn, someone who kills another with one blast of flame, a werewolf/regenerating monster/etc, and a chaos golem isn't something I'd forget...especially if I'd known the justicars' reputation or noticed how none of them had weapons, or knew that the justicars' powers were well-suited to counter ours.

We could use more fungus spawn.  Lets start infecting enemy villages.
No, we need to work on more defense we need to secure the perimeter of the forest that surrounds the village. We also need to know everything that comes in or out of this perimeter. Plus, we should be working on the plant solider ability to morph their arms into any weapon or shield.
Agreed. And figure out some mining...what does manarack do again?

We need to infuse Chaos into the entire area around our village. If someone touches the area, the village is alerted. If we are attacked, the entire chaos infused area can become a wall of flame, it will not hurt our villagers but will burn to a crisp any intruders insufficiently prepared for such a defense. Then, we set about making an organized military. We need ground troops, heavy artillery, and air support.
That idea of a defense system sounds pretty cool, but expensive.

We're not an evil god. and the way that I'd like to interpret chaos is the aspect of freedom from oppression and new experiences.
+1

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about the surveyor, I'd very much like to not harm him, we should insist that he stays a while longer and enjoys the sincere hospitality of Minas Iroh.
We're not a cruel god. but we'll do anything to protect and provide for those that put their faith in us. we wouldn't want him to leave with a wrong impression of us.
+1. Just make sure he keeps quiet...

Quote
Defences should be our main priority right now, perhaps we can think of a way to disallow (or make it alot harder) for other gods with hostile intent to work their miracles in our domain. maybe something like an aura emanating from some holy structures... An aura that throws hostile spells into disarray and burns away manna from the air.

lets go ask Krait about these order jockies aswell.
+1

37765
DF Suggestions / Re: Magic/Enchanted Wood
« on: January 14, 2013, 07:44:27 pm »
-snip-
You seem to be making a lot of assumptions. I'll pretend for a moment that magic really does work like that, because it might have been covered in a ThreeToe story.
What makes you think that elves don't have any idea how their magic works? We humans tried to figure out how our "magic" works, didn't we?

1. You're assuming that a random guy with a walkie-talkie actually knows how said walkie-talkie works.
2. Another problem: Elves, being stereotypically distrustful of other races, would be unlikely to share their secrets with other races in the first place. Comprehension has nothing to do with it.
3. Elven magic presumably functions on principles that don't work on nonmagical worlds, because...well, it's kinda implied by "magic."
4. Clarke's Third Law. (Also Heterodyne's First Law.) If you don't understand it, it's magic. If you do, it's not.
1. I know! What is with these examples that don't cover absolutely every possible scenario? It's shameful.
Um, most people don't understand how walkie-talkies work. Or computers. A lot of people probably don't even know how cars work. Ignorance? Noe that is shameful.

Quote
Here it is fixed.
"How does it work?"
"It [utilizes a technology, assuming the speaker understands said technology of course] to [perform a function, assuming the speaker understands said function of course] so I can [utilize the device for something, assuming the speaker understands said utility of course]."
Problem is, that's still the same idea. The general point is, those not versed in the ideas of a culture find their more advanced developments to seem magical.

Quote
2. I know! What is with these examples that don't cover absolutely every possible scenario? Here is the way it should have gone.
"How does it work?"
"Fuck you! I'm an elf! You think that hypothetical elves should explain things just because they're in hypothetical examples? I spit on you! Realism! *ptoo*"
...
It's still more like...oh, brother. Look, elves don't divulge their secrets, and even if they did dwarves wouldn't have a clue what they were talking about. Just like the elves wouldn't understand a RL!human's explanation of a computer.

Quote
3. Yes! That is why you did not compare it to technology and say that the comparison is "perfectly apt", because it is magic and not technology. ohwait
It's an analogy, for goodness's sake! It doesn't have to cover every single thing!

Quote
4. Oooh, links and laws, my favorite way to win an argument.
In this case, Clarke's Third Law is perfectly germane.

Quote
Just remember Young's Law of Scientific Extrapolation and this reply will make sense to you.
Google-Fu does not indicate that law's existence. Link?

Quote
On a non-sarcastic note,
Well, there goes a minute and a half.

Quote
many if not most works state that magic has a defined system that is understood by its users, but its results are focused through the intention of the user and are usually based on the direct manipulation of magic "fields" with few steps in between. This makes it different than our technology (because we do not have intention-based powers).
The general idea is, if you don't understand something it's magic. If you don't, it's science.,

Quote
Now then, let's take a step back.
The original point of the thread: Elves can identify their own wooden goods so that trade is easier.
The painful interruption: "Omg guys, we need to extend this magic wood system because mentioning magic is giving me wood, I think that instead of changing the name of the suggestion to something like 'marked wood' we should engage in a long, rambling discussion about magic, technology and 'not going far enough' because there can be no small simple suggestions here."
The result: This crap instead of actually talking about the ramifications of the suggestion as the first poster interpreted it; i.e. making trade easier and leading to improved relations with the elves.

Stop saying that suggestions "aren't extensive enough" and bringing your own painful extensions into simple threads that aren't about the things you like to talk about.
But it does deserve more. No suggestion should be forbidden from being expanded in a perfectly logical way.

37766
DF Suggestions / Re: Homosexuality
« on: January 14, 2013, 07:30:31 pm »
How does having over nine thousand types of metals improve gameplay? How does different races of traders improve gameplay? How does tantrum spirals improve gameplay?
How does colour improve gameplay?
It offers more choices and is no where near 9,000 (not even three dozen, I don't think it breaks a score); by giving more variety of trade goods; by requiring you to keep dwarves happen (and it's emergent behavior, not deliberately programmed); and by making the display comprehendible.


And I'd like to mention that, as the game is now, homosexuality would just be a kind of friendship which prevents marriage. It should be added, but not until marriage is more than a way to make babies. (Unless, as I have speculated in the past, dwarven marriage really is just a way to make babies, in which case the concept of homosexuality as Earth-humans would not exist due to it not meshing with the dwarven definitions of analogous words.)

37767
DF Suggestions / Re: Dwarf Children can do basic Hauling jobs
« on: January 14, 2013, 07:25:24 pm »
Fun fact: Dwarven children do, in fact, haul. Just not as often as adult dwarves do.
So far as I can tell dwarven children only do 3 jobs:

1) they can harvest crops but not plant crops. As part of harvesting crops they may also haul the plants to a stockpile.
2) they can pick up clothing or store owned clothing items.
3) they can deconstruct constructed tiles, such as walls or floors.
Again, I'm pretty sure children do haul.
I'm pretty sure that the only reason kids don't do other work is that they can't have the labors activated. Oh, and they're lazy.

37768
Pretty much what I've been saying.

Even if they can't form civs on their own, they could join others' or join other monsters in bands of varying size.

37769
Roll To Dodge / Re: Perplexicon: Magic is Confusing: Null
« on: January 14, 2013, 07:20:31 pm »
Last time you did that, the energy dissipated, and you didn't have a hand.....
So obviously according to your logic, the smart thing to do is to do it with your arm?
No no no, that was a staff. Which I grabbed.
The absolute worst that will happen is that my arm will blast itself off my shoulder. Which isn't great, but it's not worse than what I have now.

37770
Forum Games and Roleplaying / Re: ◄•The Never Ending Dungeon•►
« on: January 14, 2013, 07:18:49 pm »
EDIT: Also this MSPaint file is filling up with spider torsos. Just thought I'd share.
...Wha?

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