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Messages - GreatWyrmGold

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37831
Roll To Dodge / Re: Prophets of the New God: Turn 7 - A Proper Reception
« on: January 13, 2013, 04:45:21 pm »
Meh, that turned out...about as well as I could have expected. Sending a pacifist to a temple of violent heathens was...perhaps a poor move on the God's part.

Five bucks says I'll be the first martyr.

Calmly remove the blade, using my last MP on a healing miracle before turning around and leaving. Maybe they won't follow?

37832
Roll To Dodge / Re: Roll To Dodge (Now with Mountains)
« on: January 13, 2013, 04:41:54 pm »
Snack Sarron.
Loot the corpse.
Cremate the corpse without setting anything important on fire.
Loot the head.

37833
Roll To Dodge / Re: Perplexicon: Magic is Confusing: Null
« on: January 13, 2013, 04:38:40 pm »
In for the next one if I can't get in for this one.

Also, wouldn't a roguelike of this be cool? I might just make that...
((That sounds awesome. I'd definitely play it.))
((With randomly-generated words? Sounds awesome.))

((Would the words be random or just the translations?))

37834
Roll To Dodge / Re: You are a Gladiator, Turn One: New Beginnings
« on: January 13, 2013, 04:37:07 pm »
Vikingar didn't exist back in Roman days. Not enough places to vike.
((Vikingar actually does mean "Raiders," to vike might mean "raid"...))

37835
Roll To Dodge / Re: Neverending Adventure: Dungeon Crawling Time!
« on: January 13, 2013, 04:34:51 pm »
This will work until I can try to fix my head.

Tin everything dead.

37836
We need lyrics...where's a sheet music copy? I could make something.

37838
Forum Games and Roleplaying / Re: You Lead the Zombie Horde
« on: January 13, 2013, 04:29:51 pm »
Britain has a figurehead king(well queen) and is a democraty.
They have a king, too. They just like the queen better.

Say something like, "Yes. Where's Mommy?"

37839
Forum Games and Roleplaying / Re: You are a new God
« on: January 13, 2013, 04:26:16 pm »
Idea.

Let's be a bit intimidating, shall we? It'll help with the surveyor as well. And if he doesn't listen, well that's what the army's for.

Gather all of our Stems together in a line, wielding weapons. We have 101 now, right? Then have 51 off them wield the Spears, and the rest holding bows, or something at least, to propel our 'poisoned' arrows. Gather our Fungus Spawn towards the area in a semicircle to slowly force the knights towards our soldiers. Firejackets will cover the sky, a veritable ceiling of flame above their heads. And our drakes, Tiberius, and Laksus will take up positions around our lines. Then, speak through Laksus and Tiberius(asking their permission mentally a few seconds before, of course), and all of the Stems, creating the same discordant yet melodic voice as we used last time.
"Ah, the Justicars of the Empire of Tranquility. These people are under my protection now, the protection of the god Donut. I'd prefer not to completely mutilate you and your horses, but your steel would look so fine on another one of my followers. So let me ask you. Do the few of you truly wish to fight a god? Over a few people whose only crime is having a power you cannot control?"

Then, demonstrate some of our strength. Tiberius lets out a gout of flame towards the sky, the drakes do the same, and Laksus becomes a beast, all at the same time. He returns to normal afterwards, but we need to make a point that this is Chaos. Organized Chaos. And we don't take shit from nobody.
Oh yes, nearly forgot, if they get meek and try to leave, speak the following:

"So you can return with a larger force? I think not. You will stay here, give up your arms and armor, and be my prisoners. I am a benevolent god, and so will treat you well, but my followers will not be hounded for things out of their control. You will be shown why they are not criminals in watching the everyday lives of those here. I would not wish to start a war, and once you swear not to even attempt harm these people, my other followers, this village, or me, ever again, you will be allowed to leave, for you look to be men of your word...and a promise made to a god is a bad idea to break.
+1
+1

We talk to them, and then they call their god.
Their god is not limited by the good sportsmanship rules we've got between us and Maher.
Bam. Our village is now frosted over. Or hit with a ray of death.
You're assuming that this god is so vindictive that he'll instantly smite any people who dare do something he says not to. If that's true, A. he can't have many living followers and B. we're doomed either way. Step a toe out of line? VILLAGE KILLED.

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Or maybe they do leave. But they'll be back with reinforcements. Their god is now interested in this slog, and we have to fight a much larger domain. Which is, once again, not limited by the good sportsmanship we've got going on with Maher.
But we have time to gather our strength and allies. I can't imagine Krait siding against us on this, and between "the enemy of my enemy is my friend" and "the friend of my friend is my friend," perhaps even Maher could be persuaded to join us.

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The best answer is to kill them before they can do anything. A show of force will just inform them to call their god or flee and come back in greater numbers. And I have no doubt they'd manage to flee.
1. A show of force is intimidation. We have hundreds of soldiers, plus powerful people in our employ (including a chaos golem). Don't mess with us.
2. You're putting a lot of faith in those horses, both speed and ability to not be killed.
3. You're also assuming that we can kill them, quick-bam, before they can react.

37840
"Yes, if you wouldn't mind. Let me know if you see anything justifying my investigation, like bloody vomit or something..."

Locate the patient who stays in this room, just in case.

37841
Forum Games and Roleplaying / Re: Feudalism Rethought Redux: Step 2
« on: January 13, 2013, 04:16:40 pm »
I can't see any race you suggested. The magic stated here is somewhat common (compared to most magic, at least), and fairly versatile, so ~4 points. That leaves a couple points for tech and a couple points for the expansion emphasis. Is this fine or were there some nonhuman things you wanted to add?
Er, by 'race' I meant 'everything I put together'. I couldn't find a better word. :)
Ah.

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So, 4 points for magic. How much would the expansion emphasis cost and what would the effect be?
Like I said, about two points. As to the effect...cheaper colonies and lowered expenses for building far away, probably. The specifics are forthcoming!

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And are you going to fix the halfway done map?
Yes.

Spoiler (click to show/hide)
That is a really cool picture.

37842
General Discussion / Re: Humans, and eventually a colony on Mars.
« on: January 13, 2013, 04:06:46 pm »
GreatwyrmGold, it depend what you mean by "threading on someone's toe". All the land belong to government, sure. But a lot is unoccupied. And as I said, people aren't going to let you claim Mars for your own. And anything that affect the Earth is still going to let it into a better shape than Mars is.
1. Precisely. In addition to land claims, I'm willing to bet that, say, the Japanese would be a bit nervous if someone suddenly settled an island near them...to say nothing of if you tried mining nearby...
2. I highly doubt anyone would try to evict an NGO which worked hard to set up a home on Luna or Mars and didn't cause trouble, especially since no one has claimed either of those worlds.
3. The idea is to put our eggs in multiple baskets, and to do so before we need to. I'll divide this into two subpoints for your convenience:
a. Having a colony on Luna or Mars or both would increase the chances of the survival of human civilization and knowledge in case of a war or major environmental disaster. Even if something doesn't kill every human on Earth, it could well cause the collapse of the global economy and society, which would probably lead to a loss of our hard-earned knowledge. Extraterrestrial colonies could probably keep this knowledge, possibly passing it back on to the Terrans when they could do so without getting killed.
b. Will this be needed in the next 20-30 years? Probably not. Will we be able to set it up in time once the deadline rears its ugly head? Almost certainly not.

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As for ressources, we got everything on Earth.
I was refuting your idea of setting up a similar colony in Alaska for the same benefits, which is (to put it bluntly) stupid.

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The problem is you were talking about using Mars as a place to store our overpopulation at first, and now you seem to present it as the ideal place to establish a free, entirely autarcic colony. I don't really see the point, unless you're misanthropic enough that you want a minimum of 0.6 AU between you and the rest of humanity.
1. I still had remnants of The Moon is a Harsh Mistress in my head from the last time I read it. In the book, the main conflict is driven, in essence, by Luna exporting wheat (and precious nutrients and water therein). The idea that Lunar land could grow wheat is a bit silly, though, so when I realized that's where my thoughts were coming from I throttled that line of thought.
2. What does autarcic mean? Autocratic?
3. The idea is to escape the problems of Terra. Right now, Luna does have more problems with it, but the idea is to set up a base for when that's no longer the case.

As for unclaimed land on Earth. There's a lot of it. Most isn't of very good quality though, or should be better used as a natural reserve, but anyway.
You left out how much of it is in the form of little chunks of land in the ocean.
Yes, you could make similar colonies on Earth, and it would probably be cheaper. It would just probably be smaller, almost certainly negatively affect the environment, and certainly not avoid all the problems that the idea is to get away from in the first place.

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Besides, a large scale Mars colonization project isn't viable before we get space elevators, or some other way to reduce launchcosts. You just end up spending more resources/ energy on sending them up than you'd needed to store them on Earth.
Agreed. Three things: 1. Luna first. Not a big difference, but everyone seems to be assuming I'm advocating we colonize Mars now instead of getting a working colony on Luna first, to test the ideas and get our feet wet. 2. Of course you'll spend more resources getting stuff into space than keeping them on Earth; warehouses are theoretically costless. 3. Space colonization has benefits, which must also be accounted for.

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A small scale scientific expedition would work better.
Gotta start somewhere...but any long-term expedition to somewhere as far away as Mars (and even ones as close as Luna, if they're long-term) should include at least the basics of the kind of infrastructure needed to sustain a colony (mostly in the form of greenhouses and such, but still).

but it's way cheaper to invest in a anti-asteroid system than settling Mars. And had the added bonus of not letting billions die.
A NEO (of  sufficient size to cause mass destruction) is estimated to hit the Earth every one hundred thousand years. How large do you think the chance of some dictator / madman / whatever using your anti-asteroid system to steer an NEO on collision course with the Earth is?
If you mean "tires to use," close to 100%. If you mean "succeeds in using," a bit smaller.

Okay, 7 or even probably 15 billion people could survive on Earth. But not at our current standard of living, certainly not with our current environmental practices, not for the long run.
Not that it's scientifically accurate[1], but you put me in mind of the Caves Of Steel world of Asimov.  That has a world population of eight billion!  And they're forced into a "cellular and modular" underground lifestyle to squash everyone on the planet into a viable subterranean living volume, with the emphasis on communal space over personal space included.
Trantor (probably the intellectual result of the Caves Of Steel prototype, both in-universe and conceptually) is at one point posited to house 40 billion souls (and is mostly a produce importer, rather than self-sustaining, at that point).  I can't guarantee the scientific or sociological accuracy of this latter case, either.  I just thought it an interesting point to add.  I may well be wrong. ;)
The thing to consider is that, in that case, the surface would likely be being largely used for food production or wilderness. Heck, I would probably support advancements that make underground cities practical for just that reason. Will such measures be needed? Not for a while. Would they help the lives of many? Probably. Will they happen before they are desperately needed? No.

Oh? How do you get enough food? (Hypothetically, you could use the same sort of greenhouses I've been proposing for Lunar or Martian colonies, but space on a cruise ship is MUCH more limited. Related:) Where will you put everything and -one? How will you get resources to make new clothes, books, whatever when the old ones wear out? What will you do, bereft of any kind of mineral or other resource, many of which are so common on Mars, when something inevitably breaks?
You have pretty much unlimited space around you in the form of ocean.  Making a floating greenhouse isn't all that difficult.
...Even pretending that the ocean's surface is worthless for all causes at the moment and ignoring political consequences, weather alone will cause more problems than Luna's environment ever will (assuming a good standard of construction for the colony). And the ocean surface is pretty important for, you know, phytoplankton and such...ever hear of it? Base of the marine food chain, produces 50% of oxygen on the planet? A single greenhouse might not impact it much, but there would be impact, meaning that it's not "unlimited."

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Getting resources on the ocean is pretty irrelevant since you were talking about the limits of space.
So? You'll still need resources once on-site. Are you going to ship steel and plastic to your greenhouse

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I was just pointing out the absurdly bad return on investment of colonizing mars for land area, for a fraction of the cost of making people live in cramped conditions on mars you could make them live in luxury on the ocean.  And we haven't even filled up very attractive landmasses like New Jersey yet.
"Live in luxury?" I doubt it. Not unless you want to spend more resources, which you could by the way also spend to make the Lunar colony more spacious. And Earth's surface is a lot more useful than Luna's or Mars's.

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If you want space then just make space habitats, they'd be vastly cheaper then mars.
Than, and space habitats have the exact same major disadvantage as floating ones: The difficulty of obtaining resources. It's worse, in fact, due to not having an easy way for the outside world to ship them steel or whatever and not being able to take anything from outside their living space.

hey, has anyone here heard of the freedom ship?
floating city.
Note to self: Look this up when I have time to kill not consumed by Bay12.

37843
Having the ruins be constructions seems to go without saying. After all, you build with constructions, don't you?

37844
DF Suggestions / Re: Better Livestock Management and Behavior
« on: January 13, 2013, 02:32:33 pm »
You shouldn't be able to feed your livestock on those, either. In theory. In practice, herbivorous animals can and (sometimes) do eat meat (typically scavenging from a convenient corpse).

This would be quite helpful, though.

Oh, and planned and suggested before.

37845
DF Suggestions / Re: Hunting parties
« on: January 13, 2013, 02:30:58 pm »
I almost never use hunters. Axedwarves work about as well, don't use ammo, and typically need the training.
I assume and hope this won't really work as well anymore after the combat/movement speed split thingy along with different movement speeds gets implemented fully ^^
Depends. I can't see anyone firing a weapon (whether thrown rock, atlatl, bow, crossbow, musket, or assault rifle) while running with any degree of accuracy.
It's often a bit of a pain, yes, but so is losing a quiver of bolts to a bird which doesn't even get caught. And my military typically needs the training.

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on topic: Really like the idea too, would also work well along with sending hunters off-map at some point for increased safety etc ^^
Pretty sure it's planned. Almost forgot to mention.

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