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DF Suggestions / Re: The guideline for magic/combat should be "how do i shot web".
« on: January 10, 2013, 07:25:49 pm »I find that format impenetrable so I'll just respond to the relevant thingsWhy is that?
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Problem is, "learning" power like that doesn't make sense. Even if you were granted the power by some god (plausible), you'd either need to learn how to do it or invoke the deity's personal intervention to actually do stuff. Assume necromancy follows this model: If you just wave your hand to raise the dead, you'll raise a lot of random half-decayed bits of rat and stuff until you learn how to control the power better, and if there's more (like a mental ritual to unlock some inner strength or something) you need to learn how to do it. The learning curve may be shallow, but it's there.QuoteYou seem to be talking about something in which you are either completely unable to do it or "a perfect master," not something it takes skill to learn how to do.Right, I am offering that the current system of "Know or do not know" magic be another possibility to add to the pool. Power by revelation and not by exercise.
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What's the problem with this?QuoteMore like the "Deadly magic is deadly, so make sure you're careful before you learn control."When it needs to be put into practice it becomes "Useless deadly magic" which has been suggested many times before. If magic is an academic study and you can gain enough skill just by reading books on the subject to avoid the "Useless" phase then it leaves Useless Deadly magic.
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Sure, if magic is granted by gift. If it's meant to be studied to learn it...QuoteI call that idea stupid and suited only for media which don't care about making learning magic how learning any art so delicate should beIt is a power gained by revelation. In knowing and not by practice or study. If there is practice or study it is to attempt to gain that skill or knowledge but there is no degree.
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In otherwords it is the same as knowing someone's True Name. Once you know the secrets of life and death they are open to you.All the knowledge of true names in the universe won't help you if you if you can't use any kind of magic. You still need some learning, if only to make sure you don't accidentally use magic.
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I've played some RPGs, and I don't remember any of them having new levels of a specific spell. New spells? Sure, but that's different that what I said.QuoteOh, and BTW? That's how PCs' magic in 99% of video games works--you learn a spell, then it's perfect. Not so original...No, it is kinda how none of them work.
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It actually is a lot more "magical" to boot. Given that it is power by revelation rather then power by doing calculous in your head or power by waving your hands.If your definiton of "magical" is "utterly inexplicable," sure.
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Arcane magic is magic. You're assuming that current!necromancy is 1.0!necromancy, an annoying fallacy which is used almost everywhere.Quote((Incidentally, one thing I like about DF is that anyone can try anything if they could reasonably have learned how to do that. Magic shouldn't be 100% limited until some arbitrary point, then you get 110% of itNecromancy in its current isn't magic magic. It is Arcane knowledge, which yes is another term for magic, or rather it is magic outside hermetic systems and are pure extensions of the will rather then incantation.
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It is such a great idea to offer this form of Necromancy as opposed to "Raise undead spell" and "Zombie spell" that I am pushing it as a viable form for the future.It is, however, basically that. Read the tablet, and you can use animate dead at will.
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Especially since the "Know or do not know" system is actually outright more magical. Something people constantly complain about. You either know the secrets of life and death, a forbidden knowledge given only by dieties for some unknown reason, or you do not. Those who know it command it and those who do not do not. There is no degree in power because it is power over death, knowing the secrets of life and death bestow it inherantly.See above. It depends on your definition of "magical."
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As well Vampires shouldn't need a "Feeding" skill. There are some things that should be inborn traits and abilities that do not require a skill to use. A vampire should already possess perfect knowledge on how to use their fangs.Why? I can see a vampire knowing "I need to bite peoples' necks kinda like this," but not "Here's a way I can feed off a person to keep him alive even with a bit less blood," or "I need to remember to secrete that anesthesia before biting next time." The basics? Sure, those can be innate. The details? Not so much.