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Messages - GreatWyrmGold

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38206
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No, Necromancy shouldn't be like that. Magic isn't an on/off switch. Maybe some people have the potential to do magic and some never will, but learning how to bend the forces of nature to your will isn't something you pick up overnight. Name a single example of a fantasy world in which magic isn't something you need to take a while to learn how to do right
It isn't knowledge on how to bake a cake it is knowing where a secret passage is. You either find the secret passage or you never knew where it was in the first place.
Well, why would it be like that? Magic's always seemed more of a scalpel than a sledgehammer to me. It's just a scalpel that hurts like a sledgehammer. And will probably hurt any or everyone else if you screw up. Unless it explodes or doesn't work. So...not much like a scalpel, but more like one than a sledgehammer. Or secret passage.

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Why?
Because nothing prevents you from using it and raising a zombie. You either know how to do it or you don't know how to do it. There is no inbetween state.
You can say the same thing about knowing how to bake a cake. Or make a chair/mug/axe.

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Why not? You can't start out as a master
Why not? This isn't incomplete knowledge fumbling in the dark no jutsu. This is Arcane knowledge.
Exactly, this is KNOWLEDGE. You can know how to do something without knowing how to do something well.

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You either know it or you don't. You either can do it perfectly every time or you can never do it even slightly.
Is that true anywhere in real life?

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Hense why you don't learn necromancy in any capacity watching it.
Or maybe there's more to necromancy than gestures? Just a thought. There's probably mental exercises inherent to the system.

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Um, you aren't going to make a perfect souffle on Day 1, Try 1. It'll take trial-and-error, time, effort, etc. Once you actually learn what the heck you're doing? Sure, you don't even need to look at the slab/cookbook. Until then, good luck
And if you cannot make a perfect Souffle you havn't made a single Souflee and thus you are not a necromancer. You either know it or you don't.
No. That's not how souffles work, it's not how magic should work, it's not how magic has worked in any fantasy literature that I'm aware of.

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I shall call this the: Know or do not know system

Where you are either a complete master or you lack the ability in any capacity.

Which can be obtained in two ways.
I call that idea stupid and suited only for media which don't care about making learning magic how learning any art so delicate should be.

Magic is not instantly learnt in nearly all cases, and it's more fun when it isn't.
I could imagine the tablet, being given by a god, is embued with the ability to pass on the knowledge of life and death.
Me too, but that's more due to the magic imbued in the tablet granting power instantly that the knowledge itself. And it should take practice before the powers act like you imagined.

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Though yes I agree that reading books on life and death should take longer, but reading doesn't take any time currently.
So the current system isn't be-all-end-all...

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Agreed. Learning magic should also be ridiculously dangerous for everyone around, but in the end very powerful.

Ahhh, the "Deadly useless magic" system. Where it never gets to the "End very powerful" part because of its "ridiculously dangerous" part.
More like the "Deadly magic is deadly, so make sure you're careful before you learn control."

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Suffice it to say Necromancy, as it is currently, isn't a spell system. It is a power or ability that is the extension of the will of those who know the secrets of life and death.

While not all magic needs to be like that. To throw it out is sort of throwing out a rather unique aspect.

Keep the "Know or do not know" System and keep the "Power revealed" system. Then add whatever you wish as possibilities.
The reason it's that simple is that Toady was working on about two dozen things that release and couldn't make everything perfect yet. Oh, and BTW? That's how PCs' magic in 99% of video games works--you learn a spell, then it's perfect. Not so original...

Spoiler (click to show/hide)

No response to no response.
People like my idea!? What is this nonsense?
He quoted myself and he quoted you with no response of his own or connecting thoughts. Essentially there was no response. Thus I have no response for what is essentially no response.
His self-quote was the answer. Maybe not a clear one, but an answer nonetheless.

I was trying to suggest that your claims that this is a boolean issue is false, since there are ways to make it, you know, not one.
Which doesn't apply to what I was trying to say. So yeah...
Yes, it kinda does. You were saying that we should make magic either a 1 or a 0. Putnam suggested another way to make it not 1/0.

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As well you forget. The goal is to remove Zombie HP.
Whose goal??

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I am just ultimately talking about the possibility of new abilities being learned through arcane knowledge as fully mastered and fully powerful without steps in learning being taken. As well as the justification for such and the like. As something that cannot be learned by a dabbler but only by a perfect master.
You seem to be talking about something in which you are either completely unable to do it or "a perfect master," not something it takes skill to learn how to do.

((Incidentally, one thing I like about DF is that anyone can try anything if they could reasonably have learned how to do that. Magic shouldn't be 100% limited until some arbitrary point, then you get 110% of it.))

38207
Thiner hide should more luxurious, while not being worth any extra. Just give a better thought. Also, whose to say that small fantasy creature might not have tough hides?
Who's to say indeed? But cats aren't fantasy creatures...nor are cows...or dogs...or rabbits...
Dralthas, perhaps. Or Jabberers. Drunians and wamblers.
Only one of those is small, and fluffy wamblers not only lack skin and are (possibly) too small to properly tan even if they did and existed IRL, but also are about the exact opposite of magically tough.

A note on dragon susceptibility...  You've got to hit them in the voonerables.  Nobody really knows where they are (although maybe those that survived do), but they're a quite specific area on the dragon's body.
The chances of hitting them might well be a million to one.  (But, as everyone knows, million-to-one chances succeed nine times out of ten...)
DF's more of a Squareworld.

38208
Forum Games and Roleplaying / Re: You are a new God
« on: January 09, 2013, 09:04:03 pm »
Just realised I hadn't read the update.

Cool afterlife, cool temple. Let's start making Laskus a body, with advice from him. Maybe we could make three more golems under Tiberius, each associated with one or two (same for all) of our domains. Sounds fun, no?

As to magic, some magic beans sound useful. Also consider some sort of blessed babies.

38209
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: January 09, 2013, 09:00:03 pm »
I have no particular issues with you ruling. Unless I'm forgetting that you're a devil with a ton of evil deeds to your name or something.

38210
Roll To Dodge / Re: Neverending Adventure: Dungeon Crawling Time!
« on: January 09, 2013, 08:58:24 pm »
Use Heal on Samson. Guided Mutation probably won't help as much.
Also see if I can make the anemone-spider tamer. Or at least less hostile.
Cnidarians are only somewhat less cool than cephalopods.

38211
Forum Games and Roleplaying / Re: You are a new God
« on: January 09, 2013, 08:56:46 pm »
But not yet. Wait for an Afterlife and more reason to trust him.

38212
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: January 09, 2013, 08:56:03 pm »
Ugh, fine. Corruptor, i need me a spaceship. I'll find myself a planet, build another extra civilization on it, and play a badass game of chaos there.
Have fun! I'd help, but I'm not sure if I'll get enough mana to sustain the new sun, my miracles, AND save up for my long-planned miracle...

38213
Forum Games and Roleplaying / Re: Crime
« on: January 09, 2013, 08:54:30 pm »
Pick up your axe, fashion an axe-carrying mechanism to hide it under your clothes, then kill teh pawn broker.
Sadly, we don't have an axe. Hence:

0. Style self after general who famously failed to conquer my own country.
1. Make plan.
2. Make noose to hold and hide axe, as well as a fake silver thingy to "pawn".
3. Steal axe from neighbor's house to fix plan you've had broken by the unavailability of Axe #1.
4. Head to pawnbroker's flat.
5. Sneak to pawnbroker's room. Don't get noticed because there are painters on the next floor down who went outside to fight some.
6. Get pawnbroker to turn back while fiddling with "pawn".
7. Kill pawnbroker with axe.
8. Steal a pitiful amount of money, then run away.
9. OCD-ley dispose of anything tangentially related to the crime, including the loot.
10. Spend hundreds of pages debating over turning self in and worrying about morality and stuff, while an incompetent investigation finds only a single eyewitness to support my guilt (despite acting all guilty, even to the point of telling a cop about some things the guilty person would do then doing them, albeit with money gotten in other ways).
11. Meanwhile, start hanging out with a hooker whose family I gave some much-needed money to a while ago. Have her come over at the perfect time to make my meeting with my family and my potential future brother-in-law more awkward.
12. Other stuff.
13. Confess for almost no reason.
14. Cause cranial injuries to high school students of future ages as they wonder how anyone could be so stupid, let along everyone.
15. ???
16. Profit!

...Or, just kill and rob the pawnbroker.

38214
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: January 09, 2013, 08:46:08 pm »
To GWG, it seems like most people don't want me having direct control over the city.  Rather it would seem they want me to serve a more figurehead like role.  Still, I have no issues with you owning the temple and I am likely to build temples for all of the gods and devils at some point anyway assuming you would all be kind enough to promise me protection as well. :)
Obviously. I just figured I'd claim my dibs on the previous sun god's temple.

That my friends, is exactly why the backup plan exists.

Which now involves goblins.
I should sig this.

That my friends, is exactly why the backup plan exists.

Which now involves goblins.
Hey, the Chaos Creatures are out of my control, all I'm doing is making the world a bit more fun. Besides, when Carolus takes control over most of the world, Imma create some lesser gods. Lesser gods of Chaos in fact! Once I make them, i'll set them against the empire! Me and the empire against a couple lesser gods of chaos, it'll be fun!
I feel like I should be taking offense to some part of this...probably the part where you try to take over the world...(like Bucket did.)

38215
Claws?

38216
To settle this matter, I am not in the business of suicide when the die have yet to fall. I have a chance to kill Thrakor. Then allow my blood to carry all the power of ages past into the sand of the arena. I still value the heritage thing, and simply respawning and starting my dynasty anew with a peasant character doesn't quite appeal as much as dying with a word of power on my tongue.
Sounds awesome.

38217
Roll To Dodge / Re: Roll to time travel
« on: January 09, 2013, 08:31:38 pm »
Oh, my...

38218
Roll To Dodge / Re: ROLL TO DODGE THE LAW
« on: January 09, 2013, 08:31:14 pm »
Make secret base, donate remainder of fortune to charity, find supervillains.

38219
Roll To Dodge / Re: Neverending Adventure: Dungeon Crawling Time!
« on: January 09, 2013, 08:28:35 pm »
Wow, my mutations almost NEVER work as intended.
This is fun!

Use that Lightningey spell from the spellbook on the remaining spider, while moving away from the anemone-spider-thing.

38220
Forum Games and Roleplaying / Re: You are a new God
« on: January 09, 2013, 08:26:19 pm »
How about we blend both? Wyrm's suggestion, with Scapheap's tree(as a giant, Yggdrasil like thing) in the middle(still unreachable, but tree is big enough to see) of the island, which changes as time passes, so the dead know how long they've been gone from the mortal coil. Then make it an island that breeds badasses?
For simple starts, island in a sea of magma(convection schmonvection; it doesn't burn anything near it, unless you try to swim), which has a non-shifting forest(filled with edible fruits and veggies), and the Yggdrasil tree(to be called Sprinkles?) slightly taller than the rest, and made of brilliant, unnatural color.
Call the tree Frosting, and save Sprinkles for something more numerous.

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