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Messages - GreatWyrmGold

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38266
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: January 08, 2013, 09:24:09 pm »
He's role playing his god. Just like you should be. I say should be not because
of your promise breaking, blatant attack, and conspiring, when you are a god of the sun
...wait, so you're saying it's out of character for me, as Goddess of the Sun, to "break promises, blatantly attack and conspire?"
Why is it ok for the god of morals and law to do those things?
It's okay for a God of Law (technically justice, which is completely different, but moving on) to not want to work with a god(dess?) who breaks oaths, as it is completely understandable for a God of Morality to refuse to attack or help attack innocents.

Speaking of the Afterlife,

I the Devil of Wealth, hereby pledge to support the Devil of the Afterlife in all matters. One plus one equals Hades.
If I can be in the judging process, I support the Afterlife idea.

Nice to know you consider me an innocent GWG :))
Praytell, when did I call you an innocent?

Yeah. And, given the number of innocents on the J-Team, no chance of me turning my front on them...that...made much more sense before I typed it.
How ironic that the supposed "bad guy" is supported by nearly everyone.
and the supposed good guy has less support than the supposed evil guy!
Not ironic at all. Especially given Celestia's approach to Good and my decision not to support her...

Is Draco the godly Judge or the godly Cop? Or both?
Because I was just thinking we need someone to actually punish offending gods. Rather than resorting to badly planned conspiracies.
Draco! Next time put Jbyg on trial or something. That's totally what I meant. Yes.
The problem is, I've got minimal power (aside from seven Eladrin), almost no support at this point, and so many criminals. That was my hidden motive for trying to get everyone into a big council to decide about the Afterlife; doing so leaves us a step away from making a permanent council where I can shine.
I was trying to do things nice and orderly, then I got pushed to attack. Not wanting the "good" gods against me as well, I agreed until I realized that innocents in addition to the guilty would be punished as well.
For now I'm like the UN--I say what's right and wrong but lack the strength to enforce anything.

Wow, really LB? Don't put motivations to other people's actions. He's a god of morality. He was shelling you up until I reminded people that you had broken your promise. Usael was too, until then. He's role playing his god. Just like you should be. I say should be not because of your promise breaking, blatant attack, and conspiring, when you are a god of the sun(and were all about information and enlightenment a few turns ago), but rather because you a becoming inordinately upset.
Thanks for understanding me.
You know what, LB? You came in with the right reasons and used the wrong logic to explain my actions. There's a lot of people on the "other" side. Aside from a couple, they haven't done anything heinous. Shall I punish the many for the actions of the few? The answer, my MLP friend, is NO.

38267
DF Suggestions / Re: Vector based font
« on: January 08, 2013, 09:06:24 pm »
Interesting, yes.
And it would also mean that we wouldn't need multi-tile creatures anymore, since we can just scale dragons to their true size.
I don't follow.
From my reading (and without re-reviewing the pre-necro parts of the thread in working out the latest thought developments), if a dragon was a D next to a c kitten, no longer constrained to a Curses-esque character grid.
...How would that work AT ALL with no multitile creatures?
It's no longer tiles.
I'm probably misremembering the earlier bits of the thread (should go back and read it), but that's the conclusion I come to from (re-interpreting?) the subject "Vector based font".
No.
It's the font that's vector based, by this suggestion.
Look at a very-zoomed-in 6-pt-font D some time. Compare it to that D you had earlier. Notice how that bigger D is a lot smoother? That's what vector-based graphics offers.
As to the idea of tiles going bye-bye...whoa. Not happening. DF is impossible enough as it is.

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Wagons as creatures is dead-end; while future multi-tile creatures will be different, they'll still be, you know, multiple tiles.
That's much as I was saying (the dead-end part).  The latter is indeed a valid tautology, but dependent on them happening.
You seemed to be suggesting that "wagons=multitile creatures is ending" means that multitile creatures would be ending. Please excuse my misunderstanding.
That goes for the rest of the misunderstandings, too.

I barely understand what vector-based graphics are, but I'd bet Urists to unicorns that it's easier to modify images like the current graphics use than vector-based graphics, which would solve a rare and specific problem and cause other issues...not to mention that any kind of graphics would be pretty darn hard to mod with vectors...
Vectors are actually very simple and probably have less information then rasters. It would be exactly the same as editing pixel based imagery if not easier and provide better more readable results.
Speaking as someone who barely knows what vector graphics are, I doubt it.
If I want to fiddle with a tileset a bit, I can open it up in Paint and fiddle with a few individual pixels. It doesn't require much prior experience with modifying tilesets, just with modifying images.
With vector graphics, that changes. Most people who make tilesets to make tilesets will learn the new methods, but some won't, and most people who make tilesets for fun will move on to other modding things that don't require you to learn entirely new skills.

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I can open Paint and fiddle with a few pixels to make, say, dwarves into frown faces or make diagonal walls. I'm betting that vector graphics would require a bit more understanding than pixel graphics...
Nope. Way less mouse clicking involved in making the vector graphics. I think there are c headers for using vectors also, so I should not be difficult to do.
Less mouse-clicking? I believe you. DF has less mouse-clicking than TF2; which is a simpler game?

38268
DF Suggestions / Re: Alkali Metals
« on: January 08, 2013, 08:58:27 pm »
@GoombaGeek: Not quoting your post.
Did people actually do anything remotely like that in the 1400's? Because, in theory, an Australopithecine could have made stone knives (even with ground edges!) worked wood or something into a circle, punched out the middle, used a stock for an axle, make four wheels and two axles, laid some more sticks down on that, bound it all with sinew or vines or something, and had a cart long before any existed.
But it didn't happen, so having an Australopithecus using such a cart would be an anachronism.
I think the point he's trying to make is that such things were possible in the 1400s. Did people do such things? No, because of the dark ages. I would bet that if there wasn't a period of time where the people in charge were actively destroying knowledge itself, in all corners of the world, then having alkali metals and aluminum would not be out of the question.
I doubt it.
I highly doubt that your claims are anything but exaggeration. The Renaissance started in the 14th century, a century or two before the 1400's cutoff; surely anything that would let those 1400'sers get alkali metals would have let them do so after a century or more of Renaissance or else would have been known before that time where "the people in charge were actively destroying knowledge itself, in all corners of the world." And the cutoff isn't the 1400's in a world with no Dark Ages, it's the 1400's in our world. So, no dice there.
I would just like to point out that you are wrong. The start and spread of the Renaissance dates usually start around the collapse of the Byzantines, in 1453 AD. Most of the scientific, military and cultural advancements the renaissance was known for did not start until around the mid 1400s.
...I said 14th century...dang...I meant 1400's. My bad.

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As a further note, the 1400 cutoff limit is to prevent steam punk and magitek from entering the game, even though gunpowder, cannons, and petards are already in heavy use before this time. Think of the 1400s as an 'atmospheric cutoff' as opposed to a hard technology limit. So, a compound bow (1966 AD) could easily have been made in the 1400s, but no one thought up the idea because of the gun being made more effective in between those times. Likewise, steam ducks such as the ones in the bathhouses of Rome (~300 AD) may have been around, but they may not fit into the style of DF.
Do alkali metals somehow fit well enough into a fantasy world like DF's despite not being discovered for centuries after the hard cutoff?

38269
DF Suggestions / Re: Adding New Token To Create a Unique Item
« on: January 08, 2013, 08:55:37 pm »
Why would anything be impossible to recreate? If you know enough to create something, why would you be arbitrarily unable to recreate it?
Would this limit apply to the whole world, or just one race, or just one civilization, or just one settlement, or just one "reclaim," or just one year, or just one dwarf?
It doesn't make sense.

((Note that as artifacts are created in entirely irreproducible circumstances, it makes sense if we can't directly recreate them. A facsimile, certainly, but that's more mimicking the end result than the process to make it.))

38270
Some hides already have special properties. Dragonhide is fire proof, IIRC. All other leather will readily burn.
However so far as I can tell all leather items have the same protective value, which seems a bit silly. A piece of armor made from cow leather and a piece of armor made from dragonhide should be vastly different in terms of protective value.
Which is exactly the problem. Pretty much only fireproof creatures have differing leather. Cat leather shouldn't protect as much as cow leather shouldn't protect as much as hippo hide shouldn't protect as much as dragonhide. Although about that last one...

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Dragonhide should be better than steel. Lighter than steel, yet it should be more protective than steel when made into armor. Dragonhide or dragonscale armor is pretty much the pinnacle of armor in any fantasy setting. If skin/leather had different strengths then that would be quite interesting. A creature with a stronger hide would produce better armor.
...in D&D (one of the archetypal fantasy games, the first RPG, inspiration for much of fantasy, etc etc), dragonhide isn't any better than armor, just lighter and druid-friendly. And you could potentially save that red dragonhide armor when the gold dragon incinerated you.
Oh, and you can't make dragonhide anything yet.

Thiner hide should more luxurious, while not being worth any extra. Just give a better thought. Also, whose to say that small fantasy creature might not have tough hides?
Who's to say indeed? But cats aren't fantasy creatures...nor are cows...or dogs...or rabbits...

I think dragons do need a significant buff. In game a dragon can be easily slain by a ranged weapons. Crossbow bolts cause pain, and enough pain will knock the dragon out. An unconscious dragon is a dead dragon. Even wooden bolts can cause enough pain to knock a dragon out, then you just need one dwarf with an axe to finish the dragon off. Dragons also bleed, and so can be easily slain by death of a thousand cuts.
I'd much prefer a dragon that is a serious threat. A dragon should be fearsome, rather than just a case of letting the recruit marksdwarves handle it.
Give them magic greater than a mere wizard's, hide like armor, and the ability to rain their deadly blows on all around them, and intelligence past that of the smartest men (plus perhaps longer range with their fire), they'll be much scarier...right now they're giant firebreathing aligators.

38271
Uh, no. Read the OP again. This is about magic that takes a while to get used to instead of "welp know the secrets of life and death RISE MY MINIONS".
Given that a lot of it is in weblinks (and I never open weblinks in a topic) I can see why I wouldn't.
A grand total of one of those three links was directly relevant. You didn't miss much.

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Mind you, if you read the tablet you should know exactly what it means since otherwise you don't have the ability to do what it is on the tablet... or in otherwords "Knowledge is power" if you don't got the knowledge you don't got the power.
You may know exactly what it says, but that doesn't mean you can do it perfectly. If you read a cookbook once, then tried to make a souffle, how well would it go?
Now apply that to necromancy.

What if magic skill level affects the quality of the cast spell, instead of its nature?
E.g., a Legendary +5 Necromancer can raise thrall-strength zombies, but if someone was only Dabbling, their zombies would collapse if you bruise their arm.
Would wereism be affected too then? A novice were is in werestate for less time than a senior, with the condition eventually becoming permanent?
I'd rather have wereskill give you more control over your abilities. A dabbler would transform at the full moon and in extreme stress every time and completely losing control when s/he does so; a master could pretty much select what form to be in at any time, and would be in full control of the form.

38272
DF Suggestions / Re: Listing creatures as compromised
« on: January 08, 2013, 06:37:31 pm »
Could work, needs some more refinement, and been suggested before.
(Often as a patch to some other suggestion, but sometimes as a separate one.)

38273
Creative Projects / Re: A Creative Programming Project: Merchants Quest
« on: January 08, 2013, 06:31:23 pm »
Would it be possible to have names capitalized?
...Or better yet, to have some languages capitalize proper nouns and others don't?

38274
Creative Projects / Re: 3D DnD Map Visualizer
« on: January 08, 2013, 06:24:15 pm »
Could there be a PC version?

38275
Roll To Dodge / Re: Roll To Redshirt
« on: January 08, 2013, 06:20:12 pm »
WAIT. I WASN'T INSANE BEFORE?
Bonus insanity.

38276
Forum Games and Roleplaying / Re: You are a new God
« on: January 08, 2013, 06:17:42 pm »
The orcs have no death fields, send a few experimental firejackets after them. If they are successful, send more.
No! The orcs are outside fighting the skeletons, we need them alive until the greater threat is gone.
Let them fight, skeletons are worse to deal with while orcs are easy for us.
Let them fight, while we fight the skellies as well. This death god made Hitler's blunder...

38277
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: January 08, 2013, 06:13:53 pm »
Yeah. And, given the number of innocents on the J-Team, no chance of me turning my front on them...that...made much more sense before I typed it.

38278
Equip Afigi. Follow the trail.
"Do all bandits have such nice toys?"

38279
Roll To Dodge / Re: The Art of Minimalism VI: Undead or Redead?
« on: January 08, 2013, 06:07:47 pm »
Head to Japan. Search for ninjas.
[1] Huh. No ninjas. Respawn?
I am death of having a ninja ninja you. Therefore I can't die and am in the world searching for people who will get ninja'd.
Ninjas are just that good. And ninjaing is a forum thing. It's when someone posts while you're typing a post.

Kill Yog-Sothoth
Thus killing everything

[3+1v2+2] Yog-Sothoth gets the sniffles back on Earth. Odd.

Respawn as a progenitor-type figure in the IFPoD. Spawn a race of tigerpeople.
[2] No dice, ha ha.

Shrug, return to digging.
[4] You give up on digging in the plane with your bare hands when you find a finite featureless spherical pickaxe. You don't know how you know it's a pickaxe.

Make galaxy over IFPoD.
[2] No dice. Ha ha.

Create nation to rule the IFPoD.
[2] No dice. Ha ha.

Recreate some of the laws of the universe
[6] You recreate ALL the laws of the universe you know! Thankfully, before your ignorance can destroy everything, you die because you left out ones that would let you live. Respawn?

Stop that, get rescued. If for some reason they were only messing with me, PLAY LOUDER.
No one around.

Become infinitely dead.(it part of the plan.)
[4] You are now deader than dead. You are in a kinda cramped infinite featureless colorless dimensionless box. Respawn?

Have earth invade IFPoD and help us take down Yog sothoth along with me using a Titan.
[2] No dice. Ha ha.

A revolver that's super.
So helpful.

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Last action.
[5] Wheee!

GM TURN:
"Hey, look! More dead guys!" Some people approach your area.

38280
Roll To Dodge / Re: Prophets of the New God: Turn 5 - Slap of Destiny
« on: January 08, 2013, 05:48:58 pm »
Ask for directions to the Medokalaam Temple. Go there. Pray before I get within sight of it.

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