Interesting, yes.
And it would also mean that we wouldn't need multi-tile creatures anymore, since we can just scale dragons to their true size.
I don't follow.
From my reading (and without re-reviewing the pre-necro parts of the thread in working out the latest thought developments), if a dragon was a D next to a c kitten, no longer constrained to a Curses-esque character grid.
...How would that work AT ALL with no multitile creatures?
But the rewrites...
Dwarf Fortress' entire everything is designed around the idea that everything takes up the same amount of space.
Wagons, workshops, buildings in general, terrain features, and next update, trees. Oh, and Toady's said he's planning multi-tile creatures.
Wagons as multi-tile creatures are a dead-end idea, from what I understand of what Toady has written (although I don't know if I have the full info on this). Future multi-tile creatures, if any, would be done differently. Perhaps Wagons will then be re-written for the 'new style' multi-tiling.
Wagons as
creatures is dead-end; while future multi-tile creatures will be different, they'll still be, you know, multiple tiles.
All the rest is based on either fixed templates of unit components (workshops, four templates each for the directionisable siege engines) or pseudorandom permutations of tile-cubed units (vector paths between nodes for roads, varying cuboidal structures or subterranean rooms with procedural feature emplacement within them and their walls, flood-fill and limited-flood-filling pastings, according to what and where it is. But still the units take up the same space.
Okay, but you said that EVERYTHING takes up the same place.
And...siege engines and other buildings still take up multiple tiles. A screw pump is a screw pump, not two divisible halves of a screw pump.
Even the multi-tile trees are just procedurally 'grown' using the basic units, from what I have seen. (I'm not disparaging them for this, in fact I quite like what has been done to do this, it probably has needed quite a bit of tuning to get it looking right, and is probably going to be further perfected before release.)
They are still multiple tiles.
By this time, I'm
certain I have no idea what you're saying.
The rest of what you wrote provided no new epiphanies, so I'll wait for you to explain some more before commenting.