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Messages - GreatWyrmGold

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38386
Forum Games and Roleplaying / Re: Sekmeth's howl
« on: January 06, 2013, 12:26:37 pm »
"That movie was terrible. The explosions were great, though..."

38387
(( Ok so we have a large pirate army, and 2 large military orders that want to change the entire species in different ways so far.
Why am I seeing a huge cluster fuck war coming very early in this game. ))
1 large military army. That other faction is a bunch of wusses.
Um, you're basically space elves. By definition, you are all wusses.
Ha ha.

Quote
High Priest of Naval Arms or something like that. Probably has a place on the Theocratic Council
Your organization sound like a some kind of guild, opposed to the church. How can such an organization have a priest in the council? Well it's OK, if that is hidden info and he is infiltrated agent, but then we have not a guild but a secret order. Good luck hiding from inquisition and royal spies
Or they invited the priest to join their council and he accepted.

-----

Spoiler: Major Character? (click to show/hide)

38388
DF Suggestions / Re: Water physics
« on: January 06, 2013, 11:19:20 am »
Water freezes at 0 degrees Celsius (or 32 degrees Fahrenheit), which I believe is 10,000 degrees Urist.

38389
DF Suggestions / Re: [ETHIC:CROSSDRESS]
« on: January 06, 2013, 11:15:12 am »
Well, if a dwarf is carrying a baby, you can be 99% sure it's a woman. But yeah, dwarven society is almost absurdly unisex.

Oh, and suggested before. Please search, blah blah.

38390
DF Suggestions / Re: Alkali Metals
« on: January 06, 2013, 11:12:50 am »
What does any of this 15-century technology nonsense have to do with alkali metals, and why does it matter?
Toady says that technology in DF will never exceed what there was in the 1400's, or maybe 1400, or maybe 1400's Europe.
Alkali metals weren't extracted until the 18th century or so.
Therefore dwarves cannot extract alkali metals.

38391
DF Suggestions / Re: Vector based font
« on: January 06, 2013, 11:09:06 am »
So...if a kobold was half as tall as a dwarf it could be something like:
Code: [Select]
  /\
k \/
But with the crude rhombus replaced with a smiley face?
...Sounds interesting.

38392
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: January 06, 2013, 11:06:42 am »
Look, no poisoning the alcohol we're selling the Count so we can take his place before we're selling alcohol to the Count and can take his place, as a minimum requirement. Okay?

38393
Creative Projects / Re: DF fan art
« on: January 06, 2013, 11:05:03 am »
That's pretty darn impressive. I can't tell what the monster is, but that's kinda neat--it makes it feel forgottener.

38394
General Discussion / Re: Humans, and eventually a colony on Mars.
« on: January 06, 2013, 11:03:13 am »
However, people conveniently forget this and go 'OMG! EVULZ!'
Then again, you got some people that don't give it a chance and do that anyways.
The story of the human race.

ah, but they dont test the effects of them on animals.
or really at all...
Barring the invention of magic, the effects of a GM food are based on the chemicals in it. If an unusual chemical is discovered, they test it; otherwise they assume the food obeys the laws of physics and decide if it's safe based on the known chemicals in it.

The rich west already produces far more food than it needs, yet most of it goes to waste. Heck, starving populations in the third world could easily survive off our waste and surplus, its just we do a really bad job of giving it to them. EU food surplus mountains anyone? For a depressing laugh, I suggest going to look at a supermarket bin some time.
Aye. The world sucks big-time.
((If it makes you feel better, the US is still a net food exporter. Citation: Jared Diamond, Collapse.))

Also, a city around here (Belgium) passed an ardinance forcing supermarkets to give the stuff they don't sell to food banks. It's being considered at a antional level. :)
And it should be! And passed in the EU and US. If they can't sell it, they should give it away.
...Of course, the theory probably sounds a LOT better than it turns out...

38395
General Discussion / Re: Video Games from a Barter World
« on: January 06, 2013, 10:56:52 am »
You kind of have to figure out how the society works in order to base a video game on it.  That's why the discussion has gone this way.
True. And hey--if the thread promotes interesting discussion, it's done its job.

Well jewellery is a really popular commodity currency, it's light, it's common, and you can wear it around to keep it safe/show off your wealth. So I suppose he could run around collect necklaces and such, though collecting rings might be a bit of an issue if you don't make him blue and really good at rolling around at high speeds.
Jewelry isn't a commodity. Not every necklace is worth the same; not every pearl necklace is worth the same; etc. There are too many differences between examples of jewelry for that to work. It's a good store of value, and in certain circumstances a decent medium of exchange, but a worthless unit of account.

i'm defending the notion that currency arises naturally in a trade system... maybe we've derailed this a bit
Currency =/= Crop
i'm kinda tired of this discussion, i'm just going to list some crops from the top of my head that were used as standard currency
barley grains, rice grains, pepper grains, tea leaves, and coca leaves. i probably left out some. these were formal forms of currency that were used over wide areas for centuries. there were others that were used informally over smaller regions and for much shorter periods of time, but most anything could have been used as such
*Used as commodities in trading, not currencies.
no. used as standard currency.
I don't think it fits the accepted definition of currency, and crops certainly don't work very well. Terrible store of value, often a poor unit of account (although those you mentioned function better as it), and you need to eat it to survive.

I've played quite a few video games without a true formal currency. Even without such a currency, the natural behaviors of human beings in a barter economy would lead to the creation of a de facto currency.
-snip-
Two things. One, doesn't Rage of Bahamut have a "currency"? I uninstalled it a while ago, but I seem to recall something along those lines...
Two, this is about a world without currency, making video games.

38396
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: January 06, 2013, 10:47:43 am »
Are centaurs in this world the friendly philosopher kind, or the functioning alcoholic, anything that moves kind?
"Functioning alcoholic?"

38397
Roll To Dodge / Re: The Art of Minimalism VI: Pathetic
« on: January 06, 2013, 10:45:55 am »
I wasn't rolling for a result, I was rolling for what the action would be.
Huh.

Rebuild Doomblades mansion
[2] Nope. Isn't most of it in Ireland anyway?

"Clearly I do. Would a simple regular person be able to dig to this depth on his own ability? in a city? Seriously? How could they even break through the sidewalk? hell, if someone asked you to do it, could you? If you still need to see it, which wastes a large amount of my time and puts the schedule of me, and my union mind you, back alot, I will."
if he doesn't like my explanation, lead him to office building, into supply closet, lock him in there.
[2v6] "Ah, no. Let's see this permit..." [5] You successfully trick the person into walking into a supply closet, then convince everyone else in the office building that he was a mop. Somehow.

Break plain in half
Smash the two halves together, shattering them.

Um...it's kinda cityey now...fine. [6] You break the city in half, then fall into the middle. Respawn?

Build a cottage out of some of the people around, using dirt as binding material.
Not a lot of dirt in the city...[1-1] so you decide to build it out of your limbs! Um. How'd you even assemble it?

Summon Darvi!
[2] Still nope.

Summon Giant spider.
*cough*
[2] No spiders. [5] You do cough, however.

head to Edinburgh.
[6] You jump towards Edinburgh and end up in Aberdeen.

Bring down the moon.
How?

38398
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: January 06, 2013, 10:38:05 am »
Set up a pottery shop on the river bank, set them about making some fine ass pots. Dunno what to do with the brewer chick.
Alchol back then was something EVER one drank due to it be you know purified by the the alchoal and not full of parasites. sp lets eventualy set up a brewery.
But we can't support it. Remember?
Yet.
Anyways, quality alcohol would probably be a better taxation gift than wheat or something, especially as our lord is just downriver.

38399
Forum Games and Roleplaying / Re: Sekmeth's howl
« on: January 06, 2013, 10:37:14 am »
"Ooh...glass...Huh? Oh, thanks, Bliz, you're a lifesaver."

Flame the cloud unless someone stops me. Try not to flame anyone that doesn't get in my way. Laugh.

"This is so much FUN!"


"Hey, what're you guys doing?"

Go along with the guys dragging me from the cloud. Unleash a burst of flame at it if it comes into range.

38400
Seal everything it is possible to seal, take the money and the girls and get the hell out of there.
+1  Bring as many commandos with us as possible.
get every one except the mafia into the ship and set sail for someplace less erupty.
Why not the mafia?
Oh, right, they have their own ship.

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