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Messages - GreatWyrmGold

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38461
Enter tank. Shoot...who's the enemy again?

38462
Forum Games and Roleplaying / Re: The Broken Sky [Forum Adventure]
« on: January 05, 2013, 04:03:11 pm »
Name: Nunoyer Biznes
Job: Wanderer
Bio: Also none of your business! I'm willing to work here, as long as I get a couple meals a day and a place to sleep. What's with these people?
Equipment: Clothes on back, Crowbar, Wood Axe, Revolver, 8 Bullets, 5 Granola Bars
Mutant Ability: Sufficient patience not to destroy annoying machines; Four Arms; Notably Strong
Skill: Sarcasm

NOTE: Reccomended for occupation with high turnover rate

38463
Forum Games and Roleplaying / Re: The Centauri Colonies: Game Thread
« on: January 05, 2013, 03:57:35 pm »
"Sure. I have an office." Phil leads this strangely-garbed man there, then say, "Want something to drink? Water? Synthetic milk? Low-quality alcoholic beverage resembling beer? Juice?"

38464
Two things.
One, realism has no place in discussing spacefaring alien species considering we have no idea whatsoever as to what they might be, other than they would need to be intelligent and capable of fine manipulation.
And they would need to be able to make spacecraft, which pretty much requires metal, which pretty much requires fire, which pretty much requires you not to be in the water.
phosphorus..... It can burn in any environment with oxygen..... And at really high temperatures as well
Sodium is similar in that regard, except explosions......
Well, sodium in its pure form tends to react...poorly...with water, so it's an even worse fuel than it would be for landlubbers.
I'm not sure if phorphorous flames would be practical for metalsmithing ever, but here's a question for you: How would they ignite this phosphorous they somehow got?

38465
General Discussion / Re: Humans, and eventually a colony on Mars.
« on: January 05, 2013, 03:19:44 pm »
Sure, but tech-wise we can still discuss. We all know space elevators are not feasible yet (because we don't have a material fit for the cable) for exemple. He3 won't be a valuable ressources for a long time (if not forever) etc etc etc.
Actually, H3 isn't worthless--it evidently has industrial applications of some kind, so the price has been skyrocketing as the supply dwindles to nothing. It's worth quite a bit.
And I agree with the bit on space elevators from a practical standpoint.

38466
Two things.

One, realism has no place in discussing spacefaring alien species considering we have no idea whatsoever as to what they might be, other than they would need to be intelligent and capable of fine manipulation.
And they would need to be able to make spacecraft, which pretty much requires metal, which pretty much requires fire, which pretty much requires you not to be in the water.

Quote
Two, while I like Cleanser and Banisher, I think one-word names might be better, and why latin/greek? It's so cliche. Why not, like, chinese and russian? Or, you know, english.
Or something obscure, like Afrikaans.

38467
DF Suggestions / Re: Homosexuality
« on: January 05, 2013, 03:06:09 pm »
Everything Changen said. In any event, as long as sexuality is limited to 'if you have a partner babies will fall out of you occasionally' there really isn't any point in touching on its finer aspects.
And there's also the issue of "If homosexuality is just there, even with romance implemented, it's not really doing anything."
And I'm stopping there because I got chewed out last time this came up for suggesting that homosexuality should be a point of conflict like it is IRL.

38468
Am I reading people argumenting that a single ogre that wrecks some shit in your fortress is much more !!FUN!! than having an entire band of ogres storm your fortress? :'(
Nha, it's more people arguing over whether ogre behaviour should be dictated by fun or realism (think everyone agreed bands of ogres/etc sounded great unless too common).
Quote
Well, I've been arguing for realism because fun is a lot more subjective. It's hard to argue that Option X is a lot more fun. So I didn't. I've learned not to argue the unarguable.
Fun is subjective so lets make everything realistic even if it's super boring doesn't sound like very good design philosophy to me :>
Fun is more important here, and smarter ogres are funner. Secondly, realism does not need to be lost for fun. So long as we take that there are magical laws working in conjunction with the real ones, which Toady can shape however he sees fit, it neither breaks the spirit of fantasy or realism, and the aim is to blend both.
Agreed. However, I fail to see why my ideas would violate any of those ideals.

38469
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: January 05, 2013, 03:00:00 pm »
Presumably he'd have domains over processed gold that wasn't turned into coins yet?

38470
Forum Games and Roleplaying / Re: You are King 4.1 OOC Thread
« on: January 05, 2013, 02:48:48 pm »
I thought I already did that...let me check...

38471
General Discussion / Re: Other Facets of Dorf Fort to Review?
« on: January 05, 2013, 01:18:47 pm »

38472
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: January 05, 2013, 01:08:13 pm »
Nor Justice!
And morality. And light.

38473
Roll To Dodge / Re: You Are Lost: Minimalist Semi-RTD (Accepting players)
« on: January 05, 2013, 01:06:40 pm »
Not Sinatra!

38474
((I think it was the fact that we had a more difficult time getting the items we were trying for.))
((So, here's a plan to make your minimalist RTDs last:
1. Limit the players, make doing things more difficult for them. Eliminate possibility of immediate derming.
2. Add some kind of particular gameplay mechanic on top of simple 1d6 rolls.
3. Make your overarching objectives more complicated. Add sub-objectives, characters, things like that.
4. Develop the universe a bit and make it a more interesting place to be in.
5. Finally, add plot.
Voila! You have a potentially lasting... uh... RTD.))
I've been trying #1, and the other four kinda violate the spirit of a minimalist RtD, which is what The Art of Minimalism tries to capture.

STOP THE DERMING AT ALL COST!.
[6] You stop the derming at the cost of inviting Azathoth over to play! It starts derming everything.

Have a jolly good time in the Abyss.
[4] Somehow, you do.

Respawn.
Summon snarl.

[3] You summon Soon's gate, [4] which falls to the ground, shatters, and releases the Snarl.

Respawn as small hivemind of amphibious kittens. Trying pray to the Lord of Cats to stop and reverse the derming.
[1] The Lord of Cats has surrendered to Azathoth, the Snarl, et al.

Respawn. Merge with all the references. And Furtuka the Derming!!!
[6] You exceed dermonster in power and destroy the derming so hard that the rest of creation is destroyed!

CHASE AFTER THE THINGS! SLAUGHTER THEM!
[2] You can't make it into the adamantine coridoor before Furtaka furtakas everything.

38475
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: January 05, 2013, 12:39:50 pm »
Oh dear.
I used to do that all the time. I kinda stopped after I challenged someone to a trope-off with a fully trope-linked paragraph...and botched the link on every one. (This is because I typically type in the url rather than find the page and copy/paste it, but I simply copy/pasted the parts that were the same from the first link. Which was messed up.)

So...no hard feelings from me.
It mainly because I use the name of tropes because it one or two words so glass cannon instead of blag blag attack blag blag defence and some times the name isn't straight forward like lightning bruiser so I link them for other people.
I understand.

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