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« on: January 05, 2013, 10:41:12 am »
I'm kinda impressed by myself. We've just broken into the second page and there's been discussion not only of the original topic, but of how "natural" it is to develop currency and computers without written language.
Anyways...I think that I really don't have much to add, except skepticism about if currency really is such a "logical" thing to develop. To address some concerns brought up early on:
I understand that a society with video games but no currency is improbable. The level of sophistication required for computing is much more difficult to reach without something that's a standard of exchange, a unit of account, and a store of value, and that such a concept would be come upon much more easily than computers. I also understand that a society without currency would be harder-pressed to develop many people who had disposeable income (or even the concept of disposeable income) to spend on video games.
Ignore all that for a sec and enjoy an interesting thought experiment.
I'm kind of interested that some people think that the numbers required for video games would lead to the concept of money. I'm not sure if it's true, but it's a neat idea.
A lot of people seem to agree with the hypothesis that a sort of "tier system" of item value would be used (e.g, a flaming sword is worth less than a diamond chalice but more than a steel axe), or a more story-based idea of exchange would occur, if trade even existed in those games. Assuming the tier system for a moment, how would such a system allow one to purchase, say, multiple Light Healing Potions by giving the shopkeep a single diamond chalice?